Add alternate way to get legal moves
board.GetLegalMovesNonAlloc()
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3 changed files with 99 additions and 25 deletions
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@ -18,17 +18,19 @@ namespace ChessChallenge.API
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bool hasCachedMoves;
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Move[] cachedLegalCaptureMoves;
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bool hasCachedCaptureMoves;
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readonly Move[] movesDest;
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/// <summary>
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/// Create a new board. Note: this should not be used in the challenge,
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/// use the board provided in the Think method instead.
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/// </summary>
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public Board(Chess.Board board)
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/// <summary>
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/// Create a new board. Note: this should not be used in the challenge,
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/// use the board provided in the Think method instead.
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/// </summary>
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public Board(Chess.Board board)
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{
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this.board = board;
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moveGen = new APIMoveGen();
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cachedLegalMoves = Array.Empty<Move>();
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cachedLegalCaptureMoves = Array.Empty<Move>();
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movesDest = new Move[APIMoveGen.MaxMoves];
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// Init piece lists
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List<PieceList> validPieceLists = new();
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@ -118,20 +120,36 @@ namespace ChessChallenge.API
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if (!hasCachedMoves)
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{
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cachedLegalMoves = moveGen.GenerateMoves(board, includeQuietMoves: true);
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hasCachedMoves = true;
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Span<Move> moveSpan = movesDest.AsSpan();
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moveGen.GenerateMoves(ref moveSpan, board, includeQuietMoves: true);
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cachedLegalMoves = moveSpan.ToArray();
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hasCachedMoves = true;
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}
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return cachedLegalMoves;
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}
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/// <summary>
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/// Fills the given move span with legal moves, and slices it to the correct length.
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/// Can choose to get only capture moves with the optional 'capturesOnly' parameter.
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/// This gives the same result as the GetLegalMoves function, but allows you to be more
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/// efficient with memory by allocating moves on the stack rather than the heap.
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/// </summary>
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public void GetLegalMovesNonAlloc(ref Span<Move> moveList, bool capturesOnly = false)
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{
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bool includeQuietMoves = !capturesOnly;
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moveGen.GenerateMoves(ref moveList, board, includeQuietMoves);
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}
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Move[] GetLegalCaptureMoves()
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{
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if (!hasCachedCaptureMoves)
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{
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cachedLegalCaptureMoves = moveGen.GenerateMoves(board, includeQuietMoves: false);
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hasCachedCaptureMoves = true;
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Span<Move> moveSpan = movesDest.AsSpan();
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moveGen.GenerateMoves(ref moveSpan, board, includeQuietMoves: false);
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cachedLegalCaptureMoves = moveSpan.ToArray();
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hasCachedCaptureMoves = true;
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}
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return cachedLegalCaptureMoves;
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}
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@ -45,34 +45,32 @@ namespace ChessChallenge.Application.APIHelpers
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// If only captures should be generated, this will have 1s only in positions of enemy pieces.
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// Otherwise it will have 1s everywhere.
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ulong moveTypeMask;
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API.Move[] moves;
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public APIMoveGen()
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{
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board = new Board();
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moves = new API.Move[MaxMoves];
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}
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// Generates list of legal moves in current position.
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// Quiet moves (non captures) can optionally be excluded. This is used in quiescence search.
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public API.Move[] GenerateMoves(Board board, bool includeQuietMoves = true)
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public void GenerateMoves(ref Span<API.Move> moves, Board board, bool includeQuietMoves = true)
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{
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this.board = board;
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generateNonCapture = includeQuietMoves;
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Init();
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GenerateKingMoves();
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GenerateKingMoves(moves);
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// Only king moves are valid in a double check position, so can return early.
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if (!inDoubleCheck)
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{
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GenerateSlidingMoves();
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GenerateKnightMoves();
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GeneratePawnMoves();
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GenerateSlidingMoves(moves);
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GenerateKnightMoves(moves);
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GeneratePawnMoves(moves);
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}
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return moves.AsSpan().Slice(0, currMoveIndex).ToArray();
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moves = moves.Slice(0, currMoveIndex);
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}
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// Note, this will only return correct value after GenerateMoves() has been called in the current position
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@ -123,7 +121,7 @@ namespace ChessChallenge.Application.APIHelpers
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return apiMove;
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}
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void GenerateKingMoves()
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void GenerateKingMoves(Span<API.Move> moves)
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{
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ulong legalMask = ~(opponentAttackMap | friendlyPieces);
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ulong kingMoves = Bits.KingMoves[friendlyKingSquare] & legalMask & moveTypeMask;
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@ -159,7 +157,7 @@ namespace ChessChallenge.Application.APIHelpers
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}
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}
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void GenerateSlidingMoves()
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void GenerateSlidingMoves(Span<API.Move> moves)
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{
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// Limit movement to empty or enemy squares, and must block check if king is in check.
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ulong moveMask = emptyOrEnemySquares & checkRayBitmask & moveTypeMask;
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@ -214,7 +212,7 @@ namespace ChessChallenge.Application.APIHelpers
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}
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void GenerateKnightMoves()
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void GenerateKnightMoves(Span<API.Move> moves)
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{
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int friendlyKnightPiece = PieceHelper.MakePiece(PieceHelper.Knight, board.MoveColour);
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// bitboard of all non-pinned knights
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@ -234,7 +232,7 @@ namespace ChessChallenge.Application.APIHelpers
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}
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}
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void GeneratePawnMoves()
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void GeneratePawnMoves(Span<API.Move> moves)
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{
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int pushDir = board.IsWhiteToMove ? 1 : -1;
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int pushOffset = pushDir * 8;
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@ -325,7 +323,7 @@ namespace ChessChallenge.Application.APIHelpers
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int startSquare = targetSquare - pushOffset;
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if (!IsPinned(startSquare))
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{
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GeneratePromotions(startSquare, targetSquare);
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GeneratePromotions(moves, startSquare, targetSquare);
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}
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}
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}
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@ -338,7 +336,7 @@ namespace ChessChallenge.Application.APIHelpers
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if (!IsPinned(startSquare) || alignMask[startSquare, friendlyKingSquare] == alignMask[targetSquare, friendlyKingSquare])
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{
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GeneratePromotions(startSquare, targetSquare);
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GeneratePromotions(moves, startSquare, targetSquare);
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}
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}
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@ -349,7 +347,7 @@ namespace ChessChallenge.Application.APIHelpers
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if (!IsPinned(startSquare) || alignMask[startSquare, friendlyKingSquare] == alignMask[targetSquare, friendlyKingSquare])
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{
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GeneratePromotions(startSquare, targetSquare);
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GeneratePromotions(moves, startSquare, targetSquare);
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}
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}
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@ -380,7 +378,7 @@ namespace ChessChallenge.Application.APIHelpers
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}
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}
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void GeneratePromotions(int startSquare, int targetSquare)
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void GeneratePromotions(Span<API.Move> moves, int startSquare, int targetSquare)
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{
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moves[currMoveIndex++] = CreateAPIMove(startSquare, targetSquare, Move.PromoteToQueenFlag, PieceHelper.Pawn);
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// Don't generate non-queen promotions in q-search
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@ -21,6 +21,40 @@ namespace ChessChallenge.Application
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Console.WriteLine("Tests Finished");
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}
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public static void RunPerft()
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{
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Warmer.Warm();
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int[] depths = { 5, 5, 6, 5, 5, 4, 5, 4, 6, 6, 6, 7, 4, 5, 6, 5, 6, 6, 10, 7, 6, 5, 4, 5, 4, 6, 6, 9, 4, 5 };
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ulong[] expectedNodes = { 4865609, 5617302, 11030083, 15587335, 89941194, 3894594, 193690690, 497787, 1134888, 1440467, 661072, 15594314, 1274206, 58773923, 3821001, 1004658, 217342, 92683, 5966690, 567584, 3114998, 42761834, 3050662, 10574719, 6871272, 71179139, 28859283, 7618365, 28181, 6323457 };
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string[] fens = { "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", "2b1b3/1r1P4/3K3p/1p6/2p5/6k1/1P3p2/4B3 w - - 0 42", "8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - -", "r3k2r/pp3pp1/PN1pr1p1/4p1P1/4P3/3P4/P1P2PP1/R3K2R w KQkq - 4 4", "rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8", "r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10", "r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -", "r3k1nr/p2pp1pp/b1n1P1P1/1BK1Pp1q/8/8/2PP1PPP/6N1 w kq - 0 1", "3k4/3p4/8/K1P4r/8/8/8/8 b - - 0 1", "8/8/1k6/2b5/2pP4/8/5K2/8 b - d3 0 1", "5k2/8/8/8/8/8/8/4K2R w K - 0 1", "3k4/8/8/8/8/8/8/R3K3 w Q - 0 1", "r3k2r/1b4bq/8/8/8/8/7B/R3K2R w KQkq - 0 1", "r3k2r/8/3Q4/8/8/5q2/8/R3K2R b KQkq - 0 1", "2K2r2/4P3/8/8/8/8/8/3k4 w - - 0 1", "8/8/1P2K3/8/2n5/1q6/8/5k2 b - - 0 1", "4k3/1P6/8/8/8/8/K7/8 w - - 0 1", "8/P1k5/K7/8/8/8/8/8 w - - 0 1", "K1k5/8/P7/8/8/8/8/8 w - - 0 1", "8/k1P5/8/1K6/8/8/8/8 w - - 0 1", "8/8/2k5/5q2/5n2/8/5K2/8 b - - 0 1", "r1bq2r1/1pppkppp/1b3n2/pP1PP3/2n5/2P5/P3QPPP/RNB1K2R w KQ a6 0 12", "r3k2r/pppqbppp/3p1n1B/1N2p3/1nB1P3/3P3b/PPPQNPPP/R3K2R w KQkq - 11 10", "4k2r/1pp1n2p/6N1/1K1P2r1/4P3/P5P1/1Pp4P/R7 w k - 0 6", "1Bb3BN/R2Pk2r/1Q5B/4q2R/2bN4/4Q1BK/1p6/1bq1R1rb w - - 0 1", "n1n5/PPPk4/8/8/8/8/4Kppp/5N1N b - - 0 1", "8/PPPk4/8/8/8/8/4Kppp/8 b - - 0 1", "8/2k1p3/3pP3/3P2K1/8/8/8/8 w - - 0 1", "3r4/2p1p3/8/1P1P1P2/3K4/5k2/8/8 b - - 0 1", "8/1p4p1/8/q1PK1P1r/3p1k2/8/4P3/4Q3 b - - 0 1" };
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Console.WriteLine("Running perft...");
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var board = new Chess.Board();
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long timeTotal = 0;
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for (int i = 0; i < fens.Length; i++)
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{
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board.LoadPosition(fens[i]);
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boardAPI = new(board);
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System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
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ulong result = SearchStackalloc(depths[i]);
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if (result != expectedNodes[i])
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{
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Console.WriteLine("Error");
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break;
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}
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else
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{
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sw.Stop();
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timeTotal += sw.ElapsedMilliseconds;
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Console.WriteLine(i + " successful: " + sw.ElapsedMilliseconds + " ms");
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}
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}
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Console.WriteLine("Time Total: " + timeTotal + " ms.");
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}
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static void TestMoveCreate()
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{
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Console.WriteLine("Testing move create");
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@ -298,6 +332,30 @@ namespace ChessChallenge.Application
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return numLocalNodes;
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}
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static ulong SearchStackalloc(int depth)
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{
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Span<API.Move> moves = stackalloc API.Move[128];
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boardAPI.GetLegalMovesNonAlloc(ref moves);
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if (depth == 1)
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{
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return (ulong)moves.Length;
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}
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ulong numLocalNodes = 0;
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for (int i = 0; i < moves.Length; i++)
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{
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boardAPI.MakeMove(moves[i]);
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ulong numNodesFromThisPosition = SearchStackalloc(depth - 1);
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numLocalNodes += numNodesFromThisPosition;
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boardAPI.UndoMove(moves[i]);
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}
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return numLocalNodes;
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}
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static void Assert(bool condition, string msg)
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{
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if (!condition)
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