diff --git a/Chess-Challenge/src/API/Board.cs b/Chess-Challenge/src/API/Board.cs index aac1899..b85d1c3 100644 --- a/Chess-Challenge/src/API/Board.cs +++ b/Chess-Challenge/src/API/Board.cs @@ -97,6 +97,7 @@ namespace ChessChallenge.API repetitionTable.TryPop(); board.UndoMove(new Chess.Move(move.RawValue), inSearch: true); OnPositionChanged(); + depth--; } } diff --git a/Chess-Challenge/src/Framework/Application/Core/Settings.cs b/Chess-Challenge/src/Framework/Application/Core/Settings.cs index dc70c31..b1a5fa4 100644 --- a/Chess-Challenge/src/Framework/Application/Core/Settings.cs +++ b/Chess-Challenge/src/Framework/Application/Core/Settings.cs @@ -4,7 +4,7 @@ namespace ChessChallenge.Application { public static class Settings { - public const string Version = "1.19"; + public const string Version = "1.20"; // Game settings public const int GameDurationMilliseconds = 60 * 1000; diff --git a/README.md b/README.md index 634fc70..ccc3ae6 100644 --- a/README.md +++ b/README.md @@ -23,6 +23,7 @@ It has been necessary to make some bug fixes to the original project, and I've a * V1.17 Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course). * V1.18 Added `timer.IncrementMilliseconds` (this will be 0 for the main tournament, but a small increment may be used in the final playoff games). Fixed a bug in the repetition handling, and optimized check/stalemate detection. * V1.19 Fixed potential out of bounds exception. Fixed bug in stalemate detection. +* V1.20 Fixed (another) bug in the repetition detection. [There will be no API changes after August 1]