diff --git a/Chess-Challenge/src/Framework/Application/Core/Settings.cs b/Chess-Challenge/src/Framework/Application/Core/Settings.cs index 37f694a..dc70c31 100644 --- a/Chess-Challenge/src/Framework/Application/Core/Settings.cs +++ b/Chess-Challenge/src/Framework/Application/Core/Settings.cs @@ -4,7 +4,7 @@ namespace ChessChallenge.Application { public static class Settings { - public const string Version = "1.18"; + public const string Version = "1.19"; // Game settings public const int GameDurationMilliseconds = 60 * 1000; diff --git a/README.md b/README.md index 7fc463d..634fc70 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ It has been necessary to make some bug fixes to the original project, and I've a * V1.16 Added `timer.GameStartTimeMilliseconds`, `timer.OpponentMillisecondsRemaining`, `board.ForceSkipTurn()`. * V1.17 Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course). * V1.18 Added `timer.IncrementMilliseconds` (this will be 0 for the main tournament, but a small increment may be used in the final playoff games). Fixed a bug in the repetition handling, and optimized check/stalemate detection. +* V1.19 Fixed potential out of bounds exception. Fixed bug in stalemate detection. [There will be no API changes after August 1]