diff --git a/Chess-Challenge/src/Framework/Application/Core/Settings.cs b/Chess-Challenge/src/Framework/Application/Core/Settings.cs
index 37f694a..dc70c31 100644
--- a/Chess-Challenge/src/Framework/Application/Core/Settings.cs
+++ b/Chess-Challenge/src/Framework/Application/Core/Settings.cs
@@ -4,7 +4,7 @@ namespace ChessChallenge.Application
{
public static class Settings
{
- public const string Version = "1.18";
+ public const string Version = "1.19";
// Game settings
public const int GameDurationMilliseconds = 60 * 1000;
diff --git a/README.md b/README.md
index 7fc463d..634fc70 100644
--- a/README.md
+++ b/README.md
@@ -22,6 +22,7 @@ It has been necessary to make some bug fixes to the original project, and I've a
* V1.16 Added `timer.GameStartTimeMilliseconds`, `timer.OpponentMillisecondsRemaining`, `board.ForceSkipTurn()`.
* V1.17 Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course).
* V1.18 Added `timer.IncrementMilliseconds` (this will be 0 for the main tournament, but a small increment may be used in the final playoff games). Fixed a bug in the repetition handling, and optimized check/stalemate detection.
+* V1.19 Fixed potential out of bounds exception. Fixed bug in stalemate detection.
[There will be no API changes after August 1]