Bump version to 1.18
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2 changed files with 2 additions and 1 deletions
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@ -4,7 +4,7 @@ namespace ChessChallenge.Application
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{
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{
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public static class Settings
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public static class Settings
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{
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{
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public const string Version = "1.17";
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public const string Version = "1.18";
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// Game settings
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// Game settings
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public const int GameDurationMilliseconds = 60 * 1000;
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public const int GameDurationMilliseconds = 60 * 1000;
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@ -21,6 +21,7 @@ It has been necessary to make some bug fixes to the original project, and I've a
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* <b>V1.15</b> Fixed incorrect `move.CapturePieceType` for en-passant moves and moves in `board.GameMoveHistory`. Added `BitboardHelper.VisualizeBitboard()` to help with debugging bitboards.
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* <b>V1.15</b> Fixed incorrect `move.CapturePieceType` for en-passant moves and moves in `board.GameMoveHistory`. Added `BitboardHelper.VisualizeBitboard()` to help with debugging bitboards.
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* <b>V1.16</b> Added `timer.GameStartTimeMilliseconds`, `timer.OpponentMillisecondsRemaining`, `board.ForceSkipTurn()`.
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* <b>V1.16</b> Added `timer.GameStartTimeMilliseconds`, `timer.OpponentMillisecondsRemaining`, `board.ForceSkipTurn()`.
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* <b>V1.17</b> Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course).
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* <b>V1.17</b> Added `BitboardHelper.GetPieceAttacks()` and optimized `board.SquareIsAttackedByOponent()`. Writing `#DEBUG` in a comment will now exclude code in that line from counting towards the token limit (for testing only of course).
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* <b>V1.18</b> Added `timer.IncrementMilliseconds` (this will be 0 for the main tournament, but a small increment may be used in the final playoff games). Fixed a bug in the repetition handling, and optimized check/stalemate detection.
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[There will be no API changes after August 1]
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[There will be no API changes after August 1]
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