diff --git a/Chess-Challenge/src/Framework/Application/Core/Settings.cs b/Chess-Challenge/src/Framework/Application/Core/Settings.cs
index e9bd4c5..a63dfd9 100644
--- a/Chess-Challenge/src/Framework/Application/Core/Settings.cs
+++ b/Chess-Challenge/src/Framework/Application/Core/Settings.cs
@@ -4,7 +4,7 @@ namespace ChessChallenge.Application
{
public static class Settings
{
- public const string Version = "1.15";
+ public const string Version = "1.16";
// Game settings
public const int GameDurationMilliseconds = 60 * 1000;
diff --git a/README.md b/README.md
index 0292e95..43d1720 100644
--- a/README.md
+++ b/README.md
@@ -13,6 +13,7 @@ I unfortunately missed a serious bug in the API and have had to update the proje
* V1.13 Fixed issue with `board.ZobristKey` where value would sometimes be different after making and undoing a move. Added an alternative function for getting moves `board.GetLegalMovesNonAlloc()` (see docs for more info).
* V1.14 A handful of additions to the Board API: `board.IsInsufficientMaterial()`, `board.IsRepeatedPosition()`, `board.GameRepetitionHistory`, `board.FiftyMoveCounter`, `board.GameMoveHistory`, `board.GameStartFenString`.
* V1.15 Fixed incorrect `move.CapturePieceType` for en-passant moves and moves in `board.GameMoveHistory`. Added `BitboardHelper.VisualizeBitboard()` to help with debugging bitboards.
+* V1.16 Added `timer.GameStartTimeMilliseconds`, `timer.OpponentMillisecondsRemaining`, and `board.ForceSkipTurn()`.
## Submission Due Date
October 1st 2023.