Fix resizing the window breaking things: see #131
This PR fixes #130. It has exactly the same fix as PR #131, but doesn't include other changes to the json files and such. @dudecon: pro tip! Learn how to `git rebase`. It lets you re-write history, only allow certain parts of commits, etc... Also thanks for the code for the fix -- I would have no idea how to do that. You're the MVP here.
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1 changed files with 3 additions and 5 deletions
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@ -27,7 +27,7 @@ namespace ChessChallenge.Application
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Raylib.InitWindow(screenWidth, screenHeight, "Chess Coding Challenge");
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Raylib.InitWindow(screenWidth, screenHeight, "Chess Coding Challenge");
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Raylib.SetTargetFPS(60);
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Raylib.SetTargetFPS(60);
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UpdateCamera();
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UpdateCamera(screenWidth, screenHeight);
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ChallengeController controller = new();
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ChallengeController controller = new();
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@ -56,17 +56,15 @@ namespace ChessChallenge.Application
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public static void SetWindowSize(Vector2 size)
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public static void SetWindowSize(Vector2 size)
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{
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{
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Raylib.SetWindowSize((int)size.X, (int)size.Y);
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Raylib.SetWindowSize((int)size.X, (int)size.Y);
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UpdateCamera();
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UpdateCamera((int)size.X, (int)size.Y);
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SaveWindowSize();
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SaveWindowSize();
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}
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}
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public static Vector2 ScreenToWorldPos(Vector2 screenPos) => Raylib.GetScreenToWorld2D(screenPos, cam);
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public static Vector2 ScreenToWorldPos(Vector2 screenPos) => Raylib.GetScreenToWorld2D(screenPos, cam);
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static void UpdateCamera()
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static void UpdateCamera(int screenWidth, int screenHeight)
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{
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{
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cam = new Camera2D();
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cam = new Camera2D();
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int screenWidth = Raylib.GetScreenWidth();
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int screenHeight = Raylib.GetScreenHeight();
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cam.target = new Vector2(0, 15);
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cam.target = new Vector2(0, 15);
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cam.offset = new Vector2(screenWidth / 2f, screenHeight / 2f);
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cam.offset = new Vector2(screenWidth / 2f, screenHeight / 2f);
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cam.zoom = screenWidth / 1280f * 0.7f;
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cam.zoom = screenWidth / 1280f * 0.7f;
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