Fix resizing the window breaking things: see #131

This PR fixes #130. It has exactly the same fix as PR #131, but doesn't
include other changes to the json files and such.

@dudecon: pro tip! Learn how to `git rebase`. It lets you re-write
history, only allow certain parts of commits, etc... Also thanks for the
code for the fix -- I would have no idea how to do that. You're the
MVP here.
This commit is contained in:
petrak@ 2023-07-22 12:06:53 -05:00
parent 385851a329
commit dea95e0468

View file

@ -27,7 +27,7 @@ namespace ChessChallenge.Application
Raylib.InitWindow(screenWidth, screenHeight, "Chess Coding Challenge");
Raylib.SetTargetFPS(60);
UpdateCamera();
UpdateCamera(screenWidth, screenHeight);
ChallengeController controller = new();
@ -56,17 +56,15 @@ namespace ChessChallenge.Application
public static void SetWindowSize(Vector2 size)
{
Raylib.SetWindowSize((int)size.X, (int)size.Y);
UpdateCamera();
UpdateCamera((int)size.X, (int)size.Y);
SaveWindowSize();
}
public static Vector2 ScreenToWorldPos(Vector2 screenPos) => Raylib.GetScreenToWorld2D(screenPos, cam);
static void UpdateCamera()
static void UpdateCamera(int screenWidth, int screenHeight)
{
cam = new Camera2D();
int screenWidth = Raylib.GetScreenWidth();
int screenHeight = Raylib.GetScreenHeight();
cam.target = new Vector2(0, 15);
cam.offset = new Vector2(screenWidth / 2f, screenHeight / 2f);
cam.zoom = screenWidth / 1280f * 0.7f;