Merge function for creating ascii diagram of current position
pr 405
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commit
f19b15dcab
1 changed files with 75 additions and 3 deletions
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@ -5,6 +5,7 @@ namespace ChessChallenge.API
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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public sealed class Board
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{
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@ -360,10 +361,81 @@ namespace ChessChallenge.API
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public Move[] GameMoveHistory { get; private set; }
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/// <summary>
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/// Creates a board from the given fen string. Please note that this is quite slow, and so it is advised
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/// to use the board given in the Think function, and update it using MakeMove and UndoMove instead.
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/// Creates an ASCII-diagram of the current position.
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/// The capital letters are the white pieces, while the lowercase letters are the black ones.
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/// NOTE: To distinguish kings from knights, kings are represented by K/k and knights by N/n.
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/// </summary>
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public static Board CreateBoardFromFEN(string fen)
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public string CreateDiagram(bool blackAtTop = true, bool includeFen = true, bool includeZobristKey = true, Square? highlightedSquare = null)
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{
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StringBuilder result = new();
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for (int y = 0; y < 8; y++)
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{
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int rankIndex = blackAtTop ? 7 - y : y;
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result.AppendLine("+---+---+---+---+---+---+---+---+");
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for (int x = 0; x < 8; x++)
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{
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int fileIndex = blackAtTop ? x : 7 - x;
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Square square = new Square(fileIndex, rankIndex);
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Piece pieceInSquare = GetPiece(square);
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if (square != highlightedSquare)
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{
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result.Append($"| {GetPieceSymbol(pieceInSquare)} ");
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}
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else
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{
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// To highlight this square, we add brackets around its piece
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result.Append($"|({GetPieceSymbol(pieceInSquare)})");
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}
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if (x == 7)
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{
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// Show rank number on the right side
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result.AppendLine($"| {rankIndex + 1}");
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}
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}
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if (y == 7)
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{
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// Show files at the bottom
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result.AppendLine("+---+---+---+---+---+---+---+---+");
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const string fileNames = " a b c d e f g h ";
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const string fileNamesRev = " h g f e d c b a ";
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result.AppendLine(blackAtTop ? fileNames : fileNamesRev);
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result.AppendLine();
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if (includeFen)
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{
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result.AppendLine($"Fen : {FenUtility.CurrentFen(board)}");
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}
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if (includeZobristKey)
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{
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result.AppendLine($"Zobrist Key : {board.ZobristKey}");
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}
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}
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}
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return result.ToString();
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static char GetPieceSymbol(Piece piece)
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{
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if (piece.IsNull)
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{
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return ' ';
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}
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char pieceSymbol = piece.IsKnight ? 'N' : piece.PieceType.ToString()[0];
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return piece.IsWhite ? char.ToUpper(pieceSymbol) : char.ToLower(pieceSymbol);
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}
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}
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public override string ToString() => CreateDiagram();
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/// <summary>
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/// Creates a board from the given fen string. Please note that this is quite slow, and so it is advised
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/// to use the board given in the Think function, and update it using MakeMove and UndoMove instead.
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/// </summary>
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public static Board CreateBoardFromFEN(string fen)
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{
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Chess.Board boardCore = new Chess.Board();
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boardCore.LoadPosition(fen);
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