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Lauri Räsänen 2022-11-05 19:24:52 +02:00
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MIT License
Copyright (c) 2022 nullprop
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# ffmpeg-life
Conway's Game of Life in ffmpeg.
See it in action [here](https://nullprop.sh/ffmpeg-life/).

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#!/bin/bash
#
# ---------------------------------------------------------
#
# script for Conway's Game of Life using ffmpeg filters
#
# usage: life.sh <input_image> <num_frames> <fps> <scale>
#
# example: life.sh gosper.png 200 12 10
# would produce a 200 frame video of life from gosper.png
# at 12 fps and 10x resolution of the original image.
#
# ---------------------------------------------------------
#
# nullprop - 2022
set -e
if [ "$#" -ne 4 ]; then
echo "invalid number of parameters"
echo "usage: life.sh <input_image> <num_frames> <fps> <scale>"
exit
fi
INPUT=$1
FRAMES=$2
FPS=$3
SCALE=$4
rm -rf ./out
mkdir out
cp $INPUT out/frame-00000.png
# check if pixel (X, Y) is alive
is_alive () {
echo "\
eq( r(X,Y), 0)*\
eq( g(X,Y), 0)*\
eq( b(X,Y), 0)\
"
}
# check if pixel (X, Y) with offset ($1, $2) is alive.
# if position is outside image bounds, it is considered dead.
is_alive_off () {
echo "\
eq( r(X$1,Y$2), 0)*\
eq( g(X$1,Y$2), 0)*\
eq( b(X$1,Y$2), 0)*\
lt(X$1, W)*\
gte(X$1, 0)*\
lt(Y$2, H)*\
gte(Y$2, 0)\
"
}
# check if pixel (X, Y) has $1 neighbours
has_neighbours () {
echo "\
eq(\
$1,\
$(is_alive_off -1 -1) +\
$(is_alive_off -1 +0) +\
$(is_alive_off -1 +1) +\
$(is_alive_off +0 -1) +\
$(is_alive_off +0 +1) +\
$(is_alive_off +1 -1) +\
$(is_alive_off +1 +0) +\
$(is_alive_off +1 +1)\
)\
"
}
# should the pixel (X, Y) be alive?
should_live () {
echo "\
$(is_alive)*$(has_neighbours 2) +\
$(is_alive)*$(has_neighbours 3) +\
ifnot($(is_alive), $(has_neighbours 3))
"
}
# load image from $1,
# step the game forward,
# and save image to $2
step () {
ffmpeg \
-i $1 \
-vf \
geq="\
r='if( $(should_live), 0, 255 )':\
b='if( $(should_live), 0, 255 )':\
g='if( $(should_live), 0, 255 )':\
a=255:
interpolation=nearest" \
$2
}
# generate frames
for ((i=0; i<FRAMES; i++))
do
j=$((i+1))
printf -v i_str "%05d" $i
printf -v j_str "%05d" $j
step out/frame-$i_str.png out/frame-$j_str.png
done
# combine to video
ffmpeg -framerate $FPS -pattern_type glob -i 'out/frame-*.png' -c:v libx264 -pix_fmt yuv420p -vf scale="'$SCALE*iw:$SCALE*ih:flags=neighbor'" out/life.mp4