From 022b5eaccf21d4c543f3d66d8a234472586c6ff2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jo=C3=ABl=20Troch?= Date: Wed, 28 Aug 2024 08:58:07 +0200 Subject: [PATCH] [HL25] Make Zombie idle/alert sound pitches consistent --- dlls/zombie.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/zombie.cpp b/dlls/zombie.cpp index 507630e..bef1f16 100644 --- a/dlls/zombie.cpp +++ b/dlls/zombie.cpp @@ -169,7 +169,7 @@ void CZombie::AlertSound() void CZombie::IdleSound() { - int pitch = 100 + RANDOM_LONG(-5, 5); + int pitch = 95 + RANDOM_LONG(0, 9); // Play a random idle sound EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pIdleSounds), 1.0, ATTN_NORM, 0, pitch); @@ -177,7 +177,7 @@ void CZombie::IdleSound() void CZombie::AttackSound() { - int pitch = 100 + RANDOM_LONG(-5, 5); + int pitch = 95 + RANDOM_LONG(0, 9); // Play a random attack sound EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, RANDOM_SOUND_ARRAY(pAttackSounds), 1.0, ATTN_NORM, 0, pitch);