Fix changelog not containing RC3 entry

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Sam V 2023-10-24 20:34:46 +02:00
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commit 1261294189

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# Half-Life Updated changelog
## Changes in V1.0.0 Release Candidate 002
## Changes in V1.0.0 Release Candidate 003
> Note: this release candidate has not been released yet.
### Bug fixes
* Fixed save game system not saving arrays of EHANDLEs if the first half of the array contains null handles (mainly affected Nihilanth's spheres) [#224](https://github.com/SamVanheer/halflife-updated/issues/224) (Thanks Ronin4862)
* Fixed player gaining health when drowning with god mode enabled and recovering health after surfacing (Thanks malortie)
* Fixed human grunts continuing to fire for a few seconds after killing the last enemy in an area [Opposing Force Updated #100](https://github.com/SamVanheer/halflife-op4-updated/issues/100) (Thanks Ronin4862 and malortie)
* Fixed crash when +USEing NPCs that have just exited a scripted sequence (Thanks malortie)
* Fixed talk monsters resetting other talk monsters' dying schedule if they are both killed at the same time (Thanks FreeSlave)
## Changes in V1.0.0 Release Candidate 002
### Bug fixes
* Fixed hand grenade animations not playing correctly [#209](https://github.com/SamVanheer/halflife-updated/pull/209) (Thanks Toodles2You)
* Fixed out of bounds access in studiomodel renderer bone setup code (halflife issue [#3360](https://github.com/ValveSoftware/halflife/issues/3360))
* Fixed mouse cursor being invisible in VGUI1 menus when raw input is enabled [#211](https://github.com/SamVanheer/halflife-updated/issues/211) (Thanks RykahKnight)
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* Reset current history icon slot when resetting item history HUD [#223](https://github.com/SamVanheer/halflife-updated/issues/223) (Thanks malortie)
* Fixed Gauss gun dealing full damage when saving and loading right after starting a charged shot (Thanks Oxofemple.)
* Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time (Thanks Oxofemple.)
* Fixed save game system not saving arrays of EHANDLEs if the first half of the array contains null handles (mainly affected Nihilanth's spheres) [#224](https://github.com/SamVanheer/halflife-updated/issues/224) (Thanks Ronin4862)
* Fixed player gaining health when drowning with god mode enabled and recovering health after surfacing (Thanks malortie)
* Fixed human grunts continuing to fire for a few seconds after killing the last enemy in an area [Opposing Force Updated #100](https://github.com/SamVanheer/halflife-op4-updated/issues/100) (Thanks Ronin4862 and malortie)
* Fixed crash when +USEing NPCs that have just exited a scripted sequence (Thanks malortie)
* Fixed talk monsters resetting other talk monsters' dying schedule if they are both killed at the same time (Thanks FreeSlave)
### Features