[HL25] New item flag NOAUTOSWITCHTO for RPG
Prevents the RPG from being auto-switched to on auto weapon switch events
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3 changed files with 7 additions and 1 deletions
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@ -53,6 +53,11 @@ CBasePlayerItem* CGameRules::FindNextBestWeapon(CBasePlayer* pPlayer, CBasePlaye
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continue;
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}
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if ((pCheck->iFlags() & ITEM_FLAG_NOAUTOSWITCHTO) != 0)
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{
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continue;
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}
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if (pCheck->iWeight() > -1 && pCheck->iWeight() == currentWeight)
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{
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// this weapon is from the same category.
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@ -410,7 +410,7 @@ bool CRpg::GetItemInfo(ItemInfo* p)
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p->iSlot = 3;
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p->iPosition = 0;
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p->iId = m_iId = WEAPON_RPG;
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p->iFlags = 0;
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p->iFlags = ITEM_FLAG_NOAUTOSWITCHTO;
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p->iWeight = RPG_WEIGHT;
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return true;
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@ -172,6 +172,7 @@ typedef enum
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#define ITEM_FLAG_NOAUTOSWITCHEMPTY 4
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#define ITEM_FLAG_LIMITINWORLD 8
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#define ITEM_FLAG_EXHAUSTIBLE 16 // A player can totally exhaust their ammo supply and lose this weapon
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#define ITEM_FLAG_NOAUTOSWITCHTO 32
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#define WEAPON_IS_ONTARGET 0x40
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