[HL25] Backport "END3" text message disconnect feature
This commit is contained in:
parent
87ad6dedd1
commit
32b8903f58
2 changed files with 16 additions and 0 deletions
|
@ -436,6 +436,7 @@ private:
|
|||
|
||||
int m_HUD_title_life;
|
||||
int m_HUD_title_half;
|
||||
bool m_bEndAfterMessage;
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -58,6 +58,7 @@ void CHudMessage::Reset()
|
|||
memset(m_pMessages, 0, sizeof(m_pMessages[0]) * maxHUDMessages);
|
||||
memset(m_startTime, 0, sizeof(m_startTime[0]) * maxHUDMessages);
|
||||
|
||||
m_bEndAfterMessage = false;
|
||||
m_gameTitleTime = 0;
|
||||
m_pGameTitle = NULL;
|
||||
}
|
||||
|
@ -403,6 +404,12 @@ bool CHudMessage::Draw(float fTime)
|
|||
{
|
||||
// The message is over
|
||||
m_pMessages[i] = NULL;
|
||||
|
||||
if (m_bEndAfterMessage)
|
||||
{
|
||||
// leave game
|
||||
gEngfuncs.pfnClientCmd("wait\nwait\nwait\nwait\nwait\nwait\nwait\ndisconnect\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -488,6 +495,14 @@ bool CHudMessage::MsgFunc_HudText(const char* pszName, int iSize, void* pbuf)
|
|||
|
||||
char* pString = READ_STRING();
|
||||
|
||||
bool bIsEnding = false;
|
||||
const char* HL1_ENDING_STR = "END3";
|
||||
|
||||
if (strlen(pString) == strlen(HL1_ENDING_STR) && strcmp(HL1_ENDING_STR, pString) == 0)
|
||||
{
|
||||
m_bEndAfterMessage = true;
|
||||
}
|
||||
|
||||
MessageAdd(pString, gHUD.m_flTime);
|
||||
// Remember the time -- to fix up level transitions
|
||||
m_parms.time = gHUD.m_flTime;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue