Copy vs2017 folder
This commit is contained in:
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69984404e2
commit
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50 changed files with 6993 additions and 0 deletions
9
projects/vs2019/.gitignore
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9
projects/vs2019/.gitignore
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# ignore uneeded files and folders:
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Debug/
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Release/
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ipch/
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*.sdf
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*.suo
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*.user
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*.db
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*.opendb
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99
projects/vs2019/bspinfo.vcxproj
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99
projects/vs2019/bspinfo.vcxproj
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57
projects/vs2019/bspinfo.vcxproj.filters
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57
projects/vs2019/bspinfo.vcxproj.filters
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228
projects/vs2019/dmc_cdll.vcxproj
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228
projects/vs2019/dmc_cdll.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<AdditionalIncludeDirectories>..\..\public;..\..\dmc\dlls;..\..\engine;..\..\common;..\..\dmc\pm_shared;..\..\utils\vgui\include;..\..\dmc\cl_dll;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OptimizeReferences>true</OptimizeReferences>
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414
projects/vs2019/dmc_cdll.vcxproj.filters
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414
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Filter Include="Source Files\_quake">
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<UniqueIdentifier>{d820ee67-598d-43dc-bbde-c2f752cc2042}</UniqueIdentifier>
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<UniqueIdentifier>{edb88f62-96a7-40c3-8359-970e191dc3f6}</UniqueIdentifier>
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<UniqueIdentifier>{3156f528-cb57-4cd3-b345-721adac4edd3}</UniqueIdentifier>
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<Filter Include="Header Files\dmc\cl_dll">
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<UniqueIdentifier>{1f8decdb-4fcb-4acc-b89b-eb581ed1ec7d}</UniqueIdentifier>
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<UniqueIdentifier>{63fd35da-8094-4173-856a-c2f2fedf547d}</UniqueIdentifier>
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<UniqueIdentifier>{91fac5dc-7cd5-4d5a-8819-36bdefdb7fd6}</UniqueIdentifier>
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<Filter>Source Files\_quake\dmc\cl_dll</Filter>
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<ClCompile Include="..\..\dmc\cl_dll\CTF_HudMessage.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll\quake</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\quake\quake_baseentity.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll\quake</Filter>
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<ClCompile Include="..\..\dmc\cl_dll\quake\quake_events.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll\quake</Filter>
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<ClCompile Include="..\..\dmc\cl_dll\quake\quake_objects.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll\quake</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp">
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<Filter>Source Files\_quake\dmc\dlls</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp">
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<Filter>Source Files\_quake\dmc\dlls</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\studio_util.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\vgui_SpectatorPanel.cpp">
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<Filter>Source Files\_quake\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\input.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\inputw32.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\ammo.cpp">
|
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\ammo_secondary.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
|
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\ammohistory.cpp">
|
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\battery.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\cdll_int.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\com_weapons.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\death.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<ClCompile Include="..\..\dmc\cl_dll\health.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\hud.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\hud_msg.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\hud_redraw.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\hud_servers.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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<ClCompile Include="..\..\dmc\cl_dll\hud_spectator.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\hud_update.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\in_camera.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\public\interface.cpp">
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<Filter>Source Files\public</Filter>
|
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\message.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\menu.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
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<ClCompile Include="..\..\common\parsemsg.cpp">
|
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<Filter>Source Files\common</Filter>
|
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\util.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\saytext.cpp">
|
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<Filter>Source Files\dmc\cl_dll</Filter>
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</ClCompile>
|
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<ClCompile Include="..\..\dmc\cl_dll\statusbar.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
|
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</ClCompile>
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<ClCompile Include="..\..\dmc\cl_dll\StudioModelRenderer.cpp">
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\dmc\cl_dll</Filter>
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<Filter>Source Files\game_shared</Filter>
|
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|
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|
||||
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|
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||||
<Filter>Source Files\dmc\pm_shared</Filter>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
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|
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<Filter>Header Files\dmc\cl_dll</Filter>
|
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</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\ammo.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\ammohistory.h">
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||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
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|
||||
<ClInclude Include="..\..\dmc\cl_dll\camera.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
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|
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<ClInclude Include="..\..\dmc\cl_dll\cl_dll.h">
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||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
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|
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<ClInclude Include="..\..\dmc\cl_dll\cl_util.h">
|
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<Filter>Header Files\dmc\cl_dll</Filter>
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</ClInclude>
|
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<ClInclude Include="..\..\dmc\cl_dll\com_weapons.h">
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<Filter>Header Files\dmc\cl_dll</Filter>
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|
||||
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|
||||
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|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\hud_servers_priv.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\in_defs.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\common\parsemsg.h">
|
||||
<Filter>Header Files\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_shared.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
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||||
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|
||||
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|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\StudioModelRenderer.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\util.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\util_vector.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\game_shared\vgui_checkbutton2.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\game_shared\vgui_grid.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\game_shared\vgui_helpers.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\game_shared\vgui_listbox.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\game_shared\vgui_loadtga.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\vgui_SpectatorPanel.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
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|
||||
<ClInclude Include="..\..\dmc\cl_dll\vgui_int.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
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|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\vgui_ScorePanel.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\vgui_ServerBrowser.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\voice_status.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\wrect.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\vgui_viewport.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\cl_dll\view.h">
|
||||
<Filter>Header Files\dmc\cl_dll</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\common\Platform.h">
|
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|
||||
</ClInclude>
|
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|
||||
</Project>
|
204
projects/vs2019/dmcdll.vcxproj
Normal file
204
projects/vs2019/dmcdll.vcxproj
Normal file
|
@ -0,0 +1,204 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
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|
||||
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|
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<ItemGroup>
|
||||
<ClCompile Include="..\..\dmc\dlls\animating.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\animation.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\bmodels.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\buttons.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\cbase.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\client.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\combat.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\doors.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\effects.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\explode.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\func_break.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\func_tank.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\game.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\globals.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\h_ai.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\h_export.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\lights.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\maprules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\monsters.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\monsterstate.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\multiplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\nodes.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\observer.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\pathcorner.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\plane.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\plats.cpp" />
|
||||
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|
||||
<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp" />
|
||||
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|
||||
<ClCompile Include="..\..\dmc\dlls\quake_nail.cpp" />
|
||||
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|
||||
<ClCompile Include="..\..\dmc\dlls\quake_rocket.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\schedule.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\singleplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\skill.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\sound.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\spectator.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\subs.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\teamplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\threewave_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\triggers.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\util.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\weapons.cpp" />
|
||||
<ClCompile Include="..\..\dmc\dlls\world.cpp" />
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_debug.cpp" />
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_math.cpp" />
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_shared.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" />
|
||||
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|
||||
<ItemGroup>
|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="..\..\dmc\dlls\cdll_dll.h" />
|
||||
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|
||||
<ClInclude Include="..\..\dmc\dlls\decals.h" />
|
||||
<ClInclude Include="..\..\dmc\dlls\defaultai.h" />
|
||||
<ClInclude Include="..\..\dmc\dlls\doors.h" />
|
||||
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|
||||
<ClInclude Include="..\..\dmc\dlls\enginecallback.h" />
|
||||
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|
||||
<ClInclude Include="..\..\dmc\dlls\extdll.h" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ModuleDefinitionFile>$(ProjectDir)..\..\dmc\dlls\dmc.def</ModuleDefinitionFile>
|
||||
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|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
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|
||||
<PostBuildEvent />
|
||||
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|
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|
||||
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|
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|
339
projects/vs2019/dmcdll.vcxproj.filters
Normal file
339
projects/vs2019/dmcdll.vcxproj.filters
Normal file
|
@ -0,0 +1,339 @@
|
|||
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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|
||||
<Filter Include="Source Files\_Shared Weapons\dmc">
|
||||
<UniqueIdentifier>{646a6534-4acb-4aa0-8341-17a34671b226}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\_Shared Weapons\dmc\dlls">
|
||||
<UniqueIdentifier>{f1606514-06e0-4c6e-b751-4c0b6bf1e171}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\common">
|
||||
<UniqueIdentifier>{1c01598d-3502-4343-a3c1-20f2cfb1e797}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_weapons_all.cpp">
|
||||
<Filter>Source Files\_Shared Weapons\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_gun.cpp">
|
||||
<Filter>Source Files\_Shared Weapons\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\player.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\animating.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\animation.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\bmodels.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\buttons.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\cbase.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\client.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\combat.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\doors.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\effects.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\explode.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\func_break.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\func_tank.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\game.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\gamerules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\globals.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\h_ai.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\h_export.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\lights.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\maprules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\monsters.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\monsterstate.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\multiplay_gamerules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\nodes.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\observer.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\pathcorner.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\plane.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\plats.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\util.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_items.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_nail.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_player.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\quake_rocket.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\schedule.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\singleplay_gamerules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\skill.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\sound.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\spectator.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\subs.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\teamplay_gamerules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\threewave_gamerules.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\triggers.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\weapons.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\dlls\world.cpp">
|
||||
<Filter>Source Files\dmc\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_debug.cpp">
|
||||
<Filter>Source Files\dmc\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_math.cpp">
|
||||
<Filter>Source Files\dmc\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dmc\pm_shared\pm_shared.cpp">
|
||||
<Filter>Source Files\dmc\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\dmc\dlls\player.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\activity.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\activitymap.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\animation.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\basemonster.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\cbase.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\cdll_dll.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\client.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\decals.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\defaultai.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\doors.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\effects.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\enginecallback.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\explode.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\extdll.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\func_break.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\gamerules.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\items.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\monsterevent.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\monsters.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\nodes.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\plane.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_shared.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_debug.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_defs.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_info.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_materials.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\pm_shared\pm_movevars.h">
|
||||
<Filter>Header Files\dmc\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\weapons.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\quake_gun.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\saverestore.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\schedule.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\scripted.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\scriptevent.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\skill.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\soundent.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\spectator.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\teamplay_gamerules.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\threewave_gamerules.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\trains.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\util.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\dmc\dlls\vector.h">
|
||||
<Filter>Header Files\dmc\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\game_shared\voice_gamemgr.h">
|
||||
<Filter>Header Files\game_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\common\Platform.h">
|
||||
<Filter>Header Files\common</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
243
projects/vs2019/hl_cdll.vcxproj
Normal file
243
projects/vs2019/hl_cdll.vcxproj
Normal file
|
@ -0,0 +1,243 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>hl_cdll</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<TargetName>client</TargetName>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<TargetName>client</TargetName>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>..\..\utils\vgui\lib\win32_vc6\vgui.lib;wsock32.lib;..\..\lib\public\sdl2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<BaseAddress>
|
||||
</BaseAddress>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent />
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_WINDOWS;CLIENT_DLL;CLIENT_WEAPONS;HL_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..\dlls;..\..\cl_dll;..\..\public;..\..\common;..\..\pm_shared;..\..\engine;..\..\utils\vgui\include;..\..\game_shared;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
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|
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|
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|
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|
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|
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438
projects/vs2019/hl_cdll.vcxproj.filters
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438
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|
||||
<ClCompile Include="..\..\cl_dll\statusbar.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\studio_util.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\StudioModelRenderer.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\text_message.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\train.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\tri.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_CustomObjects.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_ClassMenu.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_ControlConfigPanel.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_grid.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_helpers.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_int.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_listbox.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_MOTDWindow.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_SchemeManager.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_ScorePanel.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\voice_banmgr.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp">
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||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\vgui_slider2.cpp">
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||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\view.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_ServerBrowser.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_SpectatorPanel.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_TeamFortressViewport.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\vgui_teammenu.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\cl_dll\voice_status.cpp">
|
||||
<Filter>Source Files\cl_dll</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\interface.cpp">
|
||||
<Filter>Source Files\public</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\pm_shared\pm_debug.cpp">
|
||||
<Filter>Source Files\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\pm_shared\pm_math.cpp">
|
||||
<Filter>Source Files\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\pm_shared\pm_shared.cpp">
|
||||
<Filter>Source Files\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\cl_dll\kbutton.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\cl_dll\ammo.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
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||||
<ClInclude Include="..\..\cl_dll\ammohistory.h">
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<Filter>Header Files\cl_dll</Filter>
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</ClInclude>
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<Filter>Header Files\cl_dll</Filter>
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<Filter>Header Files\cl_dll</Filter>
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||||
</ClInclude>
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<Filter>Header Files\cl_dll</Filter>
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||||
</ClInclude>
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<ClInclude Include="..\..\cl_dll\demo.h">
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<Filter>Header Files\cl_dll</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="..\..\cl_dll\ev_hldm.h">
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||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\cl_dll\eventscripts.h">
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||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
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||||
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||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
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||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\cl_dll\hud.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\cl_dll\hud_servers.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
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||||
<Filter>Header Files\cl_dll</Filter>
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</ClInclude>
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<Filter>Header Files\cl_dll</Filter>
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</ClInclude>
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<Filter>Header Files\pm_shared</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\pm_shared\pm_defs.h">
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<Filter>Header Files\pm_shared</Filter>
|
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</ClInclude>
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||||
<ClInclude Include="..\..\pm_shared\pm_info.h">
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||||
<Filter>Header Files\pm_shared</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\pm_shared\pm_materials.h">
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||||
<Filter>Header Files\pm_shared</Filter>
|
||||
</ClInclude>
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<ClInclude Include="..\..\pm_shared\pm_movevars.h">
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||||
<Filter>Header Files\pm_shared</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\cl_dll\vgui_ScorePanel.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\cl_dll\StudioModelRenderer.h">
|
||||
<Filter>Header Files\cl_dll</Filter>
|
||||
</ClInclude>
|
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<ClInclude Include="..\..\cl_dll\tri.h">
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||||
<Filter>Header Files\cl_dll</Filter>
|
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</ClInclude>
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<ClInclude Include="..\..\cl_dll\util_vector.h">
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<Filter>Header Files\cl_dll</Filter>
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</ClInclude>
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<Filter>Header Files\cl_dll</Filter>
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<Filter>Header Files\game_shared</Filter>
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</ClInclude>
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<Filter>Header Files\game_shared</Filter>
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<Filter>Header Files\game_shared</Filter>
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</ClInclude>
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<ClInclude Include="..\..\game_shared\voice_banmgr.h">
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<Filter>Header Files\game_shared</Filter>
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<ClInclude Include="..\..\cl_dll\wrect.h">
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||||
<Filter>Header Files\cl_dll</Filter>
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</ClInclude>
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<ClInclude Include="..\..\cl_dll\vgui_SpectatorPanel.h">
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<Filter>Header Files\cl_dll</Filter>
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<ClInclude Include="..\..\cl_dll\view.h">
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<Filter>Header Files\cl_dll</Filter>
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<Filter>Header Files\common</Filter>
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260
projects/vs2019/hldll.vcxproj
Normal file
260
projects/vs2019/hldll.vcxproj
Normal file
|
@ -0,0 +1,260 @@
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|||
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<Platform>Win32</Platform>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
|
||||
<AdditionalIncludeDirectories>..\..\dlls;..\..\engine;..\..\common;..\..\pm_shared;..\..\game_shared;..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<PostBuildEvent>
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<Command>
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<ClCompile Include="..\..\dlls\globals.cpp" />
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||||
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<ClCompile Include="..\..\dlls\monsters.cpp" />
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||||
<ClCompile Include="..\..\dlls\monsterstate.cpp" />
|
||||
<ClCompile Include="..\..\dlls\mortar.cpp" />
|
||||
<ClCompile Include="..\..\dlls\mp5.cpp" />
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||||
<ClCompile Include="..\..\dlls\multiplay_gamerules.cpp" />
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||||
<ClCompile Include="..\..\dlls\nihilanth.cpp" />
|
||||
<ClCompile Include="..\..\dlls\nodes.cpp" />
|
||||
<ClCompile Include="..\..\dlls\observer.cpp" />
|
||||
<ClCompile Include="..\..\dlls\osprey.cpp" />
|
||||
<ClCompile Include="..\..\dlls\pathcorner.cpp" />
|
||||
<ClCompile Include="..\..\dlls\plane.cpp" />
|
||||
<ClCompile Include="..\..\dlls\plats.cpp" />
|
||||
<ClCompile Include="..\..\dlls\player.cpp" />
|
||||
<ClCompile Include="..\..\dlls\python.cpp" />
|
||||
<ClCompile Include="..\..\dlls\rat.cpp" />
|
||||
<ClCompile Include="..\..\dlls\roach.cpp" />
|
||||
<ClCompile Include="..\..\dlls\rpg.cpp" />
|
||||
<ClCompile Include="..\..\dlls\satchel.cpp" />
|
||||
<ClCompile Include="..\..\dlls\schedule.cpp" />
|
||||
<ClCompile Include="..\..\dlls\scientist.cpp" />
|
||||
<ClCompile Include="..\..\dlls\scripted.cpp" />
|
||||
<ClCompile Include="..\..\dlls\shotgun.cpp" />
|
||||
<ClCompile Include="..\..\dlls\singleplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dlls\skill.cpp" />
|
||||
<ClCompile Include="..\..\dlls\sound.cpp" />
|
||||
<ClCompile Include="..\..\dlls\soundent.cpp" />
|
||||
<ClCompile Include="..\..\dlls\spectator.cpp" />
|
||||
<ClCompile Include="..\..\dlls\squadmonster.cpp" />
|
||||
<ClCompile Include="..\..\dlls\squeakgrenade.cpp" />
|
||||
<ClCompile Include="..\..\dlls\subs.cpp" />
|
||||
<ClCompile Include="..\..\dlls\talkmonster.cpp" />
|
||||
<ClCompile Include="..\..\dlls\teamplay_gamerules.cpp" />
|
||||
<ClCompile Include="..\..\dlls\tempmonster.cpp" />
|
||||
<ClCompile Include="..\..\dlls\tentacle.cpp" />
|
||||
<ClCompile Include="..\..\dlls\triggers.cpp" />
|
||||
<ClCompile Include="..\..\dlls\tripmine.cpp" />
|
||||
<ClCompile Include="..\..\dlls\turret.cpp" />
|
||||
<ClCompile Include="..\..\dlls\util.cpp" />
|
||||
<ClCompile Include="..\..\dlls\weapons.cpp" />
|
||||
<ClCompile Include="..\..\dlls\world.cpp" />
|
||||
<ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp" />
|
||||
<ClCompile Include="..\..\dlls\xen.cpp" />
|
||||
<ClCompile Include="..\..\dlls\zombie.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp" />
|
||||
<ClCompile Include="..\..\pm_shared\pm_debug.cpp" />
|
||||
<ClCompile Include="..\..\pm_shared\pm_math.cpp" />
|
||||
<ClCompile Include="..\..\pm_shared\pm_shared.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\common\Platform.h" />
|
||||
<ClInclude Include="..\..\dlls\activity.h" />
|
||||
<ClInclude Include="..\..\dlls\activitymap.h" />
|
||||
<ClInclude Include="..\..\dlls\animation.h" />
|
||||
<ClInclude Include="..\..\dlls\basemonster.h" />
|
||||
<ClInclude Include="..\..\dlls\cbase.h" />
|
||||
<ClInclude Include="..\..\dlls\cdll_dll.h" />
|
||||
<ClInclude Include="..\..\dlls\client.h" />
|
||||
<ClInclude Include="..\..\dlls\decals.h" />
|
||||
<ClInclude Include="..\..\dlls\defaultai.h" />
|
||||
<ClInclude Include="..\..\dlls\doors.h" />
|
||||
<ClInclude Include="..\..\dlls\effects.h" />
|
||||
<ClInclude Include="..\..\dlls\enginecallback.h" />
|
||||
<ClInclude Include="..\..\dlls\explode.h" />
|
||||
<ClInclude Include="..\..\dlls\extdll.h" />
|
||||
<ClInclude Include="..\..\dlls\flyingmonster.h" />
|
||||
<ClInclude Include="..\..\dlls\func_break.h" />
|
||||
<ClInclude Include="..\..\dlls\gamerules.h" />
|
||||
<ClInclude Include="..\..\dlls\hornet.h" />
|
||||
<ClInclude Include="..\..\dlls\items.h" />
|
||||
<ClInclude Include="..\..\dlls\monsterevent.h" />
|
||||
<ClInclude Include="..\..\dlls\monsters.h" />
|
||||
<ClInclude Include="..\..\dlls\nodes.h" />
|
||||
<ClInclude Include="..\..\dlls\plane.h" />
|
||||
<ClInclude Include="..\..\dlls\player.h" />
|
||||
<ClInclude Include="..\..\dlls\saverestore.h" />
|
||||
<ClInclude Include="..\..\dlls\schedule.h" />
|
||||
<ClInclude Include="..\..\dlls\scripted.h" />
|
||||
<ClInclude Include="..\..\dlls\scriptevent.h" />
|
||||
<ClInclude Include="..\..\dlls\skill.h" />
|
||||
<ClInclude Include="..\..\dlls\soundent.h" />
|
||||
<ClInclude Include="..\..\dlls\spectator.h" />
|
||||
<ClInclude Include="..\..\dlls\squadmonster.h" />
|
||||
<ClInclude Include="..\..\dlls\talkmonster.h" />
|
||||
<ClInclude Include="..\..\dlls\teamplay_gamerules.h" />
|
||||
<ClInclude Include="..\..\dlls\trains.h" />
|
||||
<ClInclude Include="..\..\dlls\util.h" />
|
||||
<ClInclude Include="..\..\dlls\vector.h" />
|
||||
<ClInclude Include="..\..\dlls\weapons.h" />
|
||||
<ClInclude Include="..\..\engine\eiface.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_debug.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_defs.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_info.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_materials.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_movevars.h" />
|
||||
<ClInclude Include="..\..\pm_shared\pm_shared.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
489
projects/vs2019/hldll.vcxproj.filters
Normal file
489
projects/vs2019/hldll.vcxproj.filters
Normal file
|
@ -0,0 +1,489 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\dlls">
|
||||
<UniqueIdentifier>{a59f65b1-455f-459d-bc2a-75775255cd5c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\dlls\wpn_shared">
|
||||
<UniqueIdentifier>{000b311c-d555-467e-b6cb-5e669fb8c45e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\pm_shared">
|
||||
<UniqueIdentifier>{7f184267-1d16-4bbc-9212-a804fcd04e6a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\game_shared">
|
||||
<UniqueIdentifier>{9cd951c6-53c4-4c79-826f-13ac1af8a8b6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\dlls">
|
||||
<UniqueIdentifier>{e3b69fef-bfa6-4270-8280-f2b25793ac4e}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\engine">
|
||||
<UniqueIdentifier>{b85e935a-5cc8-482d-b85f-6cdaa3452ccb}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\pm_shared">
|
||||
<UniqueIdentifier>{37941113-16fa-4ce0-9bdd-a72a1ced8902}</UniqueIdentifier>
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||||
</Filter>
|
||||
<Filter Include="Header Files\common">
|
||||
<UniqueIdentifier>{d9b0bb75-7f25-443b-8899-6b1a9e1dd63c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\dlls\aflock.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\agrunt.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\airtank.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\animating.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\animation.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\apache.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\barnacle.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\barney.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\bigmomma.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\bloater.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\bmodels.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\bullsquid.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\buttons.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\cbase.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\client.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\combat.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\controller.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\crossbow.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\crowbar.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\defaultai.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\gman.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\doors.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\effects.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\egon.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\explode.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\flyingmonster.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\func_break.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\func_tank.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\game.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\gamerules.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\gargantua.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\gauss.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\genericmonster.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\ggrenade.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\globals.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\h_ai.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\h_battery.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\h_cine.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\h_cycler.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\h_export.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\handgrenade.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\hassassin.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\headcrab.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\healthkit.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\hgrunt.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\wpn_shared\hl_wpn_glock.cpp">
|
||||
<Filter>Source Files\dlls\wpn_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\monstermaker.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\hornet.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\hornetgun.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\houndeye.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\ichthyosaur.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\islave.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\items.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\leech.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\lights.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\maprules.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\player.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\monsters.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\monsterstate.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\mortar.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\mp5.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\multiplay_gamerules.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\nihilanth.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\nodes.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\observer.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\osprey.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\pathcorner.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\plane.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\plats.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\python.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\rat.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\roach.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\rpg.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\satchel.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\schedule.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\scientist.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\scripted.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\shotgun.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\singleplay_gamerules.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\skill.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\sound.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\soundent.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\spectator.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\squadmonster.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\squeakgrenade.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\subs.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\talkmonster.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\teamplay_gamerules.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\tempmonster.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\tentacle.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\triggers.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\dlls\tripmine.cpp">
|
||||
<Filter>Source Files\dlls</Filter>
|
||||
</ClCompile>
|
||||
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101
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101
projects/vs2019/light.vcxproj
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63
projects/vs2019/light.vcxproj.filters
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projects/vs2019/makefont.vcxproj
Normal file
111
projects/vs2019/makefont.vcxproj
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51
projects/vs2019/makefont.vcxproj.filters
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51
projects/vs2019/makefont.vcxproj.filters
Normal file
|
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93
projects/vs2019/makels.vcxproj
Normal file
93
projects/vs2019/makels.vcxproj
Normal file
|
@ -0,0 +1,93 @@
|
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28
projects/vs2019/makels.vcxproj.filters
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28
projects/vs2019/makels.vcxproj.filters
Normal file
|
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103
projects/vs2019/mdlviewer.vcxproj
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103
projects/vs2019/mdlviewer.vcxproj
Normal file
|
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60
projects/vs2019/mdlviewer.vcxproj.filters
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60
projects/vs2019/mdlviewer.vcxproj.filters
Normal file
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</Project>
|
95
projects/vs2019/mkmovie.vcxproj
Normal file
95
projects/vs2019/mkmovie.vcxproj
Normal file
|
@ -0,0 +1,95 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
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|
||||
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|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\mkmovie\mkmovie.c" />
|
||||
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|
||||
<ItemGroup>
|
||||
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|
||||
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||||
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|
||||
<ProjectGuid>{67FAB994-BEE5-4537-8E00-60259F66F654}</ProjectGuid>
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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||||
<PlatformToolset>v141_xp</PlatformToolset>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
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||||
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||||
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
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||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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||||
</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
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||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../../utils/common</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../../utils/common</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project>
|
42
projects/vs2019/mkmovie.vcxproj.filters
Normal file
42
projects/vs2019/mkmovie.vcxproj.filters
Normal file
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<Filter Include="Source Files\utils">
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<UniqueIdentifier>{d5586ccb-fc7d-4e19-8bde-8656f3036ed7}</UniqueIdentifier>
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||||
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<Filter Include="Header Files\utils">
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<UniqueIdentifier>{23430839-825c-42f8-87f8-5ae8dbcbb612}</UniqueIdentifier>
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<UniqueIdentifier>{b9529791-81ac-4e1b-86b7-e3ae05d40193}</UniqueIdentifier>
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<Filter Include="Source Files\utils\mkmovie">
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<UniqueIdentifier>{62158a60-3771-4525-8b2c-953f323849d8}</UniqueIdentifier>
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|
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<ClCompile Include="..\..\utils\mkmovie\mkmovie.c">
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<Filter>Source Files\utils\mkmovie</Filter>
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|
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|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\movie.h">
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||||
<Filter>Header Files\utils\common</Filter>
|
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</ClInclude>
|
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<ClInclude Include="..\..\utils\common\cmdlib.h">
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||||
<Filter>Header Files\utils\common</Filter>
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</ClInclude>
|
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</ItemGroup>
|
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</Project>
|
102
projects/vs2019/procinfo.vcxproj
Normal file
102
projects/vs2019/procinfo.vcxproj
Normal file
|
@ -0,0 +1,102 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
|
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</ItemGroup>
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<PropertyGroup Label="Globals">
|
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<ProjectGuid>{2DE8C1AF-56AE-4B99-8AA5-BEDBF33D6216}</ProjectGuid>
|
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<Keyword>ManagedCProj</Keyword>
|
||||
<RootNamespace>procinfo</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v141_xp</PlatformToolset>
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</PropertyGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>
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</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
|
||||
<Command>attrib -r ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib
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||||
copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Post-Build Event</Message>
|
||||
</PostBuildEvent>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>
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||||
</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
|
||||
<Command>attrib -r ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib
|
||||
copy $(TargetPath) ..\..\utils\procinfo\lib\win32_vc6\procinfo.lib</Command>
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<Message>Post-Build Event</Message>
|
||||
</PostBuildEvent>
|
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|
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<ItemGroup>
|
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<Reference Include="System" />
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<Reference Include="System.Data" />
|
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<Reference Include="System.Xml" />
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|
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<ClCompile Include="..\..\utils\procinfo\procinfo.cpp" />
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</ItemGroup>
|
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<ItemGroup>
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<ClInclude Include="..\..\utils\procinfo\procinfo.h" />
|
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</ItemGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
|
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</ImportGroup>
|
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</Project>
|
39
projects/vs2019/procinfo.vcxproj.filters
Normal file
39
projects/vs2019/procinfo.vcxproj.filters
Normal file
|
@ -0,0 +1,39 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<UniqueIdentifier>{3d07af82-de85-47cb-bd87-125a9043c5ad}</UniqueIdentifier>
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<UniqueIdentifier>{b8aff63a-415c-4e31-ad22-ba822090e8a2}</UniqueIdentifier>
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<Filter Include="Header Files\utils">
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<UniqueIdentifier>{acb9edd8-ccf7-4221-8893-0cd5a3368fbc}</UniqueIdentifier>
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<Filter Include="Header Files\utils\procinfo">
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<UniqueIdentifier>{93d4c035-5f6d-4ffd-83c0-af849ad01f21}</UniqueIdentifier>
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<ItemGroup>
|
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|
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<Filter>Source Files\utils\procinfo</Filter>
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|
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<ItemGroup>
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<ClInclude Include="..\..\utils\procinfo\procinfo.h">
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<Filter>Header Files\utils\procinfo</Filter>
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||||
</ClInclude>
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</ItemGroup>
|
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</Project>
|
50
projects/vs2019/projects.sln
Normal file
50
projects/vs2019/projects.sln
Normal file
|
@ -0,0 +1,50 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C++ Express 2010
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hldll", "hldll.vcxproj", "{69DDADC0-97F4-419E-86EB-C91781A0D2E0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "hl_cdll", "hl_cdll.vcxproj", "{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmcdll", "dmcdll.vcxproj", "{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "dmc_cdll", "dmc_cdll.vcxproj", "{50BD4CD5-4043-4457-BA51-7CF8FFC43767}"
|
||||
EndProject
|
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochetdll", "ricochetdll.vcxproj", "{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ricochet_cdll", "ricochet_cdll.vcxproj", "{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{69DDADC0-97F4-419E-86EB-C91781A0D2E0}.Release|Win32.Build.0 = Release|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DC1DD765-CFEB-47DA-A2EA-9F1E20A24272}.Release|Win32.Build.0 = Release|Win32
|
||||
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C5EBEF4-40AE-4167-B3D5-26F0AB47E382}.Release|Win32.Build.0 = Release|Win32
|
||||
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{50BD4CD5-4043-4457-BA51-7CF8FFC43767}.Release|Win32.Build.0 = Release|Win32
|
||||
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CE8DCBE4-D8DB-46E5-8607-8FCC5FA667FB}.Release|Win32.Build.0 = Release|Win32
|
||||
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
114
projects/vs2019/qbsp2.vcxproj
Normal file
114
projects/vs2019/qbsp2.vcxproj
Normal file
|
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||||
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\polylib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\threads.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\vismat.c">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\lightmap.c">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\qrad.c">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\trace.c">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\threads.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\common\bspfile.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\common\cmdlib.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\common\mathlib.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\common\polylib.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\common\scriplib.h">
|
||||
<Filter>Header Files\utils\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\utils\qrad\qrad.h">
|
||||
<Filter>Header Files\utils\qrad</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
147
projects/vs2019/readme.txt
Normal file
147
projects/vs2019/readme.txt
Normal file
|
@ -0,0 +1,147 @@
|
|||
Directory Contents
|
||||
==================
|
||||
|
||||
projects.sln
|
||||
Solution file for Visual C++ 2010 Express, containing the main projects for
|
||||
compiling the valve, dmc and ricochet DLL files.
|
||||
|
||||
utils.sln
|
||||
Solution file containing projects for the utilities.
|
||||
Special user interaction is required in order to compile a share of the
|
||||
projects, see "Installing GLUT and GLAUX" bellow.
|
||||
Special user interaction is also required for the smdlexp project, see
|
||||
"smdlexp project" bellow.
|
||||
The serverctrl project is problematic, see "serverctrl project" bellow.
|
||||
Further project specific notes are also provided bellow.
|
||||
|
||||
[other required files]
|
||||
|
||||
|
||||
|
||||
Installing GLUT and GLAUX
|
||||
=========================
|
||||
|
||||
Some projects in utils.sln use the GLUT (mdlviwer) and the GLAUX (qbsp2, qcsg)
|
||||
libraries, which are not shipped with Visual C++ 2010 Express / Windows SDK
|
||||
v7.0A.
|
||||
|
||||
Thus you need to install the GLUT and GLAUX libraries manually:
|
||||
|
||||
|
||||
Installing GLUT library
|
||||
-----------------------
|
||||
|
||||
Required by: mdlviewer
|
||||
|
||||
There are several ways to do this, an example can be found here:
|
||||
http://stackoverflow.com/a/10467488
|
||||
|
||||
For alternate implementations check the web (i.e. freeglut).
|
||||
|
||||
|
||||
Installing GLAUX library:
|
||||
-------------------------
|
||||
|
||||
Required by: qbsp2, qcsg
|
||||
|
||||
Obtaining the library:
|
||||
http://stackoverflow.com/a/6211119
|
||||
|
||||
Copy glaux.h into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\GL\'
|
||||
(You might need to create the GL directory.).
|
||||
Copy glaux.lib into 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\lib\'.
|
||||
|
||||
|
||||
TODO
|
||||
----
|
||||
|
||||
In the future the projects using GLUT and GLAUX could be ported to use the SDL2
|
||||
library shipped with the SDK, this should be fairly easy, however this might
|
||||
be beyond the scope of the main repository.
|
||||
|
||||
|
||||
|
||||
Other
|
||||
=====
|
||||
|
||||
Please note, that some of the utils have additional documentation (.doc / .txt)
|
||||
in the appropriate sub-folders of the utils folder.
|
||||
|
||||
|
||||
|
||||
qrad project
|
||||
============
|
||||
|
||||
Please not that qrad.exe requires additional files lights.rad and valve.rad
|
||||
side-by-side. You can find those files in the Half-Life SDK in the Hammer
|
||||
tools folder.
|
||||
|
||||
|
||||
|
||||
serverctrl project
|
||||
==================
|
||||
|
||||
The serverctrl project is problematic for the following reasons:
|
||||
- It doesn't seem to work anymore, I tried with a recent HLDS beta installation
|
||||
from steamcmd (make sure to set the hardcoded path in ServerCtrlDlg.cpp line
|
||||
477, i.e. to "." (which would mean current directory) or s.th. you like).
|
||||
While the hlds.exe seems to know about the -HFILE -HCHILD and -HPARENT
|
||||
command line arguments used by serverctrl, it doesn't seem to handle the
|
||||
events properly anymore.
|
||||
- It requires MFC to be installed and needs to be configured in order to find
|
||||
the MFC installation (see "Installing MFC" bellow).
|
||||
|
||||
A further note:
|
||||
The serverctrl.vcxproj differs from the original .dsp project a bit:
|
||||
It is compiled against dynamic libraries (MFC and Windows Runtime), meaning
|
||||
/MD or /MDd instead of /MT or /MTd now. The reason is that the MFC from the
|
||||
Windows Driver Kit won't compile in static mode (missing resource files i.e.).
|
||||
This means you'll have to redistribute the runtime and MFC DLLs along with
|
||||
serverctrl in case you install it on another system.
|
||||
|
||||
|
||||
Installing MFC
|
||||
--------------
|
||||
|
||||
Required by: serverctrl
|
||||
|
||||
If you are not using an Express edition, you can most likely skip this step.
|
||||
|
||||
The MFC is also shipped as part of the Windows Driver Kit for Windows XP.
|
||||
|
||||
Download Windows Driver Kit Version 7.1.0:
|
||||
http://www.microsoft.com/en-us/download/details.aspx?id=11800
|
||||
|
||||
Burn it to a CD and start KitSetup.exe.
|
||||
It's enough to select "Build Environment" in the options you want to install.
|
||||
|
||||
Now we need to point Visual C++ 2010 Express to the folders for the MFC/ATL
|
||||
includes and libraries:
|
||||
|
||||
To do this open utils.sln and right click the serverctrl project and select
|
||||
Properties. Select Configuration: All Configurations, then select
|
||||
Configuration -> VC++ Directories in the tree. Adjust the Include and
|
||||
Library Directories settings to match your WDK installation (click on the lines
|
||||
and then click on the drop-down selector that appears and select edit).
|
||||
|
||||
|
||||
|
||||
smdlexp project
|
||||
===============
|
||||
|
||||
Please note that this project requires the 3D Studio Max 4.2 SDK.
|
||||
You might need to adjust Include and Additional Library Directories according
|
||||
to your intallation in C++ and Linker settings.
|
||||
|
||||
The MAX 4.2 SDK needs adjustment:
|
||||
Comment out the following line in max.h
|
||||
#include <ctl3d.h>
|
||||
So that it reads
|
||||
//#include <ctl3d.h
|
||||
.
|
||||
|
||||
You also need the phyexp.h from Character Studio, which you should place in
|
||||
c:\3dsmax42\cstudio\sdk or adjust the Include Directories accordingly.
|
||||
|
||||
Someone should port that project to a newer MAX SDK Version, but that is
|
||||
really beyond the current scope.
|
220
projects/vs2019/ricochet_cdll.vcxproj
Normal file
220
projects/vs2019/ricochet_cdll.vcxproj
Normal file
|
@ -0,0 +1,220 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\common\parsemsg.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_checkbutton2.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_grid.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_helpers.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_listbox.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_loadtga.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_scrollbar2.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\vgui_slider2.cpp" />
|
||||
<ClCompile Include="..\..\game_shared\voice_banmgr.cpp" />
|
||||
<ClCompile Include="..\..\public\interface.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\ammo.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\ammohistory.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\ammo_secondary.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\battery.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\cdll_int.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\com_weapons.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\death.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\demo.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\entity.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\events.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\ev_common.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\ev_hldm.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\flashlight.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\geiger.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\health.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_baseentity.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_events.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_objects.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hl\hl_weapons.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hud.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hud_msg.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hud_redraw.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hud_servers.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\hud_update.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\input.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\inputw32.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\in_camera.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\menu.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\message.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\saytext.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\statusbar.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\status_icons.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\StudioModelRenderer.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\studio_util.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\text_message.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\train.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\tri.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\util.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_CustomObjects.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_discobjects.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_int.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_MOTDWindow.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_SchemeManager.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ScorePanel.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\view.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\cl_dll\voice_status.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.cpp" />
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\common\parsemsg.h" />
|
||||
<ClInclude Include="..\..\common\Platform.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\ammo.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\ammohistory.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\camera.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\cl_dll.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\cl_util.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\com_weapons.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\demo.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\eventscripts.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\ev_hldm.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\GameStudioModelRenderer.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\health.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\hud.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\hud_iface.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\hud_servers.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\hud_servers_priv.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\in_defs.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\kbutton.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_BSPFile.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\Ricochet_JumpPads.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\StudioModelRenderer.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\studio_util.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\util_vector.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ConsolePanel.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ControlConfigPanel.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_discobjects.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_int.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_SchemeManager.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ScorePanel.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_ServerBrowser.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\vgui_TeamFortressViewport.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\view.h" />
|
||||
<ClInclude Include="..\..\ricochet\cl_dll\wrect.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h" />
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{EA7DE935-F997-4EA8-9135-E2FE5E5D2C1B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ricochet_cdll</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<TargetName>client</TargetName>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<TargetName>client</TargetName>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_WINDOWS;CLIENT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<AdditionalIncludeDirectories>..\..\ricochet;..\..\ricochet\dlls;..\..\ricochet\cl_dll;..\..\game_shared;..\..\engine;..\..\public;..\..\common;..\..\ricochet\pm_shared;..\..\utils\vgui\include;..\..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/Zc:threadSafeInit- %(AdditionalOptions)</AdditionalOptions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
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||||
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|
207
projects/vs2019/ricochetdll.vcxproj
Normal file
207
projects/vs2019/ricochetdll.vcxproj
Normal file
|
@ -0,0 +1,207 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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projects/vs2019/ricochetdll.vcxproj.filters
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339
projects/vs2019/ricochetdll.vcxproj.filters
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|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\disc_arena.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\wpn_shared\disc_weapon_disc.cpp">
|
||||
<Filter>Source Files\ricochet\dlls\wpn_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\player.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\doors.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\effects.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\explode.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\func_break.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\func_tank.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\game.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\gamerules.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\ggrenade.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\globals.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\h_ai.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\h_battery.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\h_cycler.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\h_export.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\healthkit.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\items.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\lights.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\maprules.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\mortar.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\mpstubb.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\multiplay_gamerules.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\observer.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\pathcorner.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\plane.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\plats.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\world.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\xen.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\singleplay_gamerules.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\skill.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\sound.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\soundent.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\spectator.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\subs.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\teamplay_gamerules.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\triggers.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\util.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\dlls\weapons.cpp">
|
||||
<Filter>Source Files\ricochet\dlls</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\game_shared\voice_gamemgr.cpp">
|
||||
<Filter>Source Files\game_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_debug.cpp">
|
||||
<Filter>Source Files\ricochet\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_math.cpp">
|
||||
<Filter>Source Files\ricochet\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\ricochet\pm_shared\pm_shared.cpp">
|
||||
<Filter>Source Files\ricochet\pm_shared</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\ricochet\dlls\gamerules.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\activity.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\activitymap.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\animation.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\basemonster.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\cbase.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\cdll_dll.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\client.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\decals.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\disc_arena.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\discwar.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\doors.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\effects.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\enginecallback.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\explode.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\extdll.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\func_break.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\game.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\player.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\hornet.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\items.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\maprules.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\monsterevent.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\monsters.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\nodes.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\plane.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_shared.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_debug.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_defs.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_info.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_materials.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\pm_shared\pm_movevars.h">
|
||||
<Filter>Header Files\ricochet\pm_shared</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\weapons.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\saverestore.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\schedule.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\scriptevent.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\skill.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\soundent.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\spectator.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\talkmonster.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\teamplay_gamerules.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\trains.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\util.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\ricochet\dlls\vector.h">
|
||||
<Filter>Header Files\ricochet\dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\common\Platform.h">
|
||||
<Filter>Header Files\common</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
115
projects/vs2019/serverctrl.vcxproj
Normal file
115
projects/vs2019/serverctrl.vcxproj
Normal file
|
@ -0,0 +1,115 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{AF96A753-E234-4692-90AB-CCD802E34E9C}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>serverctrl</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<PlatformToolset>v141_xp</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>E:\WinDDK\7600.16385.1\inc\atl71;E:\WinDDK\7600.16385.1\inc\mfc42;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>E:\WinDDK\7600.16385.1\lib\ATL\i386;E:\WinDDK\7600.16385.1\lib\Mfc\i386;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>E:\WinDDK\7600.16385.1\inc\atl71;E:\WinDDK\7600.16385.1\inc\mfc42;$(IncludePath)</IncludePath>
|
||||
<LibraryPath>E:\WinDDK\7600.16385.1\lib\ATL\i386;E:\WinDDK\7600.16385.1\lib\Mfc\i386;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(Configuration)\$(ProjectName)\int\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\serverctrl\ServerCtrl.cpp" />
|
||||
<ClCompile Include="..\..\utils\serverctrl\ServerCtrlDlg.cpp" />
|
||||
<ClCompile Include="..\..\utils\serverctrl\StdAfx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\utils\serverctrl\ServerCtrl.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\serverctrl\resource.h" />
|
||||
<ClInclude Include="..\..\utils\serverctrl\ServerCtrl.h" />
|
||||
<ClInclude Include="..\..\utils\serverctrl\ServerCtrlDlg.h" />
|
||||
<ClInclude Include="..\..\utils\serverctrl\StdAfx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\utils\serverctrl\res\serverctrl.ico" />
|
||||
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|
||||
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|
||||
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|
||||
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|
76
projects/vs2019/serverctrl.vcxproj.filters
Normal file
76
projects/vs2019/serverctrl.vcxproj.filters
Normal file
|
@ -0,0 +1,76 @@
|
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||||
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|
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<ClInclude Include="..\..\utils\serverctrl\StdAfx.h">
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|
122
projects/vs2019/smdlexp.vcxproj
Normal file
122
projects/vs2019/smdlexp.vcxproj
Normal file
|
@ -0,0 +1,122 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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|
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<Link>
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|
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|
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<Reference Include="System.Data" />
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|
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|
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|
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|
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|
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|
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|
55
projects/vs2019/smdlexp.vcxproj.filters
Normal file
55
projects/vs2019/smdlexp.vcxproj.filters
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Resource Files">
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<Filter>Source Files\utils\smdlexp</Filter>
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|
100
projects/vs2019/sprgen.vcxproj
Normal file
100
projects/vs2019/sprgen.vcxproj
Normal file
|
@ -0,0 +1,100 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
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<ClCompile Include="..\..\utils\common\lbmlib.c" />
|
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<ClCompile Include="..\..\utils\common\scriplib.c" />
|
||||
<ClCompile Include="..\..\utils\sprgen\sprgen.c" />
|
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</ItemGroup>
|
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<ItemGroup>
|
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<ClInclude Include="..\..\utils\common\cmdlib.h" />
|
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<ClInclude Include="..\..\utils\common\lbmlib.h" />
|
||||
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<ClInclude Include="..\..\utils\sprgen\spritegn.h" />
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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63
projects/vs2019/sprgen.vcxproj.filters
Normal file
63
projects/vs2019/sprgen.vcxproj.filters
Normal file
|
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107
projects/vs2019/studiomdl.vcxproj
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107
projects/vs2019/studiomdl.vcxproj
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|
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<OutDir>$(Configuration)\$(ProjectName)\</OutDir>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<SubSystem>Console</SubSystem>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>../../utils/common;../../common;../../public</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
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<SubSystem>Console</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<ImportGroup Label="ExtensionTargets">
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|
84
projects/vs2019/studiomdl.vcxproj.filters
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84
projects/vs2019/studiomdl.vcxproj.filters
Normal file
|
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<?xml version="1.0" encoding="utf-8"?>
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<ClCompile Include="..\..\utils\common\trilib.c">
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<ClCompile Include="..\..\utils\common\cmdlib.c">
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<Filter>Source Files\utils\common</Filter>
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<ClCompile Include="..\..\utils\studiomdl\tristrip.c">
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<Filter>Source Files\utils\studiomdl</Filter>
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<ItemGroup>
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<Filter>Header Files\utils\common</Filter>
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|
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<ClInclude Include="..\..\utils\common\cmdlib.h">
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<ClInclude Include="..\..\utils\common\lbmlib.h">
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||||
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||||
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<ClInclude Include="..\..\utils\studiomdl\studiomdl.h">
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|
116
projects/vs2019/utils.sln
Normal file
116
projects/vs2019/utils.sln
Normal file
|
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|||
|
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makefont", "makefont.vcxproj", "{C47ACACA-7DA4-4741-A287-9215309949E7}"
|
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makels", "makels.vcxproj", "{8D9315B8-D428-411B-A60F-6AFD3CE0A687}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mdlviewer", "mdlviewer.vcxproj", "{348EA74B-9E7E-4F35-9474-69A5DB1B5A42}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "studiomdl", "studiomdl.vcxproj", "{5A257608-0B80-42ED-A037-C2A02E878301}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vis", "vis.vcxproj", "{6CAC4D26-13B7-4701-A097-94C01340B345}"
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Global
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{C47ACACA-7DA4-4741-A287-9215309949E7}.Debug|Win32.Build.0 = Debug|Win32
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{348EA74B-9E7E-4F35-9474-69A5DB1B5A42}.Release|Win32.Build.0 = Release|Win32
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{67FAB994-BEE5-4537-8E00-60259F66F654}.Debug|Win32.ActiveCfg = Debug|Win32
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{67FAB994-BEE5-4537-8E00-60259F66F654}.Debug|Win32.Build.0 = Debug|Win32
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90
projects/vs2019/vis.vcxproj.filters
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90
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||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;DOUBLEVEC_T;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>../../utils/common</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
49
projects/vs2019/xwad.vcxproj.filters
Normal file
49
projects/vs2019/xwad.vcxproj.filters
Normal file
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\utils">
|
||||
<UniqueIdentifier>{d5586ccb-fc7d-4e19-8bde-8656f3036ed7}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\utils">
|
||||
<UniqueIdentifier>{23430839-825c-42f8-87f8-5ae8dbcbb612}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\utils\common">
|
||||
<UniqueIdentifier>{b9529791-81ac-4e1b-86b7-e3ae05d40193}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\utils\common">
|
||||
<UniqueIdentifier>{9e2cd4d4-3990-41a2-ae01-1cdcaeb123b2}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Header Files\utils\xwad">
|
||||
<UniqueIdentifier>{ec10acce-757c-4a52-8d45-a0ff3057eef4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\utils\xwad">
|
||||
<UniqueIdentifier>{a00d342e-ddd3-4ad1-8c9e-28f591981c0a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\wadlib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\xwad\xwad.c">
|
||||
<Filter>Source Files\utils\xwad</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue