Increase eflags size in delta.lst

Needed for the new HL25 entity hit flesh sounds flag.
This commit is contained in:
Joël Troch 2024-09-09 14:07:25 +02:00
parent e7a39c7777
commit 3b1d963f28

View file

@ -101,7 +101,7 @@ entity_state_t gamedll Entity_Encode
DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ), DEFINE_DELTA( weaponmodel, DT_INTEGER, 10, 1.0 ),
DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ), DEFINE_DELTA( owner, DT_INTEGER, 5, 1.0 ),
DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ), DEFINE_DELTA( effects, DT_INTEGER, 8, 1.0 ),
DEFINE_DELTA( eflags, DT_INTEGER, 1, 1.0 ), DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ), DEFINE_DELTA( angles[2], DT_ANGLE, 16, 1.0 ),
DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ), DEFINE_DELTA( colormap, DT_INTEGER, 16, 1.0 ),
DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ), DEFINE_DELTA( framerate, DT_SIGNED | DT_FLOAT, 8, 16.0 ),