parent
fab2d3794f
commit
43a5f77eeb
6 changed files with 5 additions and 5 deletions
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@ -21,7 +21,7 @@
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#define RENDER_FACEPLAYER_ROTATEZ (1 << 8) //Just like above but m_vAngles.z is untouched so the sprite can rotate.
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#include "pman_particlemem.h"
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#include "CMiniMem.h"
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//pure virtual baseclass
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class CBaseParticle
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@ -21,7 +21,7 @@
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#include "cl_util.h"
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#include "particleman.h"
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#include "particleman_internal.h"
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#include "pman_particlemem.h"
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#include "CMiniMem.h"
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void* CMiniMem::Allocate(std::size_t sizeInBytes, std::size_t alignment)
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{
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@ -18,7 +18,7 @@
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#include "triangleapi.h"
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#include "particleman.h"
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#include "particleman_internal.h"
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#include "pman_particlemem.h"
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#include "CMiniMem.h"
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#include "IParticleMan_Active.h"
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static bool g_iRenderMode = true;
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@ -221,7 +221,7 @@
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<ClInclude Include="..\..\cl_dll\particleman\IParticleMan_Active.h" />
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<ClInclude Include="..\..\cl_dll\particleman\particleman.h" />
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<ClInclude Include="..\..\cl_dll\particleman\particleman_internal.h" />
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<ClInclude Include="..\..\cl_dll\particleman\pman_particlemem.h" />
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<ClInclude Include="..\..\cl_dll\particleman\CMiniMem.h" />
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<ClInclude Include="..\..\cl_dll\StudioModelRenderer.h" />
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<ClInclude Include="..\..\cl_dll\tri.h" />
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<ClInclude Include="..\..\cl_dll\vgui_int.h" />
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@ -590,7 +590,7 @@
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<ClInclude Include="..\..\cl_dll\particleman\particleman.h">
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<Filter>Header Files\cl_dll\particleman</Filter>
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</ClInclude>
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<ClInclude Include="..\..\cl_dll\particleman\pman_particlemem.h">
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<ClInclude Include="..\..\cl_dll\particleman\CMiniMem.h">
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<Filter>Header Files\cl_dll\particleman</Filter>
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</ClInclude>
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<ClInclude Include="..\..\cl_dll\particleman\CBaseParticle.h">
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