Rename pman_particlemem.h to CMiniMem.h

#122
This commit is contained in:
Sam V 2021-12-24 19:40:18 +01:00
parent fab2d3794f
commit 43a5f77eeb
6 changed files with 5 additions and 5 deletions

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@ -21,7 +21,7 @@
#define RENDER_FACEPLAYER_ROTATEZ (1 << 8) //Just like above but m_vAngles.z is untouched so the sprite can rotate.
#include "pman_particlemem.h"
#include "CMiniMem.h"
//pure virtual baseclass
class CBaseParticle

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@ -21,7 +21,7 @@
#include "cl_util.h"
#include "particleman.h"
#include "particleman_internal.h"
#include "pman_particlemem.h"
#include "CMiniMem.h"
void* CMiniMem::Allocate(std::size_t sizeInBytes, std::size_t alignment)
{

View file

@ -18,7 +18,7 @@
#include "triangleapi.h"
#include "particleman.h"
#include "particleman_internal.h"
#include "pman_particlemem.h"
#include "CMiniMem.h"
#include "IParticleMan_Active.h"
static bool g_iRenderMode = true;

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@ -221,7 +221,7 @@
<ClInclude Include="..\..\cl_dll\particleman\IParticleMan_Active.h" />
<ClInclude Include="..\..\cl_dll\particleman\particleman.h" />
<ClInclude Include="..\..\cl_dll\particleman\particleman_internal.h" />
<ClInclude Include="..\..\cl_dll\particleman\pman_particlemem.h" />
<ClInclude Include="..\..\cl_dll\particleman\CMiniMem.h" />
<ClInclude Include="..\..\cl_dll\StudioModelRenderer.h" />
<ClInclude Include="..\..\cl_dll\tri.h" />
<ClInclude Include="..\..\cl_dll\vgui_int.h" />

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@ -590,7 +590,7 @@
<ClInclude Include="..\..\cl_dll\particleman\particleman.h">
<Filter>Header Files\cl_dll\particleman</Filter>
</ClInclude>
<ClInclude Include="..\..\cl_dll\particleman\pman_particlemem.h">
<ClInclude Include="..\..\cl_dll\particleman\CMiniMem.h">
<Filter>Header Files\cl_dll\particleman</Filter>
</ClInclude>
<ClInclude Include="..\..\cl_dll\particleman\CBaseParticle.h">