[HL25] Add and use macro for engine filtered client command

Updated already fixed this by using the engine interface directly. This
commit is primarily to keep the "style consistency".
This commit is contained in:
Joël Troch 2024-08-28 10:58:27 +02:00
parent c567ed8a51
commit 53e411ae9d
2 changed files with 2 additions and 1 deletions

View file

@ -80,6 +80,7 @@ inline struct cvar_s* CVAR_CREATE(const char* cv, const char* val, const int fla
#define GetScreenInfo (*gEngfuncs.pfnGetScreenInfo)
#define ServerCmd (*gEngfuncs.pfnServerCmd)
#define EngineClientCmd (*gEngfuncs.pfnClientCmd)
#define EngineFilteredClientCmd (*gEngfuncs.pfnFilteredClientCmd)
#define SetCrosshair (*gEngfuncs.pfnSetCrosshair)
#define AngleVectors (*gEngfuncs.pfnAngleVectors)

View file

@ -807,7 +807,7 @@ void CHudSpectator::DirectorMessage(int iSize, void* pbuf)
break;
case DRC_CMD_STUFFTEXT:
gEngfuncs.pfnFilteredClientCmd(READ_STRING());
EngineFilteredClientCmd(READ_STRING());
break;
case DRC_CMD_CAMPATH: