Fix tripmines not detonating if placed on breakable and a save game is loaded
Resolves #192
This commit is contained in:
parent
0621b39bd2
commit
79f9e956bd
2 changed files with 10 additions and 0 deletions
|
@ -1,5 +1,13 @@
|
|||
# Half-Life Updated changelog
|
||||
|
||||
## Changges in V1.0.0 Beta 015
|
||||
|
||||
> Note: this beta has not been released yet.
|
||||
|
||||
### Bug fixes
|
||||
|
||||
* Fixed tripmines not detonating if placed on breakable and a save game is loaded [#192](https://github.com/SamVanheer/halflife-updated/issues/192) (Thanks forklift.mdl)
|
||||
|
||||
## Changes in V1.0.0 Beta 014
|
||||
|
||||
### Bug fixes
|
||||
|
|
|
@ -269,6 +269,8 @@ void CTripmineGrenade::BeamBreakThink()
|
|||
{
|
||||
// Use the same trace parameters as the original trace above so the right entity is hit.
|
||||
TraceResult tr2;
|
||||
// Clear out old owner so it can be hit by traces.
|
||||
pev->owner = nullptr;
|
||||
UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT(pev), &tr2);
|
||||
MakeBeam();
|
||||
if (tr2.pHit)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue