diff --git a/dlls/handgrenade.cpp b/dlls/handgrenade.cpp index 5c5d80e..0a6fbdf 100644 --- a/dlls/handgrenade.cpp +++ b/dlls/handgrenade.cpp @@ -130,9 +130,10 @@ void CHandGrenade::WeaponIdle() else angThrow.x = -10 + angThrow.x * ((90 + 10) / 90.0); - float flVel = (90 - angThrow.x) * 4; - if (flVel > 500) - flVel = 500; + static float flMultiplier = 6.5f; + float flVel = (90 - angThrow.x) * flMultiplier; + if (flVel > 1000) + flVel = 1000; UTIL_MakeVectors(angThrow);