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@ -7,6 +7,7 @@
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### Bug Fixes
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### Bug Fixes
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* Fixed potential buffer overflows in text localization (Thanks OMAM)
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* Fixed potential buffer overflows in text localization (Thanks OMAM)
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* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave)
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## Changes in V1.0.0
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## Changes in V1.0.0
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@ -116,6 +116,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
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* Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
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* Fixed Hand grenade not playing deploy animation after finishing a throw (halflife issue [#2495](https://github.com/ValveSoftware/halflife/issues/2495))
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* Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251))
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* Fixed Hand grenades staying primed when switching away or dropping the weapon (halflife issue [#3251](https://github.com/ValveSoftware/halflife/issues/3251))
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* Fixed hand grenade animations not playing correctly [#209](https://github.com/twhl-community/halflife-updated/pull/209) (Thanks Toodles2You)
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* Fixed hand grenade animations not playing correctly [#209](https://github.com/twhl-community/halflife-updated/pull/209) (Thanks Toodles2You)
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* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave)
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### Satchel charge
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### Satchel charge
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@ -283,7 +283,10 @@ void CGrenade::BounceTouch(CBaseEntity* pOther)
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if (pev->framerate > 1.0)
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if (pev->framerate > 1.0)
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pev->framerate = 1;
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pev->framerate = 1;
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else if (pev->framerate < 0.5)
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else if (pev->framerate < 0.5)
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{
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pev->framerate = 0;
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pev->framerate = 0;
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pev->frame = 0;
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}
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}
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}
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