Convert all projects to C++, remove obsolete source files from light project
#138
This commit is contained in:
parent
193ff499c5
commit
b6b184d429
83 changed files with 305 additions and 1337 deletions
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|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qlumpy\qlumpy.c">
|
||||
<ClCompile Include="..\..\utils\qlumpy\qlumpy.cpp">
|
||||
<Filter>Source Files\utils\qlumpy</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,16 +11,16 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\bspfile.c" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\polylib.c" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c" />
|
||||
<ClCompile Include="..\..\utils\common\threads.c" />
|
||||
<ClCompile Include="..\..\utils\qrad\lightmap.c" />
|
||||
<ClCompile Include="..\..\utils\qrad\qrad.c" />
|
||||
<ClCompile Include="..\..\utils\qrad\trace.c" />
|
||||
<ClCompile Include="..\..\utils\qrad\vismat.c" />
|
||||
<ClCompile Include="..\..\utils\common\bspfile.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\polylib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\threads.cpp" />
|
||||
<ClCompile Include="..\..\utils\qrad\lightmap.cpp" />
|
||||
<ClCompile Include="..\..\utils\qrad\qrad.cpp" />
|
||||
<ClCompile Include="..\..\utils\qrad\trace.cpp" />
|
||||
<ClCompile Include="..\..\utils\qrad\vismat.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\bspfile.h" />
|
||||
|
|
|
@ -33,34 +33,34 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\bspfile.c">
|
||||
<ClCompile Include="..\..\utils\common\bspfile.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c">
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\polylib.c">
|
||||
<ClCompile Include="..\..\utils\common\polylib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c">
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\threads.c">
|
||||
<ClCompile Include="..\..\utils\common\threads.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\vismat.c">
|
||||
<ClCompile Include="..\..\utils\qrad\vismat.cpp">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\lightmap.c">
|
||||
<ClCompile Include="..\..\utils\qrad\lightmap.cpp">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\qrad.c">
|
||||
<ClCompile Include="..\..\utils\qrad\qrad.cpp">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\qrad\trace.c">
|
||||
<ClCompile Include="..\..\utils\qrad\trace.cpp">
|
||||
<Filter>Source Files\utils\qrad</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,10 +11,10 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c" />
|
||||
<ClCompile Include="..\..\utils\sprgen\sprgen.c" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp" />
|
||||
<ClCompile Include="..\..\utils\sprgen\sprgen.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\cmdlib.h" />
|
||||
|
|
|
@ -33,16 +33,16 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c">
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c">
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\sprgen\sprgen.c">
|
||||
<ClCompile Include="..\..\utils\sprgen\sprgen.cpp">
|
||||
<Filter>Source Files\utils\sprgen</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,15 +11,15 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c" />
|
||||
<ClCompile Include="..\..\utils\common\trilib.c" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\bmpread.c" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\studiomdl.c" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\tristrip.c" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\write.c" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\trilib.cpp" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\bmpread.cpp" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\studiomdl.cpp" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\tristrip.cpp" />
|
||||
<ClCompile Include="..\..\utils\studiomdl\write.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\cmdlib.h" />
|
||||
|
|
|
@ -33,31 +33,31 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\trilib.c">
|
||||
<ClCompile Include="..\..\utils\common\trilib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c">
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c">
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c">
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\studiomdl\write.c">
|
||||
<ClCompile Include="..\..\utils\studiomdl\write.cpp">
|
||||
<Filter>Source Files\utils\studiomdl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\studiomdl\bmpread.c">
|
||||
<ClCompile Include="..\..\utils\studiomdl\bmpread.cpp">
|
||||
<Filter>Source Files\utils\studiomdl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\studiomdl\studiomdl.c">
|
||||
<ClCompile Include="..\..\utils\studiomdl\studiomdl.cpp">
|
||||
<Filter>Source Files\utils\studiomdl</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\studiomdl\tristrip.c">
|
||||
<ClCompile Include="..\..\utils\studiomdl\tristrip.cpp">
|
||||
<Filter>Source Files\utils\studiomdl</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,14 +11,14 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\bspfile.c" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c" />
|
||||
<ClCompile Include="..\..\utils\common\threads.c" />
|
||||
<ClCompile Include="..\..\utils\visx2\flow.c" />
|
||||
<ClCompile Include="..\..\utils\visx2\soundpvs.c" />
|
||||
<ClCompile Include="..\..\utils\visx2\vis.c" />
|
||||
<ClCompile Include="..\..\utils\common\bspfile.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\threads.cpp" />
|
||||
<ClCompile Include="..\..\utils\visx2\flow.cpp" />
|
||||
<ClCompile Include="..\..\utils\visx2\soundpvs.cpp" />
|
||||
<ClCompile Include="..\..\utils\visx2\vis.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\utils\common\bspfile.h" />
|
||||
|
|
|
@ -36,28 +36,28 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\threads.c">
|
||||
<ClCompile Include="..\..\utils\common\threads.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\bspfile.c">
|
||||
<ClCompile Include="..\..\utils\common\bspfile.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\mathlib.c">
|
||||
<ClCompile Include="..\..\utils\common\mathlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\scriplib.c">
|
||||
<ClCompile Include="..\..\utils\common\scriplib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\visx2\vis.c">
|
||||
<ClCompile Include="..\..\utils\visx2\vis.cpp">
|
||||
<Filter>Source Files\utils\vis</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\visx2\flow.c">
|
||||
<ClCompile Include="..\..\utils\visx2\flow.cpp">
|
||||
<Filter>Source Files\utils\vis</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\visx2\soundpvs.c">
|
||||
<ClCompile Include="..\..\utils\visx2\soundpvs.cpp">
|
||||
<Filter>Source Files\utils\vis</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,10 +11,10 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c" />
|
||||
<ClCompile Include="..\..\utils\common\wadlib.c" />
|
||||
<ClCompile Include="..\..\utils\xwad\xwad.c" />
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\common\wadlib.cpp" />
|
||||
<ClCompile Include="..\..\utils\xwad\xwad.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8A13BDB4-772F-4D03-B343-B56A6D412149}</ProjectGuid>
|
||||
|
|
|
@ -33,16 +33,16 @@
|
|||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\utils\common\wadlib.c">
|
||||
<ClCompile Include="..\..\utils\common\wadlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.c">
|
||||
<ClCompile Include="..\..\utils\common\cmdlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.c">
|
||||
<ClCompile Include="..\..\utils\common\lbmlib.cpp">
|
||||
<Filter>Source Files\utils\common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\utils\xwad\xwad.c">
|
||||
<ClCompile Include="..\..\utils\xwad\xwad.cpp">
|
||||
<Filter>Source Files\utils\xwad</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -86,10 +86,12 @@ FastChecksum
|
|||
|
||||
int FastChecksum(void *buffer, int bytes)
|
||||
{
|
||||
char* byteBuffer = reinterpret_cast<char*>(buffer);
|
||||
|
||||
int checksum = 0;
|
||||
|
||||
while( bytes-- )
|
||||
checksum = _rotl(checksum, 4) ^ *((char *)buffer)++;
|
||||
checksum = _rotl(checksum, 4) ^ *byteBuffer++;
|
||||
|
||||
return checksum;
|
||||
}
|
||||
|
@ -465,7 +467,7 @@ void WriteBSPFile (char *filename)
|
|||
#define ENTRIES(a) (sizeof(a)/sizeof(*(a)))
|
||||
#define ENTRYSIZE(a) (sizeof(*(a)))
|
||||
|
||||
ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
||||
int ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
||||
{
|
||||
float percentage = maxitems ? items * 100.0 / maxitems : 0.0;
|
||||
|
||||
|
@ -482,7 +484,7 @@ ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
|||
return items * itemsize;
|
||||
}
|
||||
|
||||
GlobUsage( char *szItem, int itemstorage, int maxstorage )
|
||||
int GlobUsage( char *szItem, int itemstorage, int maxstorage )
|
||||
{
|
||||
float percentage = maxstorage ? itemstorage * 100.0 / maxstorage : 0.0;
|
||||
printf("%-12s [variable] %7i/%-7i (%4.1f%%)",
|
||||
|
@ -544,7 +546,7 @@ epair_t *ParseEpair (void)
|
|||
{
|
||||
epair_t *e;
|
||||
|
||||
e = malloc (sizeof(epair_t));
|
||||
e = reinterpret_cast<epair_t*>(malloc(sizeof(epair_t)));
|
||||
memset (e, 0, sizeof(epair_t));
|
||||
|
||||
if (strlen(token) >= MAX_KEY-1)
|
||||
|
@ -668,7 +670,7 @@ void SetKeyValue (entity_t *ent, char *key, char *value)
|
|||
ep->value = copystring(value);
|
||||
return;
|
||||
}
|
||||
ep = malloc (sizeof(*ep));
|
||||
ep = reinterpret_cast<epair_t*>(malloc (sizeof(*ep)));
|
||||
ep->next = ent->epairs;
|
||||
ent->epairs = ep;
|
||||
ep->key = copystring(key);
|
|
@ -86,10 +86,12 @@ FastChecksum
|
|||
|
||||
int FastChecksum(void *buffer, int bytes)
|
||||
{
|
||||
int checksum = 0;
|
||||
char* byteBuffer = reinterpret_cast<char*>(buffer);
|
||||
|
||||
while( bytes-- )
|
||||
checksum = _rotl(checksum, 4) ^ *((char *)buffer)++;
|
||||
int checksum = 0;
|
||||
|
||||
while (bytes--)
|
||||
checksum = _rotl(checksum, 4) ^ *byteBuffer++;
|
||||
|
||||
return checksum;
|
||||
}
|
||||
|
@ -465,7 +467,7 @@ void WriteBSPFile (char *filename)
|
|||
#define ENTRIES(a) (sizeof(a)/sizeof(*(a)))
|
||||
#define ENTRYSIZE(a) (sizeof(*(a)))
|
||||
|
||||
ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
||||
int ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
||||
{
|
||||
float percentage = maxitems ? items * 100.0 / maxitems : 0.0;
|
||||
|
||||
|
@ -482,7 +484,7 @@ ArrayUsage( char *szItem, int items, int maxitems, int itemsize )
|
|||
return items * itemsize;
|
||||
}
|
||||
|
||||
GlobUsage( char *szItem, int itemstorage, int maxstorage )
|
||||
int GlobUsage( char *szItem, int itemstorage, int maxstorage )
|
||||
{
|
||||
float percentage = maxstorage ? itemstorage * 100.0 / maxstorage : 0.0;
|
||||
printf("%-12s [variable] %7i/%-7i (%4.1f%%)",
|
||||
|
@ -544,7 +546,7 @@ epair_t *ParseEpair (void)
|
|||
{
|
||||
epair_t *e;
|
||||
|
||||
e = malloc (sizeof(epair_t));
|
||||
e = reinterpret_cast<epair_t*>(malloc (sizeof(epair_t)));
|
||||
memset (e, 0, sizeof(epair_t));
|
||||
|
||||
if (strlen(token) >= MAX_KEY-1)
|
||||
|
@ -668,7 +670,7 @@ void SetKeyValue (entity_t *ent, char *key, char *value)
|
|||
ep->value = copystring(value);
|
||||
return;
|
||||
}
|
||||
ep = malloc (sizeof(*ep));
|
||||
ep = reinterpret_cast<epair_t*>(malloc (sizeof(*ep)));
|
||||
ep->next = ent->epairs;
|
||||
ent->epairs = ep;
|
||||
ep->key = copystring(key);
|
|
@ -245,7 +245,7 @@ char *ExpandPathAndArchive (char *path)
|
|||
char *copystring(char *s)
|
||||
{
|
||||
char *b;
|
||||
b = malloc(strlen(s)+1);
|
||||
b = reinterpret_cast<char*>(malloc(strlen(s)+1));
|
||||
strcpy (b, s);
|
||||
return b;
|
||||
}
|
||||
|
@ -1003,7 +1003,7 @@ void ListPak(char* pakname)
|
|||
long totlen=0;
|
||||
|
||||
SafeRead(f,&head,sizeof(packheader_t));
|
||||
pdir=malloc(head.dirlen);
|
||||
pdir=reinterpret_cast<packfile_t*>(malloc(head.dirlen));
|
||||
|
||||
fseek(f,head.dirofs,SEEK_SET);
|
||||
SafeRead(f,pdir,head.dirlen);
|
|
@ -28,15 +28,11 @@ extern "C"
|
|||
|
||||
#ifndef __CMDUTIL__
|
||||
#define __CMDUTIL__
|
||||
#ifndef _NOENUMQBOOL
|
||||
typedef enum {false, true} qboolean;
|
||||
#else
|
||||
typedef int qboolean;
|
||||
#undef true
|
||||
#undef false
|
||||
#define true 1
|
||||
#define false 0
|
||||
#endif
|
||||
|
||||
typedef unsigned char byte;
|
||||
#endif
|
||||
|
|
|
@ -264,7 +264,7 @@ void Load3DSTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
|
|||
// back to top of file so we can parse the first chunk descriptor
|
||||
fseek(input, 0, SEEK_SET);
|
||||
|
||||
ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
|
||||
triangle_t* ptri = reinterpret_cast<triangle_t*>(malloc (MAXTRIANGLES * sizeof(triangle_t)));
|
||||
|
||||
*pptri = ptri;
|
||||
|
|
@ -300,7 +300,7 @@ int LoadBMP (const char* szFile, BYTE** ppbBits, BYTE** ppbPalette)
|
|||
{ rc = -6; goto GetOut; }
|
||||
|
||||
// convert to a packed 768 byte palette
|
||||
pbPal = malloc(768);
|
||||
pbPal = reinterpret_cast<byte*>(malloc(768));
|
||||
if (pbPal == NULL)
|
||||
{ rc = -7; goto GetOut; }
|
||||
|
||||
|
@ -324,11 +324,11 @@ int LoadBMP (const char* szFile, BYTE** ppbBits, BYTE** ppbPalette)
|
|||
|
||||
// Read bitmap bits (remainder of file)
|
||||
cbBmpBits = bmfh.bfSize - ftell(pfile);
|
||||
pb = malloc(cbBmpBits);
|
||||
pb = reinterpret_cast<byte*>(malloc(cbBmpBits));
|
||||
if (fread(pb, cbBmpBits, 1/*count*/, pfile) != 1)
|
||||
{ rc = -7; goto GetOut; }
|
||||
|
||||
pbBmpBits = malloc(cbBmpBits);
|
||||
pbBmpBits = reinterpret_cast<BYTE*>(malloc(cbBmpBits));
|
||||
|
||||
// data is actually stored with the width being rounded up to a multiple of 4
|
||||
biTrueWidth = (bmih.biWidth + 3) & ~3;
|
||||
|
@ -439,7 +439,7 @@ int WriteBMPfile (char *szFile, byte *pbBits, int width, int height, byte *pbPal
|
|||
{ rc = -6; goto GetOut; }
|
||||
|
||||
|
||||
pbBmpBits = malloc(cbBmpBits);
|
||||
pbBmpBits = reinterpret_cast<BYTE*>(malloc(cbBmpBits));
|
||||
|
||||
pb = pbBits;
|
||||
// reverse the order of the data.
|
||||
|
@ -538,7 +538,7 @@ void LoadLBM (char *filename, byte **picture, byte **palette)
|
|||
break;
|
||||
|
||||
case CMAPID:
|
||||
cmapbuffer = malloc (768);
|
||||
cmapbuffer = reinterpret_cast<byte*>(malloc (768));
|
||||
memset (cmapbuffer, 0, 768);
|
||||
memcpy (cmapbuffer, LBM_P, chunklength);
|
||||
break;
|
||||
|
@ -546,7 +546,7 @@ void LoadLBM (char *filename, byte **picture, byte **palette)
|
|||
case BODYID:
|
||||
body_p = LBM_P;
|
||||
|
||||
pic_p = picbuffer = malloc (bmhd.w*bmhd.h);
|
||||
pic_p = picbuffer = reinterpret_cast<byte*>(malloc (bmhd.w*bmhd.h));
|
||||
if (formtype == PBMID)
|
||||
{
|
||||
//
|
||||
|
@ -643,7 +643,7 @@ void WriteLBMfile (char *filename, byte *data, int width, int height, byte *pale
|
|||
int length;
|
||||
bmhd_t basebmhd;
|
||||
|
||||
lbm = lbmptr = malloc (width*height+1000);
|
||||
lbm = lbmptr = reinterpret_cast<byte*>(malloc (width*height+1000));
|
||||
|
||||
//
|
||||
// start FORM
|
|
@ -46,7 +46,7 @@ winding_t *AllocWinding (int points)
|
|||
s = sizeof(vec_t)*3*points + sizeof(int);
|
||||
s += sizeof(vec_t) - sizeof(w->numpoints); // padding
|
||||
|
||||
w = malloc (s);
|
||||
w = reinterpret_cast<winding_t*>(malloc (s));
|
||||
memset (w, 0, s);
|
||||
|
||||
return w;
|
||||
|
@ -257,7 +257,7 @@ winding_t *CopyWinding (winding_t *w)
|
|||
winding_t *c;
|
||||
|
||||
size = (int)((winding_t *)0)->p[w->numpoints];
|
||||
c = malloc (size);
|
||||
c = reinterpret_cast<winding_t*>(malloc (size));
|
||||
memcpy (c, w, size);
|
||||
return c;
|
||||
}
|
|
@ -138,7 +138,7 @@ RunThreadsOn
|
|||
*/
|
||||
void RunThreadsOn (int workcnt, qboolean showpacifier, void(*func)(int))
|
||||
{
|
||||
int threadid[MAX_THREADS];
|
||||
DWORD threadid[MAX_THREADS];
|
||||
HANDLE threadhandle[MAX_THREADS];
|
||||
int i;
|
||||
int start, end;
|
|
@ -86,7 +86,7 @@ void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
|
|||
exit(0);
|
||||
}
|
||||
|
||||
ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
|
||||
ptri = reinterpret_cast<triangle_t*>(malloc (MAXTRIANGLES * sizeof(triangle_t)));
|
||||
|
||||
*pptri = ptri;
|
||||
|
|
@ -69,7 +69,7 @@ void W_OpenWad (char *filename)
|
|||
numlumps = header.numlumps;
|
||||
|
||||
length = numlumps*sizeof(lumpinfo_t);
|
||||
lumpinfo = malloc (length);
|
||||
lumpinfo = reinterpret_cast<lumpinfo_t*>(malloc (length));
|
||||
lump_p = lumpinfo;
|
||||
|
||||
fseek (wadhandle, header.infotableofs, SEEK_SET);
|
|
@ -5,6 +5,8 @@
|
|||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "light.h"
|
||||
|
||||
extern qboolean hicolor;
|
||||
|
@ -646,9 +648,9 @@ void LightFace (int surfnum)
|
|||
#endif
|
||||
if ( divisor > 1.0 )
|
||||
VectorScale( total, 1/divisor, total );
|
||||
total[0] = max(total[0],0.0);
|
||||
total[1] = max(total[1],0.0);
|
||||
total[2] = max(total[2],0.0);
|
||||
total[0] = std::max(total[0],vec_t(0.0));
|
||||
total[1] = std::max(total[1],vec_t(0.0));
|
||||
total[2] = std::max(total[2],vec_t(0.0));
|
||||
}
|
||||
else
|
||||
VectorCopy( light[ c ], total );
|
|
@ -1,193 +0,0 @@
|
|||
// lighting.c
|
||||
|
||||
#include "light.h"
|
||||
|
||||
/*
|
||||
|
||||
NOTES
|
||||
-----
|
||||
|
||||
*/
|
||||
|
||||
float scaledist = 1.0;
|
||||
float scalecos = 0.5;
|
||||
float rangescale = 0.5;
|
||||
|
||||
byte *filebase, *file_p, *file_end;
|
||||
|
||||
dmodel_t *bspmodel;
|
||||
|
||||
vec3_t bsp_origin;
|
||||
|
||||
qboolean extrasamples;
|
||||
|
||||
float minlights[MAX_MAP_FACES];
|
||||
|
||||
|
||||
|
||||
|
||||
lightentity_t lightentities[MAX_MAP_ENTITIES];
|
||||
int numlightentities;
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
LoadEntities
|
||||
==================
|
||||
*/
|
||||
void LoadEntities (void)
|
||||
{
|
||||
char *s, *s2;
|
||||
entity_t *e;
|
||||
lightentity_t *le;
|
||||
int i, j;
|
||||
|
||||
ParseEntities ();
|
||||
|
||||
// go through all the entities
|
||||
for (i=1 ; i<num_entities ; i++)
|
||||
{
|
||||
e = &entities[i];
|
||||
|
||||
s = ValueForKey (e, "classname");
|
||||
if (strncmp (s, "light", 5))
|
||||
continue;
|
||||
|
||||
le = &lightentities[numlightentities];
|
||||
numlightentities++;
|
||||
|
||||
strcpy (le->classname, s);
|
||||
le->light = FloatForKey (e, "light");
|
||||
if (!le->light)
|
||||
le->light = DEFAULTLIGHTLEVEL;
|
||||
le->style = FloatForKey (e, "style");
|
||||
le->angle = FloatForKey (e, "angle");
|
||||
GetVectorForKey (e, "origin", le->origin);
|
||||
|
||||
s = ValueForKey (e, "target");
|
||||
if (!s[0])
|
||||
continue;
|
||||
|
||||
// find matching targetname
|
||||
for (j=1 ; j<num_entities ; j++)
|
||||
{
|
||||
s2 = ValueForKey (&entities[j], "targetname");
|
||||
if (!strcmp (s, s2))
|
||||
{
|
||||
le->targetent = true;
|
||||
GetVectorForKey (&entities[j], "origin", le->targetorigin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j == num_entities)
|
||||
printf ("WARNING: entity %i has unmatched target %s\n", i, s);
|
||||
}
|
||||
|
||||
qprintf ("%d lightentities\n", numlightentities);
|
||||
|
||||
}
|
||||
|
||||
|
||||
byte *GetFileSpace (int size)
|
||||
{
|
||||
byte *buf;
|
||||
|
||||
ThreadLock();
|
||||
file_p = (byte *)(((long)file_p + 3)&~3);
|
||||
buf = file_p;
|
||||
file_p += size;
|
||||
ThreadUnlock();
|
||||
if (file_p > file_end)
|
||||
Error ("GetFileSpace: overrun");
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
LightWorld
|
||||
=============
|
||||
*/
|
||||
void LightWorld (void)
|
||||
{
|
||||
filebase = file_p = dlightdata;
|
||||
file_end = filebase + MAX_MAP_LIGHTING;
|
||||
|
||||
RunThreadsOnIndividual (numfaces, true, LightFace);
|
||||
|
||||
lightdatasize = file_p - filebase;
|
||||
|
||||
printf ("lightdatasize: %i\n", lightdatasize);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
========
|
||||
main
|
||||
|
||||
light modelfile
|
||||
========
|
||||
*/
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
int i;
|
||||
double start, end;
|
||||
char source[1024];
|
||||
|
||||
printf ("----- LightFaces ----\n");
|
||||
|
||||
for (i=1 ; i<argc ; i++)
|
||||
{
|
||||
if (!strcmp(argv[i],"-threads"))
|
||||
{
|
||||
numthreads = atoi (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-extra"))
|
||||
{
|
||||
extrasamples = true;
|
||||
printf ("extra sampling enabled\n");
|
||||
}
|
||||
else if (!strcmp(argv[i],"-dist"))
|
||||
{
|
||||
scaledist = atof (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (!strcmp(argv[i],"-range"))
|
||||
{
|
||||
rangescale = atof (argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
else if (argv[i][0] == '-')
|
||||
Error ("Unknown option \"%s\"", argv[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (i != argc - 1)
|
||||
Error ("usage: light [-threads num] [-extra] bspfile");
|
||||
|
||||
ThreadSetDefault ();
|
||||
|
||||
start = I_FloatTime ();
|
||||
|
||||
strcpy (source, argv[i]);
|
||||
StripExtension (source);
|
||||
DefaultExtension (source, ".bsp");
|
||||
|
||||
LoadBSPFile (source);
|
||||
LoadEntities ();
|
||||
|
||||
MakeTnodes (&dmodels[0]);
|
||||
|
||||
LightWorld ();
|
||||
|
||||
WriteBSPFile (source);
|
||||
|
||||
end = I_FloatTime ();
|
||||
printf ("%5.1f seconds elapsed\n", end-start);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,54 +0,0 @@
|
|||
|
||||
#include "cmdlib.h"
|
||||
#include "mathlib.h"
|
||||
#include "bspfile.h"
|
||||
#include "threads.h"
|
||||
|
||||
|
||||
#define DEFAULTLIGHTLEVEL 300
|
||||
|
||||
typedef struct entity_s
|
||||
{
|
||||
char classname[64];
|
||||
vec3_t origin;
|
||||
float angle;
|
||||
int light;
|
||||
int style;
|
||||
qboolean targetent;
|
||||
vec3_t targetorigin;
|
||||
} lightentity_t;
|
||||
|
||||
extern lightentity_t lightentities[MAX_MAP_ENTITIES];
|
||||
extern int numlightentities;
|
||||
|
||||
#define ON_EPSILON 0.1
|
||||
|
||||
#define MAXLIGHTS 1024
|
||||
|
||||
void LoadNodes (char *file);
|
||||
qboolean TestLine (vec3_t start, vec3_t stop);
|
||||
|
||||
void LightFace (int surfnum);
|
||||
void LightLeaf (dleaf_t *leaf);
|
||||
|
||||
void MakeTnodes (dmodel_t *bm);
|
||||
|
||||
extern float scaledist;
|
||||
extern float scalecos;
|
||||
extern float rangescale;
|
||||
|
||||
extern int c_culldistplane, c_proper;
|
||||
|
||||
byte *GetFileSpace (int size);
|
||||
extern byte *filebase;
|
||||
|
||||
extern vec3_t bsp_origin;
|
||||
extern vec3_t bsp_xvector;
|
||||
extern vec3_t bsp_yvector;
|
||||
|
||||
void TransformSample (vec3_t in, vec3_t out);
|
||||
void RotateSample (vec3_t in, vec3_t out);
|
||||
|
||||
extern qboolean extrasamples;
|
||||
|
||||
extern float minlights[MAX_MAP_FACES];
|
|
@ -1,585 +0,0 @@
|
|||
|
||||
#include "light.h"
|
||||
|
||||
/*
|
||||
============
|
||||
CastRay
|
||||
|
||||
Returns the distance between the points, or -1 if blocked
|
||||
=============
|
||||
*/
|
||||
vec_t CastRay (vec3_t p1, vec3_t p2)
|
||||
{
|
||||
int i;
|
||||
vec_t t;
|
||||
qboolean trace;
|
||||
|
||||
trace = TestLine (p1, p2);
|
||||
|
||||
if (!trace)
|
||||
return -1; // ray was blocked
|
||||
|
||||
t = 0;
|
||||
for (i=0 ; i< 3 ; i++)
|
||||
t += (p2[i]-p1[i]) * (p2[i]-p1[i]);
|
||||
|
||||
if (t == 0)
|
||||
t = 1; // don't blow up...
|
||||
return sqrt(t);
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
SAMPLE POINT DETERMINATION
|
||||
|
||||
void SetupBlock (dface_t *f) Returns with surfpt[] set
|
||||
|
||||
This is a little tricky because the lightmap covers more area than the face.
|
||||
If done in the straightforward fashion, some of the
|
||||
sample points will be inside walls or on the other side of walls, causing
|
||||
false shadows and light bleeds.
|
||||
|
||||
To solve this, I only consider a sample point valid if a line can be drawn
|
||||
between it and the exact midpoint of the face. If invalid, it is adjusted
|
||||
towards the center until it is valid.
|
||||
|
||||
(this doesn't completely work)
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
#define SINGLEMAP (18*18*4)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec_t lightmaps[MAXLIGHTMAPS][SINGLEMAP];
|
||||
int numlightstyles;
|
||||
vec_t *light;
|
||||
vec_t facedist;
|
||||
vec3_t facenormal;
|
||||
|
||||
int numsurfpt;
|
||||
vec3_t surfpt[SINGLEMAP];
|
||||
|
||||
vec3_t texorg;
|
||||
vec3_t worldtotex[2]; // s = (world - texorg) . worldtotex[0]
|
||||
vec3_t textoworld[2]; // world = texorg + s * textoworld[0]
|
||||
|
||||
vec_t exactmins[2], exactmaxs[2];
|
||||
|
||||
int texmins[2], texsize[2];
|
||||
int lightstyles[256];
|
||||
int surfnum;
|
||||
dface_t *face;
|
||||
} lightinfo_t;
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
CalcFaceVectors
|
||||
|
||||
Fills in texorg, worldtotex. and textoworld
|
||||
================
|
||||
*/
|
||||
void CalcFaceVectors (lightinfo_t *l)
|
||||
{
|
||||
texinfo_t *tex;
|
||||
int i, j;
|
||||
vec3_t texnormal;
|
||||
float distscale;
|
||||
vec_t dist, len;
|
||||
|
||||
tex = &texinfo[l->face->texinfo];
|
||||
|
||||
// convert from float to vec_t
|
||||
for (i=0 ; i<2 ; i++)
|
||||
for (j=0 ; j<3 ; j++)
|
||||
l->worldtotex[i][j] = tex->vecs[i][j];
|
||||
|
||||
// calculate a normal to the texture axis. points can be moved along this
|
||||
// without changing their S/T
|
||||
texnormal[0] = tex->vecs[1][1]*tex->vecs[0][2]
|
||||
- tex->vecs[1][2]*tex->vecs[0][1];
|
||||
texnormal[1] = tex->vecs[1][2]*tex->vecs[0][0]
|
||||
- tex->vecs[1][0]*tex->vecs[0][2];
|
||||
texnormal[2] = tex->vecs[1][0]*tex->vecs[0][1]
|
||||
- tex->vecs[1][1]*tex->vecs[0][0];
|
||||
VectorNormalize (texnormal);
|
||||
|
||||
// flip it towards plane normal
|
||||
distscale = DotProduct (texnormal, l->facenormal);
|
||||
if (!distscale)
|
||||
Error ("Texture axis perpendicular to face");
|
||||
if (distscale < 0)
|
||||
{
|
||||
distscale = -distscale;
|
||||
VectorSubtract (vec3_origin, texnormal, texnormal);
|
||||
}
|
||||
|
||||
// distscale is the ratio of the distance along the texture normal to
|
||||
// the distance along the plane normal
|
||||
distscale = 1/distscale;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
len = VectorLength (l->worldtotex[i]);
|
||||
dist = DotProduct (l->worldtotex[i], l->facenormal);
|
||||
dist *= distscale;
|
||||
VectorMA (l->worldtotex[i], -dist, texnormal, l->textoworld[i]);
|
||||
VectorScale (l->textoworld[i], (1/len)*(1/len), l->textoworld[i]);
|
||||
}
|
||||
|
||||
|
||||
// calculate texorg on the texture plane
|
||||
for (i=0 ; i<3 ; i++)
|
||||
l->texorg[i] = -tex->vecs[0][3]* l->textoworld[0][i] - tex->vecs[1][3] * l->textoworld[1][i];
|
||||
|
||||
// project back to the face plane
|
||||
dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1;
|
||||
dist *= distscale;
|
||||
VectorMA (l->texorg, -dist, texnormal, l->texorg);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CalcFaceExtents
|
||||
|
||||
Fills in s->texmins[] and s->texsize[]
|
||||
also sets exactmins[] and exactmaxs[]
|
||||
================
|
||||
*/
|
||||
void CalcFaceExtents (lightinfo_t *l)
|
||||
{
|
||||
dface_t *s;
|
||||
vec_t mins[2], maxs[2], val;
|
||||
int i,j, e;
|
||||
dvertex_t *v;
|
||||
texinfo_t *tex;
|
||||
|
||||
s = l->face;
|
||||
|
||||
mins[0] = mins[1] = 999999;
|
||||
maxs[0] = maxs[1] = -99999;
|
||||
|
||||
tex = &texinfo[s->texinfo];
|
||||
|
||||
for (i=0 ; i<s->numedges ; i++)
|
||||
{
|
||||
e = dsurfedges[s->firstedge+i];
|
||||
if (e >= 0)
|
||||
v = dvertexes + dedges[e].v[0];
|
||||
else
|
||||
v = dvertexes + dedges[-e].v[1];
|
||||
|
||||
for (j=0 ; j<2 ; j++)
|
||||
{
|
||||
val = v->point[0] * tex->vecs[j][0] +
|
||||
v->point[1] * tex->vecs[j][1] +
|
||||
v->point[2] * tex->vecs[j][2] +
|
||||
tex->vecs[j][3];
|
||||
if (val < mins[j])
|
||||
mins[j] = val;
|
||||
if (val > maxs[j])
|
||||
maxs[j] = val;
|
||||
}
|
||||
}
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
l->exactmins[i] = mins[i];
|
||||
l->exactmaxs[i] = maxs[i];
|
||||
|
||||
mins[i] = floor(mins[i]/16);
|
||||
maxs[i] = ceil(maxs[i]/16);
|
||||
|
||||
l->texmins[i] = mins[i];
|
||||
l->texsize[i] = maxs[i] - mins[i];
|
||||
if (l->texsize[i] > 17)
|
||||
Error ("Bad surface extents");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CalcPoints
|
||||
|
||||
For each texture aligned grid point, back project onto the plane
|
||||
to get the world xyz value of the sample point
|
||||
=================
|
||||
*/
|
||||
int c_bad;
|
||||
void CalcPoints (lightinfo_t *l)
|
||||
{
|
||||
int i;
|
||||
int s, t, j;
|
||||
int w, h, step;
|
||||
vec_t starts, startt, us, ut;
|
||||
vec_t *surf;
|
||||
vec_t mids, midt;
|
||||
vec3_t facemid, move;
|
||||
|
||||
//
|
||||
// fill in surforg
|
||||
// the points are biased towards the center of the surface
|
||||
// to help avoid edge cases just inside walls
|
||||
//
|
||||
surf = l->surfpt[0];
|
||||
mids = (l->exactmaxs[0] + l->exactmins[0])/2;
|
||||
midt = (l->exactmaxs[1] + l->exactmins[1])/2;
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
facemid[j] = l->texorg[j] + l->textoworld[0][j]*mids + l->textoworld[1][j]*midt;
|
||||
|
||||
if (extrasamples)
|
||||
{ // extra filtering
|
||||
h = (l->texsize[1]+1)*2;
|
||||
w = (l->texsize[0]+1)*2;
|
||||
starts = (l->texmins[0]-0.5)*16;
|
||||
startt = (l->texmins[1]-0.5)*16;
|
||||
step = 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
h = l->texsize[1]+1;
|
||||
w = l->texsize[0]+1;
|
||||
starts = l->texmins[0]*16;
|
||||
startt = l->texmins[1]*16;
|
||||
step = 16;
|
||||
}
|
||||
|
||||
l->numsurfpt = w * h;
|
||||
for (t=0 ; t<h ; t++)
|
||||
{
|
||||
for (s=0 ; s<w ; s++, surf+=3)
|
||||
{
|
||||
us = starts + s*step;
|
||||
ut = startt + t*step;
|
||||
|
||||
// if a line can be traced from surf to facemid, the point is good
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
// calculate texture point
|
||||
for (j=0 ; j<3 ; j++)
|
||||
surf[j] = l->texorg[j] + l->textoworld[0][j]*us
|
||||
+ l->textoworld[1][j]*ut;
|
||||
|
||||
if (CastRay (facemid, surf) != -1)
|
||||
break; // got it
|
||||
if (i & 1)
|
||||
{
|
||||
if (us > mids)
|
||||
{
|
||||
us -= 8;
|
||||
if (us < mids)
|
||||
us = mids;
|
||||
}
|
||||
else
|
||||
{
|
||||
us += 8;
|
||||
if (us > mids)
|
||||
us = mids;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ut > midt)
|
||||
{
|
||||
ut -= 8;
|
||||
if (ut < midt)
|
||||
ut = midt;
|
||||
}
|
||||
else
|
||||
{
|
||||
ut += 8;
|
||||
if (ut > midt)
|
||||
ut = midt;
|
||||
}
|
||||
}
|
||||
|
||||
// move surf 8 pixels towards the center
|
||||
VectorSubtract (facemid, surf, move);
|
||||
VectorNormalize (move);
|
||||
VectorMA (surf, 8, move, surf);
|
||||
}
|
||||
if (i == 2)
|
||||
c_bad++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
FACE LIGHTING
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
int c_culldistplane, c_proper;
|
||||
|
||||
/*
|
||||
================
|
||||
SingleLightFace
|
||||
================
|
||||
*/
|
||||
void SingleLightFace (lightentity_t *light, lightinfo_t *l)
|
||||
{
|
||||
vec_t dist;
|
||||
vec3_t incoming;
|
||||
vec_t angle;
|
||||
vec_t add;
|
||||
vec_t *surf;
|
||||
qboolean hit;
|
||||
int mapnum;
|
||||
int size;
|
||||
int c, i;
|
||||
vec3_t rel;
|
||||
vec3_t spotvec;
|
||||
vec_t falloff;
|
||||
vec_t *lightsamp;
|
||||
|
||||
VectorSubtract (light->origin, bsp_origin, rel);
|
||||
dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist);
|
||||
|
||||
// don't bother with lights behind the surface
|
||||
if (dist <= 0)
|
||||
return;
|
||||
|
||||
// don't bother with light too far away
|
||||
if (dist > light->light)
|
||||
{
|
||||
c_culldistplane++;
|
||||
return;
|
||||
}
|
||||
|
||||
if (light->targetent)
|
||||
{
|
||||
VectorSubtract (light->targetorigin, light->origin, spotvec);
|
||||
VectorNormalize (spotvec);
|
||||
if (!light->angle)
|
||||
falloff = -cos(20*Q_PI/180);
|
||||
else
|
||||
falloff = -cos(light->angle/2*Q_PI/180);
|
||||
}
|
||||
else
|
||||
falloff = 0; // shut up compiler warnings
|
||||
|
||||
mapnum = 0;
|
||||
for (mapnum=0 ; mapnum<l->numlightstyles ; mapnum++)
|
||||
if (l->lightstyles[mapnum] == light->style)
|
||||
break;
|
||||
lightsamp = l->lightmaps[mapnum];
|
||||
if (mapnum == l->numlightstyles)
|
||||
{ // init a new light map
|
||||
if (mapnum == MAXLIGHTMAPS)
|
||||
{
|
||||
printf ("WARNING: Too many light styles on a face\n");
|
||||
return;
|
||||
}
|
||||
size = (l->texsize[1]+1)*(l->texsize[0]+1);
|
||||
for (i=0 ; i<size ; i++)
|
||||
lightsamp[i] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// check it for real
|
||||
//
|
||||
hit = false;
|
||||
c_proper++;
|
||||
|
||||
surf = l->surfpt[0];
|
||||
for (c=0 ; c<l->numsurfpt ; c++, surf+=3)
|
||||
{
|
||||
dist = CastRay(light->origin, surf)*scaledist;
|
||||
if (dist < 0)
|
||||
continue; // light doesn't reach
|
||||
|
||||
VectorSubtract (light->origin, surf, incoming);
|
||||
VectorNormalize (incoming);
|
||||
angle = DotProduct (incoming, l->facenormal);
|
||||
if (light->targetent)
|
||||
{ // spotlight cutoff
|
||||
if (DotProduct (spotvec, incoming) > falloff)
|
||||
continue;
|
||||
}
|
||||
|
||||
angle = (1.0-scalecos) + scalecos*angle;
|
||||
add = light->light - dist;
|
||||
add *= angle;
|
||||
if (add < 0)
|
||||
continue;
|
||||
lightsamp[c] += add;
|
||||
if (lightsamp[c] > 1) // ignore real tiny lights
|
||||
hit = true;
|
||||
}
|
||||
|
||||
if (mapnum == l->numlightstyles && hit)
|
||||
{
|
||||
l->lightstyles[mapnum] = light->style;
|
||||
l->numlightstyles++; // the style has some real data now
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
FixMinlight
|
||||
============
|
||||
*/
|
||||
void FixMinlight (lightinfo_t *l)
|
||||
{
|
||||
int i, j;
|
||||
float minlight;
|
||||
|
||||
minlight = minlights[l->surfnum];
|
||||
|
||||
// if minlight is set, there must be a style 0 light map
|
||||
if (!minlight)
|
||||
return;
|
||||
|
||||
for (i=0 ; i< l->numlightstyles ; i++)
|
||||
{
|
||||
if (l->lightstyles[i] == 0)
|
||||
break;
|
||||
}
|
||||
if (i == l->numlightstyles)
|
||||
{
|
||||
if (l->numlightstyles == MAXLIGHTMAPS)
|
||||
return; // oh well..
|
||||
for (j=0 ; j<l->numsurfpt ; j++)
|
||||
l->lightmaps[i][j] = minlight;
|
||||
l->lightstyles[i] = 0;
|
||||
l->numlightstyles++;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j=0 ; j<l->numsurfpt ; j++)
|
||||
if ( l->lightmaps[i][j] < minlight)
|
||||
l->lightmaps[i][j] = minlight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
LightFace
|
||||
============
|
||||
*/
|
||||
void LightFace (int surfnum)
|
||||
{
|
||||
dface_t *f;
|
||||
lightinfo_t l;
|
||||
int s, t;
|
||||
int i,j,c;
|
||||
vec_t total;
|
||||
int size;
|
||||
int lightmapwidth, lightmapsize;
|
||||
byte *out;
|
||||
vec_t *light;
|
||||
int w, h;
|
||||
|
||||
f = dfaces + surfnum;
|
||||
|
||||
//
|
||||
// some surfaces don't need lightmaps
|
||||
//
|
||||
f->lightofs = -1;
|
||||
for (j=0 ; j<MAXLIGHTMAPS ; j++)
|
||||
f->styles[j] = 255;
|
||||
|
||||
if ( texinfo[f->texinfo].flags & TEX_SPECIAL)
|
||||
{ // non-lit texture
|
||||
return;
|
||||
}
|
||||
|
||||
memset (&l, 0, sizeof(l));
|
||||
l.surfnum = surfnum;
|
||||
l.face = f;
|
||||
|
||||
//
|
||||
// rotate plane
|
||||
//
|
||||
VectorCopy (dplanes[f->planenum].normal, l.facenormal);
|
||||
l.facedist = dplanes[f->planenum].dist;
|
||||
if (f->side)
|
||||
{
|
||||
VectorSubtract (vec3_origin, l.facenormal, l.facenormal);
|
||||
l.facedist = -l.facedist;
|
||||
}
|
||||
|
||||
|
||||
|
||||
CalcFaceVectors (&l);
|
||||
CalcFaceExtents (&l);
|
||||
CalcPoints (&l);
|
||||
|
||||
lightmapwidth = l.texsize[0]+1;
|
||||
|
||||
size = lightmapwidth*(l.texsize[1]+1);
|
||||
if (size > SINGLEMAP)
|
||||
Error ("Bad lightmap size");
|
||||
|
||||
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
||||
l.lightstyles[i] = 255;
|
||||
|
||||
//
|
||||
// cast all lights
|
||||
//
|
||||
l.numlightstyles = 0;
|
||||
for (i=0 ; i<numlightentities ; i++)
|
||||
SingleLightFace (&lightentities[i], &l);
|
||||
|
||||
FixMinlight (&l);
|
||||
|
||||
if (!l.numlightstyles)
|
||||
{ // no light hitting it
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// save out the values
|
||||
//
|
||||
for (i=0 ; i <MAXLIGHTMAPS ; i++)
|
||||
f->styles[i] = l.lightstyles[i];
|
||||
|
||||
lightmapsize = size*l.numlightstyles;
|
||||
|
||||
out = GetFileSpace (lightmapsize);
|
||||
f->lightofs = out - filebase;
|
||||
|
||||
// extra filtering
|
||||
h = (l.texsize[1]+1)*2;
|
||||
w = (l.texsize[0]+1)*2;
|
||||
|
||||
for (i=0 ; i< l.numlightstyles ; i++)
|
||||
{
|
||||
if (l.lightstyles[i] == 0xff)
|
||||
Error ("Wrote empty lightmap");
|
||||
light = l.lightmaps[i];
|
||||
c = 0;
|
||||
for (t=0 ; t<=l.texsize[1] ; t++)
|
||||
for (s=0 ; s<=l.texsize[0] ; s++, c++)
|
||||
{
|
||||
if (extrasamples)
|
||||
{ // filtered sample
|
||||
total = light[t*2*w+s*2] + light[t*2*w+s*2+1]
|
||||
+ light[(t*2+1)*w+s*2] + light[(t*2+1)*w+s*2+1];
|
||||
total *= 0.25;
|
||||
}
|
||||
else
|
||||
total = light[c];
|
||||
total *= rangescale; // scale before clamping
|
||||
if (total > 255)
|
||||
total = 255;
|
||||
if (total < 0)
|
||||
Error ("light < 0");
|
||||
*out++ = total;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
@ -1,199 +0,0 @@
|
|||
// trace.c
|
||||
|
||||
#include "light.h"
|
||||
|
||||
typedef struct tnode_s
|
||||
{
|
||||
int type;
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
int children[2];
|
||||
int pad;
|
||||
} tnode_t;
|
||||
|
||||
tnode_t *tnodes, *tnode_p;
|
||||
|
||||
/*
|
||||
==============
|
||||
MakeTnode
|
||||
|
||||
Converts the disk node structure into the efficient tracing structure
|
||||
==============
|
||||
*/
|
||||
void MakeTnode (int nodenum)
|
||||
{
|
||||
tnode_t *t;
|
||||
dplane_t *plane;
|
||||
int i;
|
||||
dnode_t *node;
|
||||
|
||||
t = tnode_p++;
|
||||
|
||||
node = dnodes + nodenum;
|
||||
plane = dplanes + node->planenum;
|
||||
|
||||
t->type = plane->type;
|
||||
VectorCopy (plane->normal, t->normal);
|
||||
t->dist = plane->dist;
|
||||
|
||||
for (i=0 ; i<2 ; i++)
|
||||
{
|
||||
if (node->children[i] < 0)
|
||||
t->children[i] = dleafs[-node->children[i] - 1].contents;
|
||||
else
|
||||
{
|
||||
t->children[i] = tnode_p - tnodes;
|
||||
MakeTnode (node->children[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
MakeTnodes
|
||||
|
||||
Loads the node structure out of a .bsp file to be used for light occlusion
|
||||
=============
|
||||
*/
|
||||
void MakeTnodes (dmodel_t *bm)
|
||||
{
|
||||
if (!numnodes)
|
||||
Error ("Map has no nodes\n");
|
||||
tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
|
||||
|
||||
MakeTnode (0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
LINE TRACING
|
||||
|
||||
The major lighting operation is a point to point visibility test, performed
|
||||
by recursive subdivision of the line by the BSP tree.
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t backpt;
|
||||
int side;
|
||||
int node;
|
||||
} tracestack_t;
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
TestLine
|
||||
==============
|
||||
*/
|
||||
qboolean TestLine (vec3_t start, vec3_t stop)
|
||||
{
|
||||
int node;
|
||||
float front, back;
|
||||
tracestack_t *tstack_p;
|
||||
int side;
|
||||
float frontx,fronty, frontz, backx, backy, backz;
|
||||
tracestack_t tracestack[64];
|
||||
tnode_t *tnode;
|
||||
|
||||
frontx = start[0];
|
||||
fronty = start[1];
|
||||
frontz = start[2];
|
||||
backx = stop[0];
|
||||
backy = stop[1];
|
||||
backz = stop[2];
|
||||
|
||||
tstack_p = tracestack;
|
||||
node = 0;
|
||||
|
||||
while (1)
|
||||
{
|
||||
while (node < 0 && node != CONTENTS_SOLID)
|
||||
{
|
||||
// pop up the stack for a back side
|
||||
tstack_p--;
|
||||
if (tstack_p < tracestack)
|
||||
return true;
|
||||
node = tstack_p->node;
|
||||
|
||||
// set the hit point for this plane
|
||||
|
||||
frontx = backx;
|
||||
fronty = backy;
|
||||
frontz = backz;
|
||||
|
||||
// go down the back side
|
||||
|
||||
backx = tstack_p->backpt[0];
|
||||
backy = tstack_p->backpt[1];
|
||||
backz = tstack_p->backpt[2];
|
||||
|
||||
node = tnodes[tstack_p->node].children[!tstack_p->side];
|
||||
}
|
||||
|
||||
if (node == CONTENTS_SOLID)
|
||||
return false; // DONE!
|
||||
|
||||
tnode = &tnodes[node];
|
||||
|
||||
switch (tnode->type)
|
||||
{
|
||||
case PLANE_X:
|
||||
front = frontx - tnode->dist;
|
||||
back = backx - tnode->dist;
|
||||
break;
|
||||
case PLANE_Y:
|
||||
front = fronty - tnode->dist;
|
||||
back = backy - tnode->dist;
|
||||
break;
|
||||
case PLANE_Z:
|
||||
front = frontz - tnode->dist;
|
||||
back = backz - tnode->dist;
|
||||
break;
|
||||
default:
|
||||
front = (frontx*tnode->normal[0] + fronty*tnode->normal[1] + frontz*tnode->normal[2]) - tnode->dist;
|
||||
back = (backx*tnode->normal[0] + backy*tnode->normal[1] + backz*tnode->normal[2]) - tnode->dist;
|
||||
break;
|
||||
}
|
||||
|
||||
if (front > -ON_EPSILON && back > -ON_EPSILON)
|
||||
// if (front > 0 && back > 0)
|
||||
{
|
||||
node = tnode->children[0];
|
||||
continue;
|
||||
}
|
||||
|
||||
if (front < ON_EPSILON && back < ON_EPSILON)
|
||||
// if (front <= 0 && back <= 0)
|
||||
{
|
||||
node = tnode->children[1];
|
||||
continue;
|
||||
}
|
||||
|
||||
side = front < 0;
|
||||
|
||||
front = front / (front-back);
|
||||
|
||||
tstack_p->node = node;
|
||||
tstack_p->side = side;
|
||||
tstack_p->backpt[0] = backx;
|
||||
tstack_p->backpt[1] = backy;
|
||||
tstack_p->backpt[2] = backz;
|
||||
|
||||
tstack_p++;
|
||||
|
||||
backx = frontx + front*(backx-frontx);
|
||||
backy = fronty + front*(backy-fronty);
|
||||
backz = frontz + front*(backz-frontz);
|
||||
|
||||
node = tnode->children[side];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -68,7 +68,7 @@ void MakeTnodes (dmodel_t *bm)
|
|||
{
|
||||
if (!numnodes)
|
||||
Error ("Map has no nodes\n");
|
||||
tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
|
||||
tnode_p = tnodes = reinterpret_cast<tnode_t*>(malloc(numnodes * sizeof(tnode_t)));
|
||||
|
||||
MakeTnode (0);
|
||||
}
|
|
@ -17,11 +17,8 @@
|
|||
|
||||
#include <windows.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include "cmdlib.h"
|
||||
#include "wadlib.h"
|
||||
}
|
||||
#include "cmdlib.h"
|
||||
#include "wadlib.h"
|
||||
#include "qfont.h"
|
||||
|
||||
#define DEFAULT_FONT "Arial"
|
||||
|
|
|
@ -158,7 +158,7 @@ winding_t *CopyWinding (winding_t *w)
|
|||
winding_t *c;
|
||||
|
||||
size = (int)((winding_t *)0)->points[w->numpoints];
|
||||
c = malloc (size);
|
||||
c = reinterpret_cast<winding_t*>(malloc (size));
|
||||
memcpy (c, w, size);
|
||||
return c;
|
||||
}
|
||||
|
@ -573,7 +573,7 @@ winding_t *NewWinding (int points)
|
|||
c_peakwindings = c_activewindings;
|
||||
|
||||
size = (int)((winding_t *)0)->points[points];
|
||||
w = malloc (size);
|
||||
w = reinterpret_cast<winding_t*>(malloc (size));
|
||||
memset (w, 0, size);
|
||||
|
||||
return w;
|
||||
|
@ -601,7 +601,7 @@ face_t *AllocFace (void)
|
|||
if (c_activefaces > c_peakfaces)
|
||||
c_peakfaces = c_activefaces;
|
||||
|
||||
f = malloc (sizeof(face_t));
|
||||
f = reinterpret_cast<face_t*>(malloc (sizeof(face_t)));
|
||||
memset (f, 0, sizeof(face_t));
|
||||
f->planenum = -1;
|
||||
|
||||
|
@ -625,7 +625,7 @@ surface_t *AllocSurface (void)
|
|||
{
|
||||
surface_t *s;
|
||||
|
||||
s = malloc (sizeof(surface_t));
|
||||
s = reinterpret_cast<surface_t*>(malloc (sizeof(surface_t)));
|
||||
memset (s, 0, sizeof(surface_t));
|
||||
|
||||
c_activesurfaces++;
|
||||
|
@ -654,7 +654,7 @@ portal_t *AllocPortal (void)
|
|||
if (c_activeportals > c_peakportals)
|
||||
c_peakportals = c_activeportals;
|
||||
|
||||
p = malloc (sizeof(portal_t));
|
||||
p = reinterpret_cast<portal_t*>(malloc (sizeof(portal_t)));
|
||||
memset (p, 0, sizeof(portal_t));
|
||||
|
||||
return p;
|
||||
|
@ -676,7 +676,7 @@ node_t *AllocNode (void)
|
|||
{
|
||||
node_t *n;
|
||||
|
||||
n = malloc (sizeof(node_t));
|
||||
n = reinterpret_cast<node_t*>(malloc (sizeof(node_t)));
|
||||
memset (n, 0, sizeof(node_t));
|
||||
|
||||
return n;
|
||||
|
@ -710,7 +710,7 @@ surfchain_t *SurflistFromValidFaces (void)
|
|||
face_t *f, *next;
|
||||
surfchain_t *sc;
|
||||
|
||||
sc = malloc(sizeof(*sc));
|
||||
sc = reinterpret_cast<surfchain_t*>(malloc(sizeof(*sc)));
|
||||
ClearBounds (sc->mins, sc->maxs);
|
||||
sc->surfaces = NULL;
|
||||
|
|
@ -613,7 +613,7 @@ void LinkLeafFaces (surface_t *planelist, node_t *leafnode)
|
|||
markfaces[nummarkfaces] = NULL; // end marker
|
||||
nummarkfaces++;
|
||||
|
||||
leafnode->markfaces = malloc(nummarkfaces * sizeof(*leafnode->markfaces));
|
||||
leafnode->markfaces = reinterpret_cast<face_t**>(malloc(nummarkfaces * sizeof(*leafnode->markfaces)));
|
||||
memcpy (leafnode->markfaces, markfaces, nummarkfaces * sizeof(*leafnode->markfaces));
|
||||
}
|
||||
|
|
@ -278,7 +278,7 @@ face_t *newlist;
|
|||
void SplitFaceForTjunc (face_t *f, face_t *original)
|
||||
{
|
||||
int i;
|
||||
face_t *new, *chain;
|
||||
face_t *newFace, *chain;
|
||||
vec3_t dir, test;
|
||||
vec_t v;
|
||||
int firstcorner, lastcorner;
|
||||
|
@ -343,33 +343,33 @@ restart:
|
|||
// cut off as big a piece as possible, less than MAXPOINTS, and not
|
||||
// past lastcorner
|
||||
|
||||
new = NewFaceFromFace (f);
|
||||
newFace = NewFaceFromFace(f);
|
||||
if (f->original)
|
||||
Error ("SplitFaceForTjunc: f->original");
|
||||
|
||||
new->original = chain;
|
||||
chain = new;
|
||||
new->next = newlist;
|
||||
newlist = new;
|
||||
newFace->original = chain;
|
||||
chain = newFace;
|
||||
newFace->next = newlist;
|
||||
newlist = newFace;
|
||||
if (f->numpoints - firstcorner <= MAXPOINTS)
|
||||
new->numpoints = firstcorner+2;
|
||||
newFace->numpoints = firstcorner + 2;
|
||||
else if (lastcorner+2 < MAXPOINTS &&
|
||||
f->numpoints - lastcorner <= MAXPOINTS)
|
||||
new->numpoints = lastcorner+2;
|
||||
newFace->numpoints = lastcorner + 2;
|
||||
else
|
||||
new->numpoints = MAXPOINTS;
|
||||
newFace->numpoints = MAXPOINTS;
|
||||
|
||||
for (i=0 ; i<new->numpoints ; i++)
|
||||
for (i = 0; i < newFace->numpoints; i++)
|
||||
{
|
||||
VectorCopy (f->pts[i], new->pts[i]);
|
||||
VectorCopy(f->pts[i], newFace->pts[i]);
|
||||
}
|
||||
|
||||
|
||||
for (i=new->numpoints-1 ; i<f->numpoints ; i++)
|
||||
for (i = newFace->numpoints - 1; i < f->numpoints; i++)
|
||||
{
|
||||
VectorCopy (f->pts[i], f->pts[i-(new->numpoints-2)]);
|
||||
VectorCopy(f->pts[i], f->pts[i - (newFace->numpoints - 2)]);
|
||||
}
|
||||
f->numpoints -= (new->numpoints-2);
|
||||
f->numpoints -= (newFace->numpoints - 2);
|
||||
} while (1);
|
||||
|
||||
}
|
|
@ -401,7 +401,7 @@ void AddBrushPlane (expand_t *ex, plane_t *plane)
|
|||
return;
|
||||
}
|
||||
|
||||
nf = malloc(sizeof(*nf));
|
||||
nf = reinterpret_cast<bface_t*>(malloc(sizeof(*nf)));
|
||||
memset (nf, 0, sizeof(*nf));
|
||||
nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
|
||||
nf->plane = &mapplanes[nf->planenum];
|
||||
|
@ -477,7 +477,7 @@ void TestAddPlane (expand_t *ex, plane_t *plane)
|
|||
}
|
||||
|
||||
|
||||
nf = malloc(sizeof(*nf));
|
||||
nf = reinterpret_cast<bface_t*>(malloc(sizeof(*nf)));
|
||||
memset (nf, 0, sizeof(*nf));
|
||||
nf->planenum = FindIntPlane (plane->inormal, plane->iorigin);
|
||||
nf->plane = &mapplanes[nf->planenum];
|
||||
|
@ -650,7 +650,7 @@ void ExpandBrush (brush_t *b, int hullnum)
|
|||
corner = 0;
|
||||
iorigin[x] += p->normal[x]*corner;
|
||||
}
|
||||
nf = malloc(sizeof(*nf));
|
||||
nf = reinterpret_cast<bface_t*>(malloc(sizeof(*nf)));
|
||||
memset (nf, 0, sizeof(*nf));
|
||||
|
||||
nf->planenum = FindIntPlane (inormal, iorigin);
|
||||
|
@ -845,7 +845,7 @@ qboolean MakeBrushPlanes (brush_t *b)
|
|||
}
|
||||
}
|
||||
|
||||
f = malloc(sizeof(*f));
|
||||
f = reinterpret_cast<bface_t*>(malloc(sizeof(*f)));
|
||||
memset (f, 0, sizeof(*f));
|
||||
|
||||
f->planenum = planenum;
|
|
@ -101,8 +101,8 @@ extern side_t brushsides[MAX_MAP_SIDES];
|
|||
extern qboolean noclip;
|
||||
extern qboolean wadtextures;
|
||||
|
||||
int nWadInclude;
|
||||
char *pszWadInclude[];
|
||||
extern int nWadInclude;
|
||||
extern char *pszWadInclude[];
|
||||
|
||||
void LoadMapFile (char *filename);
|
||||
|
||||
|
|
|
@ -296,7 +296,7 @@ qboolean ParseMapEntity (void)
|
|||
newbrushes = mapent->numbrushes;
|
||||
worldbrushes = entities[0].numbrushes;
|
||||
|
||||
temp = malloc(newbrushes*sizeof(brush_t));
|
||||
temp = reinterpret_cast<brush_t*>(malloc(newbrushes*sizeof(brush_t)));
|
||||
memcpy (temp, mapbrushes + mapent->firstbrush, newbrushes*sizeof(brush_t));
|
||||
|
||||
for (i=0 ; i<newbrushes ; i++)
|
|
@ -50,7 +50,7 @@ bface_t *NewFaceFromFace (bface_t *in)
|
|||
{
|
||||
bface_t *newf;
|
||||
|
||||
newf = malloc (sizeof(bface_t));
|
||||
newf = reinterpret_cast<bface_t*>(malloc (sizeof(bface_t)));
|
||||
memset (newf, 0, sizeof(newf));
|
||||
newf->contents = in->contents;
|
||||
newf->texinfo = in->texinfo;
|
|
@ -153,8 +153,8 @@ qboolean TEX_InitFromWad (char *path)
|
|||
wadinfo.numlumps = LittleLong(wadinfo.numlumps);
|
||||
wadinfo.infotableofs = LittleLong(wadinfo.infotableofs);
|
||||
fseek (texfile, wadinfo.infotableofs, SEEK_SET);
|
||||
lumpinfo = realloc(lumpinfo, (nTexLumps + wadinfo.numlumps)
|
||||
* sizeof(lumpinfo_t));
|
||||
lumpinfo = reinterpret_cast<lumpinfo_t*>(realloc(lumpinfo, (nTexLumps + wadinfo.numlumps)
|
||||
* sizeof(lumpinfo_t)));
|
||||
|
||||
for(i = 0; i < wadinfo.numlumps; i++)
|
||||
{
|
||||
|
@ -187,7 +187,7 @@ lumpinfo_t *
|
|||
FindTexture (lumpinfo_t *source )
|
||||
{
|
||||
lumpinfo_t *found = NULL;
|
||||
if ( !( found = bsearch( source, (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ) ) )
|
||||
if ( !( found = reinterpret_cast<lumpinfo_t*>(bsearch( source, (void *)lumpinfo, (size_t)nTexLumps, sizeof(lumpinfo[0]), lump_sorter_by_name ) )) )
|
||||
printf ("WARNING: texture %s not found in BSP's wad file list!\n", source->name);
|
||||
|
||||
return found;
|
|
@ -377,13 +377,13 @@ int main (int argc, char **argv)
|
|||
{
|
||||
int i;
|
||||
|
||||
printf ("\nqlumpy "VERSION" by John Carmack, copyright (c) 1994 Id Software.\n");
|
||||
printf ("\nqlumpy " VERSION " by John Carmack, copyright (c) 1994 Id Software.\n");
|
||||
printf ("Portions copyright (c) 1998 Valve LLC (%s)\n", __DATE__ );
|
||||
|
||||
if (argc == 1)
|
||||
Error ("qlumpy [-archive directory] [-8bit] [-proj <project>] scriptfile [scriptfile ...]");
|
||||
|
||||
lumpbuffer = malloc (MAXLUMP);
|
||||
lumpbuffer = reinterpret_cast<byte*>(malloc (MAXLUMP));
|
||||
do16bit = true;
|
||||
|
||||
for( i=1; i<argc; i++ )
|
|
@ -152,7 +152,7 @@ triangulation_t *AllocTriangulation (dplane_t *plane)
|
|||
HANDLE h;
|
||||
if ( h = GlobalAlloc( GMEM_FIXED | GMEM_ZEROINIT, sizeof(triangulation_t) ) )
|
||||
{
|
||||
t = GlobalLock( h );
|
||||
t = reinterpret_cast<triangulation_t*>(GlobalLock( h ));
|
||||
|
||||
t->numpoints = 0;
|
||||
t->numedges = 0;
|
||||
|
@ -850,7 +850,7 @@ void CreateDirectLights (void)
|
|||
if( VectorAvg( p->totallight ) >= dlight_threshold )
|
||||
{
|
||||
numdlights++;
|
||||
dl = calloc(1, sizeof(directlight_t));
|
||||
dl = reinterpret_cast<directlight_t*>(calloc(1, sizeof(directlight_t)));
|
||||
|
||||
VectorCopy (p->origin, dl->origin);
|
||||
|
||||
|
@ -886,7 +886,7 @@ void CreateDirectLights (void)
|
|||
continue;
|
||||
|
||||
numdlights++;
|
||||
dl = calloc(1, sizeof(directlight_t));
|
||||
dl = reinterpret_cast<directlight_t*>(calloc(1, sizeof(directlight_t)));
|
||||
|
||||
GetVectorForKey (e, "origin", dl->origin);
|
||||
|
||||
|
@ -1412,7 +1412,7 @@ void BuildFacelights (int facenum)
|
|||
facelight[facenum].numsamples = l.numsurfpt;
|
||||
|
||||
for (k=0 ; k<MAXLIGHTMAPS; k++)
|
||||
facelight[facenum].samples[k] = calloc(l.numsurfpt, sizeof(sample_t));
|
||||
facelight[facenum].samples[k] = reinterpret_cast<sample_t*>(calloc(l.numsurfpt, sizeof(sample_t)));
|
||||
|
||||
spot = l.surfpt[0];
|
||||
for (i=0 ; i<l.numsurfpt ; i++, spot += 3)
|
|
@ -774,7 +774,7 @@ void MakeScales (int threadnum)
|
|||
{
|
||||
transfer_t *t, *t2;
|
||||
|
||||
patch->transfers = calloc (patch->numtransfers, sizeof(transfer_t));
|
||||
patch->transfers = reinterpret_cast<transfer_t*>(calloc (patch->numtransfers, sizeof(transfer_t)));
|
||||
|
||||
if (!patch->transfers)
|
||||
Error ("Memory allocation failure");
|
||||
|
@ -1086,7 +1086,7 @@ readtransfers(char *transferfile, long numpatches)
|
|||
{
|
||||
int handle;
|
||||
long readpatches = 0, readtransfers = 0, totalbytes = 0;
|
||||
long start, end;
|
||||
time_t start, end;
|
||||
time(&start);
|
||||
if ( (handle = _open( transferfile, _O_RDONLY | _O_BINARY )) != -1 )
|
||||
{
|
||||
|
@ -1109,7 +1109,7 @@ readtransfers(char *transferfile, long numpatches)
|
|||
if ( (bytesread = _read(handle, &patch->numtransfers, sizeof(patch->numtransfers)))
|
||||
== sizeof(patch->numtransfers) )
|
||||
{
|
||||
if ( patch->transfers = calloc(patch->numtransfers, sizeof(patch->transfers[0])) )
|
||||
if ( patch->transfers = reinterpret_cast<transfer_t*>(calloc(patch->numtransfers, sizeof(patch->transfers[0]))) )
|
||||
{
|
||||
totalbytes += bytesread;
|
||||
|
||||
|
@ -1148,7 +1148,7 @@ readtransfers(char *transferfile, long numpatches)
|
|||
}
|
||||
_close( handle );
|
||||
time(&end);
|
||||
printf("%10.3fMB] (%d)\n",totalbytes/(1024.0*1024.0), end-start);
|
||||
printf("%10.3fMB] (%d)\n",totalbytes/(1024.0*1024.0), static_cast<int>(end-start));
|
||||
}
|
||||
|
||||
if (readpatches != numpatches )
|
|
@ -75,7 +75,7 @@ Loads the node structure out of a .bsp file to be used for light occlusion
|
|||
void MakeTnodes (dmodel_t *bm)
|
||||
{
|
||||
// 32 byte align the structs
|
||||
tnodes = calloc( (numnodes+1), sizeof(tnode_t));
|
||||
tnodes = reinterpret_cast<tnode_t*>(calloc( (numnodes+1), sizeof(tnode_t)));
|
||||
tnodes = (tnode_t *)(((int)tnodes + 31)&~31);
|
||||
tnode_p = tnodes;
|
||||
|
|
@ -290,7 +290,7 @@ getfiledata(char *filename, char *buffer, int buffersize)
|
|||
{
|
||||
long size = 0;
|
||||
int handle;
|
||||
long start,end;
|
||||
time_t start,end;
|
||||
time(&start);
|
||||
|
||||
if ( (handle = _open( filename, _O_RDONLY | _O_BINARY )) != -1 )
|
||||
|
@ -304,7 +304,7 @@ getfiledata(char *filename, char *buffer, int buffersize)
|
|||
}
|
||||
_close( handle );
|
||||
time(&end);
|
||||
printf("%10.3fMB] (%d)\n",size/(1024.0*1024.0), end-start);
|
||||
printf("%10.3fMB] (%d)\n",size/(1024.0*1024.0), static_cast<int>(end-start));
|
||||
}
|
||||
|
||||
if (buffersize != size)
|
||||
|
@ -485,7 +485,7 @@ void BuildVisMatrix (void)
|
|||
qprintf ("visibility matrix: %5.1f megs\n", c/(1024*1024.0));
|
||||
|
||||
if ( h = GlobalAlloc( GMEM_FIXED | GMEM_ZEROINIT, c ) )
|
||||
vismatrix = GlobalLock( h );
|
||||
vismatrix = reinterpret_cast<byte*>(GlobalLock( h ));
|
||||
else
|
||||
Error ("vismatrix too big");
|
||||
|
||||
|
@ -496,7 +496,7 @@ void BuildVisMatrix (void)
|
|||
if ( !incremental
|
||||
|| !IsIncremental(incrementfile)
|
||||
|| getfilesize(vismatfile) != c
|
||||
|| getfiledata(vismatfile,vismatrix, c) != c )
|
||||
|| getfiledata(vismatfile,reinterpret_cast<char*>(vismatrix), c) != c )
|
||||
{
|
||||
// memset (vismatrix, 0, c);
|
||||
RunThreadsOn (numleafs-1, true, BuildVisLeafs);
|
|
@ -97,7 +97,7 @@ void WriteSprite (FILE *spriteouthandle)
|
|||
spritetemp.height = LittleLong (framesmaxs[1]);
|
||||
spritetemp.numframes = LittleLong (sprite.numframes);
|
||||
spritetemp.beamlength = LittleFloat (sprite.beamlength);
|
||||
spritetemp.synctype = LittleFloat (sprite.synctype);
|
||||
spritetemp.synctype = static_cast<synctype_t>(LittleFloat (sprite.synctype));
|
||||
spritetemp.version = LittleLong (SPRITE_VERSION);
|
||||
spritetemp.ident = LittleLong (IDSPRITEHEADER);
|
||||
|
||||
|
@ -510,7 +510,7 @@ void Cmd_Spritename (void)
|
|||
framesmaxs[1] = -9999999;
|
||||
|
||||
if ( !lumpbuffer )
|
||||
lumpbuffer = malloc (MAX_BUFFER_SIZE * 2); // *2 for padding
|
||||
lumpbuffer = reinterpret_cast<byte*>(malloc (MAX_BUFFER_SIZE * 2)); // *2 for padding
|
||||
|
||||
if (!lumpbuffer)
|
||||
Error ("Couldn't get buffer memory");
|
|
@ -78,12 +78,12 @@ ReadBmpFile(
|
|||
|
||||
// Read bitmap bits (remainder of file)
|
||||
cbBmpBits = bmfh.bfSize - ftell(pfile);
|
||||
pbBmpBits = malloc(cbBmpBits);
|
||||
pbBmpBits = reinterpret_cast<BYTE*>(malloc(cbBmpBits));
|
||||
if (fread(pbBmpBits, cbBmpBits, 1/*count*/, pfile) != 1)
|
||||
{ rc = -7; goto GetOut; }
|
||||
|
||||
// Set output parameters
|
||||
*ppbPalette = malloc(sizeof rgrgbPalette);
|
||||
*ppbPalette = reinterpret_cast<unsigned char*>(malloc(sizeof rgrgbPalette));
|
||||
memcpy(*ppbPalette, rgrgbPalette, cbPalBytes);
|
||||
*ppbBits = pbBmpBits;
|
||||
|
|
@ -18,6 +18,7 @@
|
|||
#pragma warning( disable : 4237 )
|
||||
#pragma warning( disable : 4305 )
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -459,8 +460,8 @@ void SimplifyModel (void)
|
|||
bonetable[k].bonecontroller = 0;
|
||||
bonetable[k].flags = 0;
|
||||
// set defaults
|
||||
defaultpos[k] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||||
defaultrot[k] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||||
defaultpos[k] = reinterpret_cast<vec3_t*>(kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) ));
|
||||
defaultrot[k] = reinterpret_cast<vec3_t*>(kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) ));
|
||||
for (n = 0; n < MAXSTUDIOANIMATIONS; n++)
|
||||
{
|
||||
VectorCopy( model[i]->skeleton[j].pos, defaultpos[k][n] );
|
||||
|
@ -1018,7 +1019,7 @@ void SimplifyModel (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
sequence[i].panim[q]->anim[j][k] = kalloc( pvalue - data, sizeof( mstudioanimvalue_t ) );
|
||||
sequence[i].panim[q]->anim[j][k] = reinterpret_cast<mstudioanimvalue_t*>(kalloc( pvalue - data, sizeof( mstudioanimvalue_t ) ));
|
||||
memmove( sequence[i].panim[q]->anim[j][k], data, (pvalue - data) * sizeof( mstudioanimvalue_t ) );
|
||||
}
|
||||
// printf("%d(%d) ", sequence[i].panim[q]->numanim[j][k], n );
|
||||
|
@ -1176,7 +1177,7 @@ s_mesh_t *lookup_mesh( s_model_t *pmodel, char *texturename )
|
|||
}
|
||||
|
||||
pmodel->nummesh = i + 1;
|
||||
pmodel->pmesh[i] = kalloc( 1, sizeof( s_mesh_t ) );
|
||||
pmodel->pmesh[i] = reinterpret_cast<s_mesh_t*>(kalloc( 1, sizeof( s_mesh_t ) ));
|
||||
pmodel->pmesh[i]->skinref = j;
|
||||
|
||||
|
||||
|
@ -1192,11 +1193,11 @@ s_trianglevert_t *lookup_triangle( s_mesh_t *pmesh, int index )
|
|||
int start = pmesh->alloctris;
|
||||
pmesh->alloctris = index + 256;
|
||||
if (pmesh->triangle) {
|
||||
pmesh->triangle = realloc( pmesh->triangle, pmesh->alloctris * sizeof( *pmesh->triangle ) );
|
||||
pmesh->triangle = reinterpret_cast<s_trianglevert_t(*)[3]>(realloc( pmesh->triangle, pmesh->alloctris * sizeof( *pmesh->triangle ) ));
|
||||
kmemset( &pmesh->triangle[start], 0, (pmesh->alloctris - start) * sizeof( *pmesh->triangle ) );
|
||||
}
|
||||
else {
|
||||
pmesh->triangle = kalloc( pmesh->alloctris, sizeof( *pmesh->triangle ) );
|
||||
pmesh->triangle = reinterpret_cast<s_trianglevert_t(*)[3]>(kalloc( pmesh->alloctris, sizeof( *pmesh->triangle ) ));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1331,8 +1332,8 @@ void TextureCoordRanges( s_mesh_t *pmesh, s_texture_t *ptexture )
|
|||
for (i=0 ; i<pmesh->numtris ; i++)
|
||||
{
|
||||
float local_min, local_max;
|
||||
local_min = min( pmesh->triangle[i][0].u, min( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||||
local_max = max( pmesh->triangle[i][0].u, max( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||||
local_min = std::min( pmesh->triangle[i][0].u, std::min( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||||
local_max = std::max( pmesh->triangle[i][0].u, std::max( pmesh->triangle[i][1].u, pmesh->triangle[i][2].u ));
|
||||
if (local_min < min_u) { min_u = local_min; k = i; k_max_u = local_max; }
|
||||
if (local_max > max_u) { max_u = local_max; n = i; n_min_u = local_min; }
|
||||
}
|
||||
|
@ -1364,8 +1365,8 @@ void TextureCoordRanges( s_mesh_t *pmesh, s_texture_t *ptexture )
|
|||
for (i=0 ; i<pmesh->numtris ; i++)
|
||||
{
|
||||
float local_min, local_max;
|
||||
local_min = min( pmesh->triangle[i][0].v, min( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||||
local_max = max( pmesh->triangle[i][0].v, max( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||||
local_min = std::min( pmesh->triangle[i][0].v, std::min( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||||
local_max = std::max( pmesh->triangle[i][0].v, std::max( pmesh->triangle[i][1].v, pmesh->triangle[i][2].v ));
|
||||
if (local_min < min_v) { min_v = local_min; k = i; k_max_v = local_max; }
|
||||
if (local_max > max_v) { max_v = local_max; n = i; n_min_v = local_min; }
|
||||
}
|
||||
|
@ -1415,10 +1416,10 @@ void TextureCoordRanges( s_mesh_t *pmesh, s_texture_t *ptexture )
|
|||
{
|
||||
for (i=0 ; i<pmesh->numtris ; i++) {
|
||||
for (j = 0; j < 3; j++) {
|
||||
ptexture->max_s = max( pmesh->triangle[i][j].s, ptexture->max_s );
|
||||
ptexture->min_s = min( pmesh->triangle[i][j].s, ptexture->min_s );
|
||||
ptexture->max_t = max( pmesh->triangle[i][j].t, ptexture->max_t );
|
||||
ptexture->min_t = min( pmesh->triangle[i][j].t, ptexture->min_t );
|
||||
ptexture->max_s = std::max( static_cast<float>(pmesh->triangle[i][j].s), ptexture->max_s );
|
||||
ptexture->min_s = std::min( static_cast<float>(pmesh->triangle[i][j].s), ptexture->min_s );
|
||||
ptexture->max_t = std::max( static_cast<float>(pmesh->triangle[i][j].t), ptexture->max_t );
|
||||
ptexture->min_t = std::min( static_cast<float>(pmesh->triangle[i][j].t), ptexture->min_t );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1540,7 +1541,7 @@ void ResizeTexture( s_texture_t *ptexture )
|
|||
printf("%.0f %.0f %.0f %.0f\n", ptexture->min_s, ptexture->max_s, ptexture->min_t, ptexture->max_t );
|
||||
Error("texture too large\n");
|
||||
}
|
||||
pdest = malloc( ptexture->size );
|
||||
pdest = reinterpret_cast<byte*>(malloc( ptexture->size ));
|
||||
ptexture->pdata = pdest;
|
||||
|
||||
// data is saved as a multiple of 4
|
||||
|
@ -2181,7 +2182,7 @@ void Option_Studio( )
|
|||
{
|
||||
if (!GetToken (false)) return;
|
||||
|
||||
model[nummodels] = kalloc( 1, sizeof( s_model_t ) );
|
||||
model[nummodels] = reinterpret_cast<s_model_t*>(kalloc( 1, sizeof( s_model_t ) ));
|
||||
bodypart[numbodyparts].pmodel[bodypart[numbodyparts].nummodels] = model[nummodels];
|
||||
|
||||
strcpyn( model[nummodels]->name, token );
|
||||
|
@ -2215,7 +2216,7 @@ void Option_Studio( )
|
|||
|
||||
int Option_Blank( )
|
||||
{
|
||||
model[nummodels] = kalloc( 1, sizeof( s_model_t ) );
|
||||
model[nummodels] = reinterpret_cast<s_model_t*>(kalloc( 1, sizeof( s_model_t ) ));
|
||||
bodypart[numbodyparts].pmodel[bodypart[numbodyparts].nummodels] = model[nummodels];
|
||||
|
||||
strcpyn( model[nummodels]->name, "blank" );
|
||||
|
@ -2299,8 +2300,8 @@ void Grab_Animation( s_animation_t *panim)
|
|||
|
||||
for (index = 0; index < panim->numbones; index++)
|
||||
{
|
||||
panim->pos[index] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||||
panim->rot[index] = kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) );
|
||||
panim->pos[index] = reinterpret_cast<vec3_t*>(kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) ));
|
||||
panim->rot[index] = reinterpret_cast<vec3_t*>(kalloc( MAXSTUDIOANIMATIONS, sizeof( vec3_t ) ));
|
||||
}
|
||||
|
||||
cz = cos( zrotation );
|
||||
|
@ -2382,8 +2383,8 @@ void Shift_Animation( s_animation_t *panim)
|
|||
k_memtotal -= MAXSTUDIOANIMATIONS * sizeof( vec3_t ) * 2;
|
||||
k_memtotal += size * 2;
|
||||
|
||||
ppos = kalloc( 1, size );
|
||||
prot = kalloc( 1, size );
|
||||
ppos = reinterpret_cast<vec3_t*>(kalloc( 1, size ));
|
||||
prot = reinterpret_cast<vec3_t*>(kalloc( 1, size ));
|
||||
|
||||
memmove( ppos, &panim->pos[j][panim->startframe], size );
|
||||
memmove( prot, &panim->rot[j][panim->startframe], size );
|
||||
|
@ -2802,7 +2803,7 @@ int Cmd_Sequence( )
|
|||
}
|
||||
for (i = 0; i < numblends; i++)
|
||||
{
|
||||
panimation[numani] = kalloc( 1, sizeof( s_animation_t ) );
|
||||
panimation[numani] = reinterpret_cast<s_animation_t*>(kalloc( 1, sizeof( s_animation_t ) ));
|
||||
sequence[numseq].panim[i] = panimation[numani];
|
||||
sequence[numseq].panim[i]->startframe = start;
|
||||
sequence[numseq].panim[i]->endframe = end;
|
|
@ -106,7 +106,7 @@ typedef struct
|
|||
} s_bonefixup_t;
|
||||
EXTERN s_bonefixup_t bonefixup[MAXSTUDIOSRCBONES];
|
||||
|
||||
int numbones;
|
||||
EXTERN int numbones;
|
||||
typedef struct
|
||||
{
|
||||
char name[32]; // bone name for symbolic links
|
||||
|
@ -123,7 +123,7 @@ typedef struct
|
|||
} s_bonetable_t;
|
||||
EXTERN s_bonetable_t bonetable[MAXSTUDIOSRCBONES];
|
||||
|
||||
int numrenamedbones;
|
||||
EXTERN int numrenamedbones;
|
||||
typedef struct
|
||||
{
|
||||
char from[32];
|
||||
|
@ -131,7 +131,7 @@ typedef struct
|
|||
} s_renamebone_t;
|
||||
EXTERN s_renamebone_t renamedbone[MAXSTUDIOSRCBONES];
|
||||
|
||||
int numhitboxes;
|
||||
EXTERN int numhitboxes;
|
||||
typedef struct
|
||||
{
|
||||
char name[32]; // bone name
|
||||
|
@ -142,7 +142,7 @@ typedef struct
|
|||
} s_bbox_t;
|
||||
EXTERN s_bbox_t hitbox[MAXSTUDIOSRCBONES];
|
||||
|
||||
int numhitgroups;
|
||||
EXTERN int numhitgroups;
|
||||
typedef struct
|
||||
{
|
||||
int models;
|
||||
|
@ -162,8 +162,8 @@ typedef struct
|
|||
float end;
|
||||
} s_bonecontroller_t;
|
||||
|
||||
s_bonecontroller_t bonecontroller[MAXSTUDIOSRCBONES];
|
||||
int numbonecontrollers;
|
||||
EXTERN s_bonecontroller_t bonecontroller[MAXSTUDIOSRCBONES];
|
||||
EXTERN int numbonecontrollers;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -175,8 +175,8 @@ typedef struct
|
|||
vec3_t org;
|
||||
} s_attachment_t;
|
||||
|
||||
s_attachment_t attachment[MAXSTUDIOSRCBONES];
|
||||
int numattachments;
|
||||
EXTERN s_attachment_t attachment[MAXSTUDIOSRCBONES];
|
||||
EXTERN int numattachments;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -531,7 +531,7 @@ void WriteFile (void)
|
|||
int total = 0;
|
||||
int i;
|
||||
|
||||
pStart = kalloc( 1, FILEBUFFER );
|
||||
pStart = reinterpret_cast<byte*>(kalloc( 1, FILEBUFFER ));
|
||||
|
||||
StripExtension (outname);
|
||||
|
|
@ -557,7 +557,7 @@ void PortalFlow (portal_t *p)
|
|||
Error ("PortalFlow: reflowed");
|
||||
p->status = stat_working;
|
||||
|
||||
p->visbits = malloc (bitbytes);
|
||||
p->visbits = reinterpret_cast<byte*>(malloc (bitbytes));
|
||||
memset (p->visbits, 0, bitbytes);
|
||||
|
||||
memset (&data, 0, sizeof(data));
|
||||
|
@ -629,7 +629,7 @@ void BasePortalVis (int threadnum)
|
|||
break;
|
||||
p = portals+i;
|
||||
|
||||
p->mightsee = malloc (bitbytes);
|
||||
p->mightsee = reinterpret_cast<byte*>(malloc (bitbytes));
|
||||
memset (p->mightsee, 0, bitbytes);
|
||||
|
||||
memset (portalsee, 0, numportals*2);
|
|
@ -37,7 +37,6 @@ int bitbytes; // (portalleafs+63)>>3
|
|||
int bitlongs;
|
||||
|
||||
qboolean fastvis;
|
||||
qboolean verbose;
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
@ -68,7 +67,7 @@ winding_t *NewWinding (int points)
|
|||
Error ("NewWinding: %i points", points);
|
||||
|
||||
size = (int)((winding_t *)0)->points[points];
|
||||
w = malloc (size);
|
||||
w = reinterpret_cast<winding_t*>(malloc (size));
|
||||
memset (w, 0, size);
|
||||
|
||||
return w;
|
||||
|
@ -361,10 +360,10 @@ void LoadPortals (char *name)
|
|||
bitlongs = bitbytes/sizeof(long);
|
||||
|
||||
// each file portal is split into two memory portals
|
||||
portals = malloc(2*numportals*sizeof(portal_t));
|
||||
portals = reinterpret_cast<portal_t*>(malloc(2*numportals*sizeof(portal_t)));
|
||||
memset (portals, 0, 2*numportals*sizeof(portal_t));
|
||||
|
||||
leafs = malloc(portalleafs*sizeof(leaf_t));
|
||||
leafs = reinterpret_cast<leaf_t*>(malloc(portalleafs*sizeof(leaf_t)));
|
||||
memset (leafs, 0, portalleafs*sizeof(leaf_t));
|
||||
|
||||
originalvismapsize = portalleafs*((portalleafs+7)/8);
|
||||
|
@ -501,7 +500,7 @@ int main (int argc, char **argv)
|
|||
|
||||
LoadPortals (portalfile);
|
||||
|
||||
uncompressed = malloc(bitbytes*portalleafs);
|
||||
uncompressed = reinterpret_cast<byte*>(malloc(bitbytes*portalleafs));
|
||||
memset (uncompressed, 0, bitbytes*portalleafs);
|
||||
|
||||
CalcVis ();
|
Loading…
Add table
Add a link
Reference in a new issue