Update changelog
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* Added `-flifetime-dse=1` flag to Linux Makefile to disable compiler optimization that removed entity memory zero-initialization, resulting in the game crashing when any entity touches the world [#187](https://github.com/SamVanheer/halflife-updated/issues/187)(Thanks FreeSlave)
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* Fixed game_player_equip crashing when given a null activator [#189](https://github.com/SamVanheer/halflife-updated/issues/189)
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* Fixed Hornet gun recharging to full ammo after loading a save game [#190](https://github.com/SamVanheer/halflife-updated/issues/190)
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* Fixed explosives that impact the underside of a brush dealing damage to entities on the other side of that brush (halflife issue [#3244](https://github.com/ValveSoftware/halflife/issues/3244))
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### New features
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