initial seed of Half-Life 1 SDK
This commit is contained in:
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384f877412
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1077 changed files with 416347 additions and 0 deletions
170
linux/Makefile
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170
linux/Makefile
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#
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# Half-life Makefile for x86 Linux
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#
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#
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OS:=$(shell uname)
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HOSTNAME:=$(shell hostname)
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ifeq "$(CFG)" ""
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CFG=release
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endif
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SOURCE_DIR=..
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BUILD_DIR=$(CFG)
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ENGINE_SRC_DIR=$(SOURCE_DIR)/engine
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COMMON_SRC_DIR=$(SOURCE_DIR)/common
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PM_SRC_DIR=$(SOURCE_DIR)/pm_shared
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GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
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GAMEDB_SRC_DIR=$(COMMON_SRC_DIR)/gamedb
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PUBLIC_SRC_DIR=$(SOURCE_DIR)/public
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DBG_SRC_DIR=$(SOURCE_DIR)/dbg
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BUILD_OBJ_DIR=$(BUILD_DIR)/obj
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ARCH=i386
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ELF-GC-DYNSTR=./elf-gc-dynstr
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ifeq ($(OS),Linux)
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CC="/valve/bin/gcc-4.6 -m32"
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CPLUS="/valve/bin/g++-4.6 -m32"
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CPP_LIB:=-L$(shell /valve/bin/g++-4.6 -m32 -print-file-name=libstdc++.so | xargs dirname) -lstdc++ -ldl -lpthread
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endif
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ifeq ($(OS),Darwin)
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OSXVER := $(shell sw_vers -productVersion)
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DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path)
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ifeq (,$(findstring 10.7, $(OSXVER)))
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BUILDING_ON_LION := 0
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin
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SDK_DIR := $(DEVELOPER_DIR)/SDKs
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else
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BUILDING_ON_LION := 1
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COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin
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SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs
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endif
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#SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk
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SDKROOT ?= $(SDK_DIR)/MacOSX10.8.sdk
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ARCH_FLAGS ?= -arch i386 -m32 -march=prescott -gdwarf-2 -g2 -Wno-typedef-redefinition -momit-leaf-frame-pointer -mtune=core2
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CPP_LIB=-lstdc++ -lpthread
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ifeq ($(origin AR), default)
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AR = libtool -static -o
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endif
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ifeq ($(origin CC), default)
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CC ="$(COMPILER_BIN_DIR)/clang -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
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endif
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ifeq ($(origin CXX), default)
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CPLUS ="$(COMPILER_BIN_DIR)/clang++ -Qunused-arguments -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks -I$(SDKROOT)/usr/include/malloc $(ARCH_FLAGS)"
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endif
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LINK ?= $(CXX)
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endif
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CLINK=$(CC)
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ifeq "$(CFG)" "release"
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ARCH_CFLAGS_I486=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_I686=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_AMD=-O3 -gdwarf-2 -g2
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ARCH_CFLAGS_AMD64=-m64 -O3 -gdwarf-2 -g2
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else
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ARCH_CFLAGS_I486=-gdwarf-2 -g2
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ARCH_CFLAGS_I686=-gdwarf-2 -g2
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ARCH_CFLAGS_AMD=-gdwarf-2 -g2
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ARCH_CFLAGS_AMD64=-m64 -gdwarf-2 -g2
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endif
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ifeq ($(OS),Linux)
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ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_AMD+=-march=k6 -mfpmath=387
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endif
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ifeq ($(OS),Darwin)
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# force 387 for FP math so the precision between win32 and linux and osx match
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ARCH_CFLAGS_I486+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_I686+=-march=pentium-m -mfpmath=387
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ARCH_CFLAGS_AMD+=-mfpmath=387
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endif
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ARCH_CFLAGS="$(ARCH_CFLAGS_I486)"
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BASE_CFLAGS=-fpermissive -fno-strict-aliasing -DNDEBUG -DPOSIX -D_POSIX -DLINUX -D_LINUX -DGNUC -DHL1 -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -DQUIVER -DQUAKE2 -DVALVE_DLL -D_alloca=alloca -fno-exceptions -fexpensive-optimizations -D_vsnprintf=vsnprintf -DNO_MALLOC_OVERRIDE -Werror=return-type
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BASE_CFLAGS+=-w
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ifeq ($(OS),Darwin)
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BASE_CFLAGS += -DOSX -D_OSX -fvisibility=hidden
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else
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BASE_CFLAGS+= -DLINUX -D_LINUX
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endif
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DEDICATED_CFLAGS="-DDEDICATED -DSWDS"
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ifeq ($(OS),Darwin)
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SHLIBEXT=dylib
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SHLIBCFLAGS=
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SHLIBLDFLAGS="-shared -gdwarf-2 -g2"
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else
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SHLIBEXT=so
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SHLIBCFLAGS=
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SHLIBLDFLAGS="-shared -gdwarf-2 -g2 -Wl,-Map,$@_map.txt"
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endif
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AR=ar
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LIBEXT=a
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MAKE+= -j8
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MAKE_HL_LIB=$(MAKE) -f Makefile.hldll
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MAKE_DMC_LIB=$(MAKE) -f Makefile.dmcdll
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MAKE_RICOCHET_LIB=$(MAKE) -f Makefile.ricochetdll
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MAKE_HL_CDLL=$(MAKE) -f Makefile.hl_cdll
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MAKE_DMC_CDLL=$(MAKE) -f Makefile.dmc_cdll
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MAKE_RICOCHET_CDLL=$(MAKE) -f Makefile.ricochet_cdll
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#############################################################################
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# SETUP AND BUILD
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#############################################################################
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all: build_dir targets
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TARGETS=
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TARGETS+= \
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hl \
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dmc \
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ricochet \
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hl_cdll \
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dmc_cdll \
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ricochet_cdll \
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build_dir:
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-mkdir $(BUILD_DIR);
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cd $(BUILD_DIR)
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targets: $(TARGETS)
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hl_cdll: build_dir
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$(MAKE_HL_CDLL) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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dmc_cdll: build_dir
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$(MAKE_DMC_CDLL) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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ricochet_cdll: build_dir
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$(MAKE_RICOCHET_CDLL) ARCH=i686 CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) DBG_SRC_DIR=$(DBG_SRC_DIR) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)" GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) CLINK=$(CLINK) PM_SRC_DIR=$(PM_SRC_DIR) SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) CFG=$(CFG) OS=$(OS)
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hl: build_dir
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$(MAKE_HL_LIB) CC=$(CC) ARCH=$(ARCH) CPP_LIB="$(CPP_LIB)" BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) PM_SRC_DIR=$(PM_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) GAMEDB_SRC_DIR=$(GAMEDB_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
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dmc: build_dir
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$(MAKE_DMC_LIB) CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" ARCH=$(ARCH) BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) CLINK=$(CLINK) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
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ricochet: build_dir
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$(MAKE_RICOCHET_LIB) CC=$(CC) CPLUS=$(CPLUS) CPP_LIB="$(CPP_LIB)" ARCH=$(ARCH) BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SOURCE_DIR=$(SOURCE_DIR) ENGINE_SRC_DIR=$(ENGINE_SRC_DIR) COMMON_SRC_DIR=$(COMMON_SRC_DIR) GAME_SHARED_SRC_DIR=$(GAME_SHARED_SRC_DIR) BASE_CFLAGS="$(BASE_CFLAGS)" SHLIBEXT=$(SHLIBEXT) SHLIBCFLAGS=$(SHLIBCFLAGS) SHLIBLDFLAGS=$(SHLIBLDFLAGS) PUBLIC_SRC_DIR=$(PUBLIC_SRC_DIR) CFG=$(CFG) OS=$(OS) CLINK=$(CLINK) ARCH_CFLAGS="$(ARCH_CFLAGS_I686)"
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clean:
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-rm -rf $(BUILD_OBJ_DIR)
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164
linux/Makefile.dmc_cdll
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164
linux/Makefile.dmc_cdll
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#
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# dmc client Makefile for x86 Linux
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#
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#
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DMC_SRC_DIR=$(SOURCE_DIR)/dmc/cl_dll
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GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
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PM_SHARED_SRC_DIR=$(DMC_SRC_DIR)/../pm_shared
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DMC_OBJ_DIR=$(BUILD_OBJ_DIR)/dmc_client
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PUBLIC_OBJ_DIR=$(DMC_OBJ_DIR)/public
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COMMON_OBJ_DIR=$(DMC_OBJ_DIR)/common
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GAME_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/game_shared
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PM_SHARED_OBJ_DIR=$(DMC_OBJ_DIR)/pm_shared
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CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DDMC_BUILD -I/usr/include/malloc -D_snwprintf=swprintf \
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-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
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INCLUDEDIRS=-I$(PUBLIC_SRC_DIR) -I../utils/vgui/include -I$(DMC_SRC_DIR)/../dlls \
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-I../engine -I$(COMMON_SRC_DIR) -I../utils/common -I$(DMC_SRC_DIR)/../pm_shared -I$(DMC_SRC_DIR) -I../game_shared -I../external
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ifeq ($(OS),Darwin)
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LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0
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else
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LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) vgui.so -L. libSDL2-2.0.so.0
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endif
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DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
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DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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DO_PM_SHARED_CC=$(CC) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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#####################################################################
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DMC_OBJS = \
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$(DMC_OBJ_DIR)/ev_common.o \
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$(DMC_OBJ_DIR)/CTF_FlagStatus.o \
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$(DMC_OBJ_DIR)/CTF_HudMessage.o \
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$(DMC_OBJ_DIR)/DMC_Teleporters.o \
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$(DMC_OBJ_DIR)/ev_hldm.o \
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$(DMC_OBJ_DIR)/quake/quake_baseentity.o \
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$(DMC_OBJ_DIR)/quake/quake_events.o \
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$(DMC_OBJ_DIR)/quake/quake_objects.o \
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$(DMC_OBJ_DIR)/quake/quake_weapons.o \
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$(DMC_OBJ_DIR)/studio_util.o \
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$(DMC_OBJ_DIR)/vgui_SpectatorPanel.o \
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$(DMC_OBJ_DIR)/ammo.o \
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$(DMC_OBJ_DIR)/ammo_secondary.o \
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$(DMC_OBJ_DIR)/ammohistory.o \
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$(DMC_OBJ_DIR)/battery.o \
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$(DMC_OBJ_DIR)/cdll_int.o \
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$(DMC_OBJ_DIR)/com_weapons.o \
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$(DMC_OBJ_DIR)/death.o \
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$(DMC_OBJ_DIR)/demo.o \
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$(DMC_OBJ_DIR)/entity.o \
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$(DMC_OBJ_DIR)/events.o \
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$(DMC_OBJ_DIR)/GameStudioModelRenderer.o \
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$(DMC_OBJ_DIR)/geiger.o \
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$(DMC_OBJ_DIR)/health.o \
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$(DMC_OBJ_DIR)/hud.o \
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$(DMC_OBJ_DIR)/hud_msg.o \
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$(DMC_OBJ_DIR)/hud_redraw.o \
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$(DMC_OBJ_DIR)/hud_spectator.o \
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$(DMC_OBJ_DIR)/hud_update.o \
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$(DMC_OBJ_DIR)/hud_servers.o \
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$(DMC_OBJ_DIR)/in_camera.o \
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$(DMC_OBJ_DIR)/input.o \
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$(DMC_OBJ_DIR)/inputw32.o \
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$(DMC_OBJ_DIR)/menu.o \
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$(DMC_OBJ_DIR)/message.o \
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$(DMC_OBJ_DIR)/saytext.o \
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$(DMC_OBJ_DIR)/status_icons.o \
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$(DMC_OBJ_DIR)/statusbar.o \
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$(DMC_OBJ_DIR)/StudioModelRenderer.o \
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$(DMC_OBJ_DIR)/text_message.o \
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$(DMC_OBJ_DIR)/train.o \
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$(DMC_OBJ_DIR)/tri.o \
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$(DMC_OBJ_DIR)/util.o \
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$(DMC_OBJ_DIR)/view.o \
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$(DMC_OBJ_DIR)/voice_status.o \
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$(DMC_OBJ_DIR)/vgui_int.o \
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$(DMC_OBJ_DIR)/vgui_ScorePanel.o \
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$(DMC_OBJ_DIR)/vgui_ServerBrowser.o \
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$(DMC_OBJ_DIR)/vgui_viewport.o \
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$(DMC_OBJ_DIR)/vgui_CustomObjects.o \
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$(DMC_OBJ_DIR)/vgui_MOTDWindow.o \
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$(DMC_OBJ_DIR)/vgui_SchemeManager.o \
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$(DMC_OBJ_DIR)/dlls/quake_weapons_all.o \
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$(DMC_OBJ_DIR)/dlls/quake_gun.o \
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PUBLIC_OBJS = \
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$(PUBLIC_OBJ_DIR)/interface.o \
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COMMON_OBJS = \
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$(COMMON_OBJ_DIR)/parsemsg.o \
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GAME_SHARED_OBJS = \
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$(GAME_SHARED_OBJ_DIR)/voice_banmgr.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_checkbutton2.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_grid.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_helpers.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_listbox.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_loadtga.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_scrollbar2.o \
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$(GAME_SHARED_OBJ_DIR)/vgui_slider2.o \
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PM_SHARED_OBJS = \
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$(PM_SHARED_OBJ_DIR)/pm_debug.o \
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$(PM_SHARED_OBJ_DIR)/pm_shared.o \
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$(PM_SHARED_OBJ_DIR)/pm_math.o \
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all: client_dmc.$(SHLIBEXT)
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client_dmc.$(SHLIBEXT): $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
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$(CLINK) -o $(BUILD_DIR)/$@ $(DMC_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
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p4 edit ../../game/mod/cl_dlls/client.$(SHLIBEXT)
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cp $(BUILD_DIR)/$@ ../../game/mod/cl_dlls/client.$(SHLIBEXT)
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./gendbg.sh ../../game/mod/cl_dlls/client.$(SHLIBEXT)
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$(DMC_OBJ_DIR):
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mkdir -p $(DMC_OBJ_DIR)
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mkdir -p $(DMC_OBJ_DIR)/dlls
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mkdir -p $(DMC_OBJ_DIR)/quake
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$(PUBLIC_OBJ_DIR):
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mkdir -p $(PUBLIC_OBJ_DIR)
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$(COMMON_OBJ_DIR):
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mkdir -p $(COMMON_OBJ_DIR)
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$(GAME_SHARED_OBJ_DIR):
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mkdir -p $(GAME_SHARED_OBJ_DIR)
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$(PM_SHARED_OBJ_DIR):
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mkdir -p $(PM_SHARED_OBJ_DIR)
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||||
$(DMC_OBJ_DIR)/%.o: $(DMC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(DMC_OBJ_DIR)), $(DMC_OBJ_DIR))
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||||
$(DO_CC)
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||||
|
||||
$(DMC_OBJ_DIR)/%.o: $(DMC_SRC_DIR)/../%.cpp $(filter-out $(wildcard $(DMC_OBJ_DIR)), $(DMC_OBJ_DIR))
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||||
$(DO_CC)
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||||
|
||||
$(DMC_OBJ_DIR)/%.o: $(DMC_SRC_DIR)/quake/%.cpp $(filter-out $(wildcard $(DMC_OBJ_DIR)), $(DMC_OBJ_DIR))
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||||
$(DO_CC)
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||||
|
||||
$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR))
|
||||
$(DO_PUBLIC_CC)
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||||
|
||||
$(COMMON_OBJ_DIR)/%.o : $(COMMON_SRC_DIR)/%.cpp $(filter-out $(wildcard $(COMMON_OBJ_DIR)), $(COMMON_OBJ_DIR))
|
||||
$(DO_COMMON_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(GAME_SHARED_OBJ_DIR)), $(GAME_SHARED_OBJ_DIR))
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||||
$(DO_COMMON_CC)
|
||||
|
||||
$(PM_SHARED_OBJ_DIR)/%.o : $(PM_SHARED_SRC_DIR)/%.c $(filter-out $(wildcard $(PM_SHARED_OBJ_DIR)), $(PM_SHARED_OBJ_DIR))
|
||||
$(DO_PM_SHARED_CC)
|
||||
|
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clean:
|
||||
-rm -rf $(DMC_OBJ_DIR)
|
||||
-rm -f client.$(SHLIBEXT)
|
114
linux/Makefile.dmcdll
Normal file
114
linux/Makefile.dmcdll
Normal file
|
@ -0,0 +1,114 @@
|
|||
#
|
||||
# DMC game library Makefile for x86 Linux
|
||||
#
|
||||
# May 2001 by Leon Hartwig (hartwig@valvesoftware.com)
|
||||
#
|
||||
OS:=$(shell uname)
|
||||
|
||||
DMCDLL_SRC_DIR=$(SOURCE_DIR)/dmc/dlls
|
||||
PM_SRC_DIR=$(SOURCE_DIR)/dmc/pm_shared
|
||||
|
||||
DMCDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/dmcdll
|
||||
PM_OBJ_DIR=$(DMCDLL_OBJ_DIR)/pm_shared
|
||||
GAME_SHARED_OBJ_DIR=$(DMCDLL_OBJ_DIR)/game_shared
|
||||
|
||||
#full optimization
|
||||
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS)
|
||||
|
||||
DMCDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
GAME_SHARED_INCLUDEDIRS=-I$(DMCDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
|
||||
LDFLAGS=
|
||||
|
||||
DO_DMCDLL_CC=$(CC) $(DMCDLL_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) $(SHLIBFLAGS) -o $@ -c $<
|
||||
|
||||
#############################################################################
|
||||
|
||||
DMCDLL_OBJS = \
|
||||
$(DMCDLL_OBJ_DIR)/animating.o \
|
||||
$(DMCDLL_OBJ_DIR)/animation.o \
|
||||
$(DMCDLL_OBJ_DIR)/bmodels.o \
|
||||
$(DMCDLL_OBJ_DIR)/buttons.o \
|
||||
$(DMCDLL_OBJ_DIR)/cbase.o \
|
||||
$(DMCDLL_OBJ_DIR)/client.o \
|
||||
$(DMCDLL_OBJ_DIR)/combat.o \
|
||||
$(DMCDLL_OBJ_DIR)/doors.o \
|
||||
$(DMCDLL_OBJ_DIR)/effects.o \
|
||||
$(DMCDLL_OBJ_DIR)/explode.o \
|
||||
$(DMCDLL_OBJ_DIR)/func_break.o \
|
||||
$(DMCDLL_OBJ_DIR)/func_tank.o \
|
||||
$(DMCDLL_OBJ_DIR)/game.o \
|
||||
$(DMCDLL_OBJ_DIR)/gamerules.o \
|
||||
$(DMCDLL_OBJ_DIR)/globals.o \
|
||||
$(DMCDLL_OBJ_DIR)/h_ai.o \
|
||||
$(DMCDLL_OBJ_DIR)/h_export.o \
|
||||
$(DMCDLL_OBJ_DIR)/lights.o \
|
||||
$(DMCDLL_OBJ_DIR)/maprules.o \
|
||||
$(DMCDLL_OBJ_DIR)/monsters.o \
|
||||
$(DMCDLL_OBJ_DIR)/monsterstate.o \
|
||||
$(DMCDLL_OBJ_DIR)/multiplay_gamerules.o \
|
||||
$(DMCDLL_OBJ_DIR)/nodes.o \
|
||||
$(DMCDLL_OBJ_DIR)/observer.o \
|
||||
$(DMCDLL_OBJ_DIR)/pathcorner.o \
|
||||
$(DMCDLL_OBJ_DIR)/plane.o \
|
||||
$(DMCDLL_OBJ_DIR)/plats.o \
|
||||
$(DMCDLL_OBJ_DIR)/player.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_gun.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_items.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_nail.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_player.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_rocket.o \
|
||||
$(DMCDLL_OBJ_DIR)/quake_weapons_all.o \
|
||||
$(DMCDLL_OBJ_DIR)/schedule.o \
|
||||
$(DMCDLL_OBJ_DIR)/singleplay_gamerules.o \
|
||||
$(DMCDLL_OBJ_DIR)/skill.o \
|
||||
$(DMCDLL_OBJ_DIR)/sound.o \
|
||||
$(DMCDLL_OBJ_DIR)/spectator.o \
|
||||
$(DMCDLL_OBJ_DIR)/subs.o \
|
||||
$(DMCDLL_OBJ_DIR)/teamplay_gamerules.o \
|
||||
$(DMCDLL_OBJ_DIR)/threewave_gamerules.o \
|
||||
$(DMCDLL_OBJ_DIR)/triggers.o \
|
||||
$(DMCDLL_OBJ_DIR)/util.o \
|
||||
$(DMCDLL_OBJ_DIR)/weapons.o \
|
||||
$(DMCDLL_OBJ_DIR)/world.o
|
||||
|
||||
PM_OBJS = \
|
||||
$(PM_OBJ_DIR)/pm_shared.o \
|
||||
$(PM_OBJ_DIR)/pm_math.o \
|
||||
$(PM_OBJ_DIR)/pm_debug.o
|
||||
|
||||
GAME_SHARED_OBJS = \
|
||||
$(GAME_SHARED_OBJ_DIR)/voice_gamemgr.o
|
||||
|
||||
all: dirs dmc.$(SHLIBEXT)
|
||||
|
||||
dirs:
|
||||
-mkdir $(BUILD_OBJ_DIR)
|
||||
-mkdir $(DMCDLL_OBJ_DIR)
|
||||
-mkdir $(PM_OBJ_DIR)
|
||||
-mkdir $(GAME_SHARED_OBJ_DIR)
|
||||
|
||||
dmc.$(SHLIBEXT): $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
|
||||
$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(DMCDLL_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
|
||||
p4 edit ../../game/mod/dlls/$@
|
||||
cp $(BUILD_DIR)/$@ ../../game/mod/dlls
|
||||
./gendbg.sh ../../game/dmc/mod/dmc.$(SHLIBEXT)
|
||||
|
||||
$(DMCDLL_OBJ_DIR)/%.o : $(DMCDLL_SRC_DIR)/%.cpp
|
||||
$(DO_DMCDLL_CC)
|
||||
|
||||
$(PM_OBJ_DIR)/%.o : $(PM_SRC_DIR)/%.c
|
||||
$(DO_PM_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp
|
||||
$(DO_GAME_SHARED_CC)
|
||||
|
||||
clean:
|
||||
-rm -rf $(GAME_SHARED_OBJ_DIR)
|
||||
-rm -rf $(PM_OBJ_DIR)
|
||||
-rm -rf $(DMCDLL_OBJ_DIR)
|
||||
-rm -f dmc_$(ARCH).$(SHLIBEXT)
|
||||
|
195
linux/Makefile.hl_cdll
Normal file
195
linux/Makefile.hl_cdll
Normal file
|
@ -0,0 +1,195 @@
|
|||
#
|
||||
# launcher Makefile for x86 Linux
|
||||
#
|
||||
#
|
||||
|
||||
HL_SRC_DIR=$(SOURCE_DIR)/cl_dll
|
||||
HL_SERVER_SRC_DIR=$(SOURCE_DIR)/dlls
|
||||
GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
|
||||
PM_SHARED_SRC_DIR=$(SOURCE_DIR)/pm_shared
|
||||
|
||||
HL1_OBJ_DIR=$(BUILD_OBJ_DIR)/hl1_client
|
||||
PUBLIC_OBJ_DIR=$(HL1_OBJ_DIR)/public
|
||||
COMMON_OBJ_DIR=$(HL1_OBJ_DIR)/common
|
||||
GAME_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/game_shared
|
||||
HL1_SERVER_OBJ_DIR=$(HL1_OBJ_DIR)/server
|
||||
PM_SHARED_OBJ_DIR=$(HL1_OBJ_DIR)/pm_shared
|
||||
|
||||
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -DCLIENT_WEAPONS -DHL_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
|
||||
-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN
|
||||
|
||||
INCLUDEDIRS=-I$(HL_SRC_DIR) -I../dlls -I../tfc -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR) -I../pm_shared -I../engine -I../utils/vgui/include -I ../game_shared -I../external
|
||||
|
||||
ifeq ($(OS),Darwin)
|
||||
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0
|
||||
else
|
||||
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -L$(CFG) vgui.so -L. libSDL2-2.0.so.0
|
||||
endif
|
||||
|
||||
DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_PM_SHARED_CC=$(CC) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
|
||||
#####################################################################
|
||||
|
||||
HL1_OBJS = \
|
||||
$(HL1_OBJ_DIR)/hud_spectator.o \
|
||||
$(HL1_OBJ_DIR)/ev_hldm.o \
|
||||
$(HL1_OBJ_DIR)/hl/hl_baseentity.o \
|
||||
$(HL1_OBJ_DIR)/hl/hl_events.o \
|
||||
$(HL1_OBJ_DIR)/hl/hl_objects.o \
|
||||
$(HL1_OBJ_DIR)/hl/hl_weapons.o \
|
||||
$(HL1_OBJ_DIR)/hud.o \
|
||||
$(HL1_OBJ_DIR)/inputw32.o \
|
||||
$(HL1_OBJ_DIR)/ammo.o \
|
||||
$(HL1_OBJ_DIR)/ammo_secondary.o \
|
||||
$(HL1_OBJ_DIR)/ammohistory.o \
|
||||
$(HL1_OBJ_DIR)/battery.o \
|
||||
$(HL1_OBJ_DIR)/cdll_int.o \
|
||||
$(HL1_OBJ_DIR)/com_weapons.o \
|
||||
$(HL1_OBJ_DIR)/death.o \
|
||||
$(HL1_OBJ_DIR)/demo.o \
|
||||
$(HL1_OBJ_DIR)/entity.o \
|
||||
$(HL1_OBJ_DIR)/ev_common.o \
|
||||
$(HL1_OBJ_DIR)/events.o \
|
||||
$(HL1_OBJ_DIR)/flashlight.o \
|
||||
$(HL1_OBJ_DIR)/GameStudioModelRenderer.o \
|
||||
$(HL1_OBJ_DIR)/geiger.o \
|
||||
$(HL1_OBJ_DIR)/health.o \
|
||||
$(HL1_OBJ_DIR)/hud_bench.o \
|
||||
$(HL1_OBJ_DIR)/hud_benchtrace.o \
|
||||
$(HL1_OBJ_DIR)/hud_msg.o \
|
||||
$(HL1_OBJ_DIR)/hud_redraw.o \
|
||||
$(HL1_OBJ_DIR)/hud_update.o \
|
||||
$(HL1_OBJ_DIR)/in_camera.o \
|
||||
$(HL1_OBJ_DIR)/input.o \
|
||||
$(HL1_OBJ_DIR)/interpolation.o \
|
||||
$(HL1_OBJ_DIR)/menu.o \
|
||||
$(HL1_OBJ_DIR)/message.o \
|
||||
$(HL1_OBJ_DIR)/saytext.o \
|
||||
$(HL1_OBJ_DIR)/status_icons.o \
|
||||
$(HL1_OBJ_DIR)/statusbar.o \
|
||||
$(HL1_OBJ_DIR)/studio_util.o \
|
||||
$(HL1_OBJ_DIR)/StudioModelRenderer.o \
|
||||
$(HL1_OBJ_DIR)/text_message.o \
|
||||
$(HL1_OBJ_DIR)/train.o \
|
||||
$(HL1_OBJ_DIR)/tri.o \
|
||||
$(HL1_OBJ_DIR)/util.o \
|
||||
$(HL1_OBJ_DIR)/view.o \
|
||||
$(HL1_OBJ_DIR)/vgui_int.o \
|
||||
$(HL1_OBJ_DIR)/vgui_ClassMenu.o \
|
||||
$(HL1_OBJ_DIR)/vgui_ConsolePanel.o \
|
||||
$(HL1_OBJ_DIR)/vgui_ControlConfigPanel.o \
|
||||
$(HL1_OBJ_DIR)/vgui_CustomObjects.o \
|
||||
$(HL1_OBJ_DIR)/vgui_MOTDWindow.o \
|
||||
$(HL1_OBJ_DIR)/vgui_SchemeManager.o \
|
||||
$(HL1_OBJ_DIR)/vgui_ScorePanel.o \
|
||||
$(HL1_OBJ_DIR)/vgui_ServerBrowser.o \
|
||||
$(HL1_OBJ_DIR)/vgui_TeamFortressViewport.o \
|
||||
$(HL1_OBJ_DIR)/vgui_SpectatorPanel.o \
|
||||
$(HL1_OBJ_DIR)/vgui_teammenu.o \
|
||||
$(HL1_OBJ_DIR)/voice_status.o \
|
||||
$(HL1_OBJ_DIR)/hud_servers.o \
|
||||
|
||||
|
||||
DLL_OBJS = \
|
||||
$(HL1_SERVER_OBJ_DIR)/crossbow.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/crowbar.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/egon.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/gauss.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/handgrenade.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/hornetgun.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/mp5.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/python.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/rpg.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/satchel.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/shotgun.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/squeakgrenade.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/tripmine.o \
|
||||
$(HL1_SERVER_OBJ_DIR)/wpn_shared/hl_wpn_glock.o \
|
||||
|
||||
|
||||
PUBLIC_OBJS = \
|
||||
$(PUBLIC_OBJ_DIR)/interface.o \
|
||||
|
||||
COMMON_OBJS = \
|
||||
$(COMMON_OBJ_DIR)/parsemsg.o \
|
||||
|
||||
GAME_SHARED_OBJS = \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_checkbutton2.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_grid.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_helpers.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_listbox.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_loadtga.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_scrollbar2.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_slider2.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/voice_banmgr.o \
|
||||
|
||||
PM_SHARED_OBJS = \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_debug.o \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_shared.o \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_math.o \
|
||||
|
||||
|
||||
|
||||
all: client.$(SHLIBEXT)
|
||||
|
||||
client.$(SHLIBEXT): $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS)
|
||||
$(CLINK) -o $(BUILD_DIR)/$@ $(HL1_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(DLL_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
|
||||
p4 edit ../../game/mod/cl_dlls/$@
|
||||
cp $(BUILD_DIR)/$@ ../../game/mod/cl_dlls
|
||||
./gendbg.sh ../../game/mod/cl_dlls/client.$(SHLIBEXT)
|
||||
|
||||
$(HL1_OBJ_DIR):
|
||||
mkdir -p $(HL1_OBJ_DIR)
|
||||
mkdir -p $(HL1_OBJ_DIR)/hl
|
||||
mkdir -p $(HL1_OBJ_DIR)/dlls/wpn_shared
|
||||
mkdir -p $(HL1_OBJ_DIR)/VGUI
|
||||
|
||||
$(HL1_SERVER_OBJ_DIR):
|
||||
mkdir -p $(HL1_SERVER_OBJ_DIR)
|
||||
mkdir -p $(HL1_SERVER_OBJ_DIR)/wpn_shared
|
||||
|
||||
$(PUBLIC_OBJ_DIR):
|
||||
mkdir -p $(PUBLIC_OBJ_DIR)
|
||||
|
||||
$(COMMON_OBJ_DIR):
|
||||
mkdir -p $(COMMON_OBJ_DIR)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR):
|
||||
mkdir -p $(GAME_SHARED_OBJ_DIR)
|
||||
|
||||
$(PM_SHARED_OBJ_DIR):
|
||||
mkdir -p $(PM_SHARED_OBJ_DIR)
|
||||
|
||||
$(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/%.cpp $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(HL1_SERVER_OBJ_DIR)/%.o: $(HL_SERVER_SRC_DIR)/%.cpp $(filter-out $(wildcard $(HL1_SERVER_OBJ_DIR)), $(HL1_SERVER_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/hl/%.cpp $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/dlls/wpn_shared/%.cpp $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(HL1_OBJ_DIR)/%.o: $(HL_SRC_DIR)/VGUI/%.cpp $(filter-out $(wildcard $(HL1_OBJ_DIR)), $(HL1_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR))
|
||||
$(DO_PUBLIC_CC)
|
||||
|
||||
$(COMMON_OBJ_DIR)/%.o : $(COMMON_SRC_DIR)/%.cpp $(filter-out $(wildcard $(COMMON_OBJ_DIR)), $(COMMON_OBJ_DIR))
|
||||
$(DO_COMMON_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(GAME_SHARED_OBJ_DIR)), $(GAME_SHARED_OBJ_DIR))
|
||||
$(DO_COMMON_CC)
|
||||
|
||||
$(PM_SHARED_OBJ_DIR)/%.o : $(PM_SHARED_SRC_DIR)/%.c $(filter-out $(wildcard $(PM_SHARED_OBJ_DIR)), $(PM_SHARED_OBJ_DIR))
|
||||
$(DO_PM_SHARED_CC)
|
||||
|
||||
clean:
|
||||
-rm -rf $(HL1_OBJ_DIR)
|
||||
-rm -f client.$(SHLIBEXT)
|
175
linux/Makefile.hldll
Normal file
175
linux/Makefile.hldll
Normal file
|
@ -0,0 +1,175 @@
|
|||
#
|
||||
# HL game library Makefile for x86 Linux
|
||||
#
|
||||
# Feb 2001 by Leon Hartwig (hartwig@valvesoftware.com)
|
||||
#
|
||||
|
||||
HLDLL_SRC_DIR=$(SOURCE_DIR)/dlls
|
||||
HLWPN_SRC_DIR=$(HLDLL_SRC_DIR)/wpn_shared
|
||||
|
||||
HLDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/hldll
|
||||
HLWPN_OBJ_DIR=$(HLDLL_OBJ_DIR)/wpn_shared
|
||||
PM_OBJ_DIR=$(HLDLL_OBJ_DIR)/pm_shared
|
||||
GAME_SHARED_OBJ_DIR=$(HLDLL_OBJ_DIR)/game_shared
|
||||
|
||||
#CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) $(SHLIBCFLAGS) -DCLIENT_WEAPONS
|
||||
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_WEAPONS
|
||||
#-O3 -ffast-math -fno-strength-reduce
|
||||
|
||||
HLDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
HLWPN_INCLUDEDIRS=-I$(HLDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
GAME_SHARED_INCLUDEDIRS=-I$(HLDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
|
||||
LDFLAGS= -lm -lstdc++
|
||||
|
||||
DO_HLDLL_CC=$(CC) $(HLDLL_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
DO_HLWPN_CC=$(CC) $(HLWPN_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
#####################################################################
|
||||
|
||||
HLDLL_OBJS = \
|
||||
$(HLDLL_OBJ_DIR)/aflock.o \
|
||||
$(HLDLL_OBJ_DIR)/agrunt.o \
|
||||
$(HLDLL_OBJ_DIR)/airtank.o \
|
||||
$(HLDLL_OBJ_DIR)/animating.o \
|
||||
$(HLDLL_OBJ_DIR)/animation.o \
|
||||
$(HLDLL_OBJ_DIR)/apache.o \
|
||||
$(HLDLL_OBJ_DIR)/barnacle.o \
|
||||
$(HLDLL_OBJ_DIR)/barney.o \
|
||||
$(HLDLL_OBJ_DIR)/bigmomma.o \
|
||||
$(HLDLL_OBJ_DIR)/bloater.o \
|
||||
$(HLDLL_OBJ_DIR)/bmodels.o \
|
||||
$(HLDLL_OBJ_DIR)/bullsquid.o \
|
||||
$(HLDLL_OBJ_DIR)/buttons.o \
|
||||
$(HLDLL_OBJ_DIR)/cbase.o \
|
||||
$(HLDLL_OBJ_DIR)/client.o \
|
||||
$(HLDLL_OBJ_DIR)/combat.o \
|
||||
$(HLDLL_OBJ_DIR)/controller.o \
|
||||
$(HLDLL_OBJ_DIR)/crossbow.o \
|
||||
$(HLDLL_OBJ_DIR)/crowbar.o \
|
||||
$(HLDLL_OBJ_DIR)/defaultai.o \
|
||||
$(HLDLL_OBJ_DIR)/doors.o \
|
||||
$(HLDLL_OBJ_DIR)/effects.o \
|
||||
$(HLDLL_OBJ_DIR)/egon.o \
|
||||
$(HLDLL_OBJ_DIR)/explode.o \
|
||||
$(HLDLL_OBJ_DIR)/flyingmonster.o \
|
||||
$(HLDLL_OBJ_DIR)/func_break.o \
|
||||
$(HLDLL_OBJ_DIR)/func_tank.o \
|
||||
$(HLDLL_OBJ_DIR)/game.o \
|
||||
$(HLDLL_OBJ_DIR)/gamerules.o \
|
||||
$(HLDLL_OBJ_DIR)/gargantua.o \
|
||||
$(HLDLL_OBJ_DIR)/gauss.o \
|
||||
$(HLDLL_OBJ_DIR)/genericmonster.o \
|
||||
$(HLDLL_OBJ_DIR)/ggrenade.o \
|
||||
$(HLDLL_OBJ_DIR)/globals.o \
|
||||
$(HLDLL_OBJ_DIR)/gman.o \
|
||||
$(HLDLL_OBJ_DIR)/h_ai.o \
|
||||
$(HLDLL_OBJ_DIR)/h_battery.o \
|
||||
$(HLDLL_OBJ_DIR)/h_cine.o \
|
||||
$(HLDLL_OBJ_DIR)/h_cycler.o \
|
||||
$(HLDLL_OBJ_DIR)/h_export.o \
|
||||
$(HLDLL_OBJ_DIR)/handgrenade.o \
|
||||
$(HLDLL_OBJ_DIR)/hassassin.o \
|
||||
$(HLDLL_OBJ_DIR)/headcrab.o \
|
||||
$(HLDLL_OBJ_DIR)/healthkit.o \
|
||||
$(HLDLL_OBJ_DIR)/hgrunt.o \
|
||||
$(HLDLL_OBJ_DIR)/hornet.o \
|
||||
$(HLDLL_OBJ_DIR)/hornetgun.o \
|
||||
$(HLDLL_OBJ_DIR)/houndeye.o \
|
||||
$(HLDLL_OBJ_DIR)/ichthyosaur.o \
|
||||
$(HLDLL_OBJ_DIR)/islave.o \
|
||||
$(HLDLL_OBJ_DIR)/items.o \
|
||||
$(HLDLL_OBJ_DIR)/leech.o \
|
||||
$(HLDLL_OBJ_DIR)/lights.o \
|
||||
$(HLDLL_OBJ_DIR)/maprules.o \
|
||||
$(HLDLL_OBJ_DIR)/monstermaker.o \
|
||||
$(HLDLL_OBJ_DIR)/monsters.o \
|
||||
$(HLDLL_OBJ_DIR)/monsterstate.o \
|
||||
$(HLDLL_OBJ_DIR)/mortar.o \
|
||||
$(HLDLL_OBJ_DIR)/mp5.o \
|
||||
$(HLDLL_OBJ_DIR)/nihilanth.o \
|
||||
$(HLDLL_OBJ_DIR)/nodes.o \
|
||||
$(HLDLL_OBJ_DIR)/observer.o \
|
||||
$(HLDLL_OBJ_DIR)/osprey.o \
|
||||
$(HLDLL_OBJ_DIR)/pathcorner.o \
|
||||
$(HLDLL_OBJ_DIR)/plane.o \
|
||||
$(HLDLL_OBJ_DIR)/plats.o \
|
||||
$(HLDLL_OBJ_DIR)/player.o \
|
||||
$(HLDLL_OBJ_DIR)/python.o \
|
||||
$(HLDLL_OBJ_DIR)/rat.o \
|
||||
$(HLDLL_OBJ_DIR)/roach.o \
|
||||
$(HLDLL_OBJ_DIR)/rpg.o \
|
||||
$(HLDLL_OBJ_DIR)/satchel.o \
|
||||
$(HLDLL_OBJ_DIR)/schedule.o \
|
||||
$(HLDLL_OBJ_DIR)/scientist.o \
|
||||
$(HLDLL_OBJ_DIR)/scripted.o \
|
||||
$(HLDLL_OBJ_DIR)/shotgun.o \
|
||||
$(HLDLL_OBJ_DIR)/skill.o \
|
||||
$(HLDLL_OBJ_DIR)/sound.o \
|
||||
$(HLDLL_OBJ_DIR)/soundent.o \
|
||||
$(HLDLL_OBJ_DIR)/spectator.o \
|
||||
$(HLDLL_OBJ_DIR)/squadmonster.o \
|
||||
$(HLDLL_OBJ_DIR)/squeakgrenade.o \
|
||||
$(HLDLL_OBJ_DIR)/subs.o \
|
||||
$(HLDLL_OBJ_DIR)/talkmonster.o \
|
||||
$(HLDLL_OBJ_DIR)/teamplay_gamerules.o \
|
||||
$(HLDLL_OBJ_DIR)/multiplay_gamerules.o \
|
||||
$(HLDLL_OBJ_DIR)/singleplay_gamerules.o \
|
||||
$(HLDLL_OBJ_DIR)/tempmonster.o \
|
||||
$(HLDLL_OBJ_DIR)/tentacle.o \
|
||||
$(HLDLL_OBJ_DIR)/triggers.o \
|
||||
$(HLDLL_OBJ_DIR)/tripmine.o \
|
||||
$(HLDLL_OBJ_DIR)/turret.o \
|
||||
$(HLDLL_OBJ_DIR)/util.o \
|
||||
$(HLDLL_OBJ_DIR)/weapons.o \
|
||||
$(HLDLL_OBJ_DIR)/world.o \
|
||||
$(HLDLL_OBJ_DIR)/xen.o \
|
||||
$(HLDLL_OBJ_DIR)/zombie.o
|
||||
|
||||
HLWPN_OBJS = \
|
||||
$(HLWPN_OBJ_DIR)/hl_wpn_glock.o
|
||||
|
||||
PM_OBJS = \
|
||||
$(PM_OBJ_DIR)/pm_shared.o \
|
||||
$(PM_OBJ_DIR)/pm_math.o \
|
||||
$(PM_OBJ_DIR)/pm_debug.o
|
||||
|
||||
GAME_SHARED_OBJS = \
|
||||
$(GAME_SHARED_OBJ_DIR)/voice_gamemgr.o
|
||||
|
||||
all: dirs hl.$(SHLIBEXT)
|
||||
|
||||
dirs:
|
||||
-mkdir $(BUILD_OBJ_DIR)
|
||||
-mkdir $(HLDLL_OBJ_DIR)
|
||||
-mkdir $(HLWPN_OBJ_DIR)
|
||||
-mkdir $(PM_OBJ_DIR)
|
||||
-mkdir $(GAME_SHARED_OBJ_DIR)
|
||||
|
||||
hl.$(SHLIBEXT): $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
|
||||
$(CC) $(LDFLAGS) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(HLDLL_OBJS) $(HLWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
|
||||
p4 edit ../../game/mod/dlls/hl.$(SHLIBEXT)
|
||||
cp $(BUILD_DIR)/$@ ../../game/mod/dlls/hl.$(SHLIBEXT)
|
||||
./gendbg.sh ../../game/mod/dlls/hl.$(SHLIBEXT)
|
||||
|
||||
$(HLWPN_OBJ_DIR)/%.o : $(HLWPN_SRC_DIR)/%.cpp
|
||||
$(DO_HLWPN_CC)
|
||||
|
||||
$(HLDLL_OBJ_DIR)/%.o : $(HLDLL_SRC_DIR)/%.cpp
|
||||
$(DO_HLDLL_CC)
|
||||
|
||||
$(PM_OBJ_DIR)/%.o : $(PM_SRC_DIR)/%.c
|
||||
$(DO_PM_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp
|
||||
$(DO_GAME_SHARED_CC)
|
||||
|
||||
clean:
|
||||
-rm -rf $(GAME_SHARED_OBJ_DIR)
|
||||
-rm -rf $(PM_OBJ_DIR)
|
||||
-rm -rf $(HLWPN_OBJ_DIR)
|
||||
-rm -rf $(HLDLL_OBJ_DIR)
|
||||
-rm -f hl_$(ARCH).$(SHLIBEXT)
|
163
linux/Makefile.ricochet_cdll
Normal file
163
linux/Makefile.ricochet_cdll
Normal file
|
@ -0,0 +1,163 @@
|
|||
#
|
||||
# ricochet client Makefile for x86 Linux
|
||||
#
|
||||
#
|
||||
|
||||
RICOCHET_SRC_DIR=$(SOURCE_DIR)/ricochet/cl_dll
|
||||
GAME_SHARED_SRC_DIR=$(SOURCE_DIR)/game_shared
|
||||
PM_SHARED_SRC_DIR=$(RICOCHET_SRC_DIR)/../pm_shared
|
||||
|
||||
RICOCHET_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochet_client
|
||||
PUBLIC_OBJ_DIR=$(RICOCHET_OBJ_DIR)/public
|
||||
COMMON_OBJ_DIR=$(RICOCHET_OBJ_DIR)/common
|
||||
GAME_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/game_shared
|
||||
PM_SHARED_OBJ_DIR=$(RICOCHET_OBJ_DIR)/pm_shared
|
||||
|
||||
CFLAGS=$(BASE_CFLAGS) $(ARCH_CFLAGS) -DCLIENT_DLL -I/usr/include/malloc -D_snwprintf=swprintf \
|
||||
-DDISABLE_JUMP_ORIGIN -DDISABLE_VEC_ORIGIN -D_MAX_PATH=PATH_MAX
|
||||
|
||||
INCLUDEDIRS=-I$(RICOCHET_SRC_DIR) -I$(RICOCHET_SRC_DIR)/../dlls -I../engine -I$(PUBLIC_SRC_DIR) -I$(COMMON_SRC_DIR) \
|
||||
-I../game_shared -I$(RICOCHET_SRC_DIR)/../pm_shared -I../utils/vgui/include -I../utils/common -I../external
|
||||
|
||||
ifeq ($(OS),Darwin)
|
||||
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) -framework Carbon $(CFG)/vgui.dylib -L. -lSDL2-2.0.0
|
||||
else
|
||||
LDFLAGS=$(SHLIBLDFLAGS) $(CPP_LIB) vgui.so -L. libSDL2-2.0.so.0
|
||||
endif
|
||||
|
||||
DO_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) -o $@ -c $<
|
||||
DO_PUBLIC_CC=$(CPLUS) $(COMMON_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_COMMON_CC=$(CPLUS) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_PM_SHARED_CC=$(CC) $(INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
|
||||
#####################################################################
|
||||
|
||||
RICOCHET_OBJS = \
|
||||
$(RICOCHET_OBJ_DIR)/ev_common.o \
|
||||
$(RICOCHET_OBJ_DIR)/ev_hldm.o \
|
||||
$(RICOCHET_OBJ_DIR)/hl/hl_baseentity.o \
|
||||
$(RICOCHET_OBJ_DIR)/hl/hl_events.o \
|
||||
$(RICOCHET_OBJ_DIR)/hl/hl_objects.o \
|
||||
$(RICOCHET_OBJ_DIR)/hl/hl_weapons.o \
|
||||
$(RICOCHET_OBJ_DIR)/disc_weapon_disc.o \
|
||||
$(RICOCHET_OBJ_DIR)/Ricochet_JumpPads.o \
|
||||
$(RICOCHET_OBJ_DIR)/ammo.o \
|
||||
$(RICOCHET_OBJ_DIR)/ammo_secondary.o \
|
||||
$(RICOCHET_OBJ_DIR)/ammohistory.o \
|
||||
$(RICOCHET_OBJ_DIR)/battery.o \
|
||||
$(RICOCHET_OBJ_DIR)/cdll_int.o \
|
||||
$(RICOCHET_OBJ_DIR)/com_weapons.o \
|
||||
$(RICOCHET_OBJ_DIR)/death.o \
|
||||
$(RICOCHET_OBJ_DIR)/demo.o \
|
||||
$(RICOCHET_OBJ_DIR)/entity.o \
|
||||
$(RICOCHET_OBJ_DIR)/events.o \
|
||||
$(RICOCHET_OBJ_DIR)/flashlight.o \
|
||||
$(RICOCHET_OBJ_DIR)/GameStudioModelRenderer.o \
|
||||
$(RICOCHET_OBJ_DIR)/geiger.o \
|
||||
$(RICOCHET_OBJ_DIR)/health.o \
|
||||
$(RICOCHET_OBJ_DIR)/hud.o \
|
||||
$(RICOCHET_OBJ_DIR)/hud_msg.o \
|
||||
$(RICOCHET_OBJ_DIR)/hud_redraw.o \
|
||||
$(RICOCHET_OBJ_DIR)/hud_servers.o \
|
||||
$(RICOCHET_OBJ_DIR)/hud_update.o \
|
||||
$(RICOCHET_OBJ_DIR)/in_camera.o \
|
||||
$(RICOCHET_OBJ_DIR)/input.o \
|
||||
$(RICOCHET_OBJ_DIR)/inputw32.o \
|
||||
$(RICOCHET_OBJ_DIR)/menu.o \
|
||||
$(RICOCHET_OBJ_DIR)/message.o \
|
||||
$(RICOCHET_OBJ_DIR)/saytext.o \
|
||||
$(RICOCHET_OBJ_DIR)/status_icons.o \
|
||||
$(RICOCHET_OBJ_DIR)/statusbar.o \
|
||||
$(RICOCHET_OBJ_DIR)/StudioModelRenderer.o \
|
||||
$(RICOCHET_OBJ_DIR)/text_message.o \
|
||||
$(RICOCHET_OBJ_DIR)/train.o \
|
||||
$(RICOCHET_OBJ_DIR)/tri.o \
|
||||
$(RICOCHET_OBJ_DIR)/util.o \
|
||||
$(RICOCHET_OBJ_DIR)/view.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_int.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_ConsolePanel.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_ControlConfigPanel.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_CustomObjects.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_discobjects.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_MOTDWindow.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_ScorePanel.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_ServerBrowser.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_TeamFortressViewport.o \
|
||||
$(RICOCHET_OBJ_DIR)/vgui_SchemeManager.o \
|
||||
$(RICOCHET_OBJ_DIR)/studio_util.o \
|
||||
$(RICOCHET_OBJ_DIR)/voice_status.o \
|
||||
|
||||
PUBLIC_OBJS = \
|
||||
$(PUBLIC_OBJ_DIR)/interface.o \
|
||||
|
||||
COMMON_OBJS = \
|
||||
$(COMMON_OBJ_DIR)/parsemsg.o \
|
||||
|
||||
GAME_SHARED_OBJS = \
|
||||
$(GAME_SHARED_OBJ_DIR)/voice_banmgr.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_checkbutton2.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_grid.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_helpers.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_listbox.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_loadtga.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_scrollbar2.o \
|
||||
$(GAME_SHARED_OBJ_DIR)/vgui_slider2.o \
|
||||
# $(GAME_SHARED_OBJ_DIR)/voice_status.o \
|
||||
|
||||
PM_SHARED_OBJS = \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_debug.o \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_shared.o \
|
||||
$(PM_SHARED_OBJ_DIR)/pm_math.o \
|
||||
|
||||
|
||||
all: client_ricochet.$(SHLIBEXT)
|
||||
|
||||
client_ricochet.$(SHLIBEXT): $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS)
|
||||
$(CLINK) -o $(BUILD_DIR)/$@ $(RICOCHET_OBJS) $(PUBLIC_OBJS) $(COMMON_OBJS) $(GAME_SHARED_OBJS) $(PM_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
|
||||
p4 edit ../../game/mod/cl_dlls/client.$(SHLIBEXT)
|
||||
cp $(BUILD_DIR)/$@ ../../game/mod/cl_dlls/client.$(SHLIBEXT)
|
||||
./gendbg.sh ../../game/mod/cl_dlls/client.$(SHLIBEXT)
|
||||
|
||||
$(RICOCHET_OBJ_DIR):
|
||||
mkdir -p $(RICOCHET_OBJ_DIR)
|
||||
mkdir -p $(RICOCHET_OBJ_DIR)/dlls
|
||||
mkdir -p $(RICOCHET_OBJ_DIR)/dlls/wpn_shared
|
||||
mkdir -p $(RICOCHET_OBJ_DIR)/hl
|
||||
|
||||
$(PUBLIC_OBJ_DIR):
|
||||
mkdir -p $(PUBLIC_OBJ_DIR)
|
||||
|
||||
$(COMMON_OBJ_DIR):
|
||||
mkdir -p $(COMMON_OBJ_DIR)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR):
|
||||
mkdir -p $(GAME_SHARED_OBJ_DIR)
|
||||
|
||||
$(PM_SHARED_OBJ_DIR):
|
||||
mkdir -p $(PM_SHARED_OBJ_DIR)
|
||||
|
||||
$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/hl/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(RICOCHET_OBJ_DIR)/%.o: $(RICOCHET_SRC_DIR)/../dlls/wpn_shared/%.cpp $(filter-out $(wildcard $(RICOCHET_OBJ_DIR)), $(RICOCHET_OBJ_DIR))
|
||||
$(DO_CC)
|
||||
|
||||
$(PUBLIC_OBJ_DIR)/%.o : $(PUBLIC_SRC_DIR)/%.cpp $(filter-out $(wildcard $(PUBLIC_OBJ_DIR)), $(PUBLIC_OBJ_DIR))
|
||||
$(DO_PUBLIC_CC)
|
||||
|
||||
$(COMMON_OBJ_DIR)/%.o : $(COMMON_SRC_DIR)/%.cpp $(filter-out $(wildcard $(COMMON_OBJ_DIR)), $(COMMON_OBJ_DIR))
|
||||
$(DO_COMMON_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp $(filter-out $(wildcard $(GAME_SHARED_OBJ_DIR)), $(GAME_SHARED_OBJ_DIR))
|
||||
$(DO_COMMON_CC)
|
||||
|
||||
$(PM_SHARED_OBJ_DIR)/%.o : $(PM_SHARED_SRC_DIR)/%.c $(filter-out $(wildcard $(PM_SHARED_OBJ_DIR)), $(PM_SHARED_OBJ_DIR))
|
||||
$(DO_PM_SHARED_CC)
|
||||
|
||||
|
||||
clean:
|
||||
-rm -rf $(RICOCHET_OBJ_DIR)
|
||||
-rm -f client_ricochet.$(SHLIBEXT)
|
128
linux/Makefile.ricochetdll
Normal file
128
linux/Makefile.ricochetdll
Normal file
|
@ -0,0 +1,128 @@
|
|||
#
|
||||
# Ricochet game library Makefile for x86 Linux
|
||||
#
|
||||
# June 2001 by Leon Hartwig (hartwig@valvesoftware.com)
|
||||
#
|
||||
OS:=$(shell uname)
|
||||
|
||||
RICOCHETDLL_SRC_DIR=$(SOURCE_DIR)/ricochet/dlls
|
||||
RICOCHETWPN_SRC_DIR=$(RICOCHETDLL_SRC_DIR)/wpn_shared
|
||||
PM_SRC_DIR=$(SOURCE_DIR)/ricochet/pm_shared
|
||||
|
||||
RICOCHETDLL_OBJ_DIR=$(BUILD_OBJ_DIR)/ricochetdll
|
||||
RICOCHETWPN_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/wpn_shared
|
||||
PM_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/pm_shared
|
||||
GAME_SHARED_OBJ_DIR=$(RICOCHETDLL_OBJ_DIR)/game_shared
|
||||
|
||||
#CFLAGS=$(BASE_CFLAGS) -g
|
||||
CFLAGS=$(BASE_CFLAGS) -O3 -ffast-math -fno-strength-reduce
|
||||
|
||||
RICOCHETDLL_INCLUDEDIRS=-I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(GAME_SHARED_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
RICOCHETWPN_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PM_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
PM_INCLUDEDIRS=-I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
GAME_SHARED_INCLUDEDIRS=-I$(RICOCHETDLL_SRC_DIR) -I$(ENGINE_SRC_DIR) -I$(COMMON_SRC_DIR) -I$(PUBLIC_SRC_DIR)
|
||||
|
||||
LDFLAGS=
|
||||
|
||||
DO_RICOCHETDLL_CC=$(CC) $(RICOCHETDLL_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_RICOCHETWPN_CC=$(CC) $(RICOCHETWPN_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_PM_CC=$(CC) $(PM_INCLUDEDIRS) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
|
||||
DO_GAME_SHARED_CC=$(CC) $(GAME_SHARED_INCLUDEDIRS) $(CFLAGS) $(SHLIBFLAGS) -o $@ -c $<
|
||||
|
||||
#####################################################################
|
||||
|
||||
RICOCHETDLL_OBJS = \
|
||||
$(RICOCHETDLL_OBJ_DIR)/airtank.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/animating.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/animation.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/bmodels.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/buttons.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/cbase.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/client.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/combat.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/disc_arena.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/disc_powerups.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/doors.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/effects.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/explode.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/func_break.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/func_tank.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/game.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/gamerules.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/ggrenade.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/globals.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/h_ai.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/h_battery.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/h_cycler.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/h_export.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/healthkit.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/items.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/lights.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/maprules.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/mortar.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/mpstubb.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/multiplay_gamerules.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/observer.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/pathcorner.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/plane.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/plats.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/player.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/singleplay_gamerules.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/skill.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/sound.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/soundent.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/spectator.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/subs.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/teamplay_gamerules.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/triggers.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/util.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/weapons.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/world.o \
|
||||
$(RICOCHETDLL_OBJ_DIR)/xen.o
|
||||
|
||||
RICOCHETWPN_OBJS = \
|
||||
$(RICOCHETWPN_OBJ_DIR)/disc_weapon_disc.o
|
||||
|
||||
PM_OBJS = \
|
||||
$(PM_OBJ_DIR)/pm_shared.o \
|
||||
$(PM_OBJ_DIR)/pm_math.o \
|
||||
$(PM_OBJ_DIR)/pm_debug.o
|
||||
|
||||
GAME_SHARED_OBJS = \
|
||||
$(GAME_SHARED_OBJ_DIR)/voice_gamemgr.o
|
||||
|
||||
all: dirs ricochet.$(SHLIBEXT)
|
||||
|
||||
dirs:
|
||||
-mkdir $(BUILD_OBJ_DIR)
|
||||
-mkdir $(RICOCHETDLL_OBJ_DIR)
|
||||
-mkdir $(RICOCHETWPN_OBJ_DIR)
|
||||
-mkdir $(PM_OBJ_DIR)
|
||||
-mkdir $(GAME_SHARED_OBJ_DIR)
|
||||
|
||||
ricochet.$(SHLIBEXT): $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS)
|
||||
$(CLINK) $(SHLIBLDFLAGS) -o $(BUILD_DIR)/$@ $(RICOCHETDLL_OBJS) $(RICOCHETWPN_OBJS) $(PM_OBJS) $(GAME_SHARED_OBJS) $(LDFLAGS) $(CPP_LIB)
|
||||
p4 edit ../../game/mod/dlls/$@
|
||||
cp $(BUILD_DIR)/$@ ../../game/mod/dlls
|
||||
./gendbg.sh ../../game/mod/dlls/$@
|
||||
|
||||
$(RICOCHETWPN_OBJ_DIR)/%.o : $(RICOCHETWPN_SRC_DIR)/%.cpp
|
||||
$(DO_RICOCHETWPN_CC)
|
||||
|
||||
$(RICOCHETDLL_OBJ_DIR)/%.o : $(RICOCHETDLL_SRC_DIR)/%.cpp
|
||||
$(DO_RICOCHETDLL_CC)
|
||||
|
||||
$(PM_OBJ_DIR)/%.o : $(PM_SRC_DIR)/%.c
|
||||
$(DO_PM_CC)
|
||||
|
||||
$(GAME_SHARED_OBJ_DIR)/%.o : $(GAME_SHARED_SRC_DIR)/%.cpp
|
||||
$(DO_GAME_SHARED_CC)
|
||||
|
||||
clean:
|
||||
-rm -rf $(GAME_SHARED_OBJ_DIR)
|
||||
-rm -rf $(PM_OBJ_DIR)
|
||||
-rm -rf $(RICOCHETWPN_OBJ_DIR)
|
||||
-rm -rf $(RICOCHETDLL_OBJ_DIR)
|
||||
-rm -f ricochet_$(ARCH).$(SHLIBEXT)
|
||||
-rm -f ricochet.$(SHLIBEXT)
|
||||
|
53
linux/gendbg.sh
Executable file
53
linux/gendbg.sh
Executable file
|
@ -0,0 +1,53 @@
|
|||
#!/bin/bash
|
||||
|
||||
UNAME=`uname`
|
||||
if [ "$UNAME" == "Darwin" ]; then
|
||||
p4 edit $1.dSYM/...
|
||||
dsymutil $1
|
||||
p4 revert -a $1.dSYM/...
|
||||
exit 0;
|
||||
fi
|
||||
|
||||
OBJCOPY=/valve/bin/objcopy
|
||||
|
||||
function usage {
|
||||
echo "$0 /path/to/input/file [-o /path/to/output/file ]"
|
||||
echo ""
|
||||
}
|
||||
|
||||
if [ $# == 0 ]; then
|
||||
usage
|
||||
exit 2
|
||||
fi
|
||||
|
||||
if [ $(basename $1) == $1 ]; then
|
||||
INFILEDIR=$PWD
|
||||
else
|
||||
INFILEDIR=$(cd ${1%/*} && echo $PWD)
|
||||
fi
|
||||
INFILE=$(basename $1)
|
||||
|
||||
OUTFILEDIR=$INFILEDIR
|
||||
OUTFILE=$INFILE.dbg
|
||||
|
||||
while getopts "o:" opt; do
|
||||
case $opt in
|
||||
o)
|
||||
OUTFILEDIR=$(cd ${OPTARG%/*} && echo $PWD)
|
||||
OUTFILE=$(basename $OPTARG)
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if [ "$OUTFILEDIR" != "$INFILEDIR" ]; then
|
||||
INFILE=${INFILEDIR}/${INFILE}
|
||||
OUTFILE=${OUTFILEDIR}/${OUTFILE}
|
||||
fi
|
||||
|
||||
pushd "$INFILEDIR"
|
||||
p4 edit "$OUTFILE"
|
||||
$OBJCOPY "$INFILE" "$OUTFILE"
|
||||
$OBJCOPY --add-gnu-debuglink="$OUTFILE" "$INFILE"
|
||||
p4 revert -a "$OUTFILE"
|
||||
popd
|
||||
|
BIN
linux/libSDL2-2.0.0.dylib
Normal file
BIN
linux/libSDL2-2.0.0.dylib
Normal file
Binary file not shown.
20
linux/libSDL2-2.0.0.dylib.dSYM/Contents/Info.plist
Normal file
20
linux/libSDL2-2.0.0.dylib.dSYM/Contents/Info.plist
Normal file
|
@ -0,0 +1,20 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.apple.xcode.dsym.libSDL2-2.0.0.dylib</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>dSYM</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
</dict>
|
||||
</plist>
|
Binary file not shown.
BIN
linux/libSDL2-2.0.so.0
Executable file
BIN
linux/libSDL2-2.0.so.0
Executable file
Binary file not shown.
BIN
linux/libSDL2-2.0.so.0.dbg
Executable file
BIN
linux/libSDL2-2.0.so.0.dbg
Executable file
Binary file not shown.
1
linux/libSDL2.dylib
Symbolic link
1
linux/libSDL2.dylib
Symbolic link
|
@ -0,0 +1 @@
|
|||
libSDL2-2.0.0.dylib
|
1
linux/libSDL2.so
Symbolic link
1
linux/libSDL2.so
Symbolic link
|
@ -0,0 +1 @@
|
|||
libSDL2-2.0.so.0
|
BIN
linux/release/vgui.dylib
Executable file
BIN
linux/release/vgui.dylib
Executable file
Binary file not shown.
BIN
linux/release/vgui.so
Executable file
BIN
linux/release/vgui.so
Executable file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue