Fix human grunts continuing to fire for a few seconds after killing the last enemy in an area
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@ -18,6 +18,7 @@
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* Prevent breakables from spawning multiple items when destroyed by gunfire and explosives at the same time (Thanks Oxofemple.)
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* Fixed save game system not saving arrays of EHANDLEs if the first half of the array contains null handles (mainly affected Nihilanth's spheres) [#224](https://github.com/SamVanheer/halflife-updated/issues/224) (Thanks Ronin4862)
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* Fixed player gaining health when drowning with god mode enabled and recovering health after surfacing (Thanks malortie)
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* Fixed allied human grunts continuing to fire for a few seconds after killing the last enemy in an area [Opposing Force Updated #100](https://github.com/SamVanheer/halflife-op4-updated/issues/100) (Thanks Ronin4862 and malortie)
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### Features
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@ -1271,6 +1271,7 @@ Schedule_t slGruntCombatFail[] =
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Task_t tlGruntVictoryDance[] =
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{
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{TASK_STOP_MOVING, (float)0},
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{TASK_SET_ACTIVITY, (float)ACT_IDLE},
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{TASK_FACE_ENEMY, (float)0},
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{TASK_WAIT, (float)1.5},
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{TASK_GET_PATH_TO_ENEMY_CORPSE, (float)0},
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