/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #define FCVAR_ARCHIVE (1 << 0) // set to cause it to be saved to vars.rc #define FCVAR_USERINFO (1 << 1) // changes the client's info string #define FCVAR_SERVER (1 << 2) // notifies players when changed #define FCVAR_EXTDLL (1 << 3) // defined by external DLL #define FCVAR_CLIENTDLL (1 << 4) // defined by the client dll #define FCVAR_PROTECTED (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value #define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. #define FCVAR_PRINTABLEONLY (1 << 7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_UNLOGGED (1 << 8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_NOEXTRAWHITEPACE (1 << 9) // strip trailing/leading white space from this cvar #define FCVAR_PRIVILEGED (1 << 10) // Not queryable/settable by unprivileged sources #define FCVAR_FILTERSTUFFTEXT (1 << 11) // Not queryable/settable if unprivileged and filterstufftext is enabled #define FCVAR_FILTERCHARS (1 << 12) // This cvar's string will be filtered for 'bad' characters (e.g. ';', '\n') #define FCVAR_NOBADPATHS (1 << 13) // This cvar's string cannot contain file paths that are above the current directory typedef struct cvar_s { const char* name; //Technically this should be non-const but that only matters to engine code const char* string; int flags; float value; struct cvar_s* next; } cvar_t;