/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "player.h" class CAirtank : public CGrenade { void Spawn() override; void Precache() override; void EXPORT TankThink(); void EXPORT TankTouch(CBaseEntity* pOther); int BloodColor() override { return DONT_BLEED; } void Killed(entvars_t* pevAttacker, int iGib) override; bool Save(CSave& save) override; bool Restore(CRestore& restore) override; static TYPEDESCRIPTION m_SaveData[]; bool m_state; }; LINK_ENTITY_TO_CLASS(item_airtank, CAirtank); TYPEDESCRIPTION CAirtank::m_SaveData[] = { DEFINE_FIELD(CAirtank, m_state, FIELD_BOOLEAN), }; IMPLEMENT_SAVERESTORE(CAirtank, CGrenade); void CAirtank::Spawn() { Precache(); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_BBOX; SET_MODEL(ENT(pev), "models/w_oxygen.mdl"); UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 36)); UTIL_SetOrigin(pev, pev->origin); SetTouch(&CAirtank::TankTouch); SetThink(&CAirtank::TankThink); pev->flags |= FL_MONSTER; pev->takedamage = DAMAGE_YES; pev->health = 20; pev->dmg = 50; m_state = true; } void CAirtank::Precache() { PRECACHE_MODEL("models/w_oxygen.mdl"); PRECACHE_SOUND("doors/aliendoor3.wav"); } void CAirtank::Killed(entvars_t* pevAttacker, int iGib) { pev->owner = ENT(pevAttacker); // UNDONE: this should make a big bubble cloud, not an explosion Explode(pev->origin, Vector(0, 0, -1)); } void CAirtank::TankThink() { // Fire trigger m_state = true; SUB_UseTargets(this, USE_TOGGLE, 0); } void CAirtank::TankTouch(CBaseEntity* pOther) { if (!pOther->IsPlayer()) return; if (!m_state) { // "no oxygen" sound EMIT_SOUND(ENT(pev), CHAN_BODY, "player/pl_swim2.wav", 1.0, ATTN_NORM); return; } // give player 12 more seconds of air pOther->pev->air_finished = gpGlobals->time + 12; // suit recharge sound EMIT_SOUND(ENT(pev), CHAN_VOICE, "doors/aliendoor3.wav", 1.0, ATTN_NORM); // recharge airtank in 30 seconds pev->nextthink = gpGlobals->time + 30; m_state = false; SUB_UseTargets(this, USE_TOGGLE, 1); }