/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #define ACTIVITY_NOT_AVAILABLE -1 #include "monsterevent.h" extern bool IsSoundEvent(int eventNumber); int LookupActivity(void* pmodel, entvars_t* pev, int activity); int LookupActivityHeaviest(void* pmodel, entvars_t* pev, int activity); int LookupSequence(void* pmodel, const char* label); void GetSequenceInfo(void* pmodel, entvars_t* pev, float* pflFrameRate, float* pflGroundSpeed); int GetSequenceFlags(void* pmodel, entvars_t* pev); int LookupAnimationEvents(void* pmodel, entvars_t* pev, float flStart, float flEnd); float SetController(void* pmodel, entvars_t* pev, int iController, float flValue); float SetBlending(void* pmodel, entvars_t* pev, int iBlender, float flValue); void GetEyePosition(void* pmodel, float* vecEyePosition); void SequencePrecache(void* pmodel, const char* pSequenceName); int FindTransition(void* pmodel, int iEndingAnim, int iGoalAnim, int* piDir); void SetBodygroup(void* pmodel, entvars_t* pev, int iGroup, int iValue); int GetBodygroup(void* pmodel, entvars_t* pev, int iGroup); int GetAnimationEvent(void* pmodel, entvars_t* pev, MonsterEvent_t* pMonsterEvent, float flStart, float flEnd, int index); bool ExtractBbox(void* pmodel, int sequence, float* mins, float* maxs); // From /engine/studio.h #define STUDIO_LOOPING 0x0001