/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== explode.cpp ======================================================== Explosion-related code */ #include "extdll.h" #include "util.h" #include "cbase.h" #include "decals.h" #include "explode.h" #include "weapons.h" // Spark Shower class CShower : public CBaseEntity { void Spawn() override; void Think() override; void Touch(CBaseEntity* pOther) override; int ObjectCaps() override { return FCAP_DONT_SAVE; } }; LINK_ENTITY_TO_CLASS(spark_shower, CShower); void CShower::Spawn() { pev->velocity = RANDOM_FLOAT(200, 300) * pev->angles; pev->velocity.x += RANDOM_FLOAT(-100.f, 100.f); pev->velocity.y += RANDOM_FLOAT(-100.f, 100.f); if (pev->velocity.z >= 0) pev->velocity.z += 200; else pev->velocity.z -= 200; pev->movetype = MOVETYPE_BOUNCE; pev->gravity = 0.5; pev->nextthink = gpGlobals->time + 0.1; pev->solid = SOLID_NOT; SET_MODEL(edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway UTIL_SetSize(pev, g_vecZero, g_vecZero); pev->effects |= EF_NODRAW; pev->speed = RANDOM_FLOAT(0.5, 1.5); pev->angles = g_vecZero; } void CShower::Think() { UTIL_Sparks(pev->origin); pev->speed -= 0.1; if (pev->speed > 0) pev->nextthink = gpGlobals->time + 0.1; else UTIL_Remove(this); pev->flags &= ~FL_ONGROUND; } void CShower::Touch(CBaseEntity* pOther) { if ((pev->flags & FL_ONGROUND) != 0) pev->velocity = pev->velocity * 0.1; else pev->velocity = pev->velocity * 0.6; if ((pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y) < 10.0) pev->speed = 0; } class CEnvExplosion : public CBaseMonster { public: void Spawn() override; void EXPORT Smoke(); bool KeyValue(KeyValueData* pkvd) override; void Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) override; bool Save(CSave& save) override; bool Restore(CRestore& restore) override; static TYPEDESCRIPTION m_SaveData[]; int m_iMagnitude; // how large is the fireball? how much damage? int m_spriteScale; // what's the exact fireball sprite scale? }; TYPEDESCRIPTION CEnvExplosion::m_SaveData[] = { DEFINE_FIELD(CEnvExplosion, m_iMagnitude, FIELD_INTEGER), DEFINE_FIELD(CEnvExplosion, m_spriteScale, FIELD_INTEGER), }; IMPLEMENT_SAVERESTORE(CEnvExplosion, CBaseMonster); LINK_ENTITY_TO_CLASS(env_explosion, CEnvExplosion); bool CEnvExplosion::KeyValue(KeyValueData* pkvd) { if (FStrEq(pkvd->szKeyName, "iMagnitude")) { m_iMagnitude = atoi(pkvd->szValue); return true; } return CBaseEntity::KeyValue(pkvd); } void CEnvExplosion::Spawn() { pev->solid = SOLID_NOT; pev->effects = EF_NODRAW; pev->movetype = MOVETYPE_NONE; /* if ( m_iMagnitude > 250 ) { m_iMagnitude = 250; } */ float flSpriteScale; flSpriteScale = (m_iMagnitude - 50) * 0.6; /* if ( flSpriteScale > 50 ) { flSpriteScale = 50; } */ if (flSpriteScale < 10) { flSpriteScale = 10; } m_spriteScale = (int)flSpriteScale; } void CEnvExplosion::Use(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) { TraceResult tr; pev->model = iStringNull; //invisible pev->solid = SOLID_NOT; // intangible Vector vecSpot; // trace starts here! vecSpot = pev->origin + Vector(0, 0, 8); UTIL_TraceLine(vecSpot, vecSpot + Vector(0, 0, -40), ignore_monsters, ENT(pev), &tr); // Pull out of the wall a bit if (tr.flFraction != 1.0) { pev->origin = tr.vecEndPos + (tr.vecPlaneNormal * (m_iMagnitude - 24) * 0.6); } else { pev->origin = pev->origin; } // draw decal if ((pev->spawnflags & SF_ENVEXPLOSION_NODECAL) == 0) { if (RANDOM_FLOAT(0, 1) < 0.5) { UTIL_DecalTrace(&tr, DECAL_SCORCH1); } else { UTIL_DecalTrace(&tr, DECAL_SCORCH2); } } // draw fireball if ((pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL) == 0) { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexFireball); WRITE_BYTE((byte)m_spriteScale); // scale * 10 WRITE_BYTE(15); // framerate WRITE_BYTE(TE_EXPLFLAG_NONE); MESSAGE_END(); } else { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_EXPLOSION); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexFireball); WRITE_BYTE(0); // no sprite WRITE_BYTE(15); // framerate WRITE_BYTE(TE_EXPLFLAG_NONE); MESSAGE_END(); } // do damage if ((pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE) == 0) { RadiusDamage(pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST); } SetThink(&CEnvExplosion::Smoke); pev->nextthink = gpGlobals->time + 0.3; // draw sparks if ((pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS) == 0) { int sparkCount = RANDOM_LONG(0, 3); for (int i = 0; i < sparkCount; i++) { Create("spark_shower", pev->origin, tr.vecPlaneNormal, NULL); } } } void CEnvExplosion::Smoke() { if ((pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE) == 0) { MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); WRITE_BYTE(TE_SMOKE); WRITE_COORD(pev->origin.x); WRITE_COORD(pev->origin.y); WRITE_COORD(pev->origin.z); WRITE_SHORT(g_sModelIndexSmoke); WRITE_BYTE((byte)m_spriteScale); // scale * 10 WRITE_BYTE(12); // framerate MESSAGE_END(); } if ((pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE) == 0) { UTIL_Remove(this); } } // HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup void ExplosionCreate(const Vector& center, const Vector& angles, edict_t* pOwner, int magnitude, bool doDamage) { KeyValueData kvd; char buf[128]; CBaseEntity* pExplosion = CBaseEntity::Create("env_explosion", center, angles, pOwner); sprintf(buf, "%3d", magnitude); kvd.szKeyName = "iMagnitude"; kvd.szValue = buf; pExplosion->KeyValue(&kvd); if (!doDamage) pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; pExplosion->Spawn(); pExplosion->Use(NULL, NULL, USE_TOGGLE, 0); }