/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "eiface.h" #include "util.h" #include "client.h" #include "game.h" #include "filesystem_utils.h" cvar_t displaysoundlist = {"displaysoundlist", "0"}; // multiplayer server rules cvar_t fragsleft = {"mp_fragsleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED}; // Don't spam console/log files/users with this changing cvar_t timeleft = {"mp_timeleft", "0", FCVAR_SERVER | FCVAR_UNLOGGED}; // " " // multiplayer server rules cvar_t teamplay = {"mp_teamplay", "0", FCVAR_SERVER}; cvar_t fraglimit = {"mp_fraglimit", "0", FCVAR_SERVER}; cvar_t timelimit = {"mp_timelimit", "0", FCVAR_SERVER}; cvar_t friendlyfire = {"mp_friendlyfire", "0", FCVAR_SERVER}; cvar_t falldamage = {"mp_falldamage", "0", FCVAR_SERVER}; cvar_t weaponstay = {"mp_weaponstay", "0", FCVAR_SERVER}; cvar_t forcerespawn = {"mp_forcerespawn", "1", FCVAR_SERVER}; cvar_t flashlight = {"mp_flashlight", "0", FCVAR_SERVER}; cvar_t aimcrosshair = {"mp_autocrosshair", "1", FCVAR_SERVER}; cvar_t decalfrequency = {"decalfrequency", "30", FCVAR_SERVER}; cvar_t teamlist = {"mp_teamlist", "hgrunt;scientist", FCVAR_SERVER}; cvar_t teamoverride = {"mp_teamoverride", "1"}; cvar_t defaultteam = {"mp_defaultteam", "0"}; cvar_t allowmonsters = {"mp_allowmonsters", "0", FCVAR_SERVER}; cvar_t allow_spectators = {"allow_spectators", "0.0", FCVAR_SERVER}; // 0 prevents players from being spectators cvar_t mp_chattime = {"mp_chattime", "10", FCVAR_SERVER}; cvar_t sv_allowbunnyhopping = {"sv_allowbunnyhopping", "0", FCVAR_SERVER}; //CVARS FOR SKILL LEVEL SETTINGS // Agrunt cvar_t sk_agrunt_health1 = {"sk_agrunt_health1", "0"}; cvar_t sk_agrunt_health2 = {"sk_agrunt_health2", "0"}; cvar_t sk_agrunt_health3 = {"sk_agrunt_health3", "0"}; cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1", "0"}; cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2", "0"}; cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3", "0"}; // Apache cvar_t sk_apache_health1 = {"sk_apache_health1", "0"}; cvar_t sk_apache_health2 = {"sk_apache_health2", "0"}; cvar_t sk_apache_health3 = {"sk_apache_health3", "0"}; // Barney cvar_t sk_barney_health1 = {"sk_barney_health1", "0"}; cvar_t sk_barney_health2 = {"sk_barney_health2", "0"}; cvar_t sk_barney_health3 = {"sk_barney_health3", "0"}; // Bullsquid cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1", "0"}; cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2", "0"}; cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3", "0"}; cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1", "0"}; cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2", "0"}; cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3", "0"}; cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1", "0"}; cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2", "0"}; cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3", "0"}; cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1", "0"}; cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2", "0"}; cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3", "0"}; // Big Momma cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1", "1.0"}; cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2", "1.0"}; cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3", "1.0"}; cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1", "50"}; cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2", "50"}; cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3", "50"}; cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1", "100"}; cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2", "100"}; cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3", "100"}; cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1", "250"}; cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2", "250"}; cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3", "250"}; // Gargantua cvar_t sk_gargantua_health1 = {"sk_gargantua_health1", "0"}; cvar_t sk_gargantua_health2 = {"sk_gargantua_health2", "0"}; cvar_t sk_gargantua_health3 = {"sk_gargantua_health3", "0"}; cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1", "0"}; cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2", "0"}; cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3", "0"}; cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1", "0"}; cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2", "0"}; cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3", "0"}; cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1", "0"}; cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2", "0"}; cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3", "0"}; // Hassassin cvar_t sk_hassassin_health1 = {"sk_hassassin_health1", "0"}; cvar_t sk_hassassin_health2 = {"sk_hassassin_health2", "0"}; cvar_t sk_hassassin_health3 = {"sk_hassassin_health3", "0"}; // Headcrab cvar_t sk_headcrab_health1 = {"sk_headcrab_health1", "0"}; cvar_t sk_headcrab_health2 = {"sk_headcrab_health2", "0"}; cvar_t sk_headcrab_health3 = {"sk_headcrab_health3", "0"}; cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1", "0"}; cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2", "0"}; cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3", "0"}; // Hgrunt cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1", "0"}; cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2", "0"}; cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3", "0"}; cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1", "0"}; cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2", "0"}; cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3", "0"}; cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1", "0"}; cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2", "0"}; cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3", "0"}; cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1", "0"}; cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2", "0"}; cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3", "0"}; // Houndeye cvar_t sk_houndeye_health1 = {"sk_houndeye_health1", "0"}; cvar_t sk_houndeye_health2 = {"sk_houndeye_health2", "0"}; cvar_t sk_houndeye_health3 = {"sk_houndeye_health3", "0"}; cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1", "0"}; cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2", "0"}; cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3", "0"}; // ISlave cvar_t sk_islave_health1 = {"sk_islave_health1", "0"}; cvar_t sk_islave_health2 = {"sk_islave_health2", "0"}; cvar_t sk_islave_health3 = {"sk_islave_health3", "0"}; cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1", "0"}; cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2", "0"}; cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3", "0"}; cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1", "0"}; cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2", "0"}; cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3", "0"}; cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1", "0"}; cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2", "0"}; cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3", "0"}; // Icthyosaur cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1", "0"}; cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2", "0"}; cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3", "0"}; cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1", "0"}; cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2", "0"}; cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3", "0"}; // Leech cvar_t sk_leech_health1 = {"sk_leech_health1", "0"}; cvar_t sk_leech_health2 = {"sk_leech_health2", "0"}; cvar_t sk_leech_health3 = {"sk_leech_health3", "0"}; cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1", "0"}; cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2", "0"}; cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3", "0"}; // Controller cvar_t sk_controller_health1 = {"sk_controller_health1", "0"}; cvar_t sk_controller_health2 = {"sk_controller_health2", "0"}; cvar_t sk_controller_health3 = {"sk_controller_health3", "0"}; cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1", "0"}; cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2", "0"}; cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3", "0"}; cvar_t sk_controller_speedball1 = {"sk_controller_speedball1", "0"}; cvar_t sk_controller_speedball2 = {"sk_controller_speedball2", "0"}; cvar_t sk_controller_speedball3 = {"sk_controller_speedball3", "0"}; cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1", "0"}; cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2", "0"}; cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3", "0"}; // Nihilanth cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1", "0"}; cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2", "0"}; cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3", "0"}; cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1", "0"}; cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2", "0"}; cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3", "0"}; // Scientist cvar_t sk_scientist_health1 = {"sk_scientist_health1", "0"}; cvar_t sk_scientist_health2 = {"sk_scientist_health2", "0"}; cvar_t sk_scientist_health3 = {"sk_scientist_health3", "0"}; // Snark cvar_t sk_snark_health1 = {"sk_snark_health1", "0"}; cvar_t sk_snark_health2 = {"sk_snark_health2", "0"}; cvar_t sk_snark_health3 = {"sk_snark_health3", "0"}; cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1", "0"}; cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2", "0"}; cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3", "0"}; cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1", "0"}; cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2", "0"}; cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3", "0"}; // Zombie cvar_t sk_zombie_health1 = {"sk_zombie_health1", "0"}; cvar_t sk_zombie_health2 = {"sk_zombie_health2", "0"}; cvar_t sk_zombie_health3 = {"sk_zombie_health3", "0"}; cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1", "0"}; cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2", "0"}; cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3", "0"}; cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1", "0"}; cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2", "0"}; cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3", "0"}; //Turret cvar_t sk_turret_health1 = {"sk_turret_health1", "0"}; cvar_t sk_turret_health2 = {"sk_turret_health2", "0"}; cvar_t sk_turret_health3 = {"sk_turret_health3", "0"}; // MiniTurret cvar_t sk_miniturret_health1 = {"sk_miniturret_health1", "0"}; cvar_t sk_miniturret_health2 = {"sk_miniturret_health2", "0"}; cvar_t sk_miniturret_health3 = {"sk_miniturret_health3", "0"}; // Sentry Turret cvar_t sk_sentry_health1 = {"sk_sentry_health1", "0"}; cvar_t sk_sentry_health2 = {"sk_sentry_health2", "0"}; cvar_t sk_sentry_health3 = {"sk_sentry_health3", "0"}; // PLAYER WEAPONS // Crowbar whack cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1", "0"}; cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2", "0"}; cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3", "0"}; // Glock Round cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1", "0"}; cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2", "0"}; cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3", "0"}; // 357 Round cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1", "0"}; cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2", "0"}; cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3", "0"}; // MP5 Round cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1", "0"}; cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2", "0"}; cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3", "0"}; // M203 grenade cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1", "0"}; cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2", "0"}; cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3", "0"}; // Shotgun buckshot cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1", "0"}; cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2", "0"}; cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3", "0"}; // Crossbow cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1", "0"}; cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2", "0"}; cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3", "0"}; cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1", "0"}; cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2", "0"}; cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3", "0"}; // RPG cvar_t sk_plr_rpg1 = {"sk_plr_rpg1", "0"}; cvar_t sk_plr_rpg2 = {"sk_plr_rpg2", "0"}; cvar_t sk_plr_rpg3 = {"sk_plr_rpg3", "0"}; // Zero Point Generator cvar_t sk_plr_gauss1 = {"sk_plr_gauss1", "0"}; cvar_t sk_plr_gauss2 = {"sk_plr_gauss2", "0"}; cvar_t sk_plr_gauss3 = {"sk_plr_gauss3", "0"}; // Tau Cannon cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1", "0"}; cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2", "0"}; cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3", "0"}; cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1", "0"}; cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2", "0"}; cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3", "0"}; // Hand Grendade cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1", "0"}; cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2", "0"}; cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3", "0"}; // Satchel Charge cvar_t sk_plr_satchel1 = {"sk_plr_satchel1", "0"}; cvar_t sk_plr_satchel2 = {"sk_plr_satchel2", "0"}; cvar_t sk_plr_satchel3 = {"sk_plr_satchel3", "0"}; // Tripmine cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1", "0"}; cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2", "0"}; cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3", "0"}; // HORNET cvar_t sk_plr_hornet_dmg1 = {"sk_plr_hornet_dmg1", "0"}; cvar_t sk_plr_hornet_dmg2 = {"sk_plr_hornet_dmg2", "0"}; cvar_t sk_plr_hornet_dmg3 = {"sk_plr_hornet_dmg3", "0"}; // WORLD WEAPONS cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1", "0"}; cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2", "0"}; cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3", "0"}; cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1", "0"}; cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2", "0"}; cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3", "0"}; cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1", "0"}; cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2", "0"}; cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3", "0"}; // HORNET cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1", "0"}; cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2", "0"}; cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3", "0"}; // HEALTH/CHARGE cvar_t sk_suitcharger1 = {"sk_suitcharger1", "0"}; cvar_t sk_suitcharger2 = {"sk_suitcharger2", "0"}; cvar_t sk_suitcharger3 = {"sk_suitcharger3", "0"}; cvar_t sk_battery1 = {"sk_battery1", "0"}; cvar_t sk_battery2 = {"sk_battery2", "0"}; cvar_t sk_battery3 = {"sk_battery3", "0"}; cvar_t sk_healthcharger1 = {"sk_healthcharger1", "0"}; cvar_t sk_healthcharger2 = {"sk_healthcharger2", "0"}; cvar_t sk_healthcharger3 = {"sk_healthcharger3", "0"}; cvar_t sk_healthkit1 = {"sk_healthkit1", "0"}; cvar_t sk_healthkit2 = {"sk_healthkit2", "0"}; cvar_t sk_healthkit3 = {"sk_healthkit3", "0"}; cvar_t sk_scientist_heal1 = {"sk_scientist_heal1", "0"}; cvar_t sk_scientist_heal2 = {"sk_scientist_heal2", "0"}; cvar_t sk_scientist_heal3 = {"sk_scientist_heal3", "0"}; // monster damage adjusters cvar_t sk_monster_head1 = {"sk_monster_head1", "2"}; cvar_t sk_monster_head2 = {"sk_monster_head2", "2"}; cvar_t sk_monster_head3 = {"sk_monster_head3", "2"}; cvar_t sk_monster_chest1 = {"sk_monster_chest1", "1"}; cvar_t sk_monster_chest2 = {"sk_monster_chest2", "1"}; cvar_t sk_monster_chest3 = {"sk_monster_chest3", "1"}; cvar_t sk_monster_stomach1 = {"sk_monster_stomach1", "1"}; cvar_t sk_monster_stomach2 = {"sk_monster_stomach2", "1"}; cvar_t sk_monster_stomach3 = {"sk_monster_stomach3", "1"}; cvar_t sk_monster_arm1 = {"sk_monster_arm1", "1"}; cvar_t sk_monster_arm2 = {"sk_monster_arm2", "1"}; cvar_t sk_monster_arm3 = {"sk_monster_arm3", "1"}; cvar_t sk_monster_leg1 = {"sk_monster_leg1", "1"}; cvar_t sk_monster_leg2 = {"sk_monster_leg2", "1"}; cvar_t sk_monster_leg3 = {"sk_monster_leg3", "1"}; // player damage adjusters cvar_t sk_player_head1 = {"sk_player_head1", "2"}; cvar_t sk_player_head2 = {"sk_player_head2", "2"}; cvar_t sk_player_head3 = {"sk_player_head3", "2"}; cvar_t sk_player_chest1 = {"sk_player_chest1", "1"}; cvar_t sk_player_chest2 = {"sk_player_chest2", "1"}; cvar_t sk_player_chest3 = {"sk_player_chest3", "1"}; cvar_t sk_player_stomach1 = {"sk_player_stomach1", "1"}; cvar_t sk_player_stomach2 = {"sk_player_stomach2", "1"}; cvar_t sk_player_stomach3 = {"sk_player_stomach3", "1"}; cvar_t sk_player_arm1 = {"sk_player_arm1", "1"}; cvar_t sk_player_arm2 = {"sk_player_arm2", "1"}; cvar_t sk_player_arm3 = {"sk_player_arm3", "1"}; cvar_t sk_player_leg1 = {"sk_player_leg1", "1"}; cvar_t sk_player_leg2 = {"sk_player_leg2", "1"}; cvar_t sk_player_leg3 = {"sk_player_leg3", "1"}; // END Cvars for Skill Level settings cvar_t sv_pushable_fixed_tick_fudge = {"sv_pushable_fixed_tick_fudge", "15"}; cvar_t sv_busters = {"sv_busters", "0", FCVAR_SERVER}; static bool SV_InitServer() { if (!FileSystem_LoadFileSystem()) { return false; } if (UTIL_IsValveGameDirectory()) { g_engfuncs.pfnServerPrint("This mod has detected that it is being run from a Valve game directory which is not supported\n" "Run this mod from its intended location\n\nThe game will now shut down\n"); return false; } return true; } // Register your console variables here // This gets called one time when the game is initialied void GameDLLInit() { // Register cvars here: g_psv_gravity = CVAR_GET_POINTER("sv_gravity"); g_psv_aim = CVAR_GET_POINTER("sv_aim"); g_psv_allow_autoaim = CVAR_GET_POINTER("sv_allow_autoaim"); g_footsteps = CVAR_GET_POINTER("mp_footsteps"); g_psv_cheats = CVAR_GET_POINTER("sv_cheats"); if (!SV_InitServer()) { g_engfuncs.pfnServerPrint("Error initializing server\n"); //Shut the game down as soon as possible. SERVER_COMMAND("quit\n"); return; } CVAR_REGISTER(&displaysoundlist); CVAR_REGISTER(&allow_spectators); CVAR_REGISTER(&teamplay); CVAR_REGISTER(&fraglimit); CVAR_REGISTER(&timelimit); CVAR_REGISTER(&fragsleft); CVAR_REGISTER(&timeleft); CVAR_REGISTER(&friendlyfire); CVAR_REGISTER(&falldamage); CVAR_REGISTER(&weaponstay); CVAR_REGISTER(&forcerespawn); CVAR_REGISTER(&flashlight); CVAR_REGISTER(&aimcrosshair); CVAR_REGISTER(&decalfrequency); CVAR_REGISTER(&teamlist); CVAR_REGISTER(&teamoverride); CVAR_REGISTER(&defaultteam); CVAR_REGISTER(&allowmonsters); CVAR_REGISTER(&mp_chattime); CVAR_REGISTER(&sv_busters); CVAR_REGISTER(&sv_allowbunnyhopping); // REGISTER CVARS FOR SKILL LEVEL STUFF // Agrunt CVAR_REGISTER(&sk_agrunt_health1); // {"sk_agrunt_health1","0"}; CVAR_REGISTER(&sk_agrunt_health2); // {"sk_agrunt_health2","0"}; CVAR_REGISTER(&sk_agrunt_health3); // {"sk_agrunt_health3","0"}; CVAR_REGISTER(&sk_agrunt_dmg_punch1); // {"sk_agrunt_dmg_punch1","0"}; CVAR_REGISTER(&sk_agrunt_dmg_punch2); // {"sk_agrunt_dmg_punch2","0"}; CVAR_REGISTER(&sk_agrunt_dmg_punch3); // {"sk_agrunt_dmg_punch3","0"}; // Apache CVAR_REGISTER(&sk_apache_health1); // {"sk_apache_health1","0"}; CVAR_REGISTER(&sk_apache_health2); // {"sk_apache_health2","0"}; CVAR_REGISTER(&sk_apache_health3); // {"sk_apache_health3","0"}; // Barney CVAR_REGISTER(&sk_barney_health1); // {"sk_barney_health1","0"}; CVAR_REGISTER(&sk_barney_health2); // {"sk_barney_health2","0"}; CVAR_REGISTER(&sk_barney_health3); // {"sk_barney_health3","0"}; // Bullsquid CVAR_REGISTER(&sk_bullsquid_health1); // {"sk_bullsquid_health1","0"}; CVAR_REGISTER(&sk_bullsquid_health2); // {"sk_bullsquid_health2","0"}; CVAR_REGISTER(&sk_bullsquid_health3); // {"sk_bullsquid_health3","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_bite1); // {"sk_bullsquid_dmg_bite1","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_bite2); // {"sk_bullsquid_dmg_bite2","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_bite3); // {"sk_bullsquid_dmg_bite3","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_whip1); // {"sk_bullsquid_dmg_whip1","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_whip2); // {"sk_bullsquid_dmg_whip2","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_whip3); // {"sk_bullsquid_dmg_whip3","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_spit1); // {"sk_bullsquid_dmg_spit1","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_spit2); // {"sk_bullsquid_dmg_spit2","0"}; CVAR_REGISTER(&sk_bullsquid_dmg_spit3); // {"sk_bullsquid_dmg_spit3","0"}; CVAR_REGISTER(&sk_bigmomma_health_factor1); // {"sk_bigmomma_health_factor1","1.0"}; CVAR_REGISTER(&sk_bigmomma_health_factor2); // {"sk_bigmomma_health_factor2","1.0"}; CVAR_REGISTER(&sk_bigmomma_health_factor3); // {"sk_bigmomma_health_factor3","1.0"}; CVAR_REGISTER(&sk_bigmomma_dmg_slash1); // {"sk_bigmomma_dmg_slash1","50"}; CVAR_REGISTER(&sk_bigmomma_dmg_slash2); // {"sk_bigmomma_dmg_slash2","50"}; CVAR_REGISTER(&sk_bigmomma_dmg_slash3); // {"sk_bigmomma_dmg_slash3","50"}; CVAR_REGISTER(&sk_bigmomma_dmg_blast1); // {"sk_bigmomma_dmg_blast1","100"}; CVAR_REGISTER(&sk_bigmomma_dmg_blast2); // {"sk_bigmomma_dmg_blast2","100"}; CVAR_REGISTER(&sk_bigmomma_dmg_blast3); // {"sk_bigmomma_dmg_blast3","100"}; CVAR_REGISTER(&sk_bigmomma_radius_blast1); // {"sk_bigmomma_radius_blast1","250"}; CVAR_REGISTER(&sk_bigmomma_radius_blast2); // {"sk_bigmomma_radius_blast2","250"}; CVAR_REGISTER(&sk_bigmomma_radius_blast3); // {"sk_bigmomma_radius_blast3","250"}; // Gargantua CVAR_REGISTER(&sk_gargantua_health1); // {"sk_gargantua_health1","0"}; CVAR_REGISTER(&sk_gargantua_health2); // {"sk_gargantua_health2","0"}; CVAR_REGISTER(&sk_gargantua_health3); // {"sk_gargantua_health3","0"}; CVAR_REGISTER(&sk_gargantua_dmg_slash1); // {"sk_gargantua_dmg_slash1","0"}; CVAR_REGISTER(&sk_gargantua_dmg_slash2); // {"sk_gargantua_dmg_slash2","0"}; CVAR_REGISTER(&sk_gargantua_dmg_slash3); // {"sk_gargantua_dmg_slash3","0"}; CVAR_REGISTER(&sk_gargantua_dmg_fire1); // {"sk_gargantua_dmg_fire1","0"}; CVAR_REGISTER(&sk_gargantua_dmg_fire2); // {"sk_gargantua_dmg_fire2","0"}; CVAR_REGISTER(&sk_gargantua_dmg_fire3); // {"sk_gargantua_dmg_fire3","0"}; CVAR_REGISTER(&sk_gargantua_dmg_stomp1); // {"sk_gargantua_dmg_stomp1","0"}; CVAR_REGISTER(&sk_gargantua_dmg_stomp2); // {"sk_gargantua_dmg_stomp2","0"}; CVAR_REGISTER(&sk_gargantua_dmg_stomp3); // {"sk_gargantua_dmg_stomp3","0"}; // Hassassin CVAR_REGISTER(&sk_hassassin_health1); // {"sk_hassassin_health1","0"}; CVAR_REGISTER(&sk_hassassin_health2); // {"sk_hassassin_health2","0"}; CVAR_REGISTER(&sk_hassassin_health3); // {"sk_hassassin_health3","0"}; // Headcrab CVAR_REGISTER(&sk_headcrab_health1); // {"sk_headcrab_health1","0"}; CVAR_REGISTER(&sk_headcrab_health2); // {"sk_headcrab_health2","0"}; CVAR_REGISTER(&sk_headcrab_health3); // {"sk_headcrab_health3","0"}; CVAR_REGISTER(&sk_headcrab_dmg_bite1); // {"sk_headcrab_dmg_bite1","0"}; CVAR_REGISTER(&sk_headcrab_dmg_bite2); // {"sk_headcrab_dmg_bite2","0"}; CVAR_REGISTER(&sk_headcrab_dmg_bite3); // {"sk_headcrab_dmg_bite3","0"}; // Hgrunt CVAR_REGISTER(&sk_hgrunt_health1); // {"sk_hgrunt_health1","0"}; CVAR_REGISTER(&sk_hgrunt_health2); // {"sk_hgrunt_health2","0"}; CVAR_REGISTER(&sk_hgrunt_health3); // {"sk_hgrunt_health3","0"}; CVAR_REGISTER(&sk_hgrunt_kick1); // {"sk_hgrunt_kick1","0"}; CVAR_REGISTER(&sk_hgrunt_kick2); // {"sk_hgrunt_kick2","0"}; CVAR_REGISTER(&sk_hgrunt_kick3); // {"sk_hgrunt_kick3","0"}; CVAR_REGISTER(&sk_hgrunt_pellets1); CVAR_REGISTER(&sk_hgrunt_pellets2); CVAR_REGISTER(&sk_hgrunt_pellets3); CVAR_REGISTER(&sk_hgrunt_gspeed1); CVAR_REGISTER(&sk_hgrunt_gspeed2); CVAR_REGISTER(&sk_hgrunt_gspeed3); // Houndeye CVAR_REGISTER(&sk_houndeye_health1); // {"sk_houndeye_health1","0"}; CVAR_REGISTER(&sk_houndeye_health2); // {"sk_houndeye_health2","0"}; CVAR_REGISTER(&sk_houndeye_health3); // {"sk_houndeye_health3","0"}; CVAR_REGISTER(&sk_houndeye_dmg_blast1); // {"sk_houndeye_dmg_blast1","0"}; CVAR_REGISTER(&sk_houndeye_dmg_blast2); // {"sk_houndeye_dmg_blast2","0"}; CVAR_REGISTER(&sk_houndeye_dmg_blast3); // {"sk_houndeye_dmg_blast3","0"}; // ISlave CVAR_REGISTER(&sk_islave_health1); // {"sk_islave_health1","0"}; CVAR_REGISTER(&sk_islave_health2); // {"sk_islave_health2","0"}; CVAR_REGISTER(&sk_islave_health3); // {"sk_islave_health3","0"}; CVAR_REGISTER(&sk_islave_dmg_claw1); // {"sk_islave_dmg_claw1","0"}; CVAR_REGISTER(&sk_islave_dmg_claw2); // {"sk_islave_dmg_claw2","0"}; CVAR_REGISTER(&sk_islave_dmg_claw3); // {"sk_islave_dmg_claw3","0"}; CVAR_REGISTER(&sk_islave_dmg_clawrake1); // {"sk_islave_dmg_clawrake1","0"}; CVAR_REGISTER(&sk_islave_dmg_clawrake2); // {"sk_islave_dmg_clawrake2","0"}; CVAR_REGISTER(&sk_islave_dmg_clawrake3); // {"sk_islave_dmg_clawrake3","0"}; CVAR_REGISTER(&sk_islave_dmg_zap1); // {"sk_islave_dmg_zap1","0"}; CVAR_REGISTER(&sk_islave_dmg_zap2); // {"sk_islave_dmg_zap2","0"}; CVAR_REGISTER(&sk_islave_dmg_zap3); // {"sk_islave_dmg_zap3","0"}; // Icthyosaur CVAR_REGISTER(&sk_ichthyosaur_health1); // {"sk_ichthyosaur_health1","0"}; CVAR_REGISTER(&sk_ichthyosaur_health2); // {"sk_ichthyosaur_health2","0"}; CVAR_REGISTER(&sk_ichthyosaur_health3); // {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER(&sk_ichthyosaur_shake1); // {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER(&sk_ichthyosaur_shake2); // {"sk_ichthyosaur_health3","0"}; CVAR_REGISTER(&sk_ichthyosaur_shake3); // {"sk_ichthyosaur_health3","0"}; // Leech CVAR_REGISTER(&sk_leech_health1); // {"sk_leech_health1","0"}; CVAR_REGISTER(&sk_leech_health2); // {"sk_leech_health2","0"}; CVAR_REGISTER(&sk_leech_health3); // {"sk_leech_health3","0"}; CVAR_REGISTER(&sk_leech_dmg_bite1); // {"sk_leech_dmg_bite1","0"}; CVAR_REGISTER(&sk_leech_dmg_bite2); // {"sk_leech_dmg_bite2","0"}; CVAR_REGISTER(&sk_leech_dmg_bite3); // {"sk_leech_dmg_bite3","0"}; // Controller CVAR_REGISTER(&sk_controller_health1); CVAR_REGISTER(&sk_controller_health2); CVAR_REGISTER(&sk_controller_health3); CVAR_REGISTER(&sk_controller_dmgzap1); CVAR_REGISTER(&sk_controller_dmgzap2); CVAR_REGISTER(&sk_controller_dmgzap3); CVAR_REGISTER(&sk_controller_speedball1); CVAR_REGISTER(&sk_controller_speedball2); CVAR_REGISTER(&sk_controller_speedball3); CVAR_REGISTER(&sk_controller_dmgball1); CVAR_REGISTER(&sk_controller_dmgball2); CVAR_REGISTER(&sk_controller_dmgball3); // Nihilanth CVAR_REGISTER(&sk_nihilanth_health1); // {"sk_nihilanth_health1","0"}; CVAR_REGISTER(&sk_nihilanth_health2); // {"sk_nihilanth_health2","0"}; CVAR_REGISTER(&sk_nihilanth_health3); // {"sk_nihilanth_health3","0"}; CVAR_REGISTER(&sk_nihilanth_zap1); CVAR_REGISTER(&sk_nihilanth_zap2); CVAR_REGISTER(&sk_nihilanth_zap3); // Scientist CVAR_REGISTER(&sk_scientist_health1); // {"sk_scientist_health1","0"}; CVAR_REGISTER(&sk_scientist_health2); // {"sk_scientist_health2","0"}; CVAR_REGISTER(&sk_scientist_health3); // {"sk_scientist_health3","0"}; // Snark CVAR_REGISTER(&sk_snark_health1); // {"sk_snark_health1","0"}; CVAR_REGISTER(&sk_snark_health2); // {"sk_snark_health2","0"}; CVAR_REGISTER(&sk_snark_health3); // {"sk_snark_health3","0"}; CVAR_REGISTER(&sk_snark_dmg_bite1); // {"sk_snark_dmg_bite1","0"}; CVAR_REGISTER(&sk_snark_dmg_bite2); // {"sk_snark_dmg_bite2","0"}; CVAR_REGISTER(&sk_snark_dmg_bite3); // {"sk_snark_dmg_bite3","0"}; CVAR_REGISTER(&sk_snark_dmg_pop1); // {"sk_snark_dmg_pop1","0"}; CVAR_REGISTER(&sk_snark_dmg_pop2); // {"sk_snark_dmg_pop2","0"}; CVAR_REGISTER(&sk_snark_dmg_pop3); // {"sk_snark_dmg_pop3","0"}; // Zombie CVAR_REGISTER(&sk_zombie_health1); // {"sk_zombie_health1","0"}; CVAR_REGISTER(&sk_zombie_health2); // {"sk_zombie_health3","0"}; CVAR_REGISTER(&sk_zombie_health3); // {"sk_zombie_health3","0"}; CVAR_REGISTER(&sk_zombie_dmg_one_slash1); // {"sk_zombie_dmg_one_slash1","0"}; CVAR_REGISTER(&sk_zombie_dmg_one_slash2); // {"sk_zombie_dmg_one_slash2","0"}; CVAR_REGISTER(&sk_zombie_dmg_one_slash3); // {"sk_zombie_dmg_one_slash3","0"}; CVAR_REGISTER(&sk_zombie_dmg_both_slash1); // {"sk_zombie_dmg_both_slash1","0"}; CVAR_REGISTER(&sk_zombie_dmg_both_slash2); // {"sk_zombie_dmg_both_slash2","0"}; CVAR_REGISTER(&sk_zombie_dmg_both_slash3); // {"sk_zombie_dmg_both_slash3","0"}; //Turret CVAR_REGISTER(&sk_turret_health1); // {"sk_turret_health1","0"}; CVAR_REGISTER(&sk_turret_health2); // {"sk_turret_health2","0"}; CVAR_REGISTER(&sk_turret_health3); // {"sk_turret_health3","0"}; // MiniTurret CVAR_REGISTER(&sk_miniturret_health1); // {"sk_miniturret_health1","0"}; CVAR_REGISTER(&sk_miniturret_health2); // {"sk_miniturret_health2","0"}; CVAR_REGISTER(&sk_miniturret_health3); // {"sk_miniturret_health3","0"}; // Sentry Turret CVAR_REGISTER(&sk_sentry_health1); // {"sk_sentry_health1","0"}; CVAR_REGISTER(&sk_sentry_health2); // {"sk_sentry_health2","0"}; CVAR_REGISTER(&sk_sentry_health3); // {"sk_sentry_health3","0"}; // PLAYER WEAPONS // Crowbar whack CVAR_REGISTER(&sk_plr_crowbar1); // {"sk_plr_crowbar1","0"}; CVAR_REGISTER(&sk_plr_crowbar2); // {"sk_plr_crowbar2","0"}; CVAR_REGISTER(&sk_plr_crowbar3); // {"sk_plr_crowbar3","0"}; // Glock Round CVAR_REGISTER(&sk_plr_9mm_bullet1); // {"sk_plr_9mm_bullet1","0"}; CVAR_REGISTER(&sk_plr_9mm_bullet2); // {"sk_plr_9mm_bullet2","0"}; CVAR_REGISTER(&sk_plr_9mm_bullet3); // {"sk_plr_9mm_bullet3","0"}; // 357 Round CVAR_REGISTER(&sk_plr_357_bullet1); // {"sk_plr_357_bullet1","0"}; CVAR_REGISTER(&sk_plr_357_bullet2); // {"sk_plr_357_bullet2","0"}; CVAR_REGISTER(&sk_plr_357_bullet3); // {"sk_plr_357_bullet3","0"}; // MP5 Round CVAR_REGISTER(&sk_plr_9mmAR_bullet1); // {"sk_plr_9mmAR_bullet1","0"}; CVAR_REGISTER(&sk_plr_9mmAR_bullet2); // {"sk_plr_9mmAR_bullet2","0"}; CVAR_REGISTER(&sk_plr_9mmAR_bullet3); // {"sk_plr_9mmAR_bullet3","0"}; // M203 grenade CVAR_REGISTER(&sk_plr_9mmAR_grenade1); // {"sk_plr_9mmAR_grenade1","0"}; CVAR_REGISTER(&sk_plr_9mmAR_grenade2); // {"sk_plr_9mmAR_grenade2","0"}; CVAR_REGISTER(&sk_plr_9mmAR_grenade3); // {"sk_plr_9mmAR_grenade3","0"}; // Shotgun buckshot CVAR_REGISTER(&sk_plr_buckshot1); // {"sk_plr_buckshot1","0"}; CVAR_REGISTER(&sk_plr_buckshot2); // {"sk_plr_buckshot2","0"}; CVAR_REGISTER(&sk_plr_buckshot3); // {"sk_plr_buckshot3","0"}; // Crossbow CVAR_REGISTER(&sk_plr_xbow_bolt_monster1); // {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER(&sk_plr_xbow_bolt_monster2); // {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER(&sk_plr_xbow_bolt_monster3); // {"sk_plr_xbow_bolt3","0"}; CVAR_REGISTER(&sk_plr_xbow_bolt_client1); // {"sk_plr_xbow_bolt1","0"}; CVAR_REGISTER(&sk_plr_xbow_bolt_client2); // {"sk_plr_xbow_bolt2","0"}; CVAR_REGISTER(&sk_plr_xbow_bolt_client3); // {"sk_plr_xbow_bolt3","0"}; // RPG CVAR_REGISTER(&sk_plr_rpg1); // {"sk_plr_rpg1","0"}; CVAR_REGISTER(&sk_plr_rpg2); // {"sk_plr_rpg2","0"}; CVAR_REGISTER(&sk_plr_rpg3); // {"sk_plr_rpg3","0"}; // Gauss Gun CVAR_REGISTER(&sk_plr_gauss1); // {"sk_plr_gauss1","0"}; CVAR_REGISTER(&sk_plr_gauss2); // {"sk_plr_gauss2","0"}; CVAR_REGISTER(&sk_plr_gauss3); // {"sk_plr_gauss3","0"}; // Egon Gun CVAR_REGISTER(&sk_plr_egon_narrow1); // {"sk_plr_egon_narrow1","0"}; CVAR_REGISTER(&sk_plr_egon_narrow2); // {"sk_plr_egon_narrow2","0"}; CVAR_REGISTER(&sk_plr_egon_narrow3); // {"sk_plr_egon_narrow3","0"}; CVAR_REGISTER(&sk_plr_egon_wide1); // {"sk_plr_egon_wide1","0"}; CVAR_REGISTER(&sk_plr_egon_wide2); // {"sk_plr_egon_wide2","0"}; CVAR_REGISTER(&sk_plr_egon_wide3); // {"sk_plr_egon_wide3","0"}; // Hand Grendade CVAR_REGISTER(&sk_plr_hand_grenade1); // {"sk_plr_hand_grenade1","0"}; CVAR_REGISTER(&sk_plr_hand_grenade2); // {"sk_plr_hand_grenade2","0"}; CVAR_REGISTER(&sk_plr_hand_grenade3); // {"sk_plr_hand_grenade3","0"}; // Satchel Charge CVAR_REGISTER(&sk_plr_satchel1); // {"sk_plr_satchel1","0"}; CVAR_REGISTER(&sk_plr_satchel2); // {"sk_plr_satchel2","0"}; CVAR_REGISTER(&sk_plr_satchel3); // {"sk_plr_satchel3","0"}; // Tripmine CVAR_REGISTER(&sk_plr_tripmine1); // {"sk_plr_tripmine1","0"}; CVAR_REGISTER(&sk_plr_tripmine2); // {"sk_plr_tripmine2","0"}; CVAR_REGISTER(&sk_plr_tripmine3); // {"sk_plr_tripmine3","0"}; // HORNET CVAR_REGISTER(&sk_plr_hornet_dmg1); // {"sk_plr_hornet_dmg1","0"}; CVAR_REGISTER(&sk_plr_hornet_dmg2); // {"sk_plr_hornet_dmg2","0"}; CVAR_REGISTER(&sk_plr_hornet_dmg3); // {"sk_plr_hornet_dmg3","0"}; // WORLD WEAPONS CVAR_REGISTER(&sk_12mm_bullet1); // {"sk_12mm_bullet1","0"}; CVAR_REGISTER(&sk_12mm_bullet2); // {"sk_12mm_bullet2","0"}; CVAR_REGISTER(&sk_12mm_bullet3); // {"sk_12mm_bullet3","0"}; CVAR_REGISTER(&sk_9mmAR_bullet1); // {"sk_9mm_bullet1","0"}; CVAR_REGISTER(&sk_9mmAR_bullet2); // {"sk_9mm_bullet1","0"}; CVAR_REGISTER(&sk_9mmAR_bullet3); // {"sk_9mm_bullet1","0"}; CVAR_REGISTER(&sk_9mm_bullet1); // {"sk_9mm_bullet1","0"}; CVAR_REGISTER(&sk_9mm_bullet2); // {"sk_9mm_bullet2","0"}; CVAR_REGISTER(&sk_9mm_bullet3); // {"sk_9mm_bullet3","0"}; // HORNET CVAR_REGISTER(&sk_hornet_dmg1); // {"sk_hornet_dmg1","0"}; CVAR_REGISTER(&sk_hornet_dmg2); // {"sk_hornet_dmg2","0"}; CVAR_REGISTER(&sk_hornet_dmg3); // {"sk_hornet_dmg3","0"}; // HEALTH/SUIT CHARGE DISTRIBUTION CVAR_REGISTER(&sk_suitcharger1); CVAR_REGISTER(&sk_suitcharger2); CVAR_REGISTER(&sk_suitcharger3); CVAR_REGISTER(&sk_battery1); CVAR_REGISTER(&sk_battery2); CVAR_REGISTER(&sk_battery3); CVAR_REGISTER(&sk_healthcharger1); CVAR_REGISTER(&sk_healthcharger2); CVAR_REGISTER(&sk_healthcharger3); CVAR_REGISTER(&sk_healthkit1); CVAR_REGISTER(&sk_healthkit2); CVAR_REGISTER(&sk_healthkit3); CVAR_REGISTER(&sk_scientist_heal1); CVAR_REGISTER(&sk_scientist_heal2); CVAR_REGISTER(&sk_scientist_heal3); // monster damage adjusters CVAR_REGISTER(&sk_monster_head1); CVAR_REGISTER(&sk_monster_head2); CVAR_REGISTER(&sk_monster_head3); CVAR_REGISTER(&sk_monster_chest1); CVAR_REGISTER(&sk_monster_chest2); CVAR_REGISTER(&sk_monster_chest3); CVAR_REGISTER(&sk_monster_stomach1); CVAR_REGISTER(&sk_monster_stomach2); CVAR_REGISTER(&sk_monster_stomach3); CVAR_REGISTER(&sk_monster_arm1); CVAR_REGISTER(&sk_monster_arm2); CVAR_REGISTER(&sk_monster_arm3); CVAR_REGISTER(&sk_monster_leg1); CVAR_REGISTER(&sk_monster_leg2); CVAR_REGISTER(&sk_monster_leg3); // player damage adjusters CVAR_REGISTER(&sk_player_head1); CVAR_REGISTER(&sk_player_head2); CVAR_REGISTER(&sk_player_head3); CVAR_REGISTER(&sk_player_chest1); CVAR_REGISTER(&sk_player_chest2); CVAR_REGISTER(&sk_player_chest3); CVAR_REGISTER(&sk_player_stomach1); CVAR_REGISTER(&sk_player_stomach2); CVAR_REGISTER(&sk_player_stomach3); CVAR_REGISTER(&sk_player_arm1); CVAR_REGISTER(&sk_player_arm2); CVAR_REGISTER(&sk_player_arm3); CVAR_REGISTER(&sk_player_leg1); CVAR_REGISTER(&sk_player_leg2); CVAR_REGISTER(&sk_player_leg3); // END REGISTER CVARS FOR SKILL LEVEL STUFF CVAR_REGISTER(&sv_pushable_fixed_tick_fudge); InitMapLoadingUtils(); SERVER_COMMAND("exec skill.cfg\n"); } void GameDLLShutdown() { FileSystem_FreeFileSystem(); }