/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * This source code contains proprietary and confidential information of * Valve LLC and its suppliers. Access to this code is restricted to * persons who have executed a written SDK license with Valve. Any access, * use or distribution of this code by or to any unlicensed person is illegal. * ****/ //========================================================= // GMan - misunderstood servant of the people //========================================================= #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "schedule.h" #include "weapons.h" #include "soundent.h" //========================================================= // Monster's Anim Events Go Here //========================================================= class CGMan : public CBaseMonster { public: void Spawn() override; void Precache() override; void SetYawSpeed() override; int Classify() override; void HandleAnimEvent(MonsterEvent_t* pEvent) override; int ISoundMask() override; bool Save(CSave& save) override; bool Restore(CRestore& restore) override; static TYPEDESCRIPTION m_SaveData[]; void StartTask(Task_t* pTask) override; void RunTask(Task_t* pTask) override; bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override; void TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType) override; void PlayScriptedSentence(const char* pszSentence, float duration, float volume, float attenuation, bool bConcurrent, CBaseEntity* pListener) override; EHANDLE m_hPlayer; EHANDLE m_hTalkTarget; float m_flTalkTime; }; LINK_ENTITY_TO_CLASS(monster_gman, CGMan); TYPEDESCRIPTION CGMan::m_SaveData[] = { DEFINE_FIELD(CGMan, m_hTalkTarget, FIELD_EHANDLE), DEFINE_FIELD(CGMan, m_flTalkTime, FIELD_TIME), }; IMPLEMENT_SAVERESTORE(CGMan, CBaseMonster); //========================================================= // Classify - indicates this monster's place in the // relationship table. //========================================================= int CGMan::Classify() { return CLASS_NONE; } //========================================================= // SetYawSpeed - allows each sequence to have a different // turn rate associated with it. //========================================================= void CGMan::SetYawSpeed() { int ys; switch (m_Activity) { case ACT_IDLE: default: ys = 90; } pev->yaw_speed = ys; } //========================================================= // HandleAnimEvent - catches the monster-specific messages // that occur when tagged animation frames are played. //========================================================= void CGMan::HandleAnimEvent(MonsterEvent_t* pEvent) { switch (pEvent->event) { case 0: default: CBaseMonster::HandleAnimEvent(pEvent); break; } } //========================================================= // ISoundMask - generic monster can't hear. //========================================================= int CGMan::ISoundMask() { return bits_SOUND_NONE; } //========================================================= // Spawn //========================================================= void CGMan::Spawn() { Precache(); SET_MODEL(ENT(pev), "models/gman.mdl"); UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = DONT_BLEED; pev->health = 100; m_flFieldOfView = 0.5; // indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE; MonsterInit(); } //========================================================= // Precache - precaches all resources this monster needs //========================================================= void CGMan::Precache() { PRECACHE_MODEL("models/gman.mdl"); } //========================================================= // AI Schedules Specific to this monster //========================================================= void CGMan::StartTask(Task_t* pTask) { switch (pTask->iTask) { case TASK_WAIT: if (m_hPlayer == NULL) { m_hPlayer = UTIL_FindEntityByClassname(NULL, "player"); } break; } CBaseMonster::StartTask(pTask); } void CGMan::RunTask(Task_t* pTask) { switch (pTask->iTask) { case TASK_WAIT: // look at who I'm talking to if (m_flTalkTime > gpGlobals->time && m_hTalkTarget != NULL) { float yaw = VecToYaw(m_hTalkTarget->pev->origin - pev->origin) - pev->angles.y; if (yaw > 180) yaw -= 360; if (yaw < -180) yaw += 360; // turn towards vector SetBoneController(0, yaw); } // look at player, but only if playing a "safe" idle animation else if (m_hPlayer != NULL && pev->sequence == 0) { float yaw = VecToYaw(m_hPlayer->pev->origin - pev->origin) - pev->angles.y; if (yaw > 180) yaw -= 360; if (yaw < -180) yaw += 360; // turn towards vector SetBoneController(0, yaw); } else { SetBoneController(0, 0); } CBaseMonster::RunTask(pTask); break; default: SetBoneController(0, 0); CBaseMonster::RunTask(pTask); break; } } //========================================================= // Override all damage //========================================================= bool CGMan::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) { pev->health = pev->max_health / 2; // always trigger the 50% damage aitrigger if (flDamage > 0) { SetConditions(bits_COND_LIGHT_DAMAGE); } if (flDamage >= 20) { SetConditions(bits_COND_HEAVY_DAMAGE); } return true; } void CGMan::TraceAttack(entvars_t* pevAttacker, float flDamage, Vector vecDir, TraceResult* ptr, int bitsDamageType) { UTIL_Ricochet(ptr->vecEndPos, 1.0); AddMultiDamage(pevAttacker, this, flDamage, bitsDamageType); } void CGMan::PlayScriptedSentence(const char* pszSentence, float duration, float volume, float attenuation, bool bConcurrent, CBaseEntity* pListener) { CBaseMonster::PlayScriptedSentence(pszSentence, duration, volume, attenuation, bConcurrent, pListener); m_flTalkTime = gpGlobals->time + duration; m_hTalkTarget = pListener; }