/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== h_export.cpp ======================================================== Entity classes exported by Halflife. */ #include "extdll.h" #include "util.h" #include "cbase.h" #undef DLLEXPORT #ifdef WIN32 #define DLLEXPORT __stdcall #else #define DLLEXPORT __attribute__((visibility("default"))) #endif extern "C" void DLLEXPORT GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t* pGlobals) { memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); gpGlobals = pGlobals; }