/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once //========================================================= // Plane //========================================================= class CPlane { public: CPlane(); //========================================================= // InitializePlane - Takes a normal for the plane and a // point on the plane and //========================================================= void InitializePlane(const Vector& vecNormal, const Vector& vecPoint); //========================================================= // PointInFront - determines whether the given vector is // in front of the plane. //========================================================= bool PointInFront(const Vector& vecPoint); Vector m_vecNormal; float m_flDist; bool m_fInitialized; };