/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ //========================================================= // skill.cpp - code for skill level concerns //========================================================= #include "extdll.h" #include "util.h" #include "skill.h" //========================================================= // take the name of a cvar, tack a digit for the skill level // on, and return the value.of that Cvar //========================================================= float GetSkillCvar(const char* pName) { int iCount; float flValue; char szBuffer[64]; iCount = sprintf(szBuffer, "%s%d", pName, gSkillData.iSkillLevel); flValue = CVAR_GET_FLOAT(szBuffer); if (flValue <= 0) { ALERT(at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer); } return flValue; }