/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "extdll.h" #include "util.h" #include "cbase.h" #include "monsters.h" #include "weapons.h" #include "player.h" #include "effects.h" #include "gamerules.h" #define TRIPMINE_PRIMARY_VOLUME 450 #ifndef CLIENT_DLL class CTripmineGrenade : public CGrenade { void Spawn() override; void Precache() override; bool Save(CSave& save) override; bool Restore(CRestore& restore) override; static TYPEDESCRIPTION m_SaveData[]; bool TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) override; void EXPORT WarningThink(); void EXPORT PowerupThink(); void EXPORT BeamBreakThink(); void EXPORT DelayDeathThink(); void Killed(entvars_t* pevAttacker, int iGib) override; void MakeBeam(); void KillBeam(); float m_flPowerUp; Vector m_vecDir; Vector m_vecEnd; float m_flBeamLength; EHANDLE m_hOwner; CBeam* m_pBeam; Vector m_posOwner; Vector m_angleOwner; edict_t* m_pRealOwner; // tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here. }; LINK_ENTITY_TO_CLASS(monster_tripmine, CTripmineGrenade); TYPEDESCRIPTION CTripmineGrenade::m_SaveData[] = { DEFINE_FIELD(CTripmineGrenade, m_flPowerUp, FIELD_TIME), DEFINE_FIELD(CTripmineGrenade, m_vecDir, FIELD_VECTOR), DEFINE_FIELD(CTripmineGrenade, m_vecEnd, FIELD_POSITION_VECTOR), DEFINE_FIELD(CTripmineGrenade, m_flBeamLength, FIELD_FLOAT), DEFINE_FIELD(CTripmineGrenade, m_hOwner, FIELD_EHANDLE), //Don't save, recreate. //DEFINE_FIELD(CTripmineGrenade, m_pBeam, FIELD_CLASSPTR), DEFINE_FIELD(CTripmineGrenade, m_posOwner, FIELD_POSITION_VECTOR), DEFINE_FIELD(CTripmineGrenade, m_angleOwner, FIELD_VECTOR), DEFINE_FIELD(CTripmineGrenade, m_pRealOwner, FIELD_EDICT), }; IMPLEMENT_SAVERESTORE(CTripmineGrenade, CGrenade); void CTripmineGrenade::Spawn() { Precache(); // motor pev->movetype = MOVETYPE_FLY; pev->solid = SOLID_NOT; SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); pev->frame = 0; pev->body = 3; pev->sequence = TRIPMINE_WORLD; ResetSequenceInfo(); pev->framerate = 0; UTIL_SetSize(pev, Vector(-8, -8, -8), Vector(8, 8, 8)); UTIL_SetOrigin(pev, pev->origin); //TODO: define constant if ((pev->spawnflags & 1) != 0) { // power up quickly m_flPowerUp = gpGlobals->time + 1.0; } else { // power up in 2.5 seconds m_flPowerUp = gpGlobals->time + 2.5; } SetThink(&CTripmineGrenade::PowerupThink); pev->nextthink = gpGlobals->time + 0.2; pev->takedamage = DAMAGE_YES; pev->dmg = gSkillData.plrDmgTripmine; pev->health = 1; // don't let die normally if (pev->owner != NULL) { // play deploy sound EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM); EMIT_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM); // chargeup m_pRealOwner = pev->owner; // see CTripmineGrenade for why. } UTIL_MakeAimVectors(pev->angles); m_vecDir = gpGlobals->v_forward; m_vecEnd = pev->origin + m_vecDir * 2048; } void CTripmineGrenade::Precache() { PRECACHE_MODEL("models/v_tripmine.mdl"); PRECACHE_SOUND("weapons/mine_deploy.wav"); PRECACHE_SOUND("weapons/mine_activate.wav"); PRECACHE_SOUND("weapons/mine_charge.wav"); } void CTripmineGrenade::WarningThink() { // play warning sound // EMIT_SOUND( ENT(pev), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM ); // set to power up SetThink(&CTripmineGrenade::PowerupThink); pev->nextthink = gpGlobals->time + 1.0; } void CTripmineGrenade::PowerupThink() { TraceResult tr; if (m_hOwner == NULL) { // find an owner edict_t* oldowner = pev->owner; pev->owner = NULL; UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT(pev), &tr); if (0 != tr.fStartSolid || (oldowner && tr.pHit == oldowner)) { pev->owner = oldowner; m_flPowerUp += 0.1; pev->nextthink = gpGlobals->time + 0.1; return; } if (tr.flFraction < 1.0) { pev->owner = tr.pHit; m_hOwner = CBaseEntity::Instance(pev->owner); m_posOwner = m_hOwner->pev->origin; m_angleOwner = m_hOwner->pev->angles; } else { STOP_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav"); STOP_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav"); SetThink(&CTripmineGrenade::SUB_Remove); pev->nextthink = gpGlobals->time + 0.1; ALERT(at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z); KillBeam(); return; } } else if (m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles) { // disable STOP_SOUND(ENT(pev), CHAN_VOICE, "weapons/mine_deploy.wav"); STOP_SOUND(ENT(pev), CHAN_BODY, "weapons/mine_charge.wav"); CBaseEntity* pMine = Create("weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles); pMine->pev->spawnflags |= SF_NORESPAWN; SetThink(&CTripmineGrenade::SUB_Remove); KillBeam(); pev->nextthink = gpGlobals->time + 0.1; return; } // ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z ); if (gpGlobals->time > m_flPowerUp) { // make solid pev->solid = SOLID_BBOX; UTIL_SetOrigin(pev, pev->origin); MakeBeam(); // play enabled sound EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mine_activate.wav", 0.5, ATTN_NORM, 1.0, 75); } pev->nextthink = gpGlobals->time + 0.1; } void CTripmineGrenade::KillBeam() { if (m_pBeam) { UTIL_Remove(m_pBeam); m_pBeam = NULL; } } void CTripmineGrenade::MakeBeam() { TraceResult tr; // ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags ); UTIL_TraceLine(pev->origin, m_vecEnd, dont_ignore_monsters, ENT(pev), &tr); m_flBeamLength = tr.flFraction; // set to follow laser spot SetThink(&CTripmineGrenade::BeamBreakThink); pev->nextthink = gpGlobals->time + 0.1; Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength; m_pBeam = CBeam::BeamCreate(g_pModelNameLaser, 10); //Mark as temporary so the beam will be recreated on save game load and level transitions. m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; //PointEntInit causes clients to use the position of whatever the previous entity to use this edict had until the server updates them. //m_pBeam->PointEntInit(vecTmpEnd, entindex()); m_pBeam->PointsInit(pev->origin, vecTmpEnd); m_pBeam->SetColor(0, 214, 198); m_pBeam->SetScrollRate(255); m_pBeam->SetBrightness(64); } void CTripmineGrenade::BeamBreakThink() { bool bBlowup = false; TraceResult tr; // HACKHACK Set simple box using this really nice global! gpGlobals->trace_flags = FTRACE_SIMPLEBOX; UTIL_TraceLine(pev->origin, m_vecEnd, dont_ignore_monsters, ENT(pev), &tr); // ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength ); // respawn detect. if (!m_pBeam) { // Use the same trace parameters as the original trace above so the right entity is hit. TraceResult tr2; // Clear out old owner so it can be hit by traces. pev->owner = nullptr; UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT(pev), &tr2); MakeBeam(); if (tr2.pHit) { // reset owner too pev->owner = tr2.pHit; m_hOwner = CBaseEntity::Instance(tr2.pHit); } } if (fabs(m_flBeamLength - tr.flFraction) > 0.001) { bBlowup = true; } else { if (m_hOwner == NULL) bBlowup = true; else if (m_posOwner != m_hOwner->pev->origin) bBlowup = true; else if (m_angleOwner != m_hOwner->pev->angles) bBlowup = true; } if (bBlowup) { // a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill // so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant // that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the // CGrenade code knows who the explosive really belongs to. pev->owner = m_pRealOwner; pev->health = 0; Killed(VARS(pev->owner), GIB_NORMAL); return; } pev->nextthink = gpGlobals->time + 0.1; } bool CTripmineGrenade::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType) { if (gpGlobals->time < m_flPowerUp && flDamage < pev->health) { // disable // Create( "weapon_tripmine", pev->origin + m_vecDir * 24, pev->angles ); SetThink(&CTripmineGrenade::SUB_Remove); pev->nextthink = gpGlobals->time + 0.1; KillBeam(); return false; } return CGrenade::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); } void CTripmineGrenade::Killed(entvars_t* pevAttacker, int iGib) { pev->takedamage = DAMAGE_NO; if (pevAttacker && (pevAttacker->flags & FL_CLIENT) != 0) { // some client has destroyed this mine, he'll get credit for any kills pev->owner = ENT(pevAttacker); } SetThink(&CTripmineGrenade::DelayDeathThink); pev->nextthink = gpGlobals->time + RANDOM_FLOAT(0.1, 0.3); EMIT_SOUND(ENT(pev), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM); // shut off chargeup } void CTripmineGrenade::DelayDeathThink() { KillBeam(); TraceResult tr; UTIL_TraceLine(pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT(pev), &tr); Explode(&tr, DMG_BLAST); } #endif LINK_ENTITY_TO_CLASS(weapon_tripmine, CTripmine); void CTripmine::Spawn() { Precache(); m_iId = WEAPON_TRIPMINE; SET_MODEL(ENT(pev), "models/v_tripmine.mdl"); pev->frame = 0; pev->body = 3; pev->sequence = TRIPMINE_GROUND; // ResetSequenceInfo( ); pev->framerate = 0; FallInit(); // get ready to fall down m_iDefaultAmmo = TRIPMINE_DEFAULT_GIVE; //HACK: force the body to the first person view by default so it doesn't show up as a huge tripmine for a second. #ifdef CLIENT_DLL pev->body = 0; #endif #ifdef CLIENT_DLL if (!bIsMultiplayer()) #else if (!g_pGameRules->IsDeathmatch()) #endif { UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 28)); } } void CTripmine::Precache() { PRECACHE_MODEL("models/v_tripmine.mdl"); PRECACHE_MODEL("models/p_tripmine.mdl"); UTIL_PrecacheOther("monster_tripmine"); m_usTripFire = PRECACHE_EVENT(1, "events/tripfire.sc"); } bool CTripmine::GetItemInfo(ItemInfo* p) { p->pszName = STRING(pev->classname); p->pszAmmo1 = "Trip Mine"; p->iMaxAmmo1 = TRIPMINE_MAX_CARRY; p->pszAmmo2 = NULL; p->iMaxAmmo2 = -1; p->iMaxClip = WEAPON_NOCLIP; p->iSlot = 4; p->iPosition = 2; p->iId = m_iId = WEAPON_TRIPMINE; p->iWeight = TRIPMINE_WEIGHT; p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; return true; } bool CTripmine::Deploy() { pev->body = 0; return DefaultDeploy("models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip"); } void CTripmine::Holster() { m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; if (0 == m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]) { // out of mines m_pPlayer->ClearWeaponBit(m_iId); SetThink(&CTripmine::DestroyItem); pev->nextthink = gpGlobals->time + 0.1; } SendWeaponAnim(TRIPMINE_HOLSTER); EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM); } void CTripmine::PrimaryAttack() { if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) return; UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); Vector vecSrc = m_pPlayer->GetGunPosition(); Vector vecAiming = gpGlobals->v_forward; TraceResult tr; UTIL_TraceLine(vecSrc, vecSrc + vecAiming * 128, dont_ignore_monsters, ENT(m_pPlayer->pev), &tr); int flags; #ifdef CLIENT_WEAPONS flags = FEV_NOTHOST; #else flags = 0; #endif PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usTripFire, 0.0, g_vecZero, g_vecZero, 0.0, 0.0, 0, 0, 0, 0); if (tr.flFraction < 1.0) { CBaseEntity* pEntity = CBaseEntity::Instance(tr.pHit); if (pEntity && (pEntity->pev->flags & FL_CONVEYOR) == 0) { Vector angles = UTIL_VecToAngles(tr.vecPlaneNormal); CBaseEntity* pEnt = CBaseEntity::Create("monster_tripmine", tr.vecEndPos + tr.vecPlaneNormal * 8, angles, m_pPlayer->edict()); m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; // player "shoot" animation m_pPlayer->SetAnimation(PLAYER_ATTACK1); if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) { // no more mines! RetireWeapon(); return; } } else { // ALERT( at_console, "no deploy\n" ); } } else { } m_flNextPrimaryAttack = GetNextAttackDelay(0.3); m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); } void CTripmine::WeaponIdle() { //If we're here then we're in a player's inventory, and need to use this body pev->body = 0; if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) return; if (m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0) { SendWeaponAnim(TRIPMINE_DRAW); } else { RetireWeapon(); return; } int iAnim; float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1); if (flRand <= 0.25) { iAnim = TRIPMINE_IDLE1; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0 / 30.0; } else if (flRand <= 0.75) { iAnim = TRIPMINE_IDLE2; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0 / 30.0; } else { iAnim = TRIPMINE_FIDGET; m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 100.0 / 30.0; } SendWeaponAnim(iAnim); }