/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #pragma once #include "Platform.h" #define INTERFACE_VERSION 140 #include "custom.h" #include "cvardef.h" #include "Sequence.h" // // Defines entity interface between engine and DLLs. // This header file included by engine files and DLL files. // // Before including this header, DLLs must: // include progdefs.h // This is conveniently done for them in extdll.h // typedef enum { at_notice, at_console, // same as at_notice, but forces a ConPrintf, not a message box at_aiconsole, // same as at_console, but only shown if developer level is 2! at_warning, at_error, at_logged // Server print to console ( only in multiplayer games ). } ALERT_TYPE; // 4-22-98 JOHN: added for use in pfnClientPrintf typedef enum { print_console, print_center, print_chat, } PRINT_TYPE; // For integrity checking of content on clients typedef enum { force_exactfile, // File on client must exactly match server's file force_model_samebounds, // For model files only, the geometry must fit in the same bbox force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available) } FORCE_TYPE; // Returned by TraceLine typedef struct { int fAllSolid; // if true, plane is not valid int fStartSolid; // if true, the initial point was in a solid area int fInOpen; int fInWater; float flFraction; // time completed, 1.0 = didn't hit anything Vector vecEndPos; // final position float flPlaneDist; Vector vecPlaneNormal; // surface normal at impact edict_t* pHit; // entity the surface is on int iHitgroup; // 0 == generic, non zero is specific body part } TraceResult; // CD audio status typedef struct { int fPlaying; // is sound playing right now? int fWasPlaying; // if not, CD is paused if WasPlaying is true. int fInitialized; int fEnabled; int fPlayLooping; float cdvolume; //byte remap[100]; int fCDRom; int fPlayTrack; } CDStatus; #include "../common/crc.h" // Engine hands this to DLLs for functionality callbacks typedef struct enginefuncs_s { int (*pfnPrecacheModel)(const char* s); int (*pfnPrecacheSound)(const char* s); void (*pfnSetModel)(edict_t* e, const char* m); int (*pfnModelIndex)(const char* m); int (*pfnModelFrames)(int modelIndex); void (*pfnSetSize)(edict_t* e, const float* rgflMin, const float* rgflMax); void (*pfnChangeLevel)(const char* s1, const char* s2); void (*pfnGetSpawnParms)(edict_t* ent); void (*pfnSaveSpawnParms)(edict_t* ent); float (*pfnVecToYaw)(const float* rgflVector); void (*pfnVecToAngles)(const float* rgflVectorIn, float* rgflVectorOut); void (*pfnMoveToOrigin)(edict_t* ent, const float* pflGoal, float dist, int iMoveType); void (*pfnChangeYaw)(edict_t* ent); void (*pfnChangePitch)(edict_t* ent); edict_t* (*pfnFindEntityByString)(edict_t* pEdictStartSearchAfter, const char* pszField, const char* pszValue); int (*pfnGetEntityIllum)(edict_t* pEnt); edict_t* (*pfnFindEntityInSphere)(edict_t* pEdictStartSearchAfter, const float* org, float rad); edict_t* (*pfnFindClientInPVS)(edict_t* pEdict); edict_t* (*pfnEntitiesInPVS)(edict_t* pplayer); void (*pfnMakeVectors)(const float* rgflVector); void (*pfnAngleVectors)(const float* rgflVector, float* forward, float* right, float* up); edict_t* (*pfnCreateEntity)(); void (*pfnRemoveEntity)(edict_t* e); edict_t* (*pfnCreateNamedEntity)(int className); void (*pfnMakeStatic)(edict_t* ent); int (*pfnEntIsOnFloor)(edict_t* e); int (*pfnDropToFloor)(edict_t* e); int (*pfnWalkMove)(edict_t* ent, float yaw, float dist, int iMode); void (*pfnSetOrigin)(edict_t* e, const float* rgflOrigin); void (*pfnEmitSound)(edict_t* entity, int channel, const char* sample, /*int*/ float volume, float attenuation, int fFlags, int pitch); void (*pfnEmitAmbientSound)(edict_t* entity, float* pos, const char* samp, float vol, float attenuation, int fFlags, int pitch); void (*pfnTraceLine)(const float* v1, const float* v2, int fNoMonsters, edict_t* pentToSkip, TraceResult* ptr); void (*pfnTraceToss)(edict_t* pent, edict_t* pentToIgnore, TraceResult* ptr); int (*pfnTraceMonsterHull)(edict_t* pEdict, const float* v1, const float* v2, int fNoMonsters, edict_t* pentToSkip, TraceResult* ptr); void (*pfnTraceHull)(const float* v1, const float* v2, int fNoMonsters, int hullNumber, edict_t* pentToSkip, TraceResult* ptr); void (*pfnTraceModel)(const float* v1, const float* v2, int hullNumber, edict_t* pent, TraceResult* ptr); const char* (*pfnTraceTexture)(edict_t* pTextureEntity, const float* v1, const float* v2); void (*pfnTraceSphere)(const float* v1, const float* v2, int fNoMonsters, float radius, edict_t* pentToSkip, TraceResult* ptr); void (*pfnGetAimVector)(edict_t* ent, float speed, float* rgflReturn); void (*pfnServerCommand)(const char* str); void (*pfnServerExecute)(); void (*pfnClientCommand)(edict_t* pEdict, const char* szFmt, ...); void (*pfnParticleEffect)(const float* org, const float* dir, float color, float count); void (*pfnLightStyle)(int style, const char* val); int (*pfnDecalIndex)(const char* name); int (*pfnPointContents)(const float* rgflVector); void (*pfnMessageBegin)(int msg_dest, int msg_type, const float* pOrigin, edict_t* ed); void (*pfnMessageEnd)(); void (*pfnWriteByte)(int iValue); void (*pfnWriteChar)(int iValue); void (*pfnWriteShort)(int iValue); void (*pfnWriteLong)(int iValue); void (*pfnWriteAngle)(float flValue); void (*pfnWriteCoord)(float flValue); void (*pfnWriteString)(const char* sz); void (*pfnWriteEntity)(int iValue); void (*pfnCVarRegister)(cvar_t* pCvar); float (*pfnCVarGetFloat)(const char* szVarName); const char* (*pfnCVarGetString)(const char* szVarName); void (*pfnCVarSetFloat)(const char* szVarName, float flValue); void (*pfnCVarSetString)(const char* szVarName, const char* szValue); void (*pfnAlertMessage)(ALERT_TYPE atype, const char* szFmt, ...); void (*pfnEngineFprintf)(void* pfile, const char* szFmt, ...); void* (*pfnPvAllocEntPrivateData)(edict_t* pEdict, int32 cb); void* (*pfnPvEntPrivateData)(edict_t* pEdict); void (*pfnFreeEntPrivateData)(edict_t* pEdict); const char* (*pfnSzFromIndex)(int iString); int (*pfnAllocString)(const char* szValue); struct entvars_s* (*pfnGetVarsOfEnt)(edict_t* pEdict); edict_t* (*pfnPEntityOfEntOffset)(int iEntOffset); int (*pfnEntOffsetOfPEntity)(const edict_t* pEdict); int (*pfnIndexOfEdict)(const edict_t* pEdict); edict_t* (*pfnPEntityOfEntIndex)(int iEntIndex); edict_t* (*pfnFindEntityByVars)(struct entvars_s* pvars); void* (*pfnGetModelPtr)(edict_t* pEdict); int (*pfnRegUserMsg)(const char* pszName, int iSize); void (*pfnAnimationAutomove)(const edict_t* pEdict, float flTime); void (*pfnGetBonePosition)(const edict_t* pEdict, int iBone, float* rgflOrigin, float* rgflAngles); uint32 (*pfnFunctionFromName)(const char* pName); const char* (*pfnNameForFunction)(uint32 function); void (*pfnClientPrintf)(edict_t* pEdict, PRINT_TYPE ptype, const char* szMsg); // JOHN: engine callbacks so game DLL can print messages to individual clients void (*pfnServerPrint)(const char* szMsg); const char* (*pfnCmd_Args)(); // these 3 added const char* (*pfnCmd_Argv)(int argc); // so game DLL can easily int (*pfnCmd_Argc)(); // access client 'cmd' strings void (*pfnGetAttachment)(const edict_t* pEdict, int iAttachment, float* rgflOrigin, float* rgflAngles); void (*pfnCRC32_Init)(CRC32_t* pulCRC); void (*pfnCRC32_ProcessBuffer)(CRC32_t* pulCRC, void* p, int len); void (*pfnCRC32_ProcessByte)(CRC32_t* pulCRC, unsigned char ch); CRC32_t (*pfnCRC32_Final)(CRC32_t pulCRC); int32 (*pfnRandomLong)(int32 lLow, int32 lHigh); float (*pfnRandomFloat)(float flLow, float flHigh); void (*pfnSetView)(const edict_t* pClient, const edict_t* pViewent); float (*pfnTime)(); void (*pfnCrosshairAngle)(const edict_t* pClient, float pitch, float yaw); byte* (*pfnLoadFileForMe)(const char* filename, int* pLength); void (*pfnFreeFile)(void* buffer); void (*pfnEndSection)(const char* pszSectionName); // trigger_endsection int (*pfnCompareFileTime)(const char* filename1, const char* filename2, int* iCompare); void (*pfnGetGameDir)(char* szGetGameDir); void (*pfnCvar_RegisterVariable)(cvar_t* variable); void (*pfnFadeClientVolume)(const edict_t* pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); void (*pfnSetClientMaxspeed)(const edict_t* pEdict, float fNewMaxspeed); edict_t* (*pfnCreateFakeClient)(const char* netname); // returns NULL if fake client can't be created void (*pfnRunPlayerMove)(edict_t* fakeclient, const float* viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); int (*pfnNumberOfEntities)(); char* (*pfnGetInfoKeyBuffer)(edict_t* e); // passing in NULL gets the serverinfo char* (*pfnInfoKeyValue)(char* infobuffer, const char* key); void (*pfnSetKeyValue)(char* infobuffer, const char* key, const char* value); void (*pfnSetClientKeyValue)(int clientIndex, char* infobuffer, const char* key, const char* value); int (*pfnIsMapValid)(const char* filename); void (*pfnStaticDecal)(const float* origin, int decalIndex, int entityIndex, int modelIndex); int (*pfnPrecacheGeneric)(const char* s); int (*pfnGetPlayerUserId)(edict_t* e); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients void (*pfnBuildSoundMsg)(edict_t* entity, int channel, const char* sample, /*int*/ float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float* pOrigin, edict_t* ed); int (*pfnIsDedicatedServer)(); // is this a dedicated server? cvar_t* (*pfnCVarGetPointer)(const char* szVarName); unsigned int (*pfnGetPlayerWONId)(edict_t* e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients // YWB 8/1/99 TFF Physics additions void (*pfnInfo_RemoveKey)(char* s, const char* key); const char* (*pfnGetPhysicsKeyValue)(const edict_t* pClient, const char* key); void (*pfnSetPhysicsKeyValue)(const edict_t* pClient, const char* key, const char* value); const char* (*pfnGetPhysicsInfoString)(const edict_t* pClient); unsigned short (*pfnPrecacheEvent)(int type, const char* psz); void (*pfnPlaybackEvent)(int flags, const edict_t* pInvoker, unsigned short eventindex, float delay, const float* origin, const float* angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); unsigned char* (*pfnSetFatPVS)(float* org); unsigned char* (*pfnSetFatPAS)(float* org); int (*pfnCheckVisibility)(const edict_t* entity, unsigned char* pset); void (*pfnDeltaSetField)(struct delta_s* pFields, const char* fieldname); void (*pfnDeltaUnsetField)(struct delta_s* pFields, const char* fieldname); void (*pfnDeltaAddEncoder)(const char* name, void (*conditionalencode)(struct delta_s* pFields, const unsigned char* from, const unsigned char* to)); int (*pfnGetCurrentPlayer)(); int (*pfnCanSkipPlayer)(const edict_t* player); int (*pfnDeltaFindField)(struct delta_s* pFields, const char* fieldname); void (*pfnDeltaSetFieldByIndex)(struct delta_s* pFields, int fieldNumber); void (*pfnDeltaUnsetFieldByIndex)(struct delta_s* pFields, int fieldNumber); void (*pfnSetGroupMask)(int mask, int op); int (*pfnCreateInstancedBaseline)(int classname, struct entity_state_s* baseline); void (*pfnCvar_DirectSet)(struct cvar_s* var, const char* value); // Forces the client and server to be running with the same version of the specified file // ( e.g., a player model ). // Calling this has no effect in single player void (*pfnForceUnmodified)(FORCE_TYPE type, float* mins, float* maxs, const char* filename); void (*pfnGetPlayerStats)(const edict_t* pClient, int* ping, int* packet_loss); void (*pfnAddServerCommand)(const char* cmd_name, void (*function)()); // For voice communications, set which clients hear eachother. // NOTE: these functions take player entity indices (starting at 1). qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender); qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen); const char* (*pfnGetPlayerAuthId)(edict_t* e); // PSV: Added for CZ training map // const char *(*pfnKeyNameForBinding) ( const char* pBinding ); sequenceEntry_s* (*pfnSequenceGet)(const char* fileName, const char* entryName); sentenceEntry_s* (*pfnSequencePickSentence)(const char* groupName, int pickMethod, int* picked); // LH: Give access to filesize via filesystem int (*pfnGetFileSize)(const char* filename); unsigned int (*pfnGetApproxWavePlayLen)(const char* filepath); // MDC: Added for CZ career-mode int (*pfnIsCareerMatch)(); // BGC: return the number of characters of the localized string referenced by using "label" int (*pfnGetLocalizedStringLength)(const char* label); // BGC: added to facilitate persistent storage of tutor message decay values for // different career game profiles. Also needs to persist regardless of mp.dll being // destroyed and recreated. void (*pfnRegisterTutorMessageShown)(int mid); int (*pfnGetTimesTutorMessageShown)(int mid); void (*ProcessTutorMessageDecayBuffer)(int* buffer, int bufferLength); void (*ConstructTutorMessageDecayBuffer)(int* buffer, int bufferLength); void (*ResetTutorMessageDecayData)(); void (*pfnQueryClientCvarValue)(const edict_t* player, const char* cvarName); void (*pfnQueryClientCvarValue2)(const edict_t* player, const char* cvarName, int requestID); int (*pfnCheckParm)(const char* pchCmdLineToken, const char** ppnext); edict_t* (*pfnPEntityOfEntIndexAllEntities)(int iEntIndex); } enginefuncs_t; // ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138 // Passed to pfnKeyValue typedef struct KeyValueData_s { const char* szClassName; // in: entity classname const char* szKeyName; // in: name of key const char* szValue; // in: value of key int32 fHandled; // out: DLL sets to true if key-value pair was understood } KeyValueData; typedef struct { char mapName[32]; char landmarkName[32]; edict_t* pentLandmark; Vector vecLandmarkOrigin; } LEVELLIST; #define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags typedef struct { int id; // Ordinal ID of this entity (used for entity <--> pointer conversions) edict_t* pent; // Pointer to the in-game entity int location; // Offset from the base data of this entity int size; // Byte size of this entity's data int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of string_t classname; // entity class name } ENTITYTABLE; #define FENTTABLE_PLAYER 0x80000000 #define FENTTABLE_REMOVED 0x40000000 #define FENTTABLE_MOVEABLE 0x20000000 #define FENTTABLE_GLOBAL 0x10000000 typedef struct saverestore_s { char* pBaseData; // Start of all entity save data char* pCurrentData; // Current buffer pointer for sequential access int size; // Current data size int bufferSize; // Total space for data int tokenSize; // Size of the linear list of tokens int tokenCount; // Number of elements in the pTokens table char** pTokens; // Hash table of entity strings (sparse) int currentIndex; // Holds a global entity table ID int tableCount; // Number of elements in the entity table int connectionCount; // Number of elements in the levelList[] ENTITYTABLE* pTable; // Array of ENTITYTABLE elements (1 for each entity) LEVELLIST levelList[MAX_LEVEL_CONNECTIONS]; // List of connections from this level // smooth transition int fUseLandmark; char szLandmarkName[20]; // landmark we'll spawn near in next level Vector vecLandmarkOffset; // for landmark transitions float time; char szCurrentMapName[32]; // To check global entities } SAVERESTOREDATA; typedef enum _fieldtypes { FIELD_FLOAT = 0, // Any floating point value FIELD_STRING, // A string ID (return from ALLOC_STRING) FIELD_ENTITY, // An entity offset (EOFFSET) FIELD_CLASSPTR, // CBaseEntity * FIELD_EHANDLE, // Entity handle FIELD_EVARS, // EVARS * FIELD_EDICT, // edict_t *, or edict_t * (same thing) FIELD_VECTOR, // Any vector FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER FIELD_INTEGER, // Any integer or enum FIELD_FUNCTION, // A class function pointer (Think, Use, etc) FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression FIELD_SHORT, // 2 byte integer FIELD_CHARACTER, // a byte FIELD_TIME, // a floating point time (these are fixed up automatically too!) FIELD_MODELNAME, // Engine string that is a model name (needs precache) FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) FIELD_ENGINETYPECOUNT, //All preceding types are known to the engine and must remain. FIELD_INT64 = FIELD_ENGINETYPECOUNT, //64 bit integer FIELD_TYPECOUNT, // MUST BE LAST } FIELDTYPE; #define _FIELD(type, name, fieldtype, count, flags) \ { \ fieldtype, #name, static_cast(offsetof(type, name)), count, flags \ } #define DEFINE_FIELD(type, name, fieldtype) _FIELD(type, name, fieldtype, 1, 0) #define DEFINE_ARRAY(type, name, fieldtype, count) _FIELD(type, name, fieldtype, count, 0) #define DEFINE_ENTITY_FIELD(name, fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0) #define DEFINE_ENTITY_ARRAY(name, fieldtype, count) _FIELD(entvars_t, name, fieldtype, count, 0) #define DEFINE_ENTITY_GLOBAL_FIELD(name, fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL) #define DEFINE_GLOBAL_FIELD(type, name, fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL) #define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore typedef struct { FIELDTYPE fieldType; const char* fieldName; int fieldOffset; short fieldSize; short flags; } TYPEDESCRIPTION; typedef struct { // Initialize/shutdown the game (one-time call after loading of game .dll ) void (*pfnGameInit)(); int (*pfnSpawn)(edict_t* pent); void (*pfnThink)(edict_t* pent); void (*pfnUse)(edict_t* pentUsed, edict_t* pentOther); void (*pfnTouch)(edict_t* pentTouched, edict_t* pentOther); void (*pfnBlocked)(edict_t* pentBlocked, edict_t* pentOther); void (*pfnKeyValue)(edict_t* pentKeyvalue, KeyValueData* pkvd); void (*pfnSave)(edict_t* pent, SAVERESTOREDATA* pSaveData); int (*pfnRestore)(edict_t* pent, SAVERESTOREDATA* pSaveData, int globalEntity); void (*pfnSetAbsBox)(edict_t* pent); void (*pfnSaveWriteFields)(SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int); void (*pfnSaveReadFields)(SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int); void (*pfnSaveGlobalState)(SAVERESTOREDATA*); void (*pfnRestoreGlobalState)(SAVERESTOREDATA*); void (*pfnResetGlobalState)(); qboolean (*pfnClientConnect)(edict_t* pEntity, const char* pszName, const char* pszAddress, char szRejectReason[128]); void (*pfnClientDisconnect)(edict_t* pEntity); void (*pfnClientKill)(edict_t* pEntity); void (*pfnClientPutInServer)(edict_t* pEntity); void (*pfnClientCommand)(edict_t* pEntity); void (*pfnClientUserInfoChanged)(edict_t* pEntity, char* infobuffer); void (*pfnServerActivate)(edict_t* pEdictList, int edictCount, int clientMax); void (*pfnServerDeactivate)(); void (*pfnPlayerPreThink)(edict_t* pEntity); void (*pfnPlayerPostThink)(edict_t* pEntity); void (*pfnStartFrame)(); void (*pfnParmsNewLevel)(); void (*pfnParmsChangeLevel)(); // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life const char* (*pfnGetGameDescription)(); // Notify dll about a player customization. void (*pfnPlayerCustomization)(edict_t* pEntity, customization_t* pCustom); // Spectator funcs void (*pfnSpectatorConnect)(edict_t* pEntity); void (*pfnSpectatorDisconnect)(edict_t* pEntity); void (*pfnSpectatorThink)(edict_t* pEntity); // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. void (*pfnSys_Error)(const char* error_string); void (*pfnPM_Move)(struct playermove_s* ppmove, qboolean server); void (*pfnPM_Init)(struct playermove_s* ppmove); char (*pfnPM_FindTextureType)(const char* name); void (*pfnSetupVisibility)(struct edict_s* pViewEntity, struct edict_s* pClient, unsigned char** pvs, unsigned char** pas); void (*pfnUpdateClientData)(const struct edict_s* ent, int sendweapons, struct clientdata_s* cd); int (*pfnAddToFullPack)(struct entity_state_s* state, int e, edict_t* ent, edict_t* host, int hostflags, int player, unsigned char* pSet); void (*pfnCreateBaseline)(int player, int eindex, struct entity_state_s* baseline, struct edict_s* entity, int playermodelindex, Vector* player_mins, Vector* player_maxs); void (*pfnRegisterEncoders)(); int (*pfnGetWeaponData)(struct edict_s* player, struct weapon_data_s* info); void (*pfnCmdStart)(const edict_t* player, const struct usercmd_s* cmd, unsigned int random_seed); void (*pfnCmdEnd)(const edict_t* player); // Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max // size of the response_buffer, so you must zero it out if you choose not to respond. int (*pfnConnectionlessPacket)(const struct netadr_s* net_from, const char* args, char* response_buffer, int* response_buffer_size); // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise int (*pfnGetHullBounds)(int hullnumber, float* mins, float* maxs); // Create baselines for certain "unplaced" items. void (*pfnCreateInstancedBaselines)(); // One of the pfnForceUnmodified files failed the consistency check for the specified player // Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters ) int (*pfnInconsistentFile)(const struct edict_s* player, const char* filename, char* disconnect_message); // The game .dll should return 1 if lag compensation should be allowed ( could also just set // the sv_unlag cvar. // Most games right now should return 0, until client-side weapon prediction code is written // and tested for them. int (*pfnAllowLagCompensation)(); } DLL_FUNCTIONS; extern DLL_FUNCTIONS gEntityInterface; // Current version. #define NEW_DLL_FUNCTIONS_VERSION 1 typedef struct { // Called right before the object's memory is freed. // Calls its destructor. void (*pfnOnFreeEntPrivateData)(edict_t* pEnt); void (*pfnGameShutdown)(); int (*pfnShouldCollide)(edict_t* pentTouched, edict_t* pentOther); void (*pfnCvarValue)(const edict_t* pEnt, const char* value); void (*pfnCvarValue2)(const edict_t* pEnt, int requestID, const char* cvarName, const char* value); } NEW_DLL_FUNCTIONS; typedef int (*NEW_DLL_FUNCTIONS_FN)(NEW_DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion); // Pointers will be null if the game DLL doesn't support this API. extern NEW_DLL_FUNCTIONS gNewDLLFunctions; typedef int (*APIFUNCTION)(DLL_FUNCTIONS* pFunctionTable, int interfaceVersion); typedef int (*APIFUNCTION2)(DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);