/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include "../hud.h" #include "../cl_util.h" #include "event_api.h" #include "pmtrace.h" #include "ev_hldm.h" /* ====================== Game_HookEvents Associate script file name with callback functions. Note that the format is always the same. Of course, a clever mod team could actually embed parameters, behavior into the actual .sc files and create a .sc file parser and hook their functionality through that.. i.e., a scripting system. That was what we were going to do, but we ran out of time...oh well. ====================== */ void Game_HookEvents() { gEngfuncs.pfnHookEvent("events/glock1.sc", EV_FireGlock1); gEngfuncs.pfnHookEvent("events/glock2.sc", EV_FireGlock2); gEngfuncs.pfnHookEvent("events/shotgun1.sc", EV_FireShotGunSingle); gEngfuncs.pfnHookEvent("events/shotgun2.sc", EV_FireShotGunDouble); gEngfuncs.pfnHookEvent("events/mp5.sc", EV_FireMP5); gEngfuncs.pfnHookEvent("events/mp52.sc", EV_FireMP52); gEngfuncs.pfnHookEvent("events/python.sc", EV_FirePython); gEngfuncs.pfnHookEvent("events/gauss.sc", EV_FireGauss); gEngfuncs.pfnHookEvent("events/gaussspin.sc", EV_SpinGauss); gEngfuncs.pfnHookEvent("events/train.sc", EV_TrainPitchAdjust); gEngfuncs.pfnHookEvent("events/vehicle.sc", EV_VehiclePitchAdjust); gEngfuncs.pfnHookEvent("events/crowbar.sc", EV_Crowbar); gEngfuncs.pfnHookEvent("events/crossbow1.sc", EV_FireCrossbow); gEngfuncs.pfnHookEvent("events/crossbow2.sc", EV_FireCrossbow2); gEngfuncs.pfnHookEvent("events/rpg.sc", EV_FireRpg); gEngfuncs.pfnHookEvent("events/egon_fire.sc", EV_EgonFire); gEngfuncs.pfnHookEvent("events/egon_stop.sc", EV_EgonStop); gEngfuncs.pfnHookEvent("events/firehornet.sc", EV_HornetGunFire); gEngfuncs.pfnHookEvent("events/tripfire.sc", EV_TripmineFire); gEngfuncs.pfnHookEvent("events/snarkfire.sc", EV_SnarkFire); }