halflife-photomode/game_shared/filesystem_utils.cpp

312 lines
6.8 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include <algorithm>
#include <cassert>
#include <limits>
#include <string>
#include "Platform.h"
#include "PlatformHeaders.h"
#ifdef WIN32
#include <sys/types.h>
#include <sys/stat.h>
#endif
#ifdef LINUX
#include <limits.h>
#include <unistd.h>
#include <sys/stat.h>
#endif
#include "extdll.h"
#include "util.h"
#ifdef CLIENT_DLL
#include "hud.h"
#endif
#include "interface.h"
#include "filesystem_utils.h"
static CSysModule* g_pFileSystemModule = nullptr;
// Some methods used to launch the game don't set the working directory.
// This makes using relative paths that point to the game and/or mod directory difficult
// since C and C++ runtime APIs don't know to use the game directory as a base.
// As a workaround we look up the executable directory and use that as a base.
// See https://stackoverflow.com/a/1024937/1306648 for more platform-specific workarounds.
// The engine's filesystem doesn't provide functions to do this so we have to work around it.
static std::string g_GameDirectory;
static std::string g_ModDirectory;
static bool FileSystem_InitializeGameDirectory()
{
std::string gameDirectory;
#ifdef WIN32
const std::size_t BufferSize = MAX_PATH + 1;
gameDirectory.resize(BufferSize);
const DWORD charactersWritten = GetModuleFileNameA(NULL, gameDirectory.data(), BufferSize);
if (charactersWritten == BufferSize)
{
// Path was truncated. Game is installed in the wrong location (Steam shouldn't allow this).
return false;
}
#else
const std::size_t BufferSize = PATH_MAX + 1;
directory.resize(BufferSize);
const ssize_t charactersWritten = readlink("/proc/self/exe", directory.data(), BufferSize);
if (charactersWritten < 0 || charactersWritten == BufferSize)
{
// Path was truncated. Game is installed in the wrong location (Steam shouldn't allow this).
return false;
}
#endif
// Resize buffer to actual size.
gameDirectory.resize(std::strlen(gameDirectory.c_str()));
// Truncate to directory name.
const std::size_t directoryEnd = gameDirectory.find_last_of(DefaultPathSeparatorChar);
if (directoryEnd == std::string::npos)
{
return false;
}
gameDirectory.resize(directoryEnd);
gameDirectory.shrink_to_fit();
std::string modDirectory;
modDirectory.resize(BufferSize);
#ifdef CLIENT_DLL
modDirectory = gEngfuncs.pfnGetGameDirectory();
#else
g_engfuncs.pfnGetGameDir(modDirectory.data());
modDirectory.resize(std::strlen(modDirectory.c_str()));
#endif
g_GameDirectory = std::move(gameDirectory);
g_ModDirectory = g_GameDirectory + DefaultPathSeparatorChar + modDirectory;
return true;
}
bool FileSystem_LoadFileSystem()
{
if (nullptr != g_pFileSystem)
{
//Already loaded.
return true;
}
// Determine which filesystem to use.
#if defined(_WIN32)
const char* szFsModule = "filesystem_stdio.dll";
#elif defined(OSX)
const char* szFsModule = "filesystem_stdio.dylib";
#elif defined(LINUX)
const char* szFsModule = "filesystem_stdio.so";
#else
#error
#endif
// Get filesystem interface.
// The library is located next to the game exe, so there is no need to resolve the path first.
g_pFileSystemModule = Sys_LoadModule(szFsModule);
assert(nullptr != g_pFileSystemModule);
if (nullptr == g_pFileSystemModule)
{
return false;
}
CreateInterfaceFn fileSystemFactory = Sys_GetFactory(g_pFileSystemModule);
if (nullptr == fileSystemFactory)
{
return false;
}
g_pFileSystem = reinterpret_cast<IFileSystem*>(fileSystemFactory(FILESYSTEM_INTERFACE_VERSION, nullptr));
assert(nullptr != g_pFileSystem);
if (nullptr == g_pFileSystem)
{
return false;
}
if (!FileSystem_InitializeGameDirectory())
{
return false;
}
return true;
}
void FileSystem_FreeFileSystem()
{
if (nullptr != g_pFileSystem)
{
g_pFileSystem = nullptr;
}
if (nullptr != g_pFileSystemModule)
{
Sys_UnloadModule(g_pFileSystemModule);
g_pFileSystemModule = nullptr;
}
}
void FileSystem_FixSlashes(std::string& fileName)
{
std::replace(fileName.begin(), fileName.end(), AlternatePathSeparatorChar, DefaultPathSeparatorChar);
}
time_t FileSystem_GetFileTime(const char* fileName)
{
if (nullptr == fileName)
{
return 0;
}
std::string absoluteFileName = g_ModDirectory + DefaultPathSeparatorChar + fileName;
FileSystem_FixSlashes(absoluteFileName);
#ifdef WIN32
struct _stat64i32 buf;
const int result = _stat64i32(absoluteFileName.c_str(), &buf);
if (result != 0)
{
return 0;
}
const time_t value = std::max(buf.st_ctime, buf.st_mtime);
return value;
#else
struct stat buf;
const int result = stat(absoluteFileName.c_str(), &buf);
if (result != 0)
{
return 0;
}
const time_t value = std::max(buf.st_ctim.tv_sec, buf.st_mtim.tv_sec);
return value;
#endif
}
bool FileSystem_CompareFileTime(const char* filename1, const char* filename2, int* iCompare)
{
*iCompare = 0;
if (!filename1 || !filename2)
{
return false;
}
const time_t time1 = FileSystem_GetFileTime(filename1);
const time_t time2 = FileSystem_GetFileTime(filename2);
if (time1 < time2)
{
*iCompare = -1;
}
else if (time1 > time2)
{
*iCompare = 1;
}
return true;
}
std::vector<std::byte> FileSystem_LoadFileIntoBuffer(const char* fileName, FileContentFormat format, const char* pathID)
{
assert(nullptr != g_pFileSystem);
if (nullptr == fileName)
{
return {};
}
if (FSFile file{fileName, "rb", pathID}; file)
{
const auto size = file.Size();
std::vector<std::byte> buffer;
buffer.resize(size + (format == FileContentFormat::Text ? 1 : 0));
file.Read(buffer.data(), size);
if (format == FileContentFormat::Text)
{
//Null terminate it in case it's actually text.
buffer[size] = std::byte{'\0'};
}
return buffer;
}
ALERT(at_console, "FileSystem_LoadFileIntoBuffer: couldn't open file \"%s\" for reading\n", fileName);
return {};
}
bool FileSystem_WriteTextToFile(const char* fileName, const char* text, const char* pathID)
{
assert(nullptr != g_pFileSystem);
if (nullptr == fileName || nullptr == text)
{
return false;
}
const std::size_t length = std::strlen(text);
if (length > static_cast<std::size_t>(std::numeric_limits<int>::max()))
{
ALERT(at_console, "FileSystem_WriteTextToFile: text too long\n");
return false;
}
if (FSFile file{fileName, "w", pathID}; file)
{
file.Write(text, length);
return true;
}
ALERT(at_console, "FileSystem_WriteTextToFile: couldn't open file \"%s\" for writing\n", fileName);
return false;
}