halflife-photomode/cl_dll/hud_spectator.cpp
2024-10-04 18:46:55 +02:00

1975 lines
46 KiB
C++

//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "hud.h"
#include "cl_util.h"
#include "cl_entity.h"
#include "triangleapi.h"
#include "vgui_TeamFortressViewport.h"
#include "vgui_SpectatorPanel.h"
#include "hltv.h"
#include "pm_shared.h"
#include "pm_defs.h"
#include "pmtrace.h"
#include "parsemsg.h"
#include "entity_types.h"
// these are included for the math functions
#include "com_model.h"
#include "demo_api.h"
#include "event_api.h"
#include "studio_util.h"
#include "screenfade.h"
#pragma warning(disable : 4244)
extern bool iJumpSpectator;
extern float vJumpOrigin[3];
extern float vJumpAngles[3];
extern void V_GetInEyePos(int entity, float* origin, float* angles);
extern void V_ResetChaseCam();
extern void V_GetChasePos(int target, float* cl_angles, float* origin, float* angles);
extern float* GetClientColor(int clientIndex);
extern Vector v_origin; // last view origin
extern Vector v_angles; // last view angle
extern Vector v_cl_angles; // last client/mouse angle
extern Vector v_sim_org; // last sim origin
#if 0
const char *GetSpectatorLabel ( int iMode )
{
switch ( iMode )
{
case OBS_CHASE_LOCKED:
return "#OBS_CHASE_LOCKED";
case OBS_CHASE_FREE:
return "#OBS_CHASE_FREE";
case OBS_ROAMING:
return "#OBS_ROAMING";
case OBS_IN_EYE:
return "#OBS_IN_EYE";
case OBS_MAP_FREE:
return "#OBS_MAP_FREE";
case OBS_MAP_CHASE:
return "#OBS_MAP_CHASE";
case OBS_NONE:
default:
return "#OBS_NONE";
}
}
#endif
void SpectatorMode()
{
if (gEngfuncs.Cmd_Argc() <= 1)
{
gEngfuncs.Con_Printf("usage: spec_mode <Main Mode> [<Inset Mode>]\n");
return;
}
// SetModes() will decide if command is executed on server or local
if (gEngfuncs.Cmd_Argc() == 2)
gHUD.m_Spectator.SetModes(atoi(gEngfuncs.Cmd_Argv(1)), -1);
else if (gEngfuncs.Cmd_Argc() == 3)
gHUD.m_Spectator.SetModes(atoi(gEngfuncs.Cmd_Argv(1)), atoi(gEngfuncs.Cmd_Argv(2)));
}
void SpectatorSpray()
{
Vector forward;
char string[128];
if (0 == gEngfuncs.IsSpectateOnly())
return;
AngleVectors(v_angles, forward, NULL, NULL);
VectorScale(forward, 128, forward);
VectorAdd(forward, v_origin, forward);
pmtrace_t* trace = gEngfuncs.PM_TraceLine(v_origin, forward, PM_TRACELINE_PHYSENTSONLY, 2, -1);
if (trace->fraction != 1.0)
{
sprintf(string, "drc_spray %.2f %.2f %.2f %i",
trace->endpos[0], trace->endpos[1], trace->endpos[2], trace->ent);
gEngfuncs.pfnServerCmd(string);
}
}
void SpectatorHelp()
{
if (gViewPort)
{
gViewPort->ShowVGUIMenu(MENU_SPECHELP);
}
else
{
char* text = CHudTextMessage::BufferedLocaliseTextString("#Spec_Help_Text");
if (text)
{
while ('\0' != *text)
{
if (*text != 13)
gEngfuncs.Con_Printf("%c", *text);
text++;
}
}
}
}
void SpectatorMenu()
{
if (gEngfuncs.Cmd_Argc() <= 1)
{
gEngfuncs.Con_Printf("usage: spec_menu <0|1>\n");
return;
}
gViewPort->m_pSpectatorPanel->ShowMenu(atoi(gEngfuncs.Cmd_Argv(1)) != 0);
}
void ToggleScores()
{
if (gViewPort)
{
if (gViewPort->IsScoreBoardVisible())
{
gViewPort->HideScoreBoard();
}
else
{
gViewPort->ShowScoreBoard();
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudSpectator::Init()
{
gHUD.AddHudElem(this);
m_iFlags |= HUD_ACTIVE;
m_flNextObserverInput = 0.0f;
m_zoomDelta = 0.0f;
m_moveDelta = 0.0f;
m_FOV = 90.0f;
m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value != 0);
iJumpSpectator = false;
memset(&m_OverviewData, 0, sizeof(m_OverviewData));
memset(&m_OverviewEntities, 0, sizeof(m_OverviewEntities));
m_lastPrimaryObject = m_lastSecondaryObject = 0;
gEngfuncs.pfnAddCommand("spec_mode", SpectatorMode);
gEngfuncs.pfnAddCommand("spec_decal", SpectatorSpray);
gEngfuncs.pfnAddCommand("spec_help", SpectatorHelp);
gEngfuncs.pfnAddCommand("spec_menu", SpectatorMenu);
gEngfuncs.pfnAddCommand("togglescores", ToggleScores);
m_drawnames = gEngfuncs.pfnRegisterVariable("spec_drawnames", "1", 0);
m_drawcone = gEngfuncs.pfnRegisterVariable("spec_drawcone", "1", 0);
m_drawstatus = gEngfuncs.pfnRegisterVariable("spec_drawstatus", "1", 0);
m_autoDirector = gEngfuncs.pfnRegisterVariable("spec_autodirector", "1", 0);
m_pip = gEngfuncs.pfnRegisterVariable("spec_pip", "1", 0);
if (!m_drawnames || !m_drawcone || !m_drawstatus || !m_autoDirector || !m_pip)
{
gEngfuncs.Con_Printf("ERROR! Couldn't register all spectator variables.\n");
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
//-----------------------------------------------------------------------------
void UTIL_StringToVector(float* pVector, const char* pString)
{
char *pstr, *pfront, tempString[128];
int j;
strncpy(tempString, pString, sizeof(tempString));
tempString[sizeof(tempString) - 1] = '\0';
pstr = pfront = tempString;
for (j = 0; j < 3; j++)
{
pVector[j] = atof(pfront);
while ('\0' != *pstr && *pstr != ' ')
pstr++;
if ('\0' == *pstr)
break;
pstr++;
pfront = pstr;
}
if (j < 2)
{
for (j = j + 1; j < 3; j++)
pVector[j] = 0;
}
}
bool UTIL_FindEntityInMap(const char* name, float* origin, float* angle)
{
int n;
bool found = false;
char keyname[256];
char token[1024];
cl_entity_t* pEnt = gEngfuncs.GetEntityByIndex(0); // get world model
if (!pEnt)
return false;
if (!pEnt->model)
return false;
char* data = pEnt->model->entities;
while (data)
{
data = gEngfuncs.COM_ParseFile(data, token);
if ((token[0] == '}') || (token[0] == 0))
break;
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return false;
}
if (token[0] != '{')
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: expected {\n");
return false;
}
// we parse the first { now parse entities properties
while (true)
{
// parse key
data = gEngfuncs.COM_ParseFile(data, token);
if (token[0] == '}')
break; // finish parsing this entity
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return false;
}
strcpy(keyname, token);
// another hack to fix keynames with trailing spaces
n = strlen(keyname);
while (0 != n && keyname[n - 1] == ' ')
{
keyname[n - 1] = 0;
n--;
}
// parse value
data = gEngfuncs.COM_ParseFile(data, token);
if (!data)
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: EOF without closing brace\n");
return false;
}
if (token[0] == '}')
{
gEngfuncs.Con_DPrintf("UTIL_FindEntityInMap: closing brace without data");
return false;
}
if (0 == strcmp(keyname, "classname"))
{
if (0 == strcmp(token, name))
{
found = true; // thats our entity
}
}
if (0 == strcmp(keyname, "angle"))
{
float y = atof(token);
if (y >= 0)
{
angle[0] = 0.0f;
angle[1] = y;
}
else if ((int)y == -1)
{
angle[0] = -90.0f;
angle[1] = 0.0f;
}
else
{
angle[0] = 90.0f;
angle[1] = 0.0f;
}
angle[2] = 0.0f;
}
if (0 == strcmp(keyname, "angles"))
{
UTIL_StringToVector(angle, token);
}
if (0 == strcmp(keyname, "origin"))
{
UTIL_StringToVector(origin, token);
}
} // while (1)
if (found)
return true;
}
return false; // we search all entities, but didn't found the correct
}
//-----------------------------------------------------------------------------
// SetSpectatorStartPosition():
// Get valid map position and 'beam' spectator to this position
//-----------------------------------------------------------------------------
void CHudSpectator::SetSpectatorStartPosition()
{
// search for info_player start
if (UTIL_FindEntityInMap("trigger_camera", m_cameraOrigin, m_cameraAngles))
iJumpSpectator = true;
else if (UTIL_FindEntityInMap("info_player_start", m_cameraOrigin, m_cameraAngles))
iJumpSpectator = true;
else if (UTIL_FindEntityInMap("info_player_deathmatch", m_cameraOrigin, m_cameraAngles))
iJumpSpectator = true;
else if (UTIL_FindEntityInMap("info_player_coop", m_cameraOrigin, m_cameraAngles))
iJumpSpectator = true;
else
{
// jump to 0,0,0 if no better position was found
VectorCopy(vec3_origin, m_cameraOrigin);
VectorCopy(vec3_origin, m_cameraAngles);
}
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
iJumpSpectator = true; // jump anyway
}
void CHudSpectator::SetCameraView(Vector pos, Vector angle, float fov)
{
m_FOV = fov;
VectorCopy(pos, vJumpOrigin);
VectorCopy(angle, vJumpAngles);
gEngfuncs.SetViewAngles(vJumpAngles);
iJumpSpectator = true; // jump anyway
}
void CHudSpectator::AddWaypoint(float time, Vector pos, Vector angle, float fov, int flags)
{
//TODO: this flags check is incorrect, fix it. Comment contains original code before bool fix.
if (/*!flags == 0*/ flags == 0 && time == 0.0f)
{
// switch instantly to this camera view
SetCameraView(pos, angle, fov);
return;
}
if (m_NumWayPoints >= MAX_CAM_WAYPOINTS)
{
gEngfuncs.Con_Printf("Too many camera waypoints!\n");
return;
}
VectorCopy(angle, m_CamPath[m_NumWayPoints].angle);
VectorCopy(pos, m_CamPath[m_NumWayPoints].position);
m_CamPath[m_NumWayPoints].flags = flags;
m_CamPath[m_NumWayPoints].fov = fov;
m_CamPath[m_NumWayPoints].time = time;
gEngfuncs.Con_DPrintf("Added waypoint %i\n", m_NumWayPoints);
m_NumWayPoints++;
}
void CHudSpectator::SetWayInterpolation(cameraWayPoint_t* prev, cameraWayPoint_t* start, cameraWayPoint_t* end, cameraWayPoint_t* next)
{
m_WayInterpolation.SetViewAngles(start->angle, end->angle);
m_WayInterpolation.SetFOVs(start->fov, end->fov);
m_WayInterpolation.SetSmoothing((start->flags & DRC_FLAG_SLOWSTART) != 0,
(start->flags & DRC_FLAG_SLOWEND) != 0);
if (prev && next)
{
m_WayInterpolation.SetWaypoints(&prev->position, start->position, end->position, &next->position);
}
else if (prev)
{
m_WayInterpolation.SetWaypoints(&prev->position, start->position, end->position, NULL);
}
else if (next)
{
m_WayInterpolation.SetWaypoints(NULL, start->position, end->position, &next->position);
}
else
{
m_WayInterpolation.SetWaypoints(NULL, start->position, end->position, NULL);
}
}
bool CHudSpectator::GetDirectorCamera(Vector& position, Vector& angle)
{
float now = gHUD.m_flTime;
float fov = 90.0f;
if (0 != m_ChaseEntity)
{
cl_entity_t* ent = gEngfuncs.GetEntityByIndex(m_ChaseEntity);
if (ent)
{
Vector vt = ent->curstate.origin;
if (m_ChaseEntity <= gEngfuncs.GetMaxClients())
{
if (ent->curstate.solid == SOLID_NOT)
{
vt = vt + VEC_DEAD_VIEW;
}
else if (ent->curstate.usehull == 1)
{
vt = vt + VEC_DUCK_VIEW;
}
else
{
vt = vt + VEC_VIEW;
}
}
vt = vt - position;
VectorAngles(vt, angle);
angle[0] = -angle[0];
return true;
}
else
{
return false;
}
}
if (!m_IsInterpolating)
return false;
if (m_WayPoint < 0 || m_WayPoint >= (m_NumWayPoints - 1))
return false;
cameraWayPoint_t* wp1 = &m_CamPath[m_WayPoint];
cameraWayPoint_t* wp2 = &m_CamPath[m_WayPoint + 1];
if (now < wp1->time)
return false;
while (now > wp2->time)
{
// go to next waypoint, if possible
m_WayPoint++;
if (m_WayPoint >= (m_NumWayPoints - 1))
{
m_IsInterpolating = false;
return false; // there is no following waypoint
}
wp1 = wp2;
wp2 = &m_CamPath[m_WayPoint + 1];
if (m_WayPoint > 0)
{
// we have a predecessor
if (m_WayPoint < (m_NumWayPoints - 1))
{
// we have also a successor
SetWayInterpolation(&m_CamPath[m_WayPoint - 1], wp1, wp2, &m_CamPath[m_WayPoint + 2]);
}
else
{
SetWayInterpolation(&m_CamPath[m_WayPoint - 1], wp1, wp2, NULL);
}
}
else if (m_WayPoint < (m_NumWayPoints - 1))
{
// we only have a successor
SetWayInterpolation(NULL, wp1, wp2, &m_CamPath[m_WayPoint + 2]);
}
else
{
// we have only two waypoints
SetWayInterpolation(NULL, wp1, wp2, NULL);
}
}
if (wp2->time <= wp1->time)
return false;
float fraction = (now - wp1->time) / (wp2->time - wp1->time);
if (fraction < 0.0f)
fraction = 0.0f;
else if (fraction > 1.0f)
fraction = 1.0f;
m_WayInterpolation.Interpolate(fraction, position, angle, &fov);
// gEngfuncs.Con_Printf("Interpolate time: %.2f, fraction %.2f, point : %.2f,%.2f,%.2f\n", now, fraction, position[0], position[1], position[2] );
SetCameraView(position, angle, fov);
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Loads new icons
//-----------------------------------------------------------------------------
bool CHudSpectator::VidInit()
{
m_hsprPlayer = SPR_Load("sprites/iplayer.spr");
m_hsprPlayerBlue = SPR_Load("sprites/iplayerblue.spr");
m_hsprPlayerRed = SPR_Load("sprites/iplayerred.spr");
m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr");
m_hsprUnkownMap = SPR_Load("sprites/tile.spr");
m_hsprBeam = SPR_Load("sprites/laserbeam.spr");
m_hsprCamera = SPR_Load("sprites/camera.spr");
m_hCrosshair = SPR_Load("sprites/crosshairs.spr");
m_lastPrimaryObject = m_lastSecondaryObject = 0;
m_flNextObserverInput = 0.0f;
m_lastHudMessage = 0;
m_iSpectatorNumber = 0;
iJumpSpectator = false;
g_iUser1 = g_iUser2 = 0;
return true;
}
float CHudSpectator::GetFOV()
{
return m_FOV;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flTime -
// intermission -
//-----------------------------------------------------------------------------
bool CHudSpectator::Draw(float flTime)
{
int lx;
char string[256];
float* color;
// draw only in spectator mode
if (0 == g_iUser1)
return false;
// if user pressed zoom, aplly changes
if ((m_zoomDelta != 0.0f) && (g_iUser1 == OBS_MAP_FREE))
{
m_mapZoom += m_zoomDelta;
if (m_mapZoom > 3.0f)
m_mapZoom = 3.0f;
if (m_mapZoom < 0.5f)
m_mapZoom = 0.5f;
}
// if user moves in map mode, change map origin
if ((m_moveDelta != 0.0f) && (g_iUser1 != OBS_ROAMING))
{
Vector right;
AngleVectors(v_angles, NULL, right, NULL);
VectorNormalize(right);
VectorScale(right, m_moveDelta, right);
VectorAdd(m_mapOrigin, right, m_mapOrigin)
}
// Only draw the icon names only if map mode is in Main Mode
if (g_iUser1 < OBS_MAP_FREE)
return true;
if (0 == m_drawnames->value)
return true;
// make sure we have player info
gViewPort->GetAllPlayersInfo();
// loop through all the players and draw additional infos to their sprites on the map
for (int i = 0; i < MAX_PLAYERS_HUD; i++)
{
if (m_vPlayerPos[i][2] < 0) // marked as invisible ?
continue;
// check if name would be in inset window
if (m_pip->value != INSET_OFF)
{
if (m_vPlayerPos[i][0] > XRES_HD(m_OverviewData.insetWindowX) &&
m_vPlayerPos[i][1] > YRES_HD(m_OverviewData.insetWindowY) &&
m_vPlayerPos[i][0] < XRES_HD(m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth) &&
m_vPlayerPos[i][1] < YRES_HD(m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight))
continue;
}
color = GetClientColor(i + 1);
// draw the players name and health underneath
sprintf(string, "%s", g_PlayerInfoList[i + 1].name);
lx = strlen(string) * 3; // 3 is avg. character length :)
gEngfuncs.pfnDrawSetTextColor(color[0], color[1], color[2]);
DrawConsoleString(m_vPlayerPos[i][0] - lx, m_vPlayerPos[i][1], string);
}
return true;
}
void CHudSpectator::DirectorMessage(int iSize, void* pbuf)
{
float f1, f2;
char* string;
Vector v1, v2;
int i1, i2, i3;
BEGIN_READ(pbuf, iSize);
int cmd = READ_BYTE();
switch (cmd) // director command byte
{
case DRC_CMD_START:
// now we have to do some things clientside, since the proxy doesn't know our mod
g_iPlayerClass = 0;
g_iTeamNumber = 0;
// fake a InitHUD & ResetHUD message
gHUD.MsgFunc_InitHUD(NULL, 0, NULL);
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL);
break;
case DRC_CMD_EVENT: // old director style message
m_lastPrimaryObject = READ_WORD();
m_lastSecondaryObject = READ_WORD();
m_iObserverFlags = READ_LONG();
if (0 != m_autoDirector->value)
{
if ((g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject))
V_ResetChaseCam();
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
m_IsInterpolating = false;
m_ChaseEntity = 0;
}
// gEngfuncs.Con_Printf("Director Camera: %i %i\n", firstObject, secondObject);
break;
case DRC_CMD_MODE:
if (0 != m_autoDirector->value)
{
SetModes(READ_BYTE(), -1);
}
break;
case DRC_CMD_CAMERA:
v1[0] = READ_COORD(); // position
v1[1] = READ_COORD();
v1[2] = READ_COORD(); // vJumpOrigin
v2[0] = READ_COORD(); // view angle
v2[1] = READ_COORD(); // vJumpAngles
v2[2] = READ_COORD();
f1 = READ_BYTE(); // fov
i1 = READ_WORD(); // target
if (0 != m_autoDirector->value)
{
SetModes(OBS_ROAMING, -1);
SetCameraView(v1, v2, f1);
m_ChaseEntity = i1;
}
break;
case DRC_CMD_MESSAGE:
{
client_textmessage_t* msg = &m_HUDMessages[m_lastHudMessage];
msg->effect = READ_BYTE(); // effect
UnpackRGB((int&)msg->r1, (int&)msg->g1, (int&)msg->b1, READ_LONG()); // color
msg->r2 = msg->r1;
msg->g2 = msg->g1;
msg->b2 = msg->b1;
msg->a2 = msg->a1 = 0xFF; // not transparent
msg->x = READ_FLOAT(); // x pos
msg->y = READ_FLOAT(); // y pos
msg->fadein = READ_FLOAT(); // fadein
msg->fadeout = READ_FLOAT(); // fadeout
msg->holdtime = READ_FLOAT(); // holdtime
msg->fxtime = READ_FLOAT(); // fxtime;
strncpy(m_HUDMessageText[m_lastHudMessage], READ_STRING(), 128);
m_HUDMessageText[m_lastHudMessage][127] = 0; // text
msg->pMessage = m_HUDMessageText[m_lastHudMessage];
msg->pName = "HUD_MESSAGE";
gHUD.m_Message.MessageAdd(msg);
m_lastHudMessage++;
m_lastHudMessage %= MAX_SPEC_HUD_MESSAGES;
}
break;
case DRC_CMD_SOUND:
string = READ_STRING();
f1 = READ_FLOAT();
// gEngfuncs.Con_Printf("DRC_CMD_FX_SOUND: %s %.2f\n", string, value );
gEngfuncs.pEventAPI->EV_PlaySound(0, v_origin, CHAN_BODY, string, f1, ATTN_NORM, 0, PITCH_NORM);
break;
case DRC_CMD_TIMESCALE:
f1 = READ_FLOAT(); // ignore this command (maybe show slowmo sign)
break;
case DRC_CMD_STATUS:
READ_LONG(); // total number of spectator slots
m_iSpectatorNumber = READ_LONG(); // total number of spectator
READ_WORD(); // total number of relay proxies
gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_BANNER:
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() ); // name of banner tga eg gfx/temp/7454562234563475.tga
gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage(READ_STRING());
gViewPort->UpdateSpectatorPanel();
break;
case DRC_CMD_STUFFTEXT:
EngineFilteredClientCmd(READ_STRING());
break;
case DRC_CMD_CAMPATH:
v1[0] = READ_COORD(); // position
v1[1] = READ_COORD();
v1[2] = READ_COORD(); // vJumpOrigin
v2[0] = READ_COORD(); // view angle
v2[1] = READ_COORD(); // vJumpAngles
v2[2] = READ_COORD();
f1 = READ_BYTE(); // FOV
i1 = READ_BYTE(); // flags
if (0 != m_autoDirector->value)
{
SetModes(OBS_ROAMING, -1);
SetCameraView(v1, v2, f1);
}
break;
case DRC_CMD_WAYPOINTS:
i1 = READ_BYTE();
m_NumWayPoints = 0;
m_WayPoint = 0;
for (i2 = 0; i2 < i1; i2++)
{
f1 = gHUD.m_flTime + (float)(READ_SHORT()) / 100.0f;
v1[0] = READ_COORD(); // position
v1[1] = READ_COORD();
v1[2] = READ_COORD(); // vJumpOrigin
v2[0] = READ_COORD(); // view angle
v2[1] = READ_COORD(); // vJumpAngles
v2[2] = READ_COORD();
f2 = READ_BYTE(); // fov
i3 = READ_BYTE(); // flags
AddWaypoint(f1, v1, v2, f2, i3);
}
// gEngfuncs.Con_Printf("CHudSpectator::DirectorMessage: waypoints %i.\n", m_NumWayPoints );
if (0 == m_autoDirector->value)
{
// ignore waypoints
m_NumWayPoints = 0;
break;
}
SetModes(OBS_ROAMING, -1);
m_IsInterpolating = true;
if (m_NumWayPoints > 2)
{
SetWayInterpolation(NULL, &m_CamPath[0], &m_CamPath[1], &m_CamPath[2]);
}
else
{
SetWayInterpolation(NULL, &m_CamPath[0], &m_CamPath[1], NULL);
}
break;
default:
gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd);
}
}
void CHudSpectator::FindNextPlayer(bool bReverse)
{
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
// only a subset of the players. e.g. Make it check the target's team.
int iStart;
cl_entity_t* pEnt = NULL;
// if we are NOT in HLTV mode, spectator targets are set on server
if (0 == gEngfuncs.IsSpectateOnly())
{
char cmdstring[32];
// forward command to server
sprintf(cmdstring, "follownext %i", bReverse ? 1 : 0);
gEngfuncs.pfnServerCmd(cmdstring);
return;
}
if (0 != g_iUser2)
iStart = g_iUser2;
else
iStart = 1;
g_iUser2 = 0;
int iCurrent = iStart;
int iDir = bReverse ? -1 : 1;
// make sure we have player info
gViewPort->GetAllPlayersInfo();
do
{
iCurrent += iDir;
// Loop through the clients
if (iCurrent > MAX_PLAYERS_HUD)
iCurrent = 1;
if (iCurrent < 1)
iCurrent = MAX_PLAYERS_HUD;
pEnt = gEngfuncs.GetEntityByIndex(iCurrent);
if (!IsActivePlayer(pEnt))
continue;
// MOD AUTHORS: Add checks on target here.
g_iUser2 = iCurrent;
break;
} while (iCurrent != iStart);
// Did we find a target?
if (0 == g_iUser2)
{
gEngfuncs.Con_DPrintf("No observer targets.\n");
// take save camera position
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
}
else
{
// use new entity position for roaming
VectorCopy(pEnt->origin, vJumpOrigin);
VectorCopy(pEnt->angles, vJumpAngles);
}
iJumpSpectator = true;
gViewPort->MsgFunc_ResetFade(NULL, 0, NULL);
}
void CHudSpectator::FindPlayer(const char* name)
{
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
// only a subset of the players. e.g. Make it check the target's team.
// if we are NOT in HLTV mode, spectator targets are set on server
if (0 == gEngfuncs.IsSpectateOnly())
{
char cmdstring[32];
// forward command to server
sprintf(cmdstring, "follow %s", name);
gEngfuncs.pfnServerCmd(cmdstring);
return;
}
g_iUser2 = 0;
// make sure we have player info
gViewPort->GetAllPlayersInfo();
cl_entity_t* pEnt = NULL;
for (int i = 1; i < MAX_PLAYERS_HUD; i++)
{
pEnt = gEngfuncs.GetEntityByIndex(i);
if (!IsActivePlayer(pEnt))
continue;
if (!stricmp(g_PlayerInfoList[pEnt->index].name, name))
{
g_iUser2 = i;
break;
}
}
// Did we find a target?
if (0 == g_iUser2)
{
gEngfuncs.Con_DPrintf("No observer targets.\n");
// take save camera position
VectorCopy(m_cameraOrigin, vJumpOrigin);
VectorCopy(m_cameraAngles, vJumpAngles);
}
else
{
// use new entity position for roaming
VectorCopy(pEnt->origin, vJumpOrigin);
VectorCopy(pEnt->angles, vJumpAngles);
}
iJumpSpectator = true;
gViewPort->MsgFunc_ResetFade(NULL, 0, NULL);
}
void CHudSpectator::HandleButtonsDown(int ButtonPressed)
{
double time = gEngfuncs.GetClientTime();
int newMainMode = g_iUser1;
int newInsetMode = m_pip->value;
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
if (!gViewPort)
return;
//Not in intermission.
if (gHUD.m_iIntermission)
return;
if (0 == g_iUser1)
return; // dont do anything if not in spectator mode
// don't handle buttons during normal demo playback
if (0 != gEngfuncs.pDemoAPI->IsPlayingback() && 0 == gEngfuncs.IsSpectateOnly())
return;
// Slow down mouse clicks.
if (m_flNextObserverInput > time)
return;
// enable spectator screen
if ((ButtonPressed & IN_DUCK) != 0)
gViewPort->m_pSpectatorPanel->ShowMenu(!gViewPort->m_pSpectatorPanel->m_menuVisible);
// 'Use' changes inset window mode
if ((ButtonPressed & IN_USE) != 0)
{
newInsetMode = ToggleInset(true);
}
// if not in HLTV mode, buttons are handled server side
if (0 != gEngfuncs.IsSpectateOnly())
{
// changing target or chase mode not in overviewmode without inset window
// Jump changes main window modes
if ((ButtonPressed & IN_JUMP) != 0)
{
if (g_iUser1 == OBS_CHASE_LOCKED)
newMainMode = OBS_CHASE_FREE;
else if (g_iUser1 == OBS_CHASE_FREE)
newMainMode = OBS_IN_EYE;
else if (g_iUser1 == OBS_IN_EYE)
newMainMode = OBS_ROAMING;
else if (g_iUser1 == OBS_ROAMING)
newMainMode = OBS_MAP_FREE;
else if (g_iUser1 == OBS_MAP_FREE)
newMainMode = OBS_MAP_CHASE;
else
newMainMode = OBS_CHASE_FREE; // don't use OBS_CHASE_LOCKED anymore
}
// Attack moves to the next player
if ((ButtonPressed & (IN_ATTACK | IN_ATTACK2)) != 0)
{
FindNextPlayer((ButtonPressed & IN_ATTACK2) != 0);
if (g_iUser1 == OBS_ROAMING)
{
gEngfuncs.SetViewAngles(vJumpAngles);
iJumpSpectator = true;
}
// release directed mode if player wants to see another player
m_autoDirector->value = 0.0f;
}
}
SetModes(newMainMode, newInsetMode);
if (g_iUser1 == OBS_MAP_FREE)
{
if ((ButtonPressed & IN_FORWARD) != 0)
m_zoomDelta = 0.01f;
if ((ButtonPressed & IN_BACK) != 0)
m_zoomDelta = -0.01f;
if ((ButtonPressed & IN_MOVELEFT) != 0)
m_moveDelta = -12.0f;
if ((ButtonPressed & IN_MOVERIGHT) != 0)
m_moveDelta = 12.0f;
}
m_flNextObserverInput = time + 0.2;
}
void CHudSpectator::HandleButtonsUp(int ButtonPressed)
{
if (!gViewPort)
return;
if (!gViewPort->m_pSpectatorPanel->isVisible())
return; // dont do anything if not in spectator mode
if ((ButtonPressed & (IN_FORWARD | IN_BACK)) != 0)
m_zoomDelta = 0.0f;
if ((ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT)) != 0)
m_moveDelta = 0.0f;
}
void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
{
// if value == -1 keep old value
if (iNewMainMode == -1)
iNewMainMode = g_iUser1;
if (iNewInsetMode == -1)
iNewInsetMode = m_pip->value;
// inset mode is handled only clients side
m_pip->value = iNewInsetMode;
if (iNewMainMode < OBS_CHASE_LOCKED || iNewMainMode > OBS_MAP_CHASE)
{
gEngfuncs.Con_Printf("Invalid spectator mode.\n");
return;
}
m_IsInterpolating = false;
m_ChaseEntity = 0;
// main mode settings will override inset window settings
if (iNewMainMode != g_iUser1)
{
// if we are NOT in HLTV mode, main spectator mode is set on server
if (0 == gEngfuncs.IsSpectateOnly())
{
char cmdstring[32];
// forward command to server
sprintf(cmdstring, "specmode %i", iNewMainMode);
gEngfuncs.pfnServerCmd(cmdstring);
return;
}
if (0 == g_iUser2 && (iNewMainMode != OBS_ROAMING)) // make sure we have a target
{
// choose last Director object if still available
if (IsActivePlayer(gEngfuncs.GetEntityByIndex(m_lastPrimaryObject)))
{
g_iUser2 = m_lastPrimaryObject;
g_iUser3 = m_lastSecondaryObject;
}
else
FindNextPlayer(false); // find any target
}
switch (iNewMainMode)
{
case OBS_CHASE_LOCKED:
g_iUser1 = OBS_CHASE_LOCKED;
break;
case OBS_CHASE_FREE:
g_iUser1 = OBS_CHASE_FREE;
break;
case OBS_ROAMING: // jump to current vJumpOrigin/angle
g_iUser1 = OBS_ROAMING;
if (0 != g_iUser2)
{
V_GetChasePos(g_iUser2, v_cl_angles, vJumpOrigin, vJumpAngles);
gEngfuncs.SetViewAngles(vJumpAngles);
iJumpSpectator = true;
}
break;
case OBS_IN_EYE:
g_iUser1 = OBS_IN_EYE;
break;
case OBS_MAP_FREE:
g_iUser1 = OBS_MAP_FREE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
case OBS_MAP_CHASE:
g_iUser1 = OBS_MAP_CHASE;
// reset user values
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
break;
}
if ((g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING))
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
SetCrosshair(m_hCrosshair, m_crosshairRect, 255, 255, 255);
}
else
{
memset(&m_crosshairRect, 0, sizeof(m_crosshairRect));
SetCrosshair(0, m_crosshairRect, 0, 0, 0);
}
gViewPort->MsgFunc_ResetFade(NULL, 0, NULL);
char string[128];
sprintf(string, "#Spec_Mode%d", g_iUser1);
sprintf(string, "%c%s", HUD_PRINTCENTER, CHudTextMessage::BufferedLocaliseTextString(string));
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string) + 1, string);
}
gViewPort->UpdateSpectatorPanel();
}
bool CHudSpectator::IsActivePlayer(cl_entity_t* ent)
{
return (nullptr != ent &&
0 != ent->player &&
ent->curstate.solid != SOLID_NOT &&
ent != gEngfuncs.GetLocalPlayer() &&
g_PlayerInfoList[ent->index].name != NULL);
}
bool CHudSpectator::ParseOverviewFile()
{
char filename[255];
char levelname[255];
char token[1024];
float height;
char* pfile = NULL;
memset(&m_OverviewData, 0, sizeof(m_OverviewData));
// fill in standrd values
m_OverviewData.insetWindowX = 4; // upper left corner
m_OverviewData.insetWindowY = 4;
m_OverviewData.insetWindowHeight = 180;
m_OverviewData.insetWindowWidth = 240;
m_OverviewData.origin[0] = 0.0f;
m_OverviewData.origin[1] = 0.0f;
m_OverviewData.origin[2] = 0.0f;
m_OverviewData.zoom = 1.0f;
m_OverviewData.layers = 0;
m_OverviewData.layersHeights[0] = 0.0f;
strcpy(m_OverviewData.map, gEngfuncs.pfnGetLevelName());
if (strlen(m_OverviewData.map) == 0)
return false; // not active yet
strcpy(levelname, m_OverviewData.map + 5);
levelname[strlen(levelname) - 4] = 0;
sprintf(filename, "overviews/%s.txt", levelname);
pfile = (char*)gEngfuncs.COM_LoadFile(filename, 5, NULL);
if (!pfile)
{
gEngfuncs.Con_DPrintf("Couldn't open file %s. Using default values for overiew mode.\n", filename);
return false;
}
while (true)
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if (!pfile)
break;
if (!stricmp(token, "global"))
{
// parse the global data
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if (stricmp(token, "{"))
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename);
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile, token);
while (stricmp(token, "}"))
{
if (!stricmp(token, "zoom"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.zoom = atof(token);
}
else if (!stricmp(token, "origin"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[0] = atof(token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[1] = atof(token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.origin[2] = atof(token);
}
else if (!stricmp(token, "rotated"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.rotated = atoi(token) != 0;
}
else if (!stricmp(token, "inset"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.insetWindowX = atof(token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.insetWindowY = atof(token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.insetWindowWidth = atof(token);
pfile = gEngfuncs.COM_ParseFile(pfile, token);
m_OverviewData.insetWindowHeight = atof(token);
}
else
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token);
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile, token); // parse next token
}
}
else if (!stricmp(token, "layer"))
{
// parse a layer data
if (m_OverviewData.layers == OVERVIEW_MAX_LAYERS)
{
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename);
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile, token);
if (stricmp(token, "{"))
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename);
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile, token);
while (stricmp(token, "}"))
{
if (!stricmp(token, "image"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
strcpy(m_OverviewData.layersImages[m_OverviewData.layers], token);
}
else if (!stricmp(token, "height"))
{
pfile = gEngfuncs.COM_ParseFile(pfile, token);
height = atof(token);
m_OverviewData.layersHeights[m_OverviewData.layers] = height;
}
else
{
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token);
return false;
}
pfile = gEngfuncs.COM_ParseFile(pfile, token); // parse next token
}
m_OverviewData.layers++;
}
}
gEngfuncs.COM_FreeFile(pfile);
m_mapZoom = m_OverviewData.zoom;
m_mapOrigin = m_OverviewData.origin;
return true;
}
void CHudSpectator::LoadMapSprites()
{
// right now only support for one map layer
if (m_OverviewData.layers > 0)
{
m_MapSprite = gEngfuncs.LoadMapSprite(m_OverviewData.layersImages[0]);
}
else
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
}
void CHudSpectator::DrawOverviewLayer()
{
float screenaspect, xs, ys, xStep, yStep, x, y, z;
int ix, iy, i, xTiles, yTiles, frame;
bool hasMapImage = nullptr != m_MapSprite;
model_t* dummySprite = (struct model_s*)gEngfuncs.GetSpritePointer(m_hsprUnkownMap);
if (hasMapImage)
{
i = m_MapSprite->numframes / (4 * 3);
i = sqrt((float)i);
xTiles = i * 4;
yTiles = i * 3;
}
else
{
xTiles = 8;
yTiles = 6;
}
screenaspect = 4.0f / 3.0f;
xs = m_OverviewData.origin[0];
ys = m_OverviewData.origin[1];
z = (90.0f - v_angles[0]) / 90.0f;
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
gEngfuncs.pTriAPI->RenderMode(kRenderTransTexture);
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
gEngfuncs.pTriAPI->Color4f(1.0, 1.0, 1.0, 1.0);
frame = 0;
// rotated view ?
if (m_OverviewData.rotated)
{
xStep = (2 * 4096.0f / m_OverviewData.zoom) / xTiles;
yStep = -(2 * 4096.0f / (m_OverviewData.zoom * screenaspect)) / yTiles;
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect));
for (iy = 0; iy < yTiles; iy++)
{
x = xs - (4096.0f / (m_OverviewData.zoom));
for (ix = 0; ix < xTiles; ix++)
{
if (hasMapImage)
gEngfuncs.pTriAPI->SpriteTexture(m_MapSprite, frame);
else
gEngfuncs.pTriAPI->SpriteTexture(dummySprite, 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
gEngfuncs.pTriAPI->Vertex3f(x, y, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
gEngfuncs.pTriAPI->Vertex3f(x + xStep, y, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
gEngfuncs.pTriAPI->Vertex3f(x + xStep, y + yStep, z);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
gEngfuncs.pTriAPI->Vertex3f(x, y + yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
x += xStep;
}
y += yStep;
}
}
else
{
xStep = -(2 * 4096.0f / m_OverviewData.zoom) / xTiles;
yStep = -(2 * 4096.0f / (m_OverviewData.zoom * screenaspect)) / yTiles;
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect));
for (ix = 0; ix < yTiles; ix++)
{
y = ys + (4096.0f / (m_OverviewData.zoom));
for (iy = 0; iy < xTiles; iy++)
{
if (hasMapImage)
gEngfuncs.pTriAPI->SpriteTexture(m_MapSprite, frame);
else
gEngfuncs.pTriAPI->SpriteTexture(dummySprite, 0);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
gEngfuncs.pTriAPI->Vertex3f(x, y, z);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
gEngfuncs.pTriAPI->Vertex3f(x + xStep, y, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
gEngfuncs.pTriAPI->Vertex3f(x + xStep, y + yStep, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
gEngfuncs.pTriAPI->Vertex3f(x, y + yStep, z);
gEngfuncs.pTriAPI->End();
frame++;
y += yStep;
}
x += xStep;
}
}
}
void CHudSpectator::DrawOverviewEntities()
{
int i, ir, ig, ib;
struct model_s* hSpriteModel;
Vector origin, angles, point, forward, right, left, up, world, screen, offset;
float x, y, z, r, g, b, sizeScale = 4.0f;
cl_entity_t* ent;
float rmatrix[3][4]; // transformation matrix
float zScale = (90.0f - v_angles[0]) / 90.0f;
z = m_OverviewData.layersHeights[0] * zScale;
// get yellow/brown HUD color
UnpackRGB(ir, ig, ib, RGB_YELLOWISH);
r = (float)ir / 255.0f;
g = (float)ig / 255.0f;
b = (float)ib / 255.0f;
gEngfuncs.pTriAPI->CullFace(TRI_NONE);
for (i = 0; i < MAX_PLAYERS_HUD; i++)
m_vPlayerPos[i][2] = -1; // mark as invisible
// draw all players
for (i = 0; i < MAX_OVERVIEW_ENTITIES; i++)
{
if (0 == m_OverviewEntities[i].hSprite)
continue;
hSpriteModel = (struct model_s*)gEngfuncs.GetSpritePointer(m_OverviewEntities[i].hSprite);
ent = m_OverviewEntities[i].entity;
gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0);
gEngfuncs.pTriAPI->RenderMode(kRenderTransTexture);
// see R_DrawSpriteModel
// draws players sprite
AngleVectors(ent->angles, right, up, NULL);
VectorCopy(ent->origin, origin);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->Color4f(1.0, 1.0, 1.0, 1.0);
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
VectorMA(origin, 16.0f * sizeScale, up, point);
VectorMA(point, 16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv(point);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
VectorMA(origin, 16.0f * sizeScale, up, point);
VectorMA(point, -16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv(point);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
VectorMA(origin, -16.0f * sizeScale, up, point);
VectorMA(point, -16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv(point);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
VectorMA(origin, -16.0f * sizeScale, up, point);
VectorMA(point, 16.0f * sizeScale, right, point);
point[2] *= zScale;
gEngfuncs.pTriAPI->Vertex3fv(point);
gEngfuncs.pTriAPI->End();
if (0 == ent->player)
continue;
// draw line under player icons
origin[2] *= zScale;
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
hSpriteModel = (struct model_s*)gEngfuncs.GetSpritePointer(m_hsprBeam);
gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0);
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3);
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
gEngfuncs.pTriAPI->Vertex3f(origin[0] + 4, origin[1] + 4, origin[2] - zScale);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
gEngfuncs.pTriAPI->Vertex3f(origin[0] - 4, origin[1] - 4, origin[2] - zScale);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
gEngfuncs.pTriAPI->Vertex3f(origin[0] - 4, origin[1] - 4, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
gEngfuncs.pTriAPI->Vertex3f(origin[0] + 4, origin[1] + 4, z);
gEngfuncs.pTriAPI->End();
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
gEngfuncs.pTriAPI->TexCoord2f(1, 0);
gEngfuncs.pTriAPI->Vertex3f(origin[0] - 4, origin[1] + 4, origin[2] - zScale);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
gEngfuncs.pTriAPI->Vertex3f(origin[0] + 4, origin[1] - 4, origin[2] - zScale);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
gEngfuncs.pTriAPI->Vertex3f(origin[0] + 4, origin[1] - 4, z);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
gEngfuncs.pTriAPI->Vertex3f(origin[0] - 4, origin[1] + 4, z);
gEngfuncs.pTriAPI->End();
// calculate screen position for name and infromation in hud::draw()
if (0 != gEngfuncs.pTriAPI->WorldToScreen(origin, screen))
continue; // object is behind viewer
screen[0] = XPROJECT(screen[0]);
screen[1] = YPROJECT(screen[1]);
screen[2] = 0.0f;
// calculate some offset under the icon
origin[0] += 32.0f;
origin[1] += 32.0f;
gEngfuncs.pTriAPI->WorldToScreen(origin, offset);
offset[0] = XPROJECT(offset[0]);
offset[1] = YPROJECT(offset[1]);
offset[2] = 0.0f;
VectorSubtract(offset, screen, offset);
int playerNum = ent->index - 1;
m_vPlayerPos[playerNum][0] = screen[0];
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
}
if (0 == m_pip->value || 0 == m_drawcone->value)
return;
// get current camera position and angle
if (m_pip->value == INSET_IN_EYE || g_iUser1 == OBS_IN_EYE)
{
V_GetInEyePos(g_iUser2, origin, angles);
}
else if (m_pip->value == INSET_CHASE_FREE || g_iUser1 == OBS_CHASE_FREE)
{
V_GetChasePos(g_iUser2, v_cl_angles, origin, angles);
}
else if (g_iUser1 == OBS_ROAMING)
{
VectorCopy(v_sim_org, origin);
VectorCopy(v_cl_angles, angles);
}
else
V_GetChasePos(g_iUser2, NULL, origin, angles);
// draw camera sprite
x = origin[0];
y = origin[1];
z = origin[2];
angles[0] = 0; // always show horizontal camera sprite
hSpriteModel = (struct model_s*)gEngfuncs.GetSpritePointer(m_hsprCamera);
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
gEngfuncs.pTriAPI->SpriteTexture(hSpriteModel, 0);
gEngfuncs.pTriAPI->Color4f(r, g, b, 1.0);
AngleVectors(angles, forward, NULL, NULL);
VectorScale(forward, 512.0f, forward);
offset[0] = 0.0f;
offset[1] = 45.0f;
offset[2] = 0.0f;
AngleMatrix(offset, rmatrix);
VectorTransform(forward, rmatrix, right);
offset[1] = -45.0f;
AngleMatrix(offset, rmatrix);
VectorTransform(forward, rmatrix, left);
gEngfuncs.pTriAPI->Begin(TRI_TRIANGLES);
gEngfuncs.pTriAPI->TexCoord2f(0, 0);
gEngfuncs.pTriAPI->Vertex3f(x + right[0], y + right[1], (z + right[2]) * zScale);
gEngfuncs.pTriAPI->TexCoord2f(0, 1);
gEngfuncs.pTriAPI->Vertex3f(x, y, z * zScale);
gEngfuncs.pTriAPI->TexCoord2f(1, 1);
gEngfuncs.pTriAPI->Vertex3f(x + left[0], y + left[1], (z + left[2]) * zScale);
gEngfuncs.pTriAPI->End();
}
void CHudSpectator::DrawOverview()
{
// draw only in sepctator mode
if (0 == g_iUser1)
return;
// Only draw the overview if Map Mode is selected for this view
if (m_iDrawCycle == 0 && ((g_iUser1 != OBS_MAP_FREE) && (g_iUser1 != OBS_MAP_CHASE)))
return;
if (m_iDrawCycle == 1 && m_pip->value < INSET_MAP_FREE)
return;
DrawOverviewLayer();
DrawOverviewEntities();
CheckOverviewEntities();
}
void CHudSpectator::CheckOverviewEntities()
{
double time = gEngfuncs.GetClientTime();
// removes old entities from list
for (int i = 0; i < MAX_OVERVIEW_ENTITIES; i++)
{
// remove entity from list if it is too old
if (m_OverviewEntities[i].killTime < time)
{
memset(&m_OverviewEntities[i], 0, sizeof(overviewEntity_t));
}
}
}
bool CHudSpectator::AddOverviewEntity(int type, struct cl_entity_s* ent, const char* modelname)
{
HSPRITE hSprite = 0;
double duration = -1.0f; // duration -1 means show it only this frame;
if (!ent)
return false;
if (type == ET_PLAYER)
{
if (ent->curstate.solid != SOLID_NOT)
{
switch (g_PlayerExtraInfo[ent->index].teamnumber)
{
// blue and red teams are swapped in CS and TFC
case 1:
hSprite = m_hsprPlayerBlue;
break;
case 2:
hSprite = m_hsprPlayerRed;
break;
default:
hSprite = m_hsprPlayer;
break;
}
}
else
return false; // it's an spectator
}
else if (type == ET_NORMAL)
{
return false;
}
else
return false;
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration);
}
void CHudSpectator::DeathMessage(int victim)
{
// find out where the victim is
cl_entity_t* pl = gEngfuncs.GetEntityByIndex(victim);
if (pl && 0 != pl->player)
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f);
}
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t* ent, double killTime)
{
for (int i = 0; i < MAX_OVERVIEW_ENTITIES; i++)
{
// find empty entity slot
if (m_OverviewEntities[i].entity == NULL)
{
m_OverviewEntities[i].entity = ent;
m_OverviewEntities[i].hSprite = sprite;
m_OverviewEntities[i].killTime = killTime;
return true;
}
}
return false; // maximum overview entities reached
}
void CHudSpectator::CheckSettings()
{
// disallow same inset mode as main mode:
m_pip->value = (int)m_pip->value;
if ((g_iUser1 < OBS_MAP_FREE) && (m_pip->value == INSET_CHASE_FREE || m_pip->value == INSET_IN_EYE))
{
// otherwise both would show in World picures
m_pip->value = INSET_MAP_FREE;
}
if ((g_iUser1 >= OBS_MAP_FREE) && (m_pip->value >= INSET_MAP_FREE))
{
// both would show map views
m_pip->value = INSET_CHASE_FREE;
}
// disble in intermission screen
if (gHUD.m_iIntermission)
m_pip->value = INSET_OFF;
// check chat mode
if (m_chatEnabled != (gHUD.m_SayText.m_HUD_saytext->value != 0))
{
// hud_saytext changed
m_chatEnabled = (gHUD.m_SayText.m_HUD_saytext->value != 0);
if (0 != gEngfuncs.IsSpectateOnly())
{
// tell proxy our new chat mode
char chatcmd[32];
sprintf(chatcmd, "ignoremsg %i", m_chatEnabled ? 0 : 1);
gEngfuncs.pfnServerCmd(chatcmd);
}
}
// HL/TFC has no oberserver corsshair, so set it client side
if ((g_iUser1 == OBS_IN_EYE) || (g_iUser1 == OBS_ROAMING))
{
m_crosshairRect.left = 24;
m_crosshairRect.top = 0;
m_crosshairRect.right = 48;
m_crosshairRect.bottom = 24;
SetCrosshair(m_hCrosshair, m_crosshairRect, 255, 255, 255);
}
else
{
memset(&m_crosshairRect, 0, sizeof(m_crosshairRect));
SetCrosshair(0, m_crosshairRect, 0, 0, 0);
}
// if we are a real player on server don't allow inset window
// in First Person mode since this is our resticted forcecamera mode 2
// team number 3 = SPECTATOR see player.h
if (((g_iTeamNumber == 1) || (g_iTeamNumber == 2)) && (g_iUser1 == OBS_IN_EYE))
m_pip->value = INSET_OFF;
// draw small border around inset view, adjust upper black bar
gViewPort->m_pSpectatorPanel->EnableInsetView(m_pip->value != INSET_OFF);
}
int CHudSpectator::ToggleInset(bool allowOff)
{
int newInsetMode = (int)m_pip->value + 1;
if (g_iUser1 < OBS_MAP_FREE)
{
if (newInsetMode > INSET_MAP_CHASE)
{
if (allowOff)
newInsetMode = INSET_OFF;
else
newInsetMode = INSET_MAP_FREE;
}
if (newInsetMode == INSET_CHASE_FREE)
newInsetMode = INSET_MAP_FREE;
}
else
{
if (newInsetMode > INSET_IN_EYE)
{
if (allowOff)
newInsetMode = INSET_OFF;
else
newInsetMode = INSET_CHASE_FREE;
}
}
return newInsetMode;
}
void CHudSpectator::Reset()
{
// Reset HUD
if (0 != strcmp(m_OverviewData.map, gEngfuncs.pfnGetLevelName()))
{
// update level overview if level changed
ParseOverviewFile();
LoadMapSprites();
}
memset(&m_OverviewEntities, 0, sizeof(m_OverviewEntities));
m_FOV = 90.0f;
m_IsInterpolating = false;
m_ChaseEntity = 0;
SetSpectatorStartPosition();
}
void CHudSpectator::InitHUDData()
{
m_lastPrimaryObject = m_lastSecondaryObject = 0;
m_flNextObserverInput = 0.0f;
m_lastHudMessage = 0;
m_iSpectatorNumber = 0;
iJumpSpectator = false;
g_iUser1 = g_iUser2 = 0;
memset(&m_OverviewData, 0, sizeof(m_OverviewData));
memset(&m_OverviewEntities, 0, sizeof(m_OverviewEntities));
if (0 != gEngfuncs.IsSpectateOnly() || 0 != gEngfuncs.pDemoAPI->IsPlayingback())
m_autoDirector->value = 1.0f;
else
m_autoDirector->value = 0.0f;
Reset();
SetModes(OBS_CHASE_LOCKED, INSET_OFF);
g_iUser2 = 0; // fake not target until first camera command
// reset HUD FOV
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
}