halflife-photomode/engine/eiface.h

511 lines
24 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#include "Platform.h"
#define INTERFACE_VERSION 140
#include "custom.h"
#include "cvardef.h"
#include "Sequence.h"
//
// Defines entity interface between engine and DLLs.
// This header file included by engine files and DLL files.
//
// Before including this header, DLLs must:
// include progdefs.h
// This is conveniently done for them in extdll.h
//
typedef enum
{
at_notice,
at_console, // same as at_notice, but forces a ConPrintf, not a message box
at_aiconsole, // same as at_console, but only shown if developer level is 2!
at_warning,
at_error,
at_logged // Server print to console ( only in multiplayer games ).
} ALERT_TYPE;
// 4-22-98 JOHN: added for use in pfnClientPrintf
typedef enum
{
print_console,
print_center,
print_chat,
} PRINT_TYPE;
// For integrity checking of content on clients
typedef enum
{
force_exactfile, // File on client must exactly match server's file
force_model_samebounds, // For model files only, the geometry must fit in the same bbox
force_model_specifybounds, // For model files only, the geometry must fit in the specified bbox
force_model_specifybounds_if_avail, // For Steam model files only, the geometry must fit in the specified bbox (if the file is available)
} FORCE_TYPE;
// Returned by TraceLine
typedef struct
{
int fAllSolid; // if true, plane is not valid
int fStartSolid; // if true, the initial point was in a solid area
int fInOpen;
int fInWater;
float flFraction; // time completed, 1.0 = didn't hit anything
Vector vecEndPos; // final position
float flPlaneDist;
Vector vecPlaneNormal; // surface normal at impact
edict_t* pHit; // entity the surface is on
int iHitgroup; // 0 == generic, non zero is specific body part
} TraceResult;
// CD audio status
typedef struct
{
int fPlaying; // is sound playing right now?
int fWasPlaying; // if not, CD is paused if WasPlaying is true.
int fInitialized;
int fEnabled;
int fPlayLooping;
float cdvolume;
//byte remap[100];
int fCDRom;
int fPlayTrack;
} CDStatus;
#include "../common/crc.h"
// Engine hands this to DLLs for functionality callbacks
typedef struct enginefuncs_s
{
int (*pfnPrecacheModel)(const char* s);
int (*pfnPrecacheSound)(const char* s);
void (*pfnSetModel)(edict_t* e, const char* m);
int (*pfnModelIndex)(const char* m);
int (*pfnModelFrames)(int modelIndex);
void (*pfnSetSize)(edict_t* e, const float* rgflMin, const float* rgflMax);
void (*pfnChangeLevel)(const char* s1, const char* s2);
void (*pfnGetSpawnParms)(edict_t* ent);
void (*pfnSaveSpawnParms)(edict_t* ent);
float (*pfnVecToYaw)(const float* rgflVector);
void (*pfnVecToAngles)(const float* rgflVectorIn, float* rgflVectorOut);
void (*pfnMoveToOrigin)(edict_t* ent, const float* pflGoal, float dist, int iMoveType);
void (*pfnChangeYaw)(edict_t* ent);
void (*pfnChangePitch)(edict_t* ent);
edict_t* (*pfnFindEntityByString)(edict_t* pEdictStartSearchAfter, const char* pszField, const char* pszValue);
int (*pfnGetEntityIllum)(edict_t* pEnt);
edict_t* (*pfnFindEntityInSphere)(edict_t* pEdictStartSearchAfter, const float* org, float rad);
edict_t* (*pfnFindClientInPVS)(edict_t* pEdict);
edict_t* (*pfnEntitiesInPVS)(edict_t* pplayer);
void (*pfnMakeVectors)(const float* rgflVector);
void (*pfnAngleVectors)(const float* rgflVector, float* forward, float* right, float* up);
edict_t* (*pfnCreateEntity)();
void (*pfnRemoveEntity)(edict_t* e);
edict_t* (*pfnCreateNamedEntity)(int className);
void (*pfnMakeStatic)(edict_t* ent);
int (*pfnEntIsOnFloor)(edict_t* e);
int (*pfnDropToFloor)(edict_t* e);
int (*pfnWalkMove)(edict_t* ent, float yaw, float dist, int iMode);
void (*pfnSetOrigin)(edict_t* e, const float* rgflOrigin);
void (*pfnEmitSound)(edict_t* entity, int channel, const char* sample, /*int*/ float volume, float attenuation, int fFlags, int pitch);
void (*pfnEmitAmbientSound)(edict_t* entity, float* pos, const char* samp, float vol, float attenuation, int fFlags, int pitch);
void (*pfnTraceLine)(const float* v1, const float* v2, int fNoMonsters, edict_t* pentToSkip, TraceResult* ptr);
void (*pfnTraceToss)(edict_t* pent, edict_t* pentToIgnore, TraceResult* ptr);
int (*pfnTraceMonsterHull)(edict_t* pEdict, const float* v1, const float* v2, int fNoMonsters, edict_t* pentToSkip, TraceResult* ptr);
void (*pfnTraceHull)(const float* v1, const float* v2, int fNoMonsters, int hullNumber, edict_t* pentToSkip, TraceResult* ptr);
void (*pfnTraceModel)(const float* v1, const float* v2, int hullNumber, edict_t* pent, TraceResult* ptr);
const char* (*pfnTraceTexture)(edict_t* pTextureEntity, const float* v1, const float* v2);
void (*pfnTraceSphere)(const float* v1, const float* v2, int fNoMonsters, float radius, edict_t* pentToSkip, TraceResult* ptr);
void (*pfnGetAimVector)(edict_t* ent, float speed, float* rgflReturn);
void (*pfnServerCommand)(const char* str);
void (*pfnServerExecute)();
void (*pfnClientCommand)(edict_t* pEdict, const char* szFmt, ...);
void (*pfnParticleEffect)(const float* org, const float* dir, float color, float count);
void (*pfnLightStyle)(int style, const char* val);
int (*pfnDecalIndex)(const char* name);
int (*pfnPointContents)(const float* rgflVector);
void (*pfnMessageBegin)(int msg_dest, int msg_type, const float* pOrigin, edict_t* ed);
void (*pfnMessageEnd)();
void (*pfnWriteByte)(int iValue);
void (*pfnWriteChar)(int iValue);
void (*pfnWriteShort)(int iValue);
void (*pfnWriteLong)(int iValue);
void (*pfnWriteAngle)(float flValue);
void (*pfnWriteCoord)(float flValue);
void (*pfnWriteString)(const char* sz);
void (*pfnWriteEntity)(int iValue);
void (*pfnCVarRegister)(cvar_t* pCvar);
float (*pfnCVarGetFloat)(const char* szVarName);
const char* (*pfnCVarGetString)(const char* szVarName);
void (*pfnCVarSetFloat)(const char* szVarName, float flValue);
void (*pfnCVarSetString)(const char* szVarName, const char* szValue);
void (*pfnAlertMessage)(ALERT_TYPE atype, const char* szFmt, ...);
void (*pfnEngineFprintf)(void* pfile, const char* szFmt, ...);
void* (*pfnPvAllocEntPrivateData)(edict_t* pEdict, int32 cb);
void* (*pfnPvEntPrivateData)(edict_t* pEdict);
void (*pfnFreeEntPrivateData)(edict_t* pEdict);
const char* (*pfnSzFromIndex)(int iString);
int (*pfnAllocString)(const char* szValue);
struct entvars_s* (*pfnGetVarsOfEnt)(edict_t* pEdict);
edict_t* (*pfnPEntityOfEntOffset)(int iEntOffset);
int (*pfnEntOffsetOfPEntity)(const edict_t* pEdict);
int (*pfnIndexOfEdict)(const edict_t* pEdict);
edict_t* (*pfnPEntityOfEntIndex)(int iEntIndex);
edict_t* (*pfnFindEntityByVars)(struct entvars_s* pvars);
void* (*pfnGetModelPtr)(edict_t* pEdict);
int (*pfnRegUserMsg)(const char* pszName, int iSize);
void (*pfnAnimationAutomove)(const edict_t* pEdict, float flTime);
void (*pfnGetBonePosition)(const edict_t* pEdict, int iBone, float* rgflOrigin, float* rgflAngles);
uint32 (*pfnFunctionFromName)(const char* pName);
const char* (*pfnNameForFunction)(uint32 function);
void (*pfnClientPrintf)(edict_t* pEdict, PRINT_TYPE ptype, const char* szMsg); // JOHN: engine callbacks so game DLL can print messages to individual clients
void (*pfnServerPrint)(const char* szMsg);
const char* (*pfnCmd_Args)(); // these 3 added
const char* (*pfnCmd_Argv)(int argc); // so game DLL can easily
int (*pfnCmd_Argc)(); // access client 'cmd' strings
void (*pfnGetAttachment)(const edict_t* pEdict, int iAttachment, float* rgflOrigin, float* rgflAngles);
void (*pfnCRC32_Init)(CRC32_t* pulCRC);
void (*pfnCRC32_ProcessBuffer)(CRC32_t* pulCRC, void* p, int len);
void (*pfnCRC32_ProcessByte)(CRC32_t* pulCRC, unsigned char ch);
CRC32_t (*pfnCRC32_Final)(CRC32_t pulCRC);
int32 (*pfnRandomLong)(int32 lLow, int32 lHigh);
float (*pfnRandomFloat)(float flLow, float flHigh);
void (*pfnSetView)(const edict_t* pClient, const edict_t* pViewent);
float (*pfnTime)();
void (*pfnCrosshairAngle)(const edict_t* pClient, float pitch, float yaw);
byte* (*pfnLoadFileForMe)(const char* filename, int* pLength);
void (*pfnFreeFile)(void* buffer);
void (*pfnEndSection)(const char* pszSectionName); // trigger_endsection
int (*pfnCompareFileTime)(const char* filename1, const char* filename2, int* iCompare);
void (*pfnGetGameDir)(char* szGetGameDir);
void (*pfnCvar_RegisterVariable)(cvar_t* variable);
void (*pfnFadeClientVolume)(const edict_t* pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
void (*pfnSetClientMaxspeed)(const edict_t* pEdict, float fNewMaxspeed);
edict_t* (*pfnCreateFakeClient)(const char* netname); // returns NULL if fake client can't be created
void (*pfnRunPlayerMove)(edict_t* fakeclient, const float* viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
int (*pfnNumberOfEntities)();
char* (*pfnGetInfoKeyBuffer)(edict_t* e); // passing in NULL gets the serverinfo
char* (*pfnInfoKeyValue)(char* infobuffer, const char* key);
void (*pfnSetKeyValue)(char* infobuffer, const char* key, const char* value);
void (*pfnSetClientKeyValue)(int clientIndex, char* infobuffer, const char* key, const char* value);
int (*pfnIsMapValid)(const char* filename);
void (*pfnStaticDecal)(const float* origin, int decalIndex, int entityIndex, int modelIndex);
int (*pfnPrecacheGeneric)(const char* s);
int (*pfnGetPlayerUserId)(edict_t* e); // returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
void (*pfnBuildSoundMsg)(edict_t* entity, int channel, const char* sample, /*int*/ float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float* pOrigin, edict_t* ed);
int (*pfnIsDedicatedServer)(); // is this a dedicated server?
cvar_t* (*pfnCVarGetPointer)(const char* szVarName);
unsigned int (*pfnGetPlayerWONId)(edict_t* e); // returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
// YWB 8/1/99 TFF Physics additions
void (*pfnInfo_RemoveKey)(char* s, const char* key);
const char* (*pfnGetPhysicsKeyValue)(const edict_t* pClient, const char* key);
void (*pfnSetPhysicsKeyValue)(const edict_t* pClient, const char* key, const char* value);
const char* (*pfnGetPhysicsInfoString)(const edict_t* pClient);
unsigned short (*pfnPrecacheEvent)(int type, const char* psz);
void (*pfnPlaybackEvent)(int flags, const edict_t* pInvoker, unsigned short eventindex, float delay, const float* origin, const float* angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
unsigned char* (*pfnSetFatPVS)(float* org);
unsigned char* (*pfnSetFatPAS)(float* org);
int (*pfnCheckVisibility)(const edict_t* entity, unsigned char* pset);
void (*pfnDeltaSetField)(struct delta_s* pFields, const char* fieldname);
void (*pfnDeltaUnsetField)(struct delta_s* pFields, const char* fieldname);
void (*pfnDeltaAddEncoder)(const char* name, void (*conditionalencode)(struct delta_s* pFields, const unsigned char* from, const unsigned char* to));
int (*pfnGetCurrentPlayer)();
int (*pfnCanSkipPlayer)(const edict_t* player);
int (*pfnDeltaFindField)(struct delta_s* pFields, const char* fieldname);
void (*pfnDeltaSetFieldByIndex)(struct delta_s* pFields, int fieldNumber);
void (*pfnDeltaUnsetFieldByIndex)(struct delta_s* pFields, int fieldNumber);
void (*pfnSetGroupMask)(int mask, int op);
int (*pfnCreateInstancedBaseline)(int classname, struct entity_state_s* baseline);
void (*pfnCvar_DirectSet)(struct cvar_s* var, const char* value);
// Forces the client and server to be running with the same version of the specified file
// ( e.g., a player model ).
// Calling this has no effect in single player
void (*pfnForceUnmodified)(FORCE_TYPE type, float* mins, float* maxs, const char* filename);
void (*pfnGetPlayerStats)(const edict_t* pClient, int* ping, int* packet_loss);
void (*pfnAddServerCommand)(const char* cmd_name, void (*function)());
// For voice communications, set which clients hear eachother.
// NOTE: these functions take player entity indices (starting at 1).
qboolean (*pfnVoice_GetClientListening)(int iReceiver, int iSender);
qboolean (*pfnVoice_SetClientListening)(int iReceiver, int iSender, qboolean bListen);
const char* (*pfnGetPlayerAuthId)(edict_t* e);
// PSV: Added for CZ training map
// const char *(*pfnKeyNameForBinding) ( const char* pBinding );
sequenceEntry_s* (*pfnSequenceGet)(const char* fileName, const char* entryName);
sentenceEntry_s* (*pfnSequencePickSentence)(const char* groupName, int pickMethod, int* picked);
// LH: Give access to filesize via filesystem
int (*pfnGetFileSize)(const char* filename);
unsigned int (*pfnGetApproxWavePlayLen)(const char* filepath);
// MDC: Added for CZ career-mode
int (*pfnIsCareerMatch)();
// BGC: return the number of characters of the localized string referenced by using "label"
int (*pfnGetLocalizedStringLength)(const char* label);
// BGC: added to facilitate persistent storage of tutor message decay values for
// different career game profiles. Also needs to persist regardless of mp.dll being
// destroyed and recreated.
void (*pfnRegisterTutorMessageShown)(int mid);
int (*pfnGetTimesTutorMessageShown)(int mid);
void (*ProcessTutorMessageDecayBuffer)(int* buffer, int bufferLength);
void (*ConstructTutorMessageDecayBuffer)(int* buffer, int bufferLength);
void (*ResetTutorMessageDecayData)();
void (*pfnQueryClientCvarValue)(const edict_t* player, const char* cvarName);
void (*pfnQueryClientCvarValue2)(const edict_t* player, const char* cvarName, int requestID);
int (*pfnCheckParm)(const char* pchCmdLineToken, const char** ppnext);
edict_t* (*pfnPEntityOfEntIndexAllEntities)(int iEntIndex);
} enginefuncs_t;
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
// Passed to pfnKeyValue
typedef struct KeyValueData_s
{
const char* szClassName; // in: entity classname
const char* szKeyName; // in: name of key
const char* szValue; // in: value of key
int32 fHandled; // out: DLL sets to true if key-value pair was understood
} KeyValueData;
typedef struct
{
char mapName[32];
char landmarkName[32];
edict_t* pentLandmark;
Vector vecLandmarkOrigin;
} LEVELLIST;
#define MAX_LEVEL_CONNECTIONS 16 // These are encoded in the lower 16bits of ENTITYTABLE->flags
typedef struct
{
int id; // Ordinal ID of this entity (used for entity <--> pointer conversions)
edict_t* pent; // Pointer to the in-game entity
int location; // Offset from the base data of this entity
int size; // Byte size of this entity's data
int flags; // This could be a short -- bit mask of transitions that this entity is in the PVS of
string_t classname; // entity class name
} ENTITYTABLE;
#define FENTTABLE_PLAYER 0x80000000
#define FENTTABLE_REMOVED 0x40000000
#define FENTTABLE_MOVEABLE 0x20000000
#define FENTTABLE_GLOBAL 0x10000000
typedef struct saverestore_s
{
char* pBaseData; // Start of all entity save data
char* pCurrentData; // Current buffer pointer for sequential access
int size; // Current data size
int bufferSize; // Total space for data
int tokenSize; // Size of the linear list of tokens
int tokenCount; // Number of elements in the pTokens table
char** pTokens; // Hash table of entity strings (sparse)
int currentIndex; // Holds a global entity table ID
int tableCount; // Number of elements in the entity table
int connectionCount; // Number of elements in the levelList[]
ENTITYTABLE* pTable; // Array of ENTITYTABLE elements (1 for each entity)
LEVELLIST levelList[MAX_LEVEL_CONNECTIONS]; // List of connections from this level
// smooth transition
int fUseLandmark;
char szLandmarkName[20]; // landmark we'll spawn near in next level
Vector vecLandmarkOffset; // for landmark transitions
float time;
char szCurrentMapName[32]; // To check global entities
} SAVERESTOREDATA;
typedef enum _fieldtypes
{
FIELD_FLOAT = 0, // Any floating point value
FIELD_STRING, // A string ID (return from ALLOC_STRING)
FIELD_ENTITY, // An entity offset (EOFFSET)
FIELD_CLASSPTR, // CBaseEntity *
FIELD_EHANDLE, // Entity handle
FIELD_EVARS, // EVARS *
FIELD_EDICT, // edict_t *, or edict_t * (same thing)
FIELD_VECTOR, // Any vector
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_POINTER, // Arbitrary data pointer... to be removed, use an array of FIELD_CHARACTER
FIELD_INTEGER, // Any integer or enum
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
FIELD_SHORT, // 2 byte integer
FIELD_CHARACTER, // a byte
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_MODELNAME, // Engine string that is a model name (needs precache)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
FIELD_ENGINETYPECOUNT, //All preceding types are known to the engine and must remain.
FIELD_INT64 = FIELD_ENGINETYPECOUNT, //64 bit integer
FIELD_TYPECOUNT, // MUST BE LAST
} FIELDTYPE;
#define _FIELD(type, name, fieldtype, count, flags) \
{ \
fieldtype, #name, static_cast<int>(offsetof(type, name)), count, flags \
}
#define DEFINE_FIELD(type, name, fieldtype) _FIELD(type, name, fieldtype, 1, 0)
#define DEFINE_ARRAY(type, name, fieldtype, count) _FIELD(type, name, fieldtype, count, 0)
#define DEFINE_ENTITY_FIELD(name, fieldtype) _FIELD(entvars_t, name, fieldtype, 1, 0)
#define DEFINE_ENTITY_ARRAY(name, fieldtype, count) _FIELD(entvars_t, name, fieldtype, count, 0)
#define DEFINE_ENTITY_GLOBAL_FIELD(name, fieldtype) _FIELD(entvars_t, name, fieldtype, 1, FTYPEDESC_GLOBAL)
#define DEFINE_GLOBAL_FIELD(type, name, fieldtype) _FIELD(type, name, fieldtype, 1, FTYPEDESC_GLOBAL)
#define FTYPEDESC_GLOBAL 0x0001 // This field is masked for global entity save/restore
typedef struct
{
FIELDTYPE fieldType;
const char* fieldName;
int fieldOffset;
short fieldSize;
short flags;
} TYPEDESCRIPTION;
typedef struct
{
// Initialize/shutdown the game (one-time call after loading of game .dll )
void (*pfnGameInit)();
int (*pfnSpawn)(edict_t* pent);
void (*pfnThink)(edict_t* pent);
void (*pfnUse)(edict_t* pentUsed, edict_t* pentOther);
void (*pfnTouch)(edict_t* pentTouched, edict_t* pentOther);
void (*pfnBlocked)(edict_t* pentBlocked, edict_t* pentOther);
void (*pfnKeyValue)(edict_t* pentKeyvalue, KeyValueData* pkvd);
void (*pfnSave)(edict_t* pent, SAVERESTOREDATA* pSaveData);
int (*pfnRestore)(edict_t* pent, SAVERESTOREDATA* pSaveData, int globalEntity);
void (*pfnSetAbsBox)(edict_t* pent);
void (*pfnSaveWriteFields)(SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int);
void (*pfnSaveReadFields)(SAVERESTOREDATA*, const char*, void*, TYPEDESCRIPTION*, int);
void (*pfnSaveGlobalState)(SAVERESTOREDATA*);
void (*pfnRestoreGlobalState)(SAVERESTOREDATA*);
void (*pfnResetGlobalState)();
qboolean (*pfnClientConnect)(edict_t* pEntity, const char* pszName, const char* pszAddress, char szRejectReason[128]);
void (*pfnClientDisconnect)(edict_t* pEntity);
void (*pfnClientKill)(edict_t* pEntity);
void (*pfnClientPutInServer)(edict_t* pEntity);
void (*pfnClientCommand)(edict_t* pEntity);
void (*pfnClientUserInfoChanged)(edict_t* pEntity, char* infobuffer);
void (*pfnServerActivate)(edict_t* pEdictList, int edictCount, int clientMax);
void (*pfnServerDeactivate)();
void (*pfnPlayerPreThink)(edict_t* pEntity);
void (*pfnPlayerPostThink)(edict_t* pEntity);
void (*pfnStartFrame)();
void (*pfnParmsNewLevel)();
void (*pfnParmsChangeLevel)();
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
const char* (*pfnGetGameDescription)();
// Notify dll about a player customization.
void (*pfnPlayerCustomization)(edict_t* pEntity, customization_t* pCustom);
// Spectator funcs
void (*pfnSpectatorConnect)(edict_t* pEntity);
void (*pfnSpectatorDisconnect)(edict_t* pEntity);
void (*pfnSpectatorThink)(edict_t* pEntity);
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
void (*pfnSys_Error)(const char* error_string);
void (*pfnPM_Move)(struct playermove_s* ppmove, qboolean server);
void (*pfnPM_Init)(struct playermove_s* ppmove);
char (*pfnPM_FindTextureType)(const char* name);
void (*pfnSetupVisibility)(struct edict_s* pViewEntity, struct edict_s* pClient, unsigned char** pvs, unsigned char** pas);
void (*pfnUpdateClientData)(const struct edict_s* ent, int sendweapons, struct clientdata_s* cd);
int (*pfnAddToFullPack)(struct entity_state_s* state, int e, edict_t* ent, edict_t* host, int hostflags, int player, unsigned char* pSet);
void (*pfnCreateBaseline)(int player, int eindex, struct entity_state_s* baseline, struct edict_s* entity, int playermodelindex, Vector* player_mins, Vector* player_maxs);
void (*pfnRegisterEncoders)();
int (*pfnGetWeaponData)(struct edict_s* player, struct weapon_data_s* info);
void (*pfnCmdStart)(const edict_t* player, const struct usercmd_s* cmd, unsigned int random_seed);
void (*pfnCmdEnd)(const edict_t* player);
// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
// size of the response_buffer, so you must zero it out if you choose not to respond.
int (*pfnConnectionlessPacket)(const struct netadr_s* net_from, const char* args, char* response_buffer, int* response_buffer_size);
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
int (*pfnGetHullBounds)(int hullnumber, float* mins, float* maxs);
// Create baselines for certain "unplaced" items.
void (*pfnCreateInstancedBaselines)();
// One of the pfnForceUnmodified files failed the consistency check for the specified player
// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
int (*pfnInconsistentFile)(const struct edict_s* player, const char* filename, char* disconnect_message);
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
// the sv_unlag cvar.
// Most games right now should return 0, until client-side weapon prediction code is written
// and tested for them.
int (*pfnAllowLagCompensation)();
} DLL_FUNCTIONS;
extern DLL_FUNCTIONS gEntityInterface;
// Current version.
#define NEW_DLL_FUNCTIONS_VERSION 1
typedef struct
{
// Called right before the object's memory is freed.
// Calls its destructor.
void (*pfnOnFreeEntPrivateData)(edict_t* pEnt);
void (*pfnGameShutdown)();
int (*pfnShouldCollide)(edict_t* pentTouched, edict_t* pentOther);
void (*pfnCvarValue)(const edict_t* pEnt, const char* value);
void (*pfnCvarValue2)(const edict_t* pEnt, int requestID, const char* cvarName, const char* value);
} NEW_DLL_FUNCTIONS;
typedef int (*NEW_DLL_FUNCTIONS_FN)(NEW_DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);
// Pointers will be null if the game DLL doesn't support this API.
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
typedef int (*APIFUNCTION)(DLL_FUNCTIONS* pFunctionTable, int interfaceVersion);
typedef int (*APIFUNCTION2)(DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);