halflife-photomode/dlls/game.h
Joël Troch e0ba8cebc7 [HL25] Backport busters game mode
Also backport a define being moved at the top in "multiplay_gamerules.cpp".
And two changes related to weapons in general in "weapons.cpp".
2024-08-28 16:37:49 +02:00

53 lines
1.3 KiB
C

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
extern void GameDLLInit( void );
void GameDLLShutdown();
extern cvar_t displaysoundlist;
// multiplayer server rules
extern cvar_t fragsleft;
extern cvar_t timeleft;
extern cvar_t teamplay;
extern cvar_t fraglimit;
extern cvar_t timelimit;
extern cvar_t friendlyfire;
extern cvar_t falldamage;
extern cvar_t weaponstay;
extern cvar_t forcerespawn;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;
extern cvar_t decalfrequency;
extern cvar_t teamlist;
extern cvar_t teamoverride;
extern cvar_t defaultteam;
extern cvar_t allowmonsters;
extern cvar_t allow_spectators;
extern cvar_t mp_chattime;
extern cvar_t sv_allowbunnyhopping;
extern cvar_t sv_busters;
// Engine Cvars
inline cvar_t* g_psv_gravity;
inline cvar_t* g_psv_aim;
inline cvar_t* g_psv_allow_autoaim;
inline cvar_t* g_footsteps;
inline cvar_t* g_psv_cheats;