Fix missing newlines in Msgs

This commit is contained in:
Lauri Räsänen 2024-04-27 16:43:12 +03:00
parent 348c4d54a4
commit 5ff769a8d6

View file

@ -35,7 +35,7 @@ bool ServerPlugin::Load(CreateInterfaceFn engineFactory, CreateInterfaceFn serve
void ServerPlugin::Unload() void ServerPlugin::Unload()
{ {
Msg("[ServerPlugin] Unload"); Msg("[ServerPlugin] Unload\n");
if (m_gameEventsHooked) if (m_gameEventsHooked)
{ {
@ -48,12 +48,12 @@ void ServerPlugin::Unload()
void ServerPlugin::Pause() void ServerPlugin::Pause()
{ {
Msg("[ServerPlugin] Pause"); Msg("[ServerPlugin] Pause\n");
} }
void ServerPlugin::UnPause() void ServerPlugin::UnPause()
{ {
Msg("[ServerPlugin] UnPause"); Msg("[ServerPlugin] UnPause\n");
} }
const char* ServerPlugin::GetPluginDescription() const char* ServerPlugin::GetPluginDescription()
@ -63,7 +63,7 @@ const char* ServerPlugin::GetPluginDescription()
void ServerPlugin::LevelInit(const char* pMapName) void ServerPlugin::LevelInit(const char* pMapName)
{ {
Msg("[ServerPlugin] LevelInit: \"%s\"", pMapName); Msg("[ServerPlugin] LevelInit: \"%s\"\n", pMapName);
ListenToGameEvent("player_hurt"); ListenToGameEvent("player_hurt");
} }
@ -77,12 +77,12 @@ void ServerPlugin::GameFrame(bool simulating)
void ServerPlugin::LevelShutdown() void ServerPlugin::LevelShutdown()
{ {
Msg("[ServerPlugin] LevelShutdown"); Msg("[ServerPlugin] LevelShutdown\n");
} }
void ServerPlugin::ClientPutInServer(edict_t* pEntity, const char* playername) void ServerPlugin::ClientPutInServer(edict_t* pEntity, const char* playername)
{ {
Msg("[ServerPlugin] ClientPutInServer: \"%s\"", playername); Msg("[ServerPlugin] ClientPutInServer: \"%s\"\n", playername);
} }
void ServerPlugin::SetCommandClient(int index) void ServerPlugin::SetCommandClient(int index)
@ -111,7 +111,7 @@ PLUGIN_RESULT ServerPlugin::ClientConnect(
int maxrejectlen int maxrejectlen
) )
{ {
Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"", pszName, pszAddress); Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"\n", pszName, pszAddress);
return PLUGIN_CONTINUE; return PLUGIN_CONTINUE;
} }
@ -122,13 +122,13 @@ PLUGIN_RESULT ServerPlugin::ClientCommand(edict_t* pEntity, const CCommand& args
return PLUGIN_CONTINUE; return PLUGIN_CONTINUE;
} }
Msg("[ServerPlugin] ClientCommand: \"%s\"", args.GetCommandString()); Msg("[ServerPlugin] ClientCommand: \"%s\"\n", args.GetCommandString());
return PLUGIN_CONTINUE; return PLUGIN_CONTINUE;
} }
PLUGIN_RESULT ServerPlugin::NetworkIDValidated(const char* pszUserName, const char* pszNetworkID) PLUGIN_RESULT ServerPlugin::NetworkIDValidated(const char* pszUserName, const char* pszNetworkID)
{ {
Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"", pszUserName, pszNetworkID); Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"\n", pszUserName, pszNetworkID);
return PLUGIN_CONTINUE; return PLUGIN_CONTINUE;
} }
@ -144,7 +144,7 @@ void ServerPlugin::OnQueryCvarValueFinished(
void ServerPlugin::FireGameEvent(IGameEvent* event) void ServerPlugin::FireGameEvent(IGameEvent* event)
{ {
Msg("[ServerPlugin] FireGameEvent: \"%s\"", event->GetName()); Msg("[ServerPlugin] FireGameEvent: \"%s\"\n", event->GetName());
} }
void ServerPlugin::ListenToGameEvent(const char* name) void ServerPlugin::ListenToGameEvent(const char* name)