Fix missing newlines in Msgs
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parent
348c4d54a4
commit
5ff769a8d6
1 changed files with 10 additions and 10 deletions
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@ -35,7 +35,7 @@ bool ServerPlugin::Load(CreateInterfaceFn engineFactory, CreateInterfaceFn serve
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void ServerPlugin::Unload()
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{
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Msg("[ServerPlugin] Unload");
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Msg("[ServerPlugin] Unload\n");
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if (m_gameEventsHooked)
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{
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@ -48,12 +48,12 @@ void ServerPlugin::Unload()
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void ServerPlugin::Pause()
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{
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Msg("[ServerPlugin] Pause");
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Msg("[ServerPlugin] Pause\n");
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}
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void ServerPlugin::UnPause()
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{
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Msg("[ServerPlugin] UnPause");
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Msg("[ServerPlugin] UnPause\n");
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}
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const char* ServerPlugin::GetPluginDescription()
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@ -63,7 +63,7 @@ const char* ServerPlugin::GetPluginDescription()
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void ServerPlugin::LevelInit(const char* pMapName)
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{
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Msg("[ServerPlugin] LevelInit: \"%s\"", pMapName);
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Msg("[ServerPlugin] LevelInit: \"%s\"\n", pMapName);
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ListenToGameEvent("player_hurt");
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}
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@ -77,12 +77,12 @@ void ServerPlugin::GameFrame(bool simulating)
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void ServerPlugin::LevelShutdown()
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{
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Msg("[ServerPlugin] LevelShutdown");
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Msg("[ServerPlugin] LevelShutdown\n");
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}
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void ServerPlugin::ClientPutInServer(edict_t* pEntity, const char* playername)
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{
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Msg("[ServerPlugin] ClientPutInServer: \"%s\"", playername);
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Msg("[ServerPlugin] ClientPutInServer: \"%s\"\n", playername);
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}
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void ServerPlugin::SetCommandClient(int index)
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@ -111,7 +111,7 @@ PLUGIN_RESULT ServerPlugin::ClientConnect(
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int maxrejectlen
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)
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{
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Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"", pszName, pszAddress);
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Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"\n", pszName, pszAddress);
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return PLUGIN_CONTINUE;
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}
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@ -122,13 +122,13 @@ PLUGIN_RESULT ServerPlugin::ClientCommand(edict_t* pEntity, const CCommand& args
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return PLUGIN_CONTINUE;
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}
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Msg("[ServerPlugin] ClientCommand: \"%s\"", args.GetCommandString());
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Msg("[ServerPlugin] ClientCommand: \"%s\"\n", args.GetCommandString());
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return PLUGIN_CONTINUE;
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}
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PLUGIN_RESULT ServerPlugin::NetworkIDValidated(const char* pszUserName, const char* pszNetworkID)
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{
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Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"", pszUserName, pszNetworkID);
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Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"\n", pszUserName, pszNetworkID);
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return PLUGIN_CONTINUE;
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}
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@ -144,7 +144,7 @@ void ServerPlugin::OnQueryCvarValueFinished(
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void ServerPlugin::FireGameEvent(IGameEvent* event)
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{
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Msg("[ServerPlugin] FireGameEvent: \"%s\"", event->GetName());
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Msg("[ServerPlugin] FireGameEvent: \"%s\"\n", event->GetName());
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}
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void ServerPlugin::ListenToGameEvent(const char* name)
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