Fix missing newlines in Msgs

This commit is contained in:
Lauri Räsänen 2024-04-27 16:43:12 +03:00
parent 348c4d54a4
commit 5ff769a8d6

View file

@ -35,7 +35,7 @@ bool ServerPlugin::Load(CreateInterfaceFn engineFactory, CreateInterfaceFn serve
void ServerPlugin::Unload()
{
Msg("[ServerPlugin] Unload");
Msg("[ServerPlugin] Unload\n");
if (m_gameEventsHooked)
{
@ -48,12 +48,12 @@ void ServerPlugin::Unload()
void ServerPlugin::Pause()
{
Msg("[ServerPlugin] Pause");
Msg("[ServerPlugin] Pause\n");
}
void ServerPlugin::UnPause()
{
Msg("[ServerPlugin] UnPause");
Msg("[ServerPlugin] UnPause\n");
}
const char* ServerPlugin::GetPluginDescription()
@ -63,7 +63,7 @@ const char* ServerPlugin::GetPluginDescription()
void ServerPlugin::LevelInit(const char* pMapName)
{
Msg("[ServerPlugin] LevelInit: \"%s\"", pMapName);
Msg("[ServerPlugin] LevelInit: \"%s\"\n", pMapName);
ListenToGameEvent("player_hurt");
}
@ -77,12 +77,12 @@ void ServerPlugin::GameFrame(bool simulating)
void ServerPlugin::LevelShutdown()
{
Msg("[ServerPlugin] LevelShutdown");
Msg("[ServerPlugin] LevelShutdown\n");
}
void ServerPlugin::ClientPutInServer(edict_t* pEntity, const char* playername)
{
Msg("[ServerPlugin] ClientPutInServer: \"%s\"", playername);
Msg("[ServerPlugin] ClientPutInServer: \"%s\"\n", playername);
}
void ServerPlugin::SetCommandClient(int index)
@ -111,7 +111,7 @@ PLUGIN_RESULT ServerPlugin::ClientConnect(
int maxrejectlen
)
{
Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"", pszName, pszAddress);
Msg("[ServerPlugin] ClientConnect: \"%s\" from \"%s\"\n", pszName, pszAddress);
return PLUGIN_CONTINUE;
}
@ -122,13 +122,13 @@ PLUGIN_RESULT ServerPlugin::ClientCommand(edict_t* pEntity, const CCommand& args
return PLUGIN_CONTINUE;
}
Msg("[ServerPlugin] ClientCommand: \"%s\"", args.GetCommandString());
Msg("[ServerPlugin] ClientCommand: \"%s\"\n", args.GetCommandString());
return PLUGIN_CONTINUE;
}
PLUGIN_RESULT ServerPlugin::NetworkIDValidated(const char* pszUserName, const char* pszNetworkID)
{
Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"", pszUserName, pszNetworkID);
Msg("[ServerPlugin] NetworkIDValidated: \"%s\" with ID \"%s\"\n", pszUserName, pszNetworkID);
return PLUGIN_CONTINUE;
}
@ -144,7 +144,7 @@ void ServerPlugin::OnQueryCvarValueFinished(
void ServerPlugin::FireGameEvent(IGameEvent* event)
{
Msg("[ServerPlugin] FireGameEvent: \"%s\"", event->GetName());
Msg("[ServerPlugin] FireGameEvent: \"%s\"\n", event->GetName());
}
void ServerPlugin::ListenToGameEvent(const char* name)