shaders/sdf_lavalamp.sprj

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2023-07-16 15:41:59 +03:00
<?xml version="1.0"?>
<project version="2">
<pipeline>
<pass name="sdf_lavalamp" type="shader" active="true" patchverts="1">
<shader type="vs" path="shaders/sdf_lavalamp_sdf_lavalampVS.glsl" entry="main" />
<shader type="ps" path="shaders/sdf_lavalamp_sdf_lavalampPS.glsl" entry="main" />
<inputlayout>
<item value="Position" semantic="POSITION" />
<item value="Normal" semantic="NORMAL" />
<item value="Texcoord" semantic="TEXCOORD0" />
</inputlayout>
<rendertexture />
<items>
<item name="Box" type="geometry">
<type>Cube</type>
<width>1</width>
<height>1</height>
<depth>1</depth>
<scaleY>3</scaleY>
<topology>TriangleList</topology>
</item>
</items>
<itemvalues />
<variables>
<variable type="float4x4" name="matVP" system="ViewProjection" />
<variable type="float4x4" name="matGeo" system="GeometryTransform" />
<variable type="float" name="uTime" system="Time" />
<variable type="float3" name="vecCamPos" system="CameraPosition3" />
</variables>
<macros />
</pass>
</pipeline>
<objects />
<cameras />
<settings>
<entry type="file" name="sdf_lavalamp" shader="vs" />
<entry type="file" name="sdf_lavalamp" shader="ps" />
<entry type="camera" fp="false">
<distance>4</distance>
<pitch>18</pitch>
<yaw>317</yaw>
<roll>360</roll>
</entry>
<entry type="clearcolor" r="0" g="0" b="0" a="0" />
<entry type="usealpha" val="false" />
</settings>
<plugindata />
</project>