Fix whitespace

This commit is contained in:
Lauri Räsänen 2023-07-15 16:46:35 +03:00
parent 751e21f981
commit 35b9c1f4f9
2 changed files with 33 additions and 33 deletions

View file

@ -32,31 +32,31 @@ float rand(vec2 co){
void main() void main()
{ {
vec2 uv = (gl_FragCoord.xy * 2.0 - uResolution.xy) / uResolution.y; vec2 uv = (gl_FragCoord.xy * 2.0 - uResolution.xy) / uResolution.y;
// wobble // wobble
uv.x *= mix(1.0, sin(uTime * 0.5), 0.05); uv.x *= mix(1.0, sin(uTime * 0.5), 0.05);
uv.y *= mix(1.0, sin(uTime * 0.4), 0.05); uv.y *= mix(1.0, sin(uTime * 0.4), 0.05);
vec2 uv0 = uv; vec2 uv0 = uv;
float dist = length(uv0); float dist = length(uv0);
vec3 finalColor = vec3(0.0); vec3 finalColor = vec3(0.0);
// foreground flash // foreground flash
for (float i = 0.0; i < 2.0; i++) for (float i = 0.0; i < 2.0; i++)
{ {
uv = fract(uv * 0.4) - 0.5; uv = fract(uv * 0.4) - 0.5;
uv *= cos(uTime * 0.5); uv *= cos(uTime * 0.5);
vec3 col = palette(dist + sin(uTime * 0.1)); vec3 col = palette(dist + sin(uTime * 0.1));
float d = length(uv); float d = length(uv);
d = sin(d * 12.0 + uTime * 0.5) / 12.0; d = sin(d * 12.0 + uTime * 0.5) / 12.0;
d = abs(d); d = abs(d);
d = 0.02 / d; d = 0.02 / d;
d = pow(d, 1.4); d = pow(d, 1.4);
finalColor += col * d; finalColor += col * d;
} }
// noise // noise
@ -66,27 +66,27 @@ void main()
finalColor.y = pow(finalColor.y, mix(1.0, noise, strength)); finalColor.y = pow(finalColor.y, mix(1.0, noise, strength));
finalColor.z = pow(finalColor.z, mix(1.0, noise, strength)); finalColor.z = pow(finalColor.z, mix(1.0, noise, strength));
// background circles // background circles
uv = fract(uv0 * 30.5) - 0.5; uv = fract(uv0 * 30.5) - 0.5;
uv *= sin(uTime * 0.5); uv *= sin(uTime * 0.5);
vec3 col = palette2(dist + sin(uTime * 0.4)); vec3 col = palette2(dist + sin(uTime * 0.4));
float d = length(uv);
d = sin(d * 5.0 + uTime * 0.5) / 5.0;
d = abs(d);
float d = length(uv); d = 0.01 / d;
d = sin(d * 5.0 + uTime * 0.5) / 5.0; d = pow(d, 0.5);
d = abs(d);
finalColor += col * d;
d = 0.01 / d;
d = pow(d, 0.5); // vignette
vec2 edge = gl_FragCoord.xy / uResolution.xy;
finalColor += col * d; edge *= 1.0 - edge.yx;
// vignette
vec2 edge = gl_FragCoord.xy / uResolution.xy;
edge *= 1.0 - edge.yx;
float vig = edge.x * edge.y * 20.0; float vig = edge.x * edge.y * 20.0;
vig = pow(vig, 0.4); vig = pow(vig, 0.4);
finalColor *= vig; finalColor *= vig;
outColor = vec4(finalColor, 1.0); outColor = vec4(finalColor, 1.0);
} }

View file

@ -3,5 +3,5 @@
layout (location = 0) in vec2 pos; layout (location = 0) in vec2 pos;
void main() { void main() {
gl_Position = vec4(pos, 0.0f, 1); gl_Position = vec4(pos, 0.0f, 1);
} }