Squashed
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61
todo
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61
todo
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todo:
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- dynamic lights
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- fx
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- enemies
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* movement
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- spawn at bsp ents
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- death
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- damage player
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- anims
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- menu, options
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- save/load system
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- don't tesselate patch on axis with no curve
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- demos
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- demo rendering to video
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- custom folder
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- input manager?
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- mobile inputs
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- water, underwater rendering
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- water movement
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- trenchbroom
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- renderables culling
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- weapons
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* viewmodels
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* ammo
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- tracing against bsp & entities utils
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- fix gray lines in text rendering (console, dialogue)
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- better cvar change tracking, clean up main
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- fix getting stuck on walls midair
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- fix walking up stairs if hugging wall
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- parse pipelines from files (see gs_parse_*)
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- draw bsp models[1 ->]
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- frustum cull models
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done:
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* fix pipeline
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* fix visible faces draw
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* lightmaps
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* textures
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* fix collisions
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* entity
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* player
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* player movement after collision
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* models
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* animations
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* figure out render arch for bsp, models, gui, etc
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* ui manager
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* console
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* character step code
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* texture manager
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* ui font size
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* ui background rect
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* ui abstract dialogue box
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* ui element duration
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* valgrind
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* coyote time
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* command struct, funcs
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* texture filtering, mips (nearest, bi-, trilinear)
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* android build
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* time manager
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* wireframe rendering toggle
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* frustum cull bsp leaves
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