todo: - dynamic lights - fx - enemies * movement - spawn at bsp ents - death - damage player - anims - menu, options - save/load system - don't tesselate patch on axis with no curve - demos - demo rendering to video - custom folder - input manager? - mobile inputs - water, underwater rendering - water movement - trenchbroom - renderables culling - weapons * viewmodels * ammo - tracing against bsp & entities utils - fix gray lines in text rendering (console, dialogue) - better cvar change tracking, clean up main - fix getting stuck on walls midair - fix walking up stairs if hugging wall - parse pipelines from files (see gs_parse_*) - draw bsp models[1 ->] - frustum cull models done: * fix pipeline * fix visible faces draw * lightmaps * textures * fix collisions * entity * player * player movement after collision * models * animations * figure out render arch for bsp, models, gui, etc * ui manager * console * character step code * texture manager * ui font size * ui background rect * ui abstract dialogue box * ui element duration * valgrind * coyote time * command struct, funcs * texture filtering, mips (nearest, bi-, trilinear) * android build * time manager * wireframe rendering toggle * frustum cull bsp leaves