toygame/todo
2025-01-11 17:11:28 +02:00

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todo:
- dynamic lights
- fx
- enemies
* movement
- spawn at bsp ents
- death
- damage player
- anims
- menu, options
- save/load system
- don't tesselate patch on axis with no curve
- demos
- demo rendering to video
- custom folder
- input manager?
- mobile inputs
- water, underwater rendering
- water movement
- trenchbroom
- renderables culling
- weapons
* viewmodels
* ammo
- tracing against bsp & entities utils
- fix gray lines in text rendering (console, dialogue)
- better cvar change tracking, clean up main
- fix getting stuck on walls midair
- fix walking up stairs if hugging wall
- parse pipelines from files (see gs_parse_*)
- draw bsp models[1 ->]
- frustum cull models
done:
* fix pipeline
* fix visible faces draw
* lightmaps
* textures
* fix collisions
* entity
* player
* player movement after collision
* models
* animations
* figure out render arch for bsp, models, gui, etc
* ui manager
* console
* character step code
* texture manager
* ui font size
* ui background rect
* ui abstract dialogue box
* ui element duration
* valgrind
* coyote time
* command struct, funcs
* texture filtering, mips (nearest, bi-, trilinear)
* android build
* time manager
* wireframe rendering toggle
* frustum cull bsp leaves