toygame/src/shaders/mobile/basic_vs.glsl
2025-01-11 17:11:28 +02:00

19 lines
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360 B
GLSL

#version 300 es
layout(location = 0) in vec3 a_pos;
layout(location = 1) in vec3 a_normal;
layout(location = 2) in vec2 a_texcoord;
uniform mat4 u_proj;
uniform mat4 u_view;
out vec3 v_normal;
out vec2 v_texcoord;
void main()
{
v_normal = -normalize(mat3(u_view) * a_normal);
v_texcoord = a_texcoord;
gl_Position = u_proj * u_view * vec4(a_pos, 1.0);
}