2022-10-02 18:59:20 +03:00
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use std::time::Instant;
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2022-10-01 23:58:09 +03:00
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use super::state::State;
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use winit::{
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event::*,
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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pub async fn run() {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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let mut state = State::new(&window).await;
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2022-10-02 18:59:20 +03:00
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let mut last_render = Instant::now();
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2022-10-01 23:58:09 +03:00
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// Event loop
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event_loop.run(move |event, _, control_flow| {
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match event {
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2022-10-02 18:59:20 +03:00
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Event::DeviceEvent { ref event, .. } => {
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state.input(None, Some(event));
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}
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2022-10-01 23:58:09 +03:00
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Event::WindowEvent {
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ref event,
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window_id,
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} if window_id == window.id() => {
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2022-10-02 18:59:20 +03:00
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if !state.input(Some(event), None) {
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2022-10-01 23:58:09 +03:00
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match event {
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WindowEvent::CloseRequested
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| WindowEvent::KeyboardInput {
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input:
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KeyboardInput {
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state: ElementState::Pressed,
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virtual_keycode: Some(VirtualKeyCode::Escape),
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..
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},
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..
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} => *control_flow = ControlFlow::Exit,
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WindowEvent::Resized(physical_size) => {
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state.resize(*physical_size);
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}
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WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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state.resize(**new_inner_size);
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}
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2023-01-23 00:24:05 +02:00
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WindowEvent::Focused(focused) => {
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// window.set_cursor_grab(*focused).unwrap();
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window.set_cursor_visible(!*focused);
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window.set_decorations(!*focused);
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}
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2022-10-01 23:58:09 +03:00
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_ => {}
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}
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}
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}
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Event::RedrawRequested(window_id) if window_id == window.id() => {
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2022-10-02 18:59:20 +03:00
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let now = Instant::now();
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let dt = now - last_render;
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last_render = now;
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state.update(dt);
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2022-10-01 23:58:09 +03:00
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match state.render() {
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Ok(_) => {}
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// Reconfigure the surface if lost
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Err(wgpu::SurfaceError::Lost) => state.resize(state.size),
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// The system is out of memory, we should probably quit
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Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit,
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// All other errors (Outdated, Timeout) should be resolved by the next frame
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Err(e) => eprintln!("{:?}", e),
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}
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}
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Event::MainEventsCleared => {
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// RedrawRequested will only trigger once, unless we manually
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// request it.
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window.request_redraw();
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}
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_ => {}
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}
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});
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}
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